Final Fantasy Hacktics

Projects => Completed Mods => Journey of the Five Ch.1 => Topic started by: 3lric on May 08, 2013, 02:39:29 am

Title: Official Mark Ideas Thread
Post by: 3lric on May 08, 2013, 02:39:29 am
This will be the thread we use for Mark Ideas from now on.

If you Posted in the other thread please repost here and follow this layout:
[b][size=16pt]YOUR MARK NAME HERE[/size][/b][hr]

[size=14pt]Difficulty:[/size]DIFFICULTY HERE

[size=14pt]Location:[/size]LOCATION HERE

[size=14pt]Enemies:[/size]ENEMIES HERE
[hr]



Remember, none of these are guaranteed to be used. AND keep in mind that Rewards all ALL subject to change, many people have
posted great ideas and reward ideas, however due to what is/isn't possible and what is/isn't already decided weapon/armor wise
a lot of these will have to be modified if they do get used.





Mamma Chocobo

Difficulty:
Easy-Medium

Location:
Mandalia Plains

Enemies:
1x Mamma Chocobo
Sprite: Chocobo (Double sized if possible)
Skills: Heavily based on reviving and healing

4x Chocobos
Sprite: Chocobo
Skills: Normal





Goblin Chieftain

Difficulty:
Easy

Location:
Thieve's Fort

Enemies:
1x Goblin Chieftain
Sprite: Goblin, unique palette
Skills: Martial Arts and stealing

3x Goblins
Sprite: Goblin
Skills: Normal






Shinryu

Difficulty:
Hard

Location:
Doguola Pass

Enemies:
1x Shinryu
Sprite: Dragon, white palette?
Skills: All kinds of breaths, strong physical attacks





Cthulhu

Difficulty:
Hard-Very Hard

Location:
Bariaus Valley

Enemies:
1x Cthulhu
Sprite: Mindflayer, dark green palette
Skills: Based on madness and insanity, and maybe devouring






King Behemoth

Difficulty:
Medium-Hard

Location:
Bariaus Hill

Enemies:
1x Behemoth King
Sprite: Uses Converted Devil sprite from Makai Kingdom, Mav made a port,
           but the walking frames need fixing still.
Skills: Meant to be a tank, with more powerful versions of Behemoth skills.

4x Behemoth's
Sprite: Behemoth
Skills: Normal





Thextera

Difficulty:
Easy

Location:
Zeklaus Desert

Enemies:
1x Thextera, 7x Red Panthers
Sprite: Uses a Coeurl or Vampire sprite.
Skills: Utilizes speed and buffs its allies. Haste, Protect, Shell, Regen, etc.




Carrot

Difficulty:
Hard

Location:
Yuguo Woods

Enemies:
1x Carrot, 5x Malboro
Sprite: Uses Great Malboro sprite.
Skills: Standard Malboro skills, Bio skills, and Seed Dispersal (fully revives/heals all Malboros)




The Summonce

Idea with this one is that the summoner calls powerful
spirits in an attempt to build an army. Ramza has to stop him.

Difficulty:
Hard-Very Hard

Location:
Bervernia Volcano

Enemies:
1x Summoner
Sprite: Summoner
Skillset: Normal
Notes: ??? stats

5x Robed Skeletons
Sprite Skeleton
Skillset: Normal




The Pack

Difficulty:
Easy-Medium

Location:
Yuguo Woods

Enemies:
1x Wolf Knight (the pack leader)
Sprite: Wolf Knight
Skills: Heavily based on offense and stat debuffs

2x Werewolf
Sprite: Werewolf (the black and red one)
Skills: Normal

3x Wolf
Sprite: the white wolf sprite :D
Skills: Normal




The Haunting

Difficulty:
Medium

Location:
Poeskas Lake

Enemies:
1x Behemoth King
Sprite: Young Boy, Skeleton
Skills: Young boy isn't present in battle. Skeleton should be quite strong.

1x Skeleton
Sprite: the Bald skeleton sprite.
Skills: Normal

Story:
Rumor is about someone seeing a skeleton scaring people off at the above location.

Player arrives at location to find a child scaring people with a "fake" skeleton
that he built from parts/bones he found in the area.

The skeleton comes to life stating that the child will pay for desecrating his corpse.

Player has a choice.

Choice 1. Rescue the child.
Player throws a rock at the back of the skeletons head, as he turns around, the child runs off the screen.
Battle ensues. After defeating the skeleton he fades out. Player, confused, looks around.

The child walks back onto the screen, floats into the air and turns a whiter shade.
He thanks the player for freeing his spirit, explaining that he has been cursed for many years.
The boy vanishes. The End
(yea i know, I'm not a writer.)

Reward: Ramza permanently gains 5 brave. (?)

Choice 2. Leave the child.
(You're an asshole if you picked this)
Player decides that saving the child is not worth his time to saving. As you character turns around
the skeleton approaches and kills the child, a few moments later both fade away.

Reward: Ramza permanently loses 10 brave. (?)




Extinction of Cougars?

Difficulty:
Medium

Location:
Araguay Woods

Enemies:
2x Male Berserker - Yellow Palette
3x Female Berserker - Yellow Palette

Neutral:
1x Cougar

Story:
Cougar sightings have been declining at a rapid rate due to animal poachers.

Player arrives at location and finds a cougar running away from poachers.

Player has a choice.

Choice 1. Save the Cougar.

Ramza yells at poachers.
Berserkers notice Player and turn to face him while yelling some mumbo jumbo.

After victory, Ramza walks up to the cougar but it flees.

Reward: Ramza permanently gains 5 brave.

Choice 2. Kill the poachers and skin the Cougar.

Critical cougar on the floor, Ramza goes up to it hits it and the cougar turns to bones.

Reward: Ramza permanently loses 5 brave but receives armour pieces. I.e. 'Cougar skin vest'. (Change reward if not possible)




Thirsty Tortoises


(http://i145.photobucket.com/albums/r228/MiKeMiTchi/SpriteWorks/thirsty_tortoises.jpg)

Story:
Based from the FFF:CT story, "The Adamantoise and the Cactuar: Episode 1".

Thirsty Adamantoises quietly and systematically line up to drink some water in Finath River. A certain drinking spot in the river contains a pure kind of water which makes the tortoises' body and shell sturdier. A moment later, a thirsty Cactuar appears at the end of the line. The Cactuar is very thirsty, and rants about the Adamantoises' slowness in drinking water. The Adamantoise in front of the Cactuar got pissed with the Cactuar's rants, and in turn, knocks the Cactuar back! The Cactuar fights back. The rumble begins.

Difficulty:
Medium, expect a long battle.

Location:
Finath River

Enemies:
3x Tortoise - Green palette; lined-up x,y:(4-5,3-6)
2x Tortoise - Green palette; scattered around map near water

Neutral:
1x Cactuar




Procure Shield from Foreigners


Story:
Bervenian forces travelling over Ivalice are rumoured to be holding a mighty fine shield. When you encounter the odd characters there would be a reminder about the shield triggered by some dialogue.. one of the two leaders of the group would have it equipped, and to get it; it must be stolen by a rogue.

Difficulty:
Difficult :p

Location:
Fovoham Windflats

Enemies:
Main 1: Male Paladin (brother, commander), Main 2: Female Paladin (sister, lieutenant), Guard: Lazuli (Officer[possibly recolored]), and more guards: two Corsa's (soldiers[possibly recolored]).

Reward:
A really well made shield.

If you fail to get the shield and simply murder the foreigners some kind of penalty must be suffered. (may not be possible?)



Gigamesh

Difficulty:
Hard

Location:
Zirekile Falls

Song:
Battle on the Bridge

Enemies:
1x Gigamesh (??? stats, possibly with maintenance)
Sprite: Lijj's male samurai, or an original sprite
Skills: Swordsmanship, self-buff skills in reference to FFV




Immortal Monsters


Story:
(Remember when ******** made those monsters immortal to fight *** ****** and ******? Well they're out to kick some other people's asses now.)
New, strange, and powerful monsters have been cropping up recently.
Something is causing the monsters native to our land to grow stronger, and we have to wipe them out before we can't hold them back any longer. Zigolis Swamp is said to hold the most dangerous bunch right now...

Difficulty:
Hard

Location:
Zigolis Swamp

Enemies:
x1 Malboro
x2 Skeletons
(I think... Whatever monsters ********* made immortal in that scene)
Innate Regen so that they're blue, like they were in the event and so that they're harder to take down. Should be some significant level higher than the party.

Reward: Malborobow (bow, adds some random de-buffs maybe), and Money! (bow may not be an option as most weapons are decided)




Finding Carrot(mk. 2)



(http://i145.photobucket.com/albums/r228/MiKeMiTchi/mock_carrot_zps139d1228.jpg)


Story:
Reference to Ivalice's Carrot (FFT\FFTA\FFXII)

Carrot, the pet Morbol, has ran away again! She has gone wild after eating the cake her owner baked on her second birthday! Find and take Carrot home before she hurts someone!

Difficulty:
Easy <- Full status protection \ ranged attacks
Hard <- No status protection \ melee attacks

Enemy setup:
Name: Carrot
Job: 2nd or 3rd tier
Level: Party Level +10 (Would this be too hard?)
Palette: 3h?
Equipment (if possible): an early game uncommon accessory
Spoils: Main spoil is the equipped accessory (must be stolen)

Skills (if possible to override):
-Support: Arcane Defense


Location:
Bill: Lionel Castle
Battle: Bariaus Hill




Elemental Chaos

Story:
Barkeep: Startling rumors have begun to spread of frightening occurrences around Zeltennia. The wind has stopped, the sea is wild, and the ground has begun to rot! What's more, it seems to be have already spread as far as Bervenia. Denizens of the coast have also stated that the night sky is interrupted by a strange glow from Nelveska Temple across the bay. Could this be the source?

(I originally suggested this idea on the non-staff board. It would be a battle against the four elemental fiends from final fantasy 1. It would appear in the later chapters. I haven't read to much into the story just yet, but maybe this could become available after the 4 crystals are united? That would make sense. It's all up in the air for now though.

the biggest difficulty point of this fight is the fact that the 4 fiends each have their own elemental attacks, weaknesses, and defenses. it would take a well rounded party to defeat them without a lot of trouble

one problem is that Tiamat shares a name with a vanilla FFTactics unit. Could we call them "Fiend Tiamat," "Fiend Lich," or something similar to pull it off?)

Difficulty:
Hard-Very Hard

Location:
???

Enemies:

1x Lich (earth/undead, pure caster unit, lowest HP and PA of the group, low movement and speed)
Sprite: Skeleton, purple cape, blue clothing
Possible Skills: Decay, single target stat debuffs and bad status
Earth type spell such as Quake
HP/MP Absorb

1x Kary (fire, offensive unit, low HP high PA/MA, high movement and highest speed)
sprite: Lamia, very red (would be amazing to add a sword or two to her sprite )
Possible Skills: Various fire based spells
Double attack with hands ( or preferably swords )

1x Kraken (water, defensive unit, highest HP low PA/MA, lowest movement and speed)
sprite: Squidraken, very purple (would be amazing to add a couple tentacles.)
Possible Skills: Water based spell
Barrage type tentacle attack with range of self and effect of 2 or 3
Ink AOE

1x Tiamat (wind/fly, well rounded unit, high HP, high speed and highest movement)
(Possibly: Tiamat has no elemental weakness, but could be less resistant to status effects than the others?)
sprite: Tiamat, teal scales with blue or purple belly/shading
Possible Skills: AOE Lightning
AOE Poison Gas
Some sort of Wind Spell or Physical Ability


Reward
Based on the difficulty, possibly one very exceptional item (abilites and monsters subject to change)



Intangir

Story:
Barkeep: Sky-watchers around Ivalice are thrilled to find the night sky alive with the glow of untimely meteor showers as of late. The spectacle has caused such a sensation that less savory reports of multiple disappearances among rural communities in (Location) have garnered little interest among authorities and adventurers alike. Some who care to speculate have voiced stern doubts that the matching time-frame of these two events is mere coincidence. Never-the-less, a reward is being offered for anyone who can solve this mystery and put the townsfolk at ease.

Description from Final Fantasy 6:

Intangir was a hidden monster (literally - he starts the fight invisible) on a tiny island accessible by airship in the world of balance of FF6. It was the single most difficult fight in the world of balance (unless player's exploited a game mechanic which made invisible monsters vulnerable to doom and petrify magic, enabling a one shot kill. ) It was a blue paletted behemoth that countered the player's attacks with Meteo (which was often a one shot kill of it's own at that point in the game) followed by reapplying invis on itself. On top of that, it had the highest HP of any pre-world-of-ruin monster and absorbed all 8 elements.


Difficulty:
Medium-Hard

Location:
Any smaller outdoor zone similar to Yuguo Woods would be fine.

Enemies:

1x Intangir (blue palette if space permits)

Description: Unknown predator, recently awoken and furious. Moves like the wind.

Move: 4, Jump: 4, Eva: 25%, High Speed, PA and MA

Absorb: Dark, Holy, Fire, Lightning, Wind, Earth, Ice, Water

Initial Status: Invisible

Innate: Half Magic
           Find Cover (Counter with Invis)
           Teleport
           
Magic: Meteor (Time Magic)
          Sleep (Yin Yang)
          Purify (Martial Art)

This battle is meant to catch the player off guard and possibly require some restructuring of their team to complete smoothly, if they rely heavily on elemental damage which will always be absorbed. Status effects are a huge advantage to this fight but Intangir will attempt to purify himself. Each time he takes damage he will revert back to invisibility for another surprise attack. This should be a fun fight and quite memorable to the player.




*References "Eastern" mythology (http://en.wikipedia.org/wiki/Chinese_constellations)* (Has a link.)
Three Beasts from the East

Story:
"Around the Dougola Pass there have been reports of the sudden appearance of three most unusual beasts that seem to have come the East. The most typical among them resembles the still-new-to-Ivalice Fell Turtle, though its size is even greater than the largest recorded of that beast. The second is a large white cat, almost like a panther and yet striped, stronger & even faster. The third among them is the most awe-inspiring, being a giant bird of brilliant vermilion coloration. They all seem to be acting in tandem, as if searching for something...."

Difficulty:
Medium

Location:
Dougola Pass (well before Shinryuu shows up if possible; otherwise I have another, slightly different Mark in mind).

Enemies:
1x Black Tortoise (uses Fell Turtle sprite).

For all intents and purposes, basically the same as a Fell Turtle, except that it has both Toughskin and Bladebiter's third skills of Headbutt and Munch respectively in addition to Resonate. This as well as being even tougher somehow, even if that's "only" a bit and even if that "only" means it actually resists some statuses like, say, Poison. Maybe give it the ability to (cast) Reraise, but all three "Saint Beasts" should probably be immortal (so they can revive & flee at the end of the fight), so that would have no real effect.


1x White Tiger (uses Panther sprite, White if possible)

Since I'm not yet sure what Panthers are like, I'll just say that this should be the fastest of the group and probably the most status oriented since making it the most damage oriented or, at least the most damaging, would necessitate making the other two weaker. Actually might be best suited for the "cleric" of the group now that I think about it.


1x Vermilion Bird (uses Juravis sprite, Red [with gold/yellow breast feathers] if possible)

Similarly not yet sure what changes to non-Chocobo Birds have been made, though it should probably have a mixture of those skills and Bombs'--no Self-destruct please. This should probably be the middle of the road of unit, having offense & defense and having the most obvious elemental affinities, i.e. Absorb: Fire and maybe Weak: Water. Was initially going to suggest this be the cleric unit, but it's probably better if it's not so that people won't confuse it with an actual Phoenix; not giving it Reraise or resurrection would also help this.




*References the Marvel Comics Universe*
The Cult of Quaggoth

Story:
"There have been increasing reports of a talking monster that resembles a Morbol with even more eyes and tentacles. Initially, the first reports months ago were largely dismissed as the ramblings of madmen or drunkards, especially one that spoke of it trying to build a cult to its magnificence. Nowadays, though, there seems to be an increasing number of disappearances and an eerie organization to the Morbols in the area. It is probably best if this is investigated soon."

Difficulty:
Hard/Difficult-Very Hard/Difficult

Location:
Whatever location naturally has Morbols/Malboros, though I'd prefer a (heavily) wooded area over say a swamp or plain or whatever. (Also not sure if you're calling them Morbols or Malboro given both that I haven't encountered any in Jot5 yet and that you switch back and forth in the original post.)

Enemies:
1x Morbol/Malboro sprite named Quaggoth.

Better known as Shuma-Gorath's extremely obscure alternate costume in Ultimate Marvel vs. Capcom 3, Quaggoth, despite being an apparently low-ish level follower of He Who Sleeps But Now Awakens, is apparently still pretty damn tough or, at least, resilient. So much so that even Shuma-Gorath himself was unable to get rid of him, only lock him away when he tried to gain more power. As such, I'm tempted to suggest Always: Regen, but that may be too noisome, especially given the (amount of) other enemies.

As can be seen here (around 1:30) (http://www.youtube.com/watch?v=5RJ7k_VRE78), he has many more eyes than Shuma-Gorath himself, which will actually come into play here, but personality-wise, given how seldom he's appeared, you can use that as inspiration--supposedly he's only appeared like twice or maybe thrice ever in comics. As such, I'd imagine he'd react as poorly to Dante as Shuma reacts to Vergil there, though he'd probably be more power hungry, especially since he's trying to build himself a power base in Ivalice's dimension.


Job Class: Chaos Ascendant (Absorb: Dark & Holy.)

Skill Set: Rising Chaos
1. Dread Gaze (Shared with Floating Eyes.)
2. Devil Gaze (Shared with Ahrimen.)
3. Tentacle (Shared with Illithids...and Morbols?; I still haven't fought those at all yet in Jot5.)
4. Mind Blast (Shared with Mindflayers.)
5. Preach (Shared with Bandits; not really sure if Monster Talk is still needed in Jot5; otherwise Pray Faith might be better, especially since I see Quaggoth as having High Faith but lower end Brave.)
6. Revive (Shared with Monks.)
7. Mystic Gaze (Basically a suped-up Doom Gaze in that it adds Doom at 100%, isn't Direct and does 34% HP damage. Dark element, especially since it uses the Death formula anyway. Needless to say, it can't hit self and has a bit of charge time. Also might be good if it doesn't track.)
8. Assimilate (Close-range [maybe], repeating drain attack that has a chance to add all or nothing Poison & Charm as well.)


Reaction: Keen Senses (Passive). Counter (Active.)
Support: Bandit's Eye.
Movement: Teleport.



1x Male Priest with Black Magic, Double Magic & Arcane Boost.

1x Female Priest with Summon Magic, Double Magic & Arcane Defense.

1x Female Priest with Survival Skills, a Book & Bandit's Eye (or Equip Projectiles) and the lowest Faith of the Priests.

1x Male Priest with Defense Arts, Equip Heavy Arms and the second lowest Faith of the Priests.

1x Male Priest with Defense Arts, Equip Light Arms and the third lowest Faith of the Priests.

1x Female Priest with Dragon Spirit and Beastmaster. (I'd suggest Blue Magic Secondary here too, but I'm not sure if there are...problems with that when it comes to the AI given my lack of testing for Embargo still. So maybe, I don't know, Time Magic Secondary? Yin-Yang Magic? Even Jump or Item?)

3x Class C Morbols

1x Class A Morbol

(No Ochus please, assuming that's what Class B Morbols are still called.)


(Yellow Peril EDIT: In thinking about it more, when it comes to the monsters, perhaps it would be better if there were only two Class C Morbols and instead the other two monsters were Yellow Chocobos. This would serve several purposes: to show that Delita maybe actually sent investigators (i.e. the former Knights) himself since he does care about Ivalice, to further show that that Quaggoth is "assimilating" people & things beyond the "like-bodied" Morbols and to make it easier to differentiate Quaggoth from among the enemies.

It also helps that I know what Chocobo's Beastmaster skill is--Chicken Run--and does, but not Morbol's. I can't imagine that it's still the absurd Morbol Germ, though; it's not like Beastmaster is all that necessary anyway.

Regardless, I think there need to be at least two Morbols.)




*References nothing*
Doom with a View (or Assisting Suicide)

Story:
"There have been increasing reports of suicides off the cliff near Lenalia Plateau Fovoham Plains. This would normally not be all that unusual, even if it somewhat mars the new king's reign. The interest, however, is more that some reports say these suicides are 'assisted', if not outright murder. There have also been increased reports of Undead activity in the area. These are doubtless related."

The Five arrive at the top of cliff of Lenalia Plateau Fovoham Plains to see a despondent (failure) Knight talking with another hume/human, asking said human to help "end the pain of my failure, even if the respite is more than I deserve" while the other human assures that the Knight's life can be ended quite painlessly and without regret; also that the view is a spectacular one to die to. One of them then notices one of The Five, probably Ramza, and the "helper" informs them to please wait their turn and come back in a short time as the choice to end's life should be a private, personal affair.

After being pressured a bit when claiming to be someone who merely wants to help others reach a peaceful end should they choose, the "helper" gets a bit annoyed and summons some Ghosts (or Skeletons perhaps, especially if Ghosts don't still exist), revealing themselves to be an aspiring Necromancer in reality, saying that they are merely providing a service while using all the parts. Surprised, the patron Knight attempts to back away, only to get surprised by an Undead Lilith bounding up and over the cliff (having been out of view the entire time) and getting afflicted by its "Kiss". The battle begins with the Necromancer saying that they'll just have to give you all a group discount on death after thanking the "love", the Undead Lilith.


Difficulty:
Variable:

1. Medium-Hard/Difficult (if choosing not to "save" the Guest Knight, in which case you gain temporary 10 Brave like with Algus's 1st fight)

2. Hard/Difficult-Very Hard/Difficult (if choosing to "save" the Guest Knight, in which case you gain nothing save an extra reward at the end, like some type of Knight Sword or something)


Location:
Fovoham Plains (Locus EDIT: Ugh, I don't know why I typed in "Lenalia Plateau", much less got it confused with Fovoham Plains, which is what I meant from the beginning. Such an idiot.)


Enemies:
1x Hume/Human Necromancer with some type of book

1x Undead Lilith

When it comes to the Necromancer, you could probably get away with making up the Necromancy skill-set of Beastmaster skills (not Power Monster, please), the Zombie/Undead spell, some Dark (element) spells and perhaps some Undead-specific abilities, especially one that adds Charm--you could call it "Turn" or something. Not sure if anything else is needed other than it having great MA and maybe Faith; maybe an immunity to Dead, Undead, Doom and/or Charm.

As for the Undead Lilith, it should be atypical in that on top of being Always: Undead (and immune: Crystal & Treasure like Skeletons seem to be), it's slightly more resistant to status than usual by itself even without the Necromancer having Cleanse Monster. It has these benefits at the expense of not having MA Save though and maybe not Entice as well.


At least 3x Ghosts or Skeletons of some type.

***

1x "Enemy" Guest human Knight who has some type of Knight's Sword, Charge Secondary and starts out with Initial: Charm (and maybe Doom) given the Kiss during pre-battle scene.

(Note: If nothing cures Doom, since Reraise & Item sure as hell don't and I'm still not sure about [Choco] Esuna, then it would have to be Initial: Charm only I suppose given otherwise the Guest scenario becomes literally nigh impossible unless you can nuke all other enemy units in the two turns the Knight has left to live. That or you can change the "Save parameters" to not count Dead as an instant loss, though that would have other, potentially far-reaching consequences if you can't individualize such a change.)




*References Roman Mythology (http://en.wikipedia.org/wiki/Cupid) & Greek Mythology (http://en.wikipedia.org/wiki/Aphrodite)* (Has two links)
Killer Cupid/Eros (or Love Hurts)

Story:
"Recently, it would seem a mad(wo)man has decided to claim Zirekile Falls as his/her home. This person seems far gone, shouting madness about how one must endure pain to discover love and how that makes one stronger while attacking others from the top of the falls. Despite his/her insanity, this person is still a skilled bow(wo)man and quite capable of hitting fleeing targets. As of yet, people have only been wounded, not killed, but with the increasing frequency of these attacks, fatalities seem inevitable."

The Formation of battle is the same as the one for the regular Zirekile Falls South battles, chiefly because "Cupid"/"Eros" appears at the top of the water fall, right on that center rock. He/she is revealed by Ramza barely back-stepping an arrow fired from the top of the falls while walking across the bridge. He/she then appears, rambling about how people have to suffer for love and how he/she is only helping, "why can't you see that? Do you hate love or something?" He/she then calls for his/her "angels" to appear after failing to be convinced by Ramza to stop, with said flanking "angels" just being a pair of Flying Eyes in actuality.


Difficulty:
Easy (if Cupid/Eros is male)-Medium (if Cupid/Eros is female). [Actually, now that I think about it, you could potentially give Cupid/Eros a male sprite, but make its sex actually female so as to surprise people using the Five with seemingly same-sex Charm.]

Location:
Zirekile Falls (from the South)

Enemies:
1x human Ranger named "Cupid"/"Eros" with a longbow, Steal Secondary, Projectile Guard, Bandit's Eye and Levitate.

1x Ahriman named "Ourania"

1x Plague named "Pandemos"







Overall Notes: The sex of the human enemies here is intentionally ambiguous and open, though I figured that they would end up being the opposite of each other given that both Marks have to do with "love" in a way. That said, I pictured the Necromancer as being male originally and the Cupid as actually being female; similarly, I pictured the Guest Knight as being male originally.

That said, it could be somewhat "cool" to have some implied Sapphic aspect between the Undead Lamia & a female Necromancer, especially since you could get "away" with it unlike most official games even with the double standard of "girl-on-girl is hot" and all that. Of course, one simultaneously has to be rather careful with linking potentially the only instance of homo-eroticism and/or homosexuality with both (implied) bestiality and necrophilia. So perhaps it's not worth it.

Just food for thought either way.




Keeper of the Dark



Location: Not really sure! I'm open to suggestions, but think that something like Murond/ Limberry Undercroft would work

Difficulty: Medium/Hard/Very Hard/1.3 Elidibs+ SNES Insanity

Description: Talk has been circulating about strange goings on in [Location.] Rumours suggest that it could be followers of a militant group naming themselves Mullenkamp.  Upon hearing of the usurpation of [Location,] King Delita dispatched a group of warriors and mages to try and quell these rabble rousers. Only one lowly Animist returned, his life sustained by the chocobo that carried him back. With his steed giving its last breaths, the soldier passed on his final message: 'D'tok... Blood Sin...'

Enemies:

Dragon x1 [D'tok]
Sydney Losstarot x1

Both have ??? stats, with D'tok having innate beastmaster/ monster skill if possible [dunno what tier, need to double check it]

Sydney skills:
Blood Sin [primary skillset]
'Uses ones pact with the Dark to accomplish  inhuman feats.'
Prostasia: Uses magickal arts to increase ones powers to supernatural levels [PA+2 MA+2 Brave/Faith + 10, Reraise. Either all of those 100% add or random add, depends how hax you want to be/ whats possible]
Rood Inverse: A magickal attack that utilises the power of the Dark to call forth utter destruction. [Grand cross basically but renamed and make it possible to inflict decentish damage over a wide area, with random debuff]

Short Charge/ Non charge [if it still exists]
Master Teleport

Reward: Czarine/ Fandango [sword] or Holy Win [Great/Knight Sword] or Dread Shield *realise this'll probably never happen due to equips being decided*

Yeah, description is way too long I think - got carried away there, apologies! Still thinking up a possible moveset and rewards, etc. Mostly want to make an awesome reward for an incredibly challenging fight.

I also realise that this will probably never happen, but just had to get the idea down!

Also, cameo wise, Sora/ Anyone from Kingdom Hearts - the king of Square crossover games?




*References the Super Mario Bros. franchise*
Stop their Hammer Time!

Story:
"A trio of hammer-loving brothers have been appearing on the road between [insert city here] and [insert city here] in the past couple of months. A couple of days every week, they block it off from most regular traffic. Unlike regular bandits, these ruffians claim to only want to practice their art in a wide-open space and want nothing of money. As of yet, they have indeed not robbed anyone, but have cost quite a bit of Gil in delayed or lost trade. See if you can speak with or otherwise deal with them."

The Five/Ramza and co. arrive at [insert location here], only to find a heavily armored and armed female Dragoon already conversing with the three hammer-wielding Monks. These said Monks are also standing aside a Toughskin sleeping in the road and all of these five characters are facing each other, not Ramza.


Lead Monk: "--eep telling you that we're not hurting anyone, peach."

Dragoon: "And I keep telling you that my name is Daisy, damn it. And that you're getting in the way of trade even if you aren't robbing anyone."

Lead Monk: *spits* "Meh, others' materialism and greed ain't our problem. We j--."

Another Monk: "Hey, Kooper."

Lead Monk Kooper: "For the last time, Kirk, don't interrupt your big bro."

Kirk: "Sorry, bro, but other people are here."

Lead Monk Kooper: "What?" *turns to look and turns back* "Friends of yours, doll?"

Daisy: "No, because I don't need a party to kick all of your asses."

Other Monk: "Oh! Feisty!"

Kooper: "Yeah, we like 'em with spirit. If you can hang, then we could really use a woman like yourself as a dancer for this awesome new hammer-based dance we thought up."

Daisy: "I'd rather die."

Kooper: "Hold that thought." *turns back to Ramza and co.* "Whaddaya want?"

Ramza: "Uh...sorry to intrude, but I overheard what the woman was saying and she has a point. Even if you're not actively robbing anyone, you're hurting the local business and thus the local people. Is there nowhere else you can practice your...art?"

Other Monk: "Hmm...looks like we have a white knight."

Kooper: "Yeah, seems like it Kam. Tell us, Sir Knight, how is our practicing a couple of days a week hurting
Title: Re: Official Mark Ideas Thread
Post by: brittmarv on May 08, 2013, 09:55:16 pm
Intangir

Story:
Barkeep: Sky-watchers around Ivalice are thrilled to find the night sky alive with the glow of untimely meteor showers as of late. The spectacle has caused such a sensation that less savory reports of multiple disappearances among rural communities in (Location) have garnered little interest among authorities and adventurers alike. Some who care to speculate have voiced stern doubts that the matching time-frame of these two events is mere coincidence. Never-the-less, a reward is being offered for anyone who can solve this mystery and put the townsfolk at ease.

Description from Final Fantasy 6:

Intangir was a hidden monster (literally - he starts the fight invisible) on a tiny island accessible by airship in the world of balance of FF6. It was the single most difficult fight in the world of balance (unless player's exploited a game mechanic which made invisible monsters vulnerable to doom and petrify magic, enabling a one shot kill. ) It was a blue paletted behemoth that countered the player's attacks with Meteo (which was often a one shot kill of it's own at that point in the game) followed by reapplying invis on itself. On top of that, it had the highest HP of any pre-world-of-ruin monster and absorbed all 8 elements.


Difficulty:
Medium-Hard

Location:
Any smaller outdoor zone similar to Yuguo Woods would be fine.

Enemies:

1x Intangir (blue palette if space permits)

Description: Unknown predator, recently awoken and furious. Moves like the wind.

Move: 4, Jump: 4, Eva: 25%, High Speed, PA and MA

Absorb: Dark, Holy, Fire, Lightning, Wind, Earth, Ice, Water

Initial Status: Invisible

Innate: Half Magic
           Find Cover (Counter with Invis)
           Teleport
           
Magic: Meteor (Time Magic)
          Sleep (Yin Yang)
          Purify (Martial Art)

This battle is meant to catch the player off guard and possibly require some restructuring of their team to complete smoothly, if they rely heavily on elemental damage which will always be absorbed. Status effects are a huge advantage to this fight but Intangir will attempt to purify himself. Each time he takes damage he will revert back to invisibility for another surprise attack. This should be a fun fight and quite memorable to the player.
Title: Re: Official Mark Ideas Thread
Post by: The Damned on May 11, 2013, 10:21:40 am
(Good to see someone else finally posted and with quite the good idea as well.)

Sigh. I still haven't actually opened Marks like I had wanted to before I commented, so at this point I'll just jack brittmarv's format for the "story" part minus the Barkeep part.

Double sigh. I still can't remember the names of the other Five, though it would help if I actually looked. For now, I'll leave them out, partly because of though of another suggestion to go with the one that needed confirmation as to whether or not Shinryuu was being used.




*References "Eastern" mythology (http://en.wikipedia.org/wiki/Chinese_constellations)* (Has a link.)
Three Beasts from the East

Story:
"Around the Dougola Pass there have been reports of the sudden appearance of three most unusual beasts that seem to have come the East. The most typical among them resembles the still-new-to-Ivalice Fell Turtle, though its size is even greater than the largest recorded of that beast. The second is a large white cat, almost like a panther and yet striped, stronger & even faster. The third among them is the most awe-inspiring, being a giant bird of brilliant vermilion coloration. They all seem to be acting in tandem, as if searching for something...."

Difficulty:
Medium

Location:
Dougola Pass (well before Shinryuu shows up if possible; otherwise I have another, slightly different Mark in mind).

Enemies:
1x Black Tortoise (uses Fell Turtle sprite).

For all intents and purposes, basically the same as a Fell Turtle, except that it has both Toughskin and Bladebiter's third skills of Headbutt and Munch respectively in addition to Resonate. This as well as being even tougher somehow, even if that's "only" a bit and even if that "only" means it actually resists some statuses like, say, Poison. Maybe give it the ability to (cast) Reraise, but all three "Saint Beasts" should probably be immortal (so they can revive & flee at the end of the fight), so that would have no real effect.


1x White Tiger (uses Panther sprite, White if possible)

Since I'm not yet sure what Panthers are like, I'll just say that this should be the fastest of the group and probably the most status oriented since making it the most damage oriented or, at least the most damaging, would necessitate making the other two weaker. Actually might be best suited for the "cleric" of the group now that I think about it.


1x Vermilion Bird (uses Juravis sprite, Red [with gold/yellow breast feathers] if possible)

Similarly not yet sure what changes to non-Chocobo Birds have been made, though it should probably have a mixture of those skills and Bombs'--no Self-destruct please. This should probably be the middle of the road of unit, having offense & defense and having the most obvious elemental affinities, i.e. Absorb: Fire and maybe Weak: Water. Was initially going to suggest this be the cleric unit, but it's probably better if it's not so that people won't confuse it with an actual Phoenix; not giving it Reraise or resurrection would also help this.










*References the Marvel Comics Universe*
The Cult of Quaggoth

Story:
"There have been increasing reports of a talking monster that resembles a Morbol with even more eyes and tentacles. Initially, the first reports months ago were largely dismissed as the ramblings of madmen or drunkards, especially one that spoke of it trying to build a cult to its magnificence. Nowadays, though, there seems to be an increasing number of disappearances and an eerie organization to the Morbols in the area. It is probably best if this is investigated soon."

Difficulty:
Hard/Difficult-Very Hard/Difficult

Location:
Whatever location naturally has Morbols/Malboros, though I'd prefer a (heavily) wooded area over say a swamp or plain or whatever. (Also not sure if you're calling them Morbols or Malboro given both that I haven't encountered any in Jot5 yet and that you switch back and forth in the original post.)

Enemies:
1x Morbol/Malboro sprite named Quaggoth.

Better known as Shuma-Gorath's extremely obscure alternate costume in Ultimate Marvel vs. Capcom 3, Quaggoth, despite being an apparently low-ish level follower of He Who Sleeps But Now Awakens, is apparently still pretty damn tough or, at least, resilient. So much so that even Shuma-Gorath himself was unable to get rid of him, only lock him away when he tried to gain more power. As such, I'm tempted to suggest Always: Regen, but that may be too noisome, especially given the (amount of) other enemies.

As can be seen here (around 1:30) (http://www.youtube.com/watch?v=5RJ7k_VRE78), he has many more eyes than Shuma-Gorath himself, which will actually come into play here, but personality-wise, given how seldom he's appeared, you can use that as inspiration--supposedly he's only appeared like twice or maybe thrice ever in comics. As such, I'd imagine he'd react as poorly to Dante as Shuma reacts to Vergil there, though he'd probably be more power hungry, especially since he's trying to build himself a power base in Ivalice's dimension.


Job Class: Chaos Ascendant (Absorb: Dark & Holy.)

Skill Set: Rising Chaos
1. Dread Gaze (Shared with Floating Eyes.)
2. Devil Gaze (Shared with Ahrimen.)
3. Tentacle (Shared with Illithids...and Morbols?; I still haven't fought those at all yet in Jot5.)
4. Mind Blast (Shared with Mindflayers.)
5. Preach (Shared with Bandits; not really sure if Monster Talk is still needed in Jot5; otherwise Pray Faith might be better, especially since I see Quaggoth as having High Faith but lower end Brave.)
6. Revive (Shared with Monks.)
7. Mystic Gaze (Basically a suped-up Doom Gaze in that it adds Doom at 100%, isn't Direct and does 34% HP damage. Dark element, especially since it uses the Death formula anyway. Needless to say, it can't hit self and has a bit of charge time. Also might be good if it doesn't track.)
8. Assimilate (Close-range [maybe], repeating drain attack that has a chance to add all or nothing Poison & Charm as well.)


Reaction: Keen Senses (Passive). Counter (Active.)
Support: Bandit's Eye.
Movement: Teleport.



1x Male Priest with Black Magic, Double Magic & Arcane Boost.

1x Female Priest with Summon Magic, Double Magic & Arcane Defense.

1x Female Priest with Survival Skills, a Book & Bandit's Eye (or Equip Projectiles) and the lowest Faith of the Priests.

1x Male Priest with Defense Arts, Equip Heavy Arms and the second lowest Faith of the Priests.

1x Male Priest with Defense Arts, Equip Light Arms and the third lowest Faith of the Priests.

1x Female Priest with Dragon Spirit and Beastmaster. (I'd suggest Blue Magic Secondary here too, but I'm not sure if there are...problems with that when it comes to the AI given my lack of testing for Embargo still. So maybe, I don't know, Time Magic Secondary? Yin-Yang Magic? Even Jump or Item?)

3x Class C Morbols

1x Class A Morbol

(No Ochus please, assuming that's what Class B Morbols are still called.)


(Yellow Peril EDIT: In thinking about it more, when it comes to the monsters, perhaps it would be better if there were only two Class C Morbols and instead the other two monsters were Yellow Chocobos. This would serve several purposes: to show that Delita maybe actually sent investigators (i.e. the former Knights) himself since he does care about Ivalice, to further show that that Quaggoth is "assimilating" people & things beyond the "like-bodied" Morbols and to make it easier to differentiate Quaggoth from among the enemies.

It also helps that I know what Chocobo's Beastmaster skill is--Chicken Run--and does, but not Morbol's. I can't imagine that it's still the absurd Morbol Germ, though; it's not like Beastmaster is all that necessary anyway.

Regardless, I think there need to be at least two Morbols.)







*waits for someone to suggest a Nyarlathotep fight between this, there already being a Cthulhu fight and the Crawling Chaos being the primary antagonist of the still-increasingly popular Persona series*


Quote from: Elric on May 08, 2013, 02:39:29 am
one problem is that Tiamat shares a name with a vanilla FFTactics unit. Could we call them "Fiend Tiamat," "Fiend Lich," or something similar to pull it off?)


Well, this may just be me, but given that Tiamat is a type of monster when it comes to the vanilla unit, but when it comes to the Fiend, Tiamat is its given name, I think just calling it Tiamat is fine.

Of course, "Fiend Tiamat" would perhaps be for the best, if only because you're probably going to have to call the four of them Fiend somewhere and having them all called just "Fiend" but be markedly different would perhaps be even more confusing.

You could also do both, though: call it Tiamat in its given name, but call its class "Fiend Tiamat"; the same would apply for the other three.
Title: Re: Official Mark Ideas Thread
Post by: The Damned on May 15, 2013, 01:10:21 am
(I loathe double posting, but if no one else has posted in here still....)

I half-assed looking for the names today for my initial suggestion, but they apparently aren't on my laptop (and thus are not on my desktop either), so I'll have to actually--sigh--use effort and see if I can find them.

In the meantime, here's two more ideas I just had that I may use for one or both of my patches. It should show you I'm feeling even more morbid than usual given their subject matter.




*References nothing*
Doom with a View (or Assisting Suicide)

Story:
"There have been increasing reports of suicides off the cliff near Lenalia Plateau Fovoham Plains. This would normally not be all that unusual, even if it somewhat mars the new king's reign. The interest, however, is more that some reports say these suicides are 'assisted', if not outright murder. There have also been increased reports of Undead activity in the area. These are doubtless related."

The Five arrive at the top of cliff of Lenalia Plateau Fovoham Plains to see a despondent (failure) Knight talking with another hume/human, asking said human to help "end the pain of my failure, even if the respite is more than I deserve" while the other human assures that the Knight's life can be ended quite painlessly and without regret; also that the view is a spectacular one to die to. One of them then notices one of The Five, probably Ramza, and the "helper" informs them to please wait their turn and come back in a short time as the choice to end's life should be a private, personal affair.

After being pressured a bit when claiming to be someone who merely wants to help others reach a peaceful end should they choose, the "helper" gets a bit annoyed and summons some Ghosts (or Skeletons perhaps, especially if Ghosts don't still exist), revealing themselves to be an aspiring Necromancer in reality, saying that they are merely providing a service while using all the parts. Surprised, the patron Knight attempts to back away, only to get surprised by an Undead Lilith bounding up and over the cliff (having been out of view the entire time) and getting afflicted by its "Kiss". The battle begins with the Necromancer saying that they'll just have to give you all a group discount on death after thanking the "love", the Undead Lilith.


Difficulty:
Variable:

1. Medium-Hard/Difficult (if choosing not to "save" the Guest Knight, in which case you gain temporary 10 Brave like with Algus's 1st fight)

2. Hard/Difficult-Very Hard/Difficult (if choosing to "save" the Guest Knight, in which case you gain nothing save an extra reward at the end, like some type of Knight Sword or something)


Location:
Fovoham Plains (Locus EDIT: Ugh, I don't know why I typed in "Lenalia Plateau", much less got it confused with Fovoham Plains, which is what I meant from the beginning. Such an idiot.)


Enemies:
1x Hume/Human Necromancer with some type of book

1x Undead Lilith

When it comes to the Necromancer, you could probably get away with making up the Necromancy skill-set of Beastmaster skills (not Power Monster, please), the Zombie/Undead spell, some Dark (element) spells and perhaps some Undead-specific abilities, especially one that adds Charm--you could call it "Turn" or something. Not sure if anything else is needed other than it having great MA and maybe Faith; maybe an immunity to Dead, Undead, Doom and/or Charm.

As for the Undead Lilith, it should be atypical in that on top of being Always: Undead (and immune: Crystal & Treasure like Skeletons seem to be), it's slightly more resistant to status than usual by itself even without the Necromancer having Cleanse Monster. It has these benefits at the expense of not having MA Save though and maybe not Entice as well.


At least 3x Ghosts or Skeletons of some type.

***

1x "Enemy" Guest human Knight who has some type of Knight's Sword, Charge Secondary and starts out with Initial: Charm (and maybe Doom) given the Kiss during pre-battle scene.

(Note: If nothing cures Doom, since Reraise & Item sure as hell don't and I'm still not sure about [Choco] Esuna, then it would have to be Initial: Charm only I suppose given otherwise the Guest scenario becomes literally nigh impossible unless you can nuke all other enemy units in the two turns the Knight has left to live. That or you can change the "Save parameters" to not count Dead as an instant loss, though that would have other, potentially far-reaching consequences if you can't individualize such a change.)









*References Roman Mythology (http://en.wikipedia.org/wiki/Cupid) & Greek Mythology (http://en.wikipedia.org/wiki/Aphrodite)* (Has two links)
Killer Cupid/Eros (or Love Hurts)

Story:
"Recently, it would seem a mad(wo)man has decided to claim Zirekile Falls as his/her home. This person seems far gone, shouting madness about how one must endure pain to discover love and how that makes one stronger while attacking others from the top of the falls. Despite his/her insanity, this person is still a skilled bow(wo)man and quite capable of hitting fleeing targets. As of yet, people have only been wounded, not killed, but with the increasing frequency of these attacks, fatalities seem inevitable."

The Formation of battle is the same as the one for the regular Zirekile Falls South battles, chiefly because "Cupid"/"Eros" appears at the top of the water fall, right on that center rock. He/she is revealed by Ramza barely back-stepping an arrow fired from the top of the falls while walking across the bridge. He/she then appears, rambling about how people have to suffer for love and how he/she is only helping, "why can't you see that? Do you hate love or something?" He/she then calls for his/her "angels" to appear after failing to be convinced by Ramza to stop, with said flanking "angels" just being a pair of Flying Eyes in actuality.


Difficulty:
Easy (if Cupid/Eros is male)-Medium (if Cupid/Eros is female). [Actually, now that I think about it, you could potentially give Cupid/Eros a male sprite, but make its sex actually female so as to surprise people using the Five with seemingly same-sex Charm.]

Location:
Zirekile Falls (from the South)

Enemies:
1x human Ranger named "Cupid"/"Eros" with a longbow, Steal Secondary, Projectile Guard, Bandit's Eye and Levitate.

1x Ahriman named "Ourania"

1x Plague named "Pandemos"







Overall Notes: The sex of the human enemies here is intentionally ambiguous and open, though I figured that they would end up being the opposite of each other given that both Marks have to do with "love" in a way. That said, I pictured the Necromancer as being male originally and the Cupid as actually being female; similarly, I pictured the Guest Knight as being male originally.

That said, it could be somewhat "cool" to have some implied Sapphic aspect between the Undead Lamia & a female Necromancer, especially since you could get "away" with it unlike most official games even with the double standard of "girl-on-girl is hot" and all that. Of course, one simultaneously has to be rather careful with linking potentially the only instance of homo-eroticism and/or homosexuality with both (implied) bestiality and necrophilia. So perhaps it's not worth it.

Just food for thought either way.
Title: Re: Official Mark Ideas Thread
Post by: kyozo22 on May 15, 2013, 04:35:14 pm
Keeper of the Dark

Location: Not really sure! I'm open to suggestions, but think that something like Murond/ Limberry Undercroft would work

Difficulty: Medium/Hard/Very Hard/1.3 Elidibs+ SNES Insanity

Description: Talk has been circulating about strange goings on in [Location.] Rumours suggest that it could be followers of a militant group naming themselves Mullenkamp.  Upon hearing of the usurpation of [Location,] King Delita dispatched a group of warriors and mages to try and quell these rabble rousers. Only one lowly Animist returned, his life sustained by the chocobo that carried him back. With his steed giving its last breaths, the soldier passed on his final message: 'D'tok... Blood Sin...'

Enemies:

Dragon x1 [D'tok]
Sydney Losstarot x1

Both have ??? stats, with D'tok having innate beastmaster/ monster skill if possible [dunno what tier, need to double check it]

Sydney skills:
Blood Sin [primary skillset]
'Uses ones pact with the Dark to accomplish  inhuman feats.'
Prostasia: Uses magickal arts to increase ones powers to supernatural levels [PA+2 MA+2 Brave/Faith + 10, Reraise. Either all of those 100% add or random add, depends how hax you want to be/ whats possible]
Rood Inverse: A magickal attack that utilises the power of the Dark to call forth utter destruction. [Grand cross basically but renamed and make it possible to inflict decentish damage over a wide area, with random debuff]

Short Charge/ Non charge [if it still exists]
Master Teleport

Reward: Czarine/ Fandango [sword] or Holy Win [Great/Knight Sword] or Dread Shield *realise this'll probably never happen due to equips being decided*

Yeah, description is way too long I think - got carried away there, apologies! Still thinking up a possible moveset and rewards, etc. Mostly want to make an awesome reward for an incredibly challenging fight.

I also realise that this will probably never happen, but just had to get the idea down!

Also, cameo wise, Sora/ Anyone from Kingdom Hearts - the king of Square crossover games?
Title: Re: Official Mark Ideas Thread
Post by: The Damned on May 16, 2013, 05:00:15 am
(Oh good, you edited in the actual enemies. That said, even with the changes made to Beastmaster [the Support], I don't think Beastmaster being unable to self-target if given to a monster is one of them; one of the developers would know though. Regardless, given that D'Tok presumably wouldn't be a normal monster anyway, he'd have to be given a regular skill-set, which actually works on monsters fine; so Beastmaster is unnecessary.)

Ugh.... I am such an idiot. I now know why my post yesterday was bothering me so much: when it comes to the "Doom with a View" suggestion, I somehow confused Fovoham Plains with Lenalia Plateau. It's probably because the cliff being the "Plains" still makes me raise an eyebrow. Regardless, that's what I meant, so it's been fixed now.

Oh, and I also confirmed that (Choco) Esuna cures Doom, so saving the Kissed Knight would indeed be winnable even if he/she started with Initial: Doom in addition to Initial: Charm...so long as you brought a Chocobo or White Magic.

Anyway, I've thought of another pair of Marks, which are both related and much more light-hearted than the other four I've suggested thus far. I do "fear" that I'm starting to already (of course) get a bit too controlling about dialogue and suggestions such though.

Oh well. It's ultimately up to you guys where you want to use this at all after all. Either way, I'll probably use it for Human Advancement myself to be honest.




*References the Super Mario Bros. franchise*
Stop their Hammer Time!

Story:
"A trio of hammer-loving brothers have been appearing on the road between [insert city here] and [insert city here] in the past couple of months. A couple of days every week, they block it off from most regular traffic. Unlike regular bandits, these ruffians claim to only want to practice their art in a wide-open space and want nothing of money. As of yet, they have indeed not robbed anyone, but have cost quite a bit of Gil in delayed or lost trade. See if you can speak with or otherwise deal with them."

The Five/Ramza and co. arrive at [insert location here], only to find a heavily armored and armed female Dragoon already conversing with the three hammer-wielding Monks. These said Monks are also standing aside a Toughskin sleeping in the road and all of these five characters are facing each other, not Ramza.


Lead Monk: "--eep telling you that we're not hurting anyone, peach."

Dragoon: "And I keep telling you that my name is Daisy, damn it. And that you're getting in the way of trade even if you aren't robbing anyone."

Lead Monk: *spits* "Meh, others' materialism and greed ain't our problem. We j--."

Another Monk: "Hey, Kooper."

Lead Monk Kooper: "For the last time, Kirk, don't interrupt your big bro."

Kirk: "Sorry, bro, but other people are here."

Lead Monk Kooper: "What?" *turns to look and turns back* "Friends of yours, doll?"

Daisy: "No, because I don't need a party to kick all of your asses."

Other Monk: "Oh! Feisty!"

Kooper: "Yeah, we like 'em with spirit. If you can hang, then we could really use a woman like yourself as a dancer for this awesome new hammer-based dance we thought up."

Daisy: "I'd rather die."

Kooper: "Hold that thought." *turns back to Ramza and co.* "Whaddaya want?"

Ramza: "Uh...sorry to intrude, but I overheard what the woman was saying and she has a point. Even if you're not actively robbing anyone, you're hurting the local business and thus the local people. Is there nowhere else you can practice your...art?"

Other Monk: "Hmm...looks like we have a white knight."

Kooper: "Yeah, seems like it Kam. Tell us, Sir Knight, how is our practicing a couple of days a week hurting anyone worse than the monsters in the area already are?"

Ramza: "...Perhaps it isn't, but it isn't exactly helping matters either."

Kam: "Except it is, since we're also hammering down the monsters and bandits in the area. People can afford to wait an extra day or so for something fancy, really."

Ramza: "But I don't think it's just the nobility you're hurting...."

Kirk: "You don't 'think'? Pitiful. Dressed in what you are, you're some kind of noble, aren't you?"

Ramza: "...Well, yes, but I don--."

Daisy: "Enough!" *Dragoon Jumps to Ramza's side* "These guys won't listen to anything but force."

Kooper: "The princess is right. We respect strength, hammers, turtles and little else. You want us to move, you're going to have fight us."

Kam: "As if nobles can fight. Unless you're secretly Orlandu, you might as well be a bearded fat lady compared to just one of us."

Kirk: *laughs*

Ramza: "...Very well then. I don't like to use force, but if there's no other way, I'll beat all of you without killing you."

Kooper: "How noble of you. We don't plan to kill you either, though don't think you can whine about having held back too much when you lose."

Kam: *nudges the turtle* "Let's go, Booser." [No, that's not a typo.]

Booser: *yawns and gets up*

Kirk: "Hammer time, bro?"

Kooper: "Hammer time."

***

After victory:

Daisy: "Sorry, but your dainty, defenseless princess is in another castle. Now move your sorry asses!"

Kooper: "Okay, okay. Just stop yelling...."



Difficulty:
Medium

Location:
Probably Mandalia Plains, unless Delita is based in Igros, in which case the "Hammer Bros." aren't quite that suicidal, especially since they rather respect Delita to a point as fellow commoners.

Enemies:
3x male human Monks all with lowish or middling Faith at best and high Brave, Equip Heavy Arms for Hammer-goodness (or badness) and some type of Earth absorb (I'm guessing Earth Clothes still exist in some form). Otherwise they differ, though the leader--"Kooper"--should probably have Throw Secondary if Hammers--actual Hammers, not Flails--can (still) be Thrown.

1x ("pet") Toughskin.


1x Guest female human Dragoon named "Daisy" with Survival Skills Secondary.

(Note: All above units should be flagged as Immortal since they show up in another Mark, which means that Daisy probably shouldn't have Dragon Spirit.)








Hmmm...now that I think about it, the second suggestion is one that I actually need to think over for at least a bit longer due to it being...rather complex.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on May 18, 2013, 12:47:07 am
Great work fellas, keep it up, there is a lot of space to fill.
Here's another,



The Return of the Phantom

Difficulty:
Hard-Fuck You

Phantom Thief Zero is back! It's time to put him down for good.

Location:
TBD, Maybe Thieves Fort again?

Enemies:
1x Thief Zero
Sprite: Thief Zero sprite by Cheetah/CONMAN
Skills: Similar to the skillsets of Tesnya/Romar

2x Rogue's
2x Redguard
3x Priest

Title: Re: Official Mark Ideas Thread
Post by: EzE-2G on May 26, 2013, 07:05:38 am
                                                    The GOLD Chocobo


Difficulty: Insane

Story: Rumor has it that a rare and golden chocobo has been spotted in the Sweegy Woods attacking anyone who attempts to pluck it's valuable and rare golden feathers. (Off the top of my head. Jot5 Team tweak if necessary)

Location: Sweegy Woods

Enemies:

1x Gold Chocobo (Sprite=yellow chocobo edit to gold? with ??? stats?) - (Abilities=Choco Meteor, Choco Cure, Choco Esuna, MB Barrier, Ultima, All Black Magic...?) - (Innate Buffs= Auto Haste/Regen/Shell/Protect/ReRaise?)

1x Black Chocobo (abilities= Choco Ball, Nightmare[Queklain], spell that cancels all + buffs[i forget the name lol], Demi 2, Dark Holy, Strongest Bio?)

1x Red Chocobo

1x Yellow Chocobo

1x Green Chocobo - Custom Edit?

1x Blue Chocobo - Custom Edit?

Reward= Tameable Gold Chocobo? & Golden Chocobo Feather= Infinite stock phoenix down with a higher HP revive?
Title: Re: Official Mark Ideas Thread
Post by: 3lric on May 26, 2013, 12:33:09 pm
I don't think what you are proposing is possible EZ  Thats too many different Chocobo's and with way to many moves. Monsters only get 3 moves + 1 with Monster Skill.
Title: Re: Official Mark Ideas Thread
Post by: brittmarv on May 26, 2013, 02:34:14 pm
Just thought of Super Mario RPG for some reason.



The Three Musty Fears.. or.. Who You Gonna Call?

Difficulty:
Average

Travelers in (town name) are finding that a good night's sleep is becoming a scarce commodity, as a trio of ghouls has been haunting the hotels as of late. What can be done?

Location:
TBD, Gariland?

Enemies:
1x Dry Bones (Skeleton sprite)
1x Boo (Ghost sprite)
1x Greaper (different colored ghost sprite?)

Beefed up versions of the base units with all of the undead trimmings.
Dry Bones = Knight + some other melee type.
Boo = status effects + possibly healing (if there is a skellset with an undead friendly heal) or some hybrid skillset
Greaper = pure offense spells




EDIT

If we had a White or Pale colored Bomb Sprite, that would be even better for Boo. But could we make it undead without wasting a slot somewhere? Probably not I guess. Just food for thought. That would make all 3 units closely resemble their SMRPG counterparts.
Title: Re: Official Mark Ideas Thread
Post by: The Damned on May 27, 2013, 05:13:47 am
(...It's really weird that I just randomly thought of that very same Ghostbusters reference yesterday before seeing brittmarv's post. Hunh.)

Regardless, I figure I might as well pretend to do something productive this "weekend" despite still feeling sicker and more sore than usual for some weird reason. I finally finished this complex (clusterfuck of a) Mark, so all that leaves is me actually looking up the names of that initial Mark still and I guess that "other" sequel Mark.

In the meantime...:




*References Super Mario Bros. franchise, Fullmetal Alchemist(: Brotherhood) & historical alchemy (http://en.wikipedia.org/wiki/Paracelsus), Guilty Gear (http://www.youtube.com/watch?v=MGxGFek2glw) series, The Savage Dragon (http://www.comicvine.com/fiend/4005-68236/‎) cartoon & The Fantastic Four (1990s) cartoon (http://www.youtube.com/watch?v=OsNUy4x1XGw) (sort of), Ghostbusters (sort of), The Flash (sort of) and misc. others (probably)* (Has four links)
(Despite all those references, the title is NOT, at least intentionally, a reference to "I Have No Mouth and I Must Scream" or anything else...even though said title has nothing to do with what could be gleaned from the current description. )
Hate! Hate! Hate!

Story:
"A rash of disturbances have cut a swath down the very center of Ivalice as of late. Having started in or near Riovanes, probably in that accursed Yuguo Woods, a trail of burnt out bodies has been left. Unlike the methodology of any Bomb or other known magick or monster, all of these bodies appear to have been burned from the inside out. The latest of these still mercifully few corpses has appeared near Golgorand, which is no doubt an ominous sign...."

*Ramza and co. arrive on scene...only to find other people, familiar faces actually, already there. ...Only something is quite wrong as Daisy seems to be spazzing out and attacking the three Hammer Bros. from before on the center guillotine area*

Kooper: *turns from where he's standing after dodging an attack* "Oh, good! It's you again! She got possessed by what we were looking for!"

"Daisy": "We'll kill all of you and bathe in your blood!"

*Ramza intercepts an attack attempt on the distracted Kooper*

Ramza: "I don't know who you are, but you're not whom I met before. Please give up and leave the girl."

"Daisy": "'Please'? 'Please'?! Mwhahaha!"

*she pushes back Ramza easily and leaps up from the guillotine area to the center of the top "deck"*

"Daisy": "Your worthless kindness is nothing before our sublime hatred!"

Ramza: "...Who are you? Are you the one who has left a trial of corpses down Ivalice?"

"Daisy": "Yes, their hatred was too weak to sustain us for long, but this one...this one has so much hate. You may call us...Malice."

Kam: "I have other things to call you personally!"

Kirk: "Yeah, give us back Daisy and we won't have to kick your ass!"

Kooper: "You heard them! Give us back the girl and we'll go easy on you!"

Malice: "Hmhaha! Easy?! On us?! Your anger is like an ant fighting the sun compared to ours! Prepare to die!"

*then, from behind Malice, Not-Lust suddenly attacks, only for Malice to leap out of the way again, this time going to the top of the guillotine*

Ramza and the Hammer Bros.: "!!!?"

Authorative Voice: "The homunculus missed. How unfortunate."

Nebbish Voice: "Hmm...it would seem my calculations were off."

Ramza: *thinking* "Homunculus?"

*all turn to see four male Chemists come in from the opposite direction Ramza and co. came in from*

Nebbish Man: "Ah, it would seem there are others."

Smug Man: "Don't tell us: you blame them for your failure at variables, Egon."

Egon: "Hermes, yo--."

Authoritative Man: "Enough."

Kooper: "Who the hell are you?!"

Authoritative Man: "I am Paracelsus and we are the Alchemical Brotherhood. Our goal is to contain this spirit entity."

Kooper: "Contain?! Your woman up almost speared a possessed woman!"

Paracelsus: "Given the reports, the death of the current vessel seems to be only thing that will release this spirit. As such, that woman is expandable."

Kooper: "What?! You bastard!"

Ramza: *steps in front of him* "Surely, there must be some other way?"

Paracelsus: "Unlikely given the timeline we've built with the number and dates of known corpses found. Now either help us or stand aside."

Ramza: "...And if we choose to stand against you?"

Paracelsus: "We will have no choice but to eliminate you as well."

*Then A.B.A. promptly starts to go "Berserk" as Malice has been focused on "her" the entire time*

Quiet Man: "Damn! So it was the entity itself throwing A.B.A. off?"

Paracelsus: "Hmm...perhaps, Fulcanelli. I'll deal with 'resetting' the homunculus. You three deal with the task at hand." *turns to Ramza and the brothers*

Paracelsus: "What is your decision?"

Kooper and his brothers: "Hell no!"

Paracelsus: "Hmph. And what of you?"

*decision time, though both end with the Malice jumping down to the opposite side of the Alchemical Brotherhood and effectively "sandwiching" you between them regardless of your decision*



Difficulty: Variable.

1. Hard-Very Hard (if choosing not to save Daisy and thus aligning with the Alchemical Brotherhood - Result: Pre-battle: Gain 10 Faith temporarily; Post-battle: Daisy dies, Hammer Bros. hate you [if they even live; they may just end up dying] and you get far less of a reward for siding with the Brotherhood instead of beating them up [even if you do try to beat them up to get their rewards], though you do get better Chemist Items as thanks for "not interfering".)

2. Very Hard-"And You Thought Raven Hated You the Most? Ha." (if choosing to save Daisy and thus aligning with the Super Hammer Bros. - Result: Pre-battle: Gain 10 Brave temporarily; Post-battle: Hammer Bros. live and Daisy may end up living because the Hateful Entity is defeated by the "Power of Love" [or some bullshit] maybe rather than just being sealed away inside of A.B.A.; Alchemical Brotherhood & the Homunculus get their asses kicked but don't die, vowing revenge [maybe]. You get [far] less good Chemist Items, but overall better rewards.)


Location:
Golgorand Execution Site.


Enemies:

TWO POTENTIAL ALLIES AT ODDS:

Team <3 Hammers (Blue)
3x (Immortal?) Hammer Bros; still use the normal Jot5 male Monk sprite. (May need their own class in hindsight, if only due to this Mark and if only to not take up space with Equip Heavy Arms [or Equip Armor] given how outmatched they're going to be otherwise; I'd rather Guests not be completely dead-weight even if you have the option of avoiding them.)


OR


Team Alchemy (Green)
4x (Immortal?) male (Al)Chemists

The leading (Al)Chemist "should" be named Paracelsus and be the only one on the team to have ??? stats. The others are to be named Fulcanelli (or Flamel or...Hawkeye or Mustang or...), Hermes (or Trismegistus or...Jesse) and Egon (or Spengler or else there's no obvious Ghostbusters reference since all the other Ghostbusters have far less unusual names).

Pretty much none of them should have all that high Faith or much use for Faith at all except maybe Egon. Probably not even himthough.


Paracelsus's Secondary is "merely" Geomancy here (presently), but since he has better stats than his surbordinates, if only by virtue of gear and being high level and ???, it and his Nature's Wrath hurt quite a bit. This may change once I get a look at Samurai, Redguard, Bard & Dancer, though maybe not since I'm already asking for a bunch of ability space here.


Fulcanelli (or whatever) is the "Flame Alchemist" and his Secondary is thus "Flame Alchemy":

"Alchemy that seeks to find the Sacred Fire by doing it all can to perfect ignition and flame."


1. Basically has any substantial fire element ability that isn't Faith-based, though maybe having only Flame Attack will do since Self-Destruct would be a bit...much.

2. Oxygenate - "Manipulation of air attempts to both dirty and dizzy the target." - Attempts to Add Random Oil, Confusion or Sleep to single-target.

3. Ignite - Discriminating of Melt minus Oil and being Faith-based (if Incinerate isn't already that). Still has a charge-time.

4. Sustain Flame - Repeating Fire element attack that is direct, initially has a shorter range than Flame Attack--so, Range 2 I guess--and attempts to add Immobilize or Paralyze or Slow every time it hits.



Hermes's (or Trismegistus's--yes, I know neither of them should have "extra" possessive "s"'s, but I can't "help" it) Secondary should be "Masturbatory Speed Alchemy":

"Alchemy that seeks to find a unifying Force behind the essence of all Speed."


1. Sure Haste - 100% Add Haste, probably limited to close-range or something. Probably should be able to target self.

2. Sure Slow - 100% Add Slow, probably limited to close-range or something. Probably shouldn't be able to target self due to Confuse or Charm shenanigans.

3. Repel Inertia - Adds All Reflect & Float to a single-target and heals at the cost of some HP damage to self; thus it cannot target self. Basically like Beastmaster's "Bless Monster", just applicable on all units, even non-monsters, and with different statuses.



Egon's Secondary is "Spirit Alchemy":

"Alchemy that seeks to transmute and perfect the very spirit and soul of humanity."

1. Gets Seal Evil since I'm going to assume that still exists.

2. "Transmute: Rot" - Close-range, single-target ability that attempts to add Random Undead or Doom.

3. "Transmute: Pain" - Close-range, single-target percentage-based ability that attempts to do damage and also would adds All or Nothing Poison (or perhaps is "only" guaranteed to cancel Charging, Performing & Defending and what have you like the Wind-elemental abilities can do).

4. "Transmute: Life" - Close-range, single-target ability that attempts to add All or Nothing Regen & Protect.

5. Maybe "Transmute: Faith" - Close-range, single-target ability that attempts to add All or Nothing Faith & Silence (if the following exists).

6. Maybe Wizard's Shock (if the above exists).




TWO EVER-PRESENT ENEMIES:

Team Always Hates You (Red)
1x ??? Hateful Entity named "Malice"; just uses the normal Jot5 female Dragoon sprite.

The Big Boss of this fight and probably the only one you would actually need to defeat, Malice's abilities are to be rather...Berserk-and-Charm-based and overall quite "aggressive", even on the RSM side like with, say, having Counter as its/(t)he(i)r reaction. That said, it seems far fairer for Malice to "merely" have Ignore Height rather than Master Teleport.

As for their/her active abilities, I figure I'll try to only request around 3 "special" abilities for special classes if I think they need any at all.


1. Taunt (from Rogue).
2. Charm (from Rogue, especially if Malice is gendered as a Monster rather than Female).
3. Soul Taker (from Skeletons).
4. Enmity Wave (An at least AoE 1, Draw Out-esque at least in animation [think Koutetsu & Muramasa], MA-based, non-Direct attack that has a 20% chance of causing Berserk.)
5. Heartbreaker (Single-target, 100% hit attack that does 50% Max HP damage to a Charmed unit.)
6. Whatever Ghosts have that may be appropriate.


Other than that, I suppose Malice's Secondary "should" be Survival Skills still since it's Daisy's body and that's the Secondary Daisy had last time. Even if you go the full Monster "unit has no equipment to get the best of the ??? health boost" route, the accident with the Ranger at Zirekile Falls already showed that Survival Skills works fine while barehanded.



AND


Team Going Bear-zerk (Light Red)
1x Immortal ??? Homunculus named "A.B.A."; uses that yet unused (?) Lust sprite Zozma made awhile ago.

Given that I'm already asking for quite a bit here, it's not like "she" needs special abilities. It would be...annoying to try to replicate Moroha Mode anyway or even the abilities of her "brother", Robo Ky, or the man he's (poorly) impersonating, Ky Kiske.

So, much like monsters, she'll be focusing more on her innates.

Like a Construct, she'll have 00 Faith and a lot of PA and I suppose decent MA if only because of access to boobs Charm (the skill). Also, immunity to Charm (the status), Faith, Poison & Undead in addition to the other Immortal immunities.

Could get away with giving her a skill set called "Manners" that is essentially just a rehash of (Foreign) Bandit's abilities only without the Brave or Faith affecting stuff and without Ikanagi Shock and instead with the first four abilities of Rogue.

Not really sure what the other skill set should be, though I guess she should have Innate Barehanded alongside Two Swords if she doesn't have any equipment otherwise. Shrug.





Well, for the fight at Golgorand, I had initially envisioned 6 enemy Alchemists actually, and no Homunculus. This is what initially was delaying this since I kept getting "writer's block" at 3 Alchemist skill sets. Even then, I tried subbing out the pet Toughskin for the Homunculus with 6 Alchemists still since I wanted to try to salvage the original idea for a 4-way match, which I'll detail more below this, in my usual half-assed way of doing things.

Of course, I then realized that for this to work "properly", with there "only" being 16 possible spots for enemies or Guests, I'd have to trim the number of Alchemists to 4 max. This was because with Malice and then A.B.A. as always present enemies, there were only 14 spots for two sides that could either be enemies or Guests. Given both sides total already have 7 people...yeah.

(This while is part of the reason I also cut out Daisy getting possessed on screen, even though I'm somewhat certain that adding a ghost sprite wouldn't "crash" things.)

Here I'll note that now I'm not really sure why I thought of the Hammer Bros. as a trio initially. I just realized yesterday that you could still get away with the Kooper "pun" and have only one other brother, probably named "Jamie" as to reference Megas XLR as well. (Sigh, I still miss that show too--a curse upon your house Cartoon Network.)

If reduced to a duo, then you could probably add the Turtle back, but the Homunculus would have to become a male Chemist sprite as well; the name A.B.A. would still work, even if the references would be less...apparent. Additionally, with "only" a duo, them getting their own class would probably be more necessary, especially since a "Hammer Brothers" class need not be boss strong.

The original four-way revenge idea was a far less serious, far more Nintendo-oriented fight where the the Hammer Bros. ambushed you at another Mark at Grog Hill. It would have probably been a reference to Ultros/Orthos (the talking octopus from FFVI) and have him slinking off way before the actual fight started if he actually showed up at all.

The Hammer Bros would then ambush you...only for two other groups, the unisex the Brotherhood of Flame and the more-diverse Sect of Shiva, to show up to the fake Mark as well from opposing sides of the hill. Incidentally, both of those groups hate each other. So it would quickly escalate from mere insults--"Go kiss a Bomb!" "Go climb some ice!"--to them going at each other...with Ramza & co. and the Hammer Bros. in the middle. The Hammer Bros. would just shrug and decide that they'll show everyone they're the "manliest"--hence part of the reason one of them is named "Kam(ina)". Ramza and co. just "shrug" and decide to "make sure no one gets killed".

Yeah. It was a lot more fun-spirited than this current proposal because I realized that I can't suggest anything that might actually be fun and not remotely morbid.








Quote from: Elric on May 18, 2013, 12:47:07 am


The Return of the Phantom

....

Location:
TBD, Maybe Thieves Fort again?




Definitely Thieves' Fort unless you guys have an idea to use it again after the fight with you know who there; not like you can answer that. Otherwise it and Golgorand Execution Site just end up sitting unused again after the one-time you go there, which is why I'm suggesting the above battle for the latter instead of Grog Hill.

Good to see Thief Zero confirmed. I wasn't sure if he had already made it or not since you said you weren't revealing everything.


Quote from: Elric on May 26, 2013, 12:33:09 pm
I don't think what you are proposing is possible EZ  Thats too many different Chocobo's and with way to many moves. Monsters only get 3 moves + 1 with Monster Skill.


Actually, as absurd and probably unbeatable as it would be to try to beat up (several) something(s) that can probably instantly heal for 999 HP and can't be turned Undead or Poisoned (if only because of Choco Esuna), everything he's asking except for the Golden Chocobo Feather as usable item should be possible. Even that could just made into an accessory that gave the user Always: Reraise like that stupid Perfume from vanilla.

As for the monsters, well since you don't have any extra monster space anyway (since I assume you already used all 48 spaces), you'd have to already be using the regular skillsets for any special monsters, which work fine on monsters. You just have to make sure that nothing auto-opens for them from having 0 Level in Squire, which I think is already the case, or else there will be Job Wheel problems.

But, yeah, you could have the Yellow and Red Chocobos as just normal monsters at least and then give the other ones tailored skill sets if you have the room after everything is said and done. There might be some palette limitation I'm unaware of, with more than four variable colors overall, but since they'd all be the same sprite and all on the same "team", you'd only have 6 different sprites on the field at most.

For the record, I'm not really behind that idea to be honest, mostly because of the above "heal for 999 HP ad infinitium" thing. That and I'm not sure how a ??? stats unit would function in the Formation screen if the player could recruit it. Seems like it might "break" something, if "only" game balance. I'm not sure you could "nerf it" on the Join screen either or if it has to the unit in the battle, but I somewhat suspect the latter.


Quote from: brittmarv on May 26, 2013, 02:34:14 pm
Just thought of Super Mario RPG for some reason.

EDIT

If we had a White or Pale colored Bomb Sprite, that would be even better for Boo. But could we make it undead without wasting a slot somewhere? Probably not I guess. Just food for thought. That would make all 3 units closely resemble their SMRPG counterparts.


I'm not privy to everything the Jot5 staff is doing obviously, but there should be plenty of Job space even for one-off enemy. IIRC, there's something absurd like 70+ usable job slots either through redundancy or outright disuse. (By "disuse", I mean that at most that unit appears in an event or two, but never fights in an actual battle and thus has no needs for the stats and skill set/abilities it might be assigned.)
Title: Re: Official Mark Ideas Thread
Post by: RavenOfRazgriz on May 27, 2013, 06:13:41 am
Quote from: The Damned on May 27, 2013, 05:13:47 amI'm not privy to everything the Jot5 staff is doing obviously, but there should be plenty of Job space even for one-off enemy.


Ahahahaha, that's funny, you're funny.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on May 27, 2013, 09:58:17 pm
Quote from: RavenOfRazgriz on May 27, 2013, 06:13:41 am
Ahahahaha, that's funny, you're funny.


As you can tell by Raven's comment The Damned, we don't really have that much space job-wise as you would think,
this being due to the fact tha we've already taken into account all the jobs for bosses and extra characters throughout the game.

My others reason for being put off by that mark idea is because Xif already gave us a Chocobo Mark, plus we use them in the Chicken Durbs marks as well.
Title: Re: Official Mark Ideas Thread
Post by: The Damned on May 28, 2013, 12:32:49 am
(So noted. Also, damn, I spelled Jamie's name wrong last post; I blame Young Justice. I need to go back and fix that...and then go back to weeping over both those shows. Curse you, Cartoon Network.)

"Plenty" was doubtless the wrong word, but I figured you would still have at least like a dozen spots left considering that's what I had/have left over and Raven is way more efficient than I am. Good to know though.

Also good to have a Chicken Mark and what's probably a certain FFXII Mark confirmed. I figured the latter was inevitable and I thought the former was likely given Link was in the game; despite not having played much of Link's series, even I know about that. (Hmmm...this gives me an idea for another Link-related Mark, but I'll have to think about it.)


In the meantime, since I don't like posting on this forum unless I have at least the illusion of being productive, I'll see if I can think up a Mark right now that doesn't need any special jobs made for it.

Speed-Mark making, go!




*References Chrono Trigger and TVTropes's "Ninja Pirate Zombie Robot" (http://tvtropes.org/pmwiki/pmwiki.php/Main/NinjaPirateZombieRobot)* trope (Has a link...that will ruin/enhance your life.)
A Singing Construct Walks Into a Bar...

Story:
"A most unusual group has been seen in and around Goug recently, seemingly having come from Warjilis. A relatively small quartet, its most interesting member is a metallic construct that seems to move on its own. Some suspect it to be a rather advanced puppet, especially given it sings along with the Bard of the group. Regardless, the group has been reported as becoming more and more frustrated with the local machinists attempts to 'fix' it and so it's worried they might take to violence soon, especially since one is a Ninja and the leader a Pirate...."

Difficulty:
Medium

Location:
Goug Machine City (or Warjilis Trade City).

Enemies:
1x female Ninja, probably with Defense Arts Secondary but definitely NOT with Dance Secondary.
1x male ("Pirate") Geomancer with Martial Arts Secondary, Equip Projectiles Support and a gun.
1x Construct/Worker named "Gato" with the ability to use Bard's skill set if possible.
1x Bard, maybe with Yin-Yang Magic Secondary and whatever Short Charge is (Half Magic?).

(Secondary EDIT: Fixed "Punch Art" Secondary for the "leader" male Geomancer and added "suggested" Secondaries for the Ninja/Kunoichi and Bard.)






Quote from: RavenOfRazgriz on May 27, 2013, 06:13:41 am
Ahahahaha, that's funny, you're funny.


You know me. I'm funny only when I'm being serious.

*does Mandark's laugh completely deadpan* (http://www.youtube.com/watch?v=7bjqbaybF3A)
Title: Re: Official Mark Ideas Thread
Post by: EzE-2G on May 28, 2013, 05:08:01 am
Quote from: Elric on May 26, 2013, 12:33:09 pm
I don't think what you are proposing is possible EZ  Thats too many different Chocobo's and with way to many moves. Monsters only get 3 moves + 1 with Monster Skill.


But is it possible to create the Gold chocobo? And if so could it be edited with ??? stats? And as for the 4 skill req. I was thinking Choco meteor, Choco Esuna, Choco Cure with a mastered black magic ability? I know you can hack a monster and give it a second ability just like a human char cuz i've done it numerous times.
Title: Re: Official Mark Ideas Thread
Post by: EzE-2G on May 29, 2013, 07:07:59 am
Well since my Gold Chocobo mark was shot down I was thinkin Ultima/Omega weapon marks?


Diff: Insane

Story: Spirits (Diamond, Emerald, Ruby Weapon spirits) from an unknown world aka Cloud's world have posessed worker bots in Goug City wrecking havoc on the city. [Off the top Jot5 tweak if necessary]

Enemies: 1x Diamond Weapon (Custom worker 8 job with ??? stats?) / Abilities= ??? Jot5 Team decision based on FF7 attacks?

             1x Emerald Weapon (Custom Worker 8 job with ??? stats?) / Abilities= ??? Jot5 Team decision based on FF7 attacks?

             1x Ruby Weapon (Custom Worker 8 job with ??? stats?) / Abilities= ??? Jot5 Team decision based on FF7 attacks?

Location: Goug City

Rewards: Not knowing which items and stuff are being used in the game I propose the Jot5 team to choose but they have to be some kick ass items lol
Title: Re: Official Mark Ideas Thread
Post by: brittmarv on May 29, 2013, 09:08:21 pm
Spoiler alert - this is a continuation of a mark that is currently playable in chapter 1


This is intended to be a continuation of "Killer Toads of Warjilis." The Bog Witch is the ipso facto root of the toad problem. Upset by the loss of her prized Hypnotoad and his brethren, she has decided to retaliate. Perhaps she will lead an all out assault on Warjilis.. or, maybe she challenges the Five to a final battle, or attempts to lure them into a trap.

With Hypnotoad out of the picture, she resorts to unleashing her blood thirsty Gigantoad upon her enemies.

Background (for flavor):

Based off of a random encounter in the Sylvan Caves of the Final Fantasy IV Underworld, which consisted of 1 ToadLady/Bog Witch surrounded by 6 TinyToads/Bog Toads. She was a "commander" type enemy, meaning that the toads would only attack at her command. She very rarely dropped a "Ribbon" upon death.



Sing, my pretties!

Difficulty:
Average-Above Average or Hard

Location:
TBD, Warjilis? Zigolis Swamp?

Enemies:
1x Bog Witch (Female Wizard, Female Summoner, or Dancer sprite)
        Is there a job with an AOE Toad? Ideally, she would have that + Beastmaster secondary
4, 6, or 8x Frog (The types encountered in the first Mark)
        Ribbit Ribbit, you know the drill. Squishy songstresses.
1x Gigantoad (Frog with a different color so it's easy to spot)
        The tank/powerhouse of the group. Pure melee.

The units should be arranged in a way that Bog Witch always targets Gigantoad first with the Beastmaster Haste type Buff.


Title: Re: Official Mark Ideas Thread
Post by: The Damned on May 31, 2013, 12:56:36 pm
(Hey! I want to do secret suggestions too!)

Haha at one of the changes to 1.951 relating almost directly to the idea that I said I needed to think on a bit. I'll make a secret ballot for "reasons", though part of that is merely because of speculation about a few things. Well, that and it rather pertains to the end of Chapter 1 fight (which I still haven't gotten to myself and haven't seen).

This is another something only Jot5 can get away with though.

I assume that Dark Link will show up at some point given you know who apparently shows up at Chapter 1's end, though I'm still not there yet. Similarly, I assume that one of the Marks already existent or at least considered is a dark version of Ramza or at least some type of doppelganger fight, so this might step on the toes of that.

As much as I try not to reference memes, the "BEN Drowned" one seems like it would make for a rather decent Mark and I thought of way to make it yesterday without needing special classes after thinking about it for a day. Just didn't get around to posting it because I was distracted by other things.

It's a shame there's probably no way to make it mandatory to take Link into this particular Mark, but meh:





*References "BEN Drowned" (http://creepypasta.wikia.com/wiki/BEN_Drowned)* (Has a Link. Hurr hurr.)
What is "Highrule"?

Story:
"Lately, eerie voices and songs has been heard coming from the waters of [Insert Map Area with a Landlocked Body of Water Here]. Many a traveler has hurried from the place, [merely thinking themselves lucky that they didn't have to deal with manifestations of the apparitions or any other monsters], but a few, perhaps fools or madmen, have stayed longer and heard differing things. One claimed to hear a crying, choking child; another an eerie, warped song backed by whispers; yet another burning and agonized screaming. Most reports agree, though, that the voices speak of something called 'Highrule', whomever or whatever that is."

Difficulty:
Hard/Difficult

Location:
[Insert Map Area with a Landlocked Body of Water Here], though I admittedly prefer Finath River or Bariaus Valley, maybe even poor neglected Doldobar Swamp, to Zirekile Falls or Fovoham "Plains". Also, Poeskas Lake doesn't count despite the...nature of this encounter/Mark.

Enemies:

*after some type of ambush via waterborne distractions and a brief explanation about "freedom" and essentially "kill and replace" and "spreading"*

3x Immortal Link "Hero of Hyrule", non-Dark Link palettes, all named "BEN".

I'm...not really sure if Link's Hero of Hyrule class can innately equip Instruments since those still aren't available, but I'm going to pretend they do for Power's set up. It's not like we can't just force non-compatible weapons on people anyway, so....


"Power" Link would be the Red Palette for Link, which would have an Instrument as its weapon and be the only "Link" to perhaps have a special ability or two since it wouldn't have access to the Sword ability or Arrow abilities of "Hero of Hyrule":


1. Song of Gnilaeh (or Elegy of Emptiness): Basically the reverse of Song of Healing in that it randomly (or perhaps even separately) attempts to inflict what Song of Healing can cure, though Vampirism might be a bit...much if it's still a) infinite and b) instant game over. Then again, Petrify has that issue as well, though that's at least not infectious even as much as AoE Petrify might also be a bit much....


I was going to suggest that Elegy of Emptiness be made into an AoE 2 discriminating Dispel, but isn't Odd/Eerie Soundwave already basically that? Meh.

Regardless, "Power" Link has some type of magick Secondary--probably Black Magick--and whatever Short Charge Support got renamed and Move-MP Up Movement. Also, thinking on it, I suppose he could steal from Gannondorf's skill set or whatever.

To juxtapose that, "Wisdom" Link would be the Purple palette, a Longbow set-up, probably White Magick Secondary, Ramza's Sturdy Support, Move-HP Up Movement and perhaps some stuff from Zelda's skill set if she has an active one.

Similarly, "Courage" Link would be the Light Blue palette with a Sword & Shield set-up. Probably has Defense Arts Secondary, but definitely has Adeptness Support and whatever the highest Move +X is as Movement.


3x Ghosts or Skeletons...also named "BEN".



The match should probably end with one of the "Link"s saying "You shouldn't have done that...." after they lose. Maybe even after they win too if so possible. [/shrug]

I'd feel more confident about this if a) I played the game(s) this meme references, b) played more of Link's series in general and c) there was a third type of Undead monster to "request" since right now it seems like Ghosts & Skeletons are getting whored in my ideas; we all know repetition is such fun.








Quote from: EzE-2G on May 28, 2013, 05:08:01 am
But is it possible to create the Gold chocobo? And if so could it be edited with ??? stats? And as for the 4 skill req. I was thinking Choco meteor, Choco Esuna, Choco Cure with a mastered black magic ability? I know you can hack a monster and give it a second ability just like a human char cuz i've done it numerous times.


I wanted to respond to this earlier, but I didn't want to respond to it without suggesting another Mark. Now that I've done that, I'll just say that, yes, it's possible to create it and, yes, giving it ??? stats is as easy as a toggle in FFTPatcher. As I explained to Elric above, outside of making it recruitable (maybe), everything you ask for is possible.

It's just another question entirely of whether or not it's a good idea, just like how it's another question entirely of whether or not it ultimately fits.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on May 31, 2013, 02:14:59 pm
Quote from: The Damned on May 31, 2013, 12:56:36 pm
I assume that Dark Link will show up at some point given you know who apparently shows up at Chapter 1's end, though I'm still not there yet. Similarly, I assume that one of the Marks already existent or at least considered is a dark version of Ramza or at least some type of doppelganger fight, so this might step on the toes of that.

As much as I try not to reference memes, the "BEN Drowned" one seems like it would make for a rather decent Mark and I thought of way to make it yesterday without needing special classes after thinking about it for a day. Just didn't get around to posting it because I was distracted by other things.

It's a shame there's probably no way to make it mandatory to take Link into this particular Mark, but meh:


Yup

+

there will likely be a couple CreepyPasta inspired marks, though not for meme's sake, more for the fact that I love CreepyPasta
Title: Re: Official Mark Ideas Thread
Post by: Pride on May 31, 2013, 02:20:21 pm

It's a shame there's probably no way to make it mandatory to take Link into this particular Mark, but meh


Unless you are a crafty devil like me and know how to work around such issues, assuming Elric likes the idea of Link being required and my workaround.
Title: Re: Official Mark Ideas Thread
Post by: Kagebunji on May 31, 2013, 05:21:09 pm
Quote from: Elric on May 31, 2013, 02:14:59 pm
there will likely be a couple CreepyPasta inspired marks, though not for meme's sake, more for the fact that I love CreepyPasta


You have no idea how happy this makes me, haha.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on May 31, 2013, 05:44:32 pm
Quote from: Pride on May 31, 2013, 02:20:21 pm
Unless you are a crafty devil like me and know how to work around such issues, assuming Elric likes the idea of Link being required and my workaround.


Can't wait to see what you are talking about here. I love craft projects :trollface:

This gets me excited in a way that if my wife got me excited in that way, I'd say "oooh, that's niiice"


Quote from: Kagebunji on May 31, 2013, 05:21:09 pm
You have no idea how happy this makes me, haha.


Then maybe you and I should discuss some CreepyPasta mark ideas together via PM Kage?
Title: Re: Official Mark Ideas Thread
Post by: brittmarv on May 31, 2013, 09:22:26 pm


The Horde of the Ring.. or.. You Shall Not Pass!

Difficulty:
TBD. Average, Difficult, or Very Difficult

So for what ever reason, the five don't seem to be the only fellowship crusading throughout Ivalice. They encounter the 9 in an outdoor area. Hope for peaceful relations soon crumbles, as Ramza realizes that this battle hardened horde is collectively suffering from some sort of addiction withdrawals from their "precious," and have been slaughtering their way across Ivalice in search of it, at any cost, leaving a trail of wanton destruction in their wake.

Location:
TBD, Mandalia Plains?

Enemies:
1x Frodo Baggins (Squire + Rogue Secondary)
1x Samwise Gamgee (Chemist + ?)
1 x Merry Brandybuck (Squire + ?)
1 x Pippin Took (Squire + ?)
1 x Gandalf the Grey (Wizard + Dimensionalist? Secondary)
1 x Aragorn (Ranger + Knight)
1 x Legolas (Ranger + ?)
1 x Gimli (Knight + ?)
1 x Boromir (Knight + ?)

The jobs for each character are up for discussion and this is just a quick mock-up.


Title: Re: Official Mark Ideas Thread
Post by: EzE-2G on June 02, 2013, 12:54:08 am
Quote from: The Damned on May 31, 2013, 12:56:36 pm
(Hey! I want to do secret suggestions too!)

Haha at one of the changes to 1.951 relating almost directly to the idea that I said I needed to think on a bit. I'll make a secret ballot for "reasons", though part of that is merely because of speculation about a few things. Well, that and it rather pertains to the end of Chapter 1 fight (which I still haven't gotten to myself and haven't seen).

This is another something only Jot5 can get away with though.

I assume that Dark Link will show up at some point given you know who apparently shows up at Chapter 1's end, though I'm still not there yet. Similarly, I assume that one of the Marks already existent or at least considered is a dark version of Ramza or at least some type of doppelganger fight, so this might step on the toes of that.

As much as I try not to reference memes, the "BEN Drowned" one seems like it would make for a rather decent Mark and I thought of way to make it yesterday without needing special classes after thinking about it for a day. Just didn't get around to posting it because I was distracted by other things.

It's a shame there's probably no way to make it mandatory to take Link into this particular Mark, but meh:





*References "BEN Drowned" (http://creepypasta.wikia.com/wiki/BEN_Drowned)* (Has a Link. Hurr hurr.)
What is "Highrule"?

Story:
"Lately, eerie voices and songs has been heard coming from the waters of [Insert Map Area with a Landlocked Body of Water Here]. Many a traveler has hurried from the place, [merely thinking themselves lucky that they didn't have to deal with manifestations of the apparitions or any other monsters], but a few, perhaps fools or madmen, have stayed longer and heard differing things. One claimed to hear a crying, choking child; another an eerie, warped song backed by whispers; yet another burning and agonized screaming. Most reports agree, though, that the voices speak of something called 'Highrule', whomever or whatever that is."

Difficulty: Hard.

Location: [Insert Map Area with a Landlocked Body of Water Here], though I admittedly prefer Finath River or Bariaus Valley, maybe even poor neglected Doldobar Swamp, to Zirekile Falls or Fovoham "Plains". Also, Poeskas Lake doesn't count despite the...nature of this encounter/Mark.

Enemies:

*after some type of ambush via waterborne distracts and a brief explanation about "freedom" and essentially "kill and replace" and "spreading"*

3x Immortal Link "Hero of Hyrule", non-Dark Link palettes, all named "BEN".

I'm...not really sure if Link's Hero of Hyrule class can innately equip Instruments since those still aren't available, but I'm going to pretend they do for Power's set up. It's not like we can't just force non-compatible weapons on people anyway, so....


"Power" Link would be the Red Palette for Link, which would have an Instrument as its weapon and be the only "Link" to perhaps have a special ability or two since it wouldn't access to the Sword ability or Arrow abilities of "Hero of Hyrule":


1. Song of Gnilaeh (or Elegy of Emptiness): Basically the reverse of Song of Healing in that it randomly (or perhaps even separately) attempts to inflict what Song of Healing can cure, though Vampirism might be a...much if it's still a) infinite and b) instant game over. Then again, Petrify has that issue as well, though that's at least not infectious even as much as AoE Petrify might be a bit much....


I was going to suggest that Elegy of Emptiness be made into an AoE 2 discriminating Dispel, but isn't Odd/Eerie Soundwave already basically that? Meh.

Regardless, "Power" Link has some type of magick Secondary--probably Black Magick--and whatever Short Charge Support got renamed and Move-MP Up Movement. Also, thinking on it, I suppose he could steal from Gannondorf's skill set or whatever.

To juxtapose that, "Wisdom" Link would be the Purple palette, a Longbow set-up, probably White Magick Secondary, Ramza's Sturdy Support, Move-HP Up Movement and perhaps some stuff from Zelda's skill set if she has an active one.

Similarly, "Courage" Link would be the Light Blue palette with a Sword & Shield set-up. Probably has Defense Arts Secondary, but definitely has Adeptness Support and whatever the highest Move +X is as Movement.


3x Ghosts or Skeletons...also named "BEN".



Should probably the match end with one of the "Link"s saying "You shouldn't have done that...." after they lose. [/shrug]

I'd feel more confident about this if a) I played the game it's reference, b) played more of Link's series in general and c) there was a third type of Undead monster to "request" since right now it seems like Ghosts & Skeletons are getting whored in my ideas; we all know repetition is such fun.








I wanted to respond to this earlier, but I didn't want to respond to it without suggesting another Mark. Now that I've done that, I'll just say that, yes, it's possible to create it and, yes, giving it ??? stats is as easy as a toggle in FFTPatcher. As I explained to Elric above, outside of making it recruitable (maybe), everything you ask for is possible.

It's just another question entirely whether it's a good idea, just like how it's another question entirely of whether it ultimately fits.


No i'm not suggesting the stats of the recruited chocobo be ??? at all but based on your main char level once completing the mark.
Title: Re: Official Mark Ideas Thread
Post by: kyozo22 on June 06, 2013, 01:44:12 pm
'He Who Holds the Spirit Stone'

Location: Nelveska? Or whatever hasnt been used much in planning stages!

Description: Two self-Titled 'Adventurers' are travelling the continent in search of excitement, ancient ruins and the thrill of an adventure. The rumours speak of one of them possesing an artifact known as a Spirit Stone, a relic capable of acheiving the impossible...

Enemies: If not generic jobs, then both are a Special job - Adventurer

If generic, then:
Female Redguard ('Feena')
Male Animist? ('Justin')

Difficulty: Medium-Hard
Title: Re: Official Mark Ideas Thread
Post by: brittmarv on June 06, 2013, 02:49:05 pm
Quote from: kyozo22 on June 06, 2013, 01:44:12 pm
'He Who Holds the Spirit Stone'

Location: Nelveska? Or whatever hasnt been used much in planning stages!

Description: Two self-Titled 'Adventurers' are travelling the continent in search of excitement, ancient ruins and the thrill of an adventure. The rumours speak of one of them possesing an artifact known as a Spirit Stone, a relic capable of acheiving the impossible...

Enemies: If not generic jobs, then both are a Special job - Adventurer

If generic, then:
Female Redguard ('Feena')
Male Animist? ('Justin')

Difficulty: Medium-Hard


Hi. Interesting mark idea. There are a few points I would like to raise.

Nelveska is out of the question for marks. I have also suggested it in the past and was told that it has a specific purpose in-game already and not to use it in my mark suggestions.

Jobs - there are only tiny amount of job slots available to play with. While uncommonly they may be cleared for use in marks (The Intangir, for instance, above, would require a job slot to enable it's automatic stealth, if they choose to use it,) for the most part it is too early in the development process to use up a lot of slots for anything.

I am not 100% certain but, it may be possible to still rename your unit's jobs to "Adventurer" without using a slot. Either way, they would still have to use the base job types and skills for all of their abilities. For instance, though named "Adventurer", the units would still be Redguards/Animists and then whichever secondary job you would want.

This even has to be done with monster type marks, to avoid wasting a slot. For example, you could create a monster type mark, but would have to treat its abilities like it were a human unit, unless you just copied a skill set from a monster in-game already.

And lastly, there are also a very precious few equipment slots left. There most likely won't be any equipment created specifically for a mark.

This doesn't necessarily mean we cannot use the Spirit Stone.. it just means it wouldn't be a "use"able item in battle, or an equipable piece of equipment. Which leaves only one alternative - It could be a plot item, used to further advance your storyline with this mark. Are you planning on making a part 2 or part 3? If so, then the item could exist only in text form, in the events related to your mark.

All that aside, you have left out a lot of information about this mark, which leaves a lot of questions in the air. What is the backstory of the two adventurers? What are they doing? Where are they from? What is the Spirit Stone? What does it do? Why do they have it? etc
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 06, 2013, 02:58:56 pm
Thank you Britt, you are correct to question all these things... PLUS people seem to not care that there is a SPECIFIC LAYOUT that I requested everyone use for this thread. :P
Title: Re: Official Mark Ideas Thread
Post by: kyozo22 on June 06, 2013, 03:38:29 pm
Ah yeah, shit sorry elric! I only get web access on my crappy brick of a phone so I had to rely on memory to try and get the layout, right so sorry about that mate! Guess I didnt remember properly. Will commit it to memory for next time.

As for skimping on details, again due to my crappy phone I thought I'd written loads when it was actually bugger all. So, here goes:

Justin and Feena are main characters from a Dreamcast/ Psone RPG called Grandia, in which Justin's father was  a famous Adventurer who obtained a relic from the ancient and technologically advanced Angelou civilisation - the Spirit Stone and, before his death he gives it to his son.

Hoping to prove the authenticity of this relic and follow in the footsteps of his father and generations of adventuring ancestors, Justins aims to be the first to rediscover Alent - the heart of the Angelou civiliisation.

Ok, Im leaving it at that for now. Going to re-read your post Britt and edit in other responses, so bear with me please folks!

Ok, so, as a relic in Grandia, the Spirit Stone is basically a swiss army knife - it opens ruins, activates teleports, protects the user/party during plot moments etc and is all round amazing - exactly the sort of thing that a rag tag group of multi-dimensional heroes could confuse/ worry about being a Zodiac stone.

Yeah, I realise that theres limited space for items/ jobs etc and had only planned it to be text based as a reference for those that had played the game.

p.s Location spoilers! ;) Just kidding there btw.

p.p.s Speaking of location, I don't think that its particularly important where this one's set. Maybe somewhere like Ziekden?
Title: Re: Official Mark Ideas Thread
Post by: brittmarv on June 18, 2013, 08:28:53 pm


Are you Turtley enough for the Gilgame Club?

Difficulty:
TBD. Average to Difficult

Barkeep: I've got a juicy tip for you today, pal! It's a well known legend in these parts that a hefty treasure horde was hidden away in a valley of (area name,) guarded by vengeful spirits. Was it lost to time? Nobody knows for sure, but get a load of this. Huge turtles have been spied emerging from a newly revealed rift in the valley. Some say their feet never touch the ground.. others say the very earth trembles in their presence, but everyone agrees on one thing: Every inch of their shells is encrusted in pure gold and dazzling gemstones!

Location:
TBD, Fovoham?

Enemies:

4-8x (adjust # for difficulty) Gilgame (Golden re-color of Turtle sprite)

Absorb: Earth, Dark
Weak: Wind

Abilities: Earthquake (wizard, primary job)
Soul Taker, Rain of Stone (animist, secondary job) possibly another blue magic skill as well

Reaction = Damage Split (that's turtle as it gets)

Support = Defense Boost or Arcane Defense maybe?

Movement = Levitate (This serves two purposes. Fist, the original Gilgame/Gil Turtle were undead. This is referenced in the barkeep tip as "vengeful spirits" and this is the easiest way to "appear" undead without requiring a job/monster slot to be used up. The second purpose is to protect the turtles from earthquake (from absorbing it, actually - for difficulty sake))


This fight is heavily influenced by Levitate. If the player has levitate, then they don't have to worry about Rain of Stone or Earthquake. For this reason, the turtles have Soul Taker (which also fits their "undead"ness).  Likewise, if the player removes Levitate from the turtles (if that is possible since it is a job ability?) then they will be more difficult to defeat since they will be subject to constant earth based healing.

Reward:
A proportionately large amount of Gil. Battle trophy could be Hi-Potions or anything, the main point of this fight is the gil. (It is in the name after all)

Title: Re: Official Mark Ideas Thread
Post by: The Damned on June 19, 2013, 01:31:20 pm
(Ah, right. I forgot to comment on the LotR thing and reply to EzE-2G before I "left" for a week.)

No, it is not possible to remove Levitate from a unit, brittmarv. That was one of the few advantages the Float Movement had over the Float spell even back in vanilla: It wasn't ever removed, even on death--Jot5 has changed this--and thus it wasn't subject to Dispel or any positive status canceling. This is why Float Movement allowed for stopping over lava panels--thus making Move on Lava even crappier--while Float status didn't. (Thinking of it, if you did give Turtles Levitate, then they'd probably be able to move over water panels even with Cannot Enter Water unlike what happens when you "just" Float or even Power Monster them.)

Anyway...with my Internet back, now I can start searching for the names to my original suggestion, which I should probably do sooner than later, lest I put it off yet again.

That said, even in my absence, I thought of a couple more Mark suggestions, trying to still keep the sprite limitation in mind. I realized only a couple of hours ago, however, the less complicated one--of course--actually needed more thought (since I "like" complicating things, apparently).

In the meantime, here, have this other, needlessly complex Mark inspired by the Zigolis Story battle, which means I couldn't use this for a Mark in either of my own patches (currently) even if I wanted to since I'm currently not using the Werewolf sprite:



*references...nothing really, for once, save for maybe a minute reference to Marvel's Doctor Strange; I guess you could sort of count mythological lore when it comes to werewolves since it assumes some things about Jot5's werewolves, but.... Also, I guess you could name the enemies after famous werewolves here like Josh or George or, ugh, Jacob if so wanted.*
Hope for a Cure (OR: Why Hope is a Four-Letter Word)


"The spread of this accursed 'Were-wolf' problem has brought along with it many rumors that there may be a cure for this unholy disease other than death. While the majority of these have been spawned from learning of the silver allergy of these beasts, they do nothing but cause pain rather than cure this devilish ailment. Lately, the Finath area has seen many disappear looking for a cure in search of a rumored healer. While not as unholy a site as Poeskas, Finath has a long history of being dangerously untamed and any healer who would make his home in the area is at best worthy of suspicion."


The Mark's scene opens with a mixed group of 4+--I envision 8 max--melee warriors having gathered in the middle of the lake and on whichever bank is opposite the one that Ramza and co. walk in from. They are shown briefly looking around the area in different directions before turning to each other across the water and starting to argue.


Generic #1: "See?! I told you there was no one here! We're doomed!"

Generic #2 (Presumably group leader): "Be quiet. We just got here. We can't give up hope already."

Generic #1: "But I can't smell anything even with these accursed enhanced senses! No one's been here in ages!"

Generic #3: "Isn't that strange, though? This area is usually teeming with monsters, but now...nothing."

Generic #4: "It's because we're the monsters here."

*generic #4 goes into crouching/Critical position as he/she start to break down; another generic besides #1 or #2 starts to comfort them*

Generic #2: "We are only monsters if we remain like this. We can't give up hope."

Generic #1: "But that's just it, there is no hope."

Generic #2: "For the last tim--."


*Generic #2 is cut-off by an unseen speaker.*


Placating voice: "Now now, children. Please stop fighting."

Entire "pack": "!!!!"


*Everyone, but especially Generic #2, looks about*


Generic #2: "Who's there?! Are you the healer we've heard about?!"

Placating voice: "I have enchanted the waters of this part of the river. That is why this area is devoid of abominations."

Generic #2: "Answer me!"

Placating voice: "Yes, I am the healer of Finath."

Generic #2: "Then show yourself!"

Generic #1: "Hey, don't piss him off! Then we might not get cured!"

Placating voice: "It is fine. My mercy and patience are extensive. Still, I prefer not to show my face."

Generic #2: "And why is that?"

Placating voice: "How do I know you are not merely pretending?"

Generic #3: "What?!"

Placating voice: "What I mean to say is how do I know you are not agents of the king sent here to whisk me away and force my gifts and I into labor for him? I rather enjoy my freedom."

Generic #3: "We're not those types of people!"

Placating voice: "And how do you expect me to be convinced by those mere words? It would be easier merely to wait for the moon to rise and-."

Generic #4: "Please, no! I don't want to transform again! Never, ever again!"

Generic #1: "Yes, we'll do anything!"

Generic #2: "...."

Generic #3: "...What would you have us do, then?"

Placating voice: "I ask for no recompense for my gift other than being able to maintain my anonymity. If you want to be cured, then all you need to do is drink deeply from the waters I've enchanted."

Generic #2: "...."

*Generic #2 turns to the others*

Generic #2: "...I don't like this."

Generic #3: "Neither do I, but what choice do we have?"

Generic #1: "You're the one who just said to never give up hope!"

Generic #4: "Yes! He sounds trustworthy enough with a valid reason to want to hide his face!"


Yadda yadda yadda. They take a drink and get mind controlled after the usual "what's happening to me/my body?!" hopeless cry that signifies how fucked they are. The "placating voice"'s owner, the "healer", then pops out/teleports in to reveal himself to be a Mindflayer just as Ramza and co.'s slow asses show up.


Mindflayer: "Oh, I thought I sensed other minds, but it's always so difficult to tell with how stupid most of you humans are."

Ramza: "...You can talk? How strange...."

Mindflayer: "Funny. I've always been surprised that humans possess the capability myself."

Ramza: "...Never mind that. What have you done to these people?"

Mindflayer: "Oh, they were hardly people anymore. Besides, I've merely given them what they asked for: a cure. Now they'll never transform again."

Ramza: "Then why aren't they moving? What have you done to them?"


*all the generics turn in unison to face Ramza and co.*


Ramza: "?!?!"

Mindflayer: "I didn't lie. I ask not for recompense. I demand servitude of these would-be werewolves."

Ramza: "Free these people, now!"

Mindflayer: *sighs* "Didn't I just tell you they aren't people? They are my pets now. Still, I only need so many new dogs at once."


*the Mindflayer teleports behind his "pets"*


Mindflayer: "And now, my pets, for your first trick, rip him apart."



Difficulty:
Hard/Difficult at the very least. Very Hard/Difficult if you don't bring anything to block or at least cure Berserk.

Location:
Finath River

Enemies:
1x "Healer"

The "healer", if you haven't already had it spoiled above, is actually a rather "buff" Mindflayer. "His" class is still the Mindflayer class, but "he"--let's call him Strange or Stephen--has a human-like RSM set-up:


Primary: Mind Crush (Original Primary/Secondary)
Alternate: Monster Care (Beastmaster's Secondary)
Reaction: Counter Flood (or Dragon Spirit)
Support: Arcane Defense
Movement: Teleport (regular Teleport, NOT Master Teleport)


The "Mind Crush" skill-set is made up of all the Illithid techniques minus whatever the Beastmaster-only skill is, the Yin-Yang Magic spell Doubt Faith, the Red Magic spells Hold & Mute and maybe the Dance ability Witch Hunt.


4-8x human generics all with no weapons, an odd Secondary called "Lycanthropy", Brave Up Reactions and most with Barehanded or physical offense-boosting Supports...and all whom, if possible, are flagged as monsters (instead of male or female).

So, I figure that the generics here would make most sense to be made up of melee generics since those are the most likely type of classes to actually be bitten and infected by werewolves due to the unfortunate need for proximity. So stuff like Monks, Squires, Knight and maybe Samurai & Ninja instead of things like mages, Rangers, Bard or Dancer would be best. This is especially important since the classes also need PA to do much of their  damage since they'll be bare-handed to take advantage of Brave UP. I pictured it being a mixture of male and female Monks & two male Squires, at least one of whom does the "Two Swords with Shield" trick; the other male Squire may be better served having his Charge Primary replaced with something else like Item or Sing.

(This was when I was sure there would be eight generics, though.)

Speaking of Brave UP, I suggest universally using that rather than giving the Lycanthropy Secondary the "Feral Courage" ability given how much the AI wastes time using that when it could be doing far more threatening things.

Speaking of which, Lycanthropy Secondary should have the other five non-Beastmaster abilities that Werewolves have that aren't Feral Courage. That's it. That should be more than enough to be threatening without Feral Courage's distraction though, especially if enough Brave builds up.



I was so very tempted to quote some of the dialogue against Orochi in KOF '97 towards the end of that "intro", but you guys could probably better use that for Psycho Mantis if he shows up at all.





Quote from: EzE-2G on June 02, 2013, 12:54:08 am
No i'm not suggesting the stats of the recruited chocobo be ??? at all but based on your main char level once completing the mark.


So noted.

I'm still not sure if that's possible though for the reasons I already stated with regards to it. As far as I know how recruitment works (which, admittedly, is not on a coding basis), you can't make anything join that doesn't actually show up in battle. You could, I suppose, make a separate event right after the Mark with a non-??? Gold Chocobo that you can recruit to get around that, but...yeah, that would be separate and thus more effort and more event space.


Quote from: brittmarv on May 31, 2013, 09:22:26 pm


The Horde of the Ring.. or.. You Shall Not Pass!


Enemies:
1x Frodo Baggins (Squire + Rogue Secondary with Find Cover Reaction and Arcane Defense Support)
1x Samwise Gamgee (Squire + Chemist Secondary with at least Throw Item Support)
1x Merry Brandybuck (Squire + Bard Secondary)
1x Pippin Took (Squire + Bard Secondary)
1x Gandalf the Grey (Wizard + Priest Secondary and the only unit to get Dragon Spirit, Arcane Boost OR Move-MP Up)
1x Aragorn (Knight + Ranger Secondary)
1x Legolas (Ranger + Ninja Secondary, some type of Longbow and the only unit with Concentrate)
1x Gimli (Knight + Squire Secondary)
1x Boromir (Knight + Rogue Secondary)

The jobs for each character are up for discussion and this is just a quick mock-up.





There are my (probably horrible) suggestions.

I've only seen the movies for LotR and never gotten through the books--please, light your pyres or torches & pitchforks later--for any of them (or The Hobbit), but I think that I know "enough" for this purpose. It's rather difficult to give them non-redundant secondaries given the only person whoever uses magic is Gandalf and, when you think about it, there are still relatively few physical classes in Jot5 generic-wise.

Merry, Pippin, Legolas and Boromir had the more difficult secondaries to figure out. The hobbit couple mostly because they were the least effective of the entire party even if they had uses at times and weren't completely useless. Still, they were largely rubbish against enemies, so they get a Secondary that can't affect the enemy at all and get stuck offering "moral support". I'm tempted to say they should outright be Bards primarily, but then that would potentially go over the 9 sprite limit...which is why I had to change Sam to a Squire from a Chemist as it is.

Legolas was difficult mostly because I felt he should have Rogue secondary given what little I know about him and how good elves are supposed to look, but meh; no one cares about how many fangirls (and fanboys) want to screw Orlando Bloom anyway. I just decided to make him into Elven Bullseye with Throw Secondary since the only other thing I could think of was Lancer Secondary. Lancer Secondary solely because of that scene in the (second?) movie where he jumped up on that elephant-like thing and killed a bunch of people and Gimli still told him that "only counts as one." I don't know. Jump just seems redundant with Concentrate, especially since Tolkien's Elves are supposed to be really good at archery (and looking good and connecting with nature and everything else--damn semi-stale, immortal Mary Sues...).

Boromir was difficult because there's no Secondary that corresponds with being a dead-guy who, unlike Gandalf, didn't invent Tide and actually stayed dead. (Spoilers!) So I just gave him Rogue Secondary since Legolas didn't get it and since he did try to steal the ring from Frodo before he died, so....

Shrug.


My Mind! EDIT: Sigh. I caught all the typos I missed the first time I proofread through, though there were actually very few considering. I also caught other mistakes and bits of idiocy like saying an "unseen voice", since that phrase kinda...applies to everyone automatically except for Blackbolt and a few others.
Title: Re: Official Mark Ideas Thread
Post by: Jumza on June 19, 2013, 02:02:56 pm
I like that one a lot The Damned, I would certainly enjoy eventing it if Elric chooses to use it.
Title: Re: Official Mark Ideas Thread
Post by: brittmarv on June 19, 2013, 03:01:41 pm
Quote from: Jumza on June 19, 2013, 02:02:56 pm
I like that one a lot The Damned, I would certainly enjoy eventing it if Elric chooses to use it.


Same here, really liking the idea of a boss mindflayer, and the event would be very entertaining as well.

Also, loved your input for the LoTR mark. I had forgotten about 9 sprite limit. Your suggestions would make this fight quite epic and extremely fun. 2 bards for buffing, Gandalf with priest for additional buffing and healing (he always was sort of a defender after all.) Thanks for the input man!

As far as Boromir goes, maybe give him Samurai secondary? Just for variety's sake.

Also, for all practical background purposes, I'm just working on the assumption that a rift opened up sometime prior to Gandalf's "death", when the entire fellowship were still together. Something screwy happened in the interdimensional transportation process and they all gained a heightened state of Ring sickness. (Is that the proper term? I haven't read the books either. I tried but they were  just.. too bland for me. Aside from the Hobbit, it was awesome)

There is a lot of room for comedic relief with this mark, since ring sickness leads to essentially all of them having the mind set of Gollum, maybe even complete with schizophrenia. They all probably distrust each other completely and are planning on annihilating eachother as soon as the ring shows up anyway. It's like almost like "28 days later" with these guys except they can still hold a conversation (sort of)

Only thing I would leave out of your suggestions would be Frodo having "Find cover" since we are operating on the grounds that neither he or any of the fellowship have the ring in their possession, plus I think it would require some slot usage to get that working properly on an enemy in jot5 anyway (one of my previous marks,if used, is going to require that sort of fix - "Intangir" )


PS. Could we make Tiamat's mountable like chocobos? That would make for a sick follow up mark with the Nazgul/Ring Wraiths.
Title: Re: Official Mark Ideas Thread
Post by: The Damned on June 19, 2013, 04:05:57 pm
(I slightly shifted some things in the post above, though nothing of import. Just fixing my usual idiotic mistakes.)

Thanks, Jumza and brittmarv. That's good to know considering I came up with the dialogue bit off the top of my head and that particular Mark was actually only thought up this morning unlike the other one that I have to (mentally) sort a bit more. That one is also werewolf-related (or was), though not as dark/depressing. Maybe.


Quote from: brittmarv on June 19, 2013, 03:01:41 pm
Also, loved your input for the LoTR mark. I had forgotten about 9 sprite limit. Your suggestions would make this fight quite epic and extremely fun. 2 bards for buffing, Gandalf with priest for additional buffing and healing (he always was sort of a defender after all.) Thanks for the input man!


No problem. The 9 sprite limit thing is easy to forget even though I always try to keep it in mind. In fact, I didn't even notice you had gone over it until I was actually typing in classes as suggestions despite looking at that Mark the day it went up.

I also made Gandalf a Priest given that vague knowledge I have that he's basically the Middle-earth equivalent of an angel (or works for them or...something), so there's that too. I might even suggest switching it around so he's actually a White Mage Priest with Black Magic, but meh.

(Also, assuming that all of the Fellowship are immortal, then Dragon Spirit becomes pretty damn useless. So I guess he should get Regenerator or something instead.)

Quote from: brittmarv on June 19, 2013, 03:01:41 pm
As far as Boromir goes, maybe give him Samurai secondary? Just for variety's sake.


Get out of my head! ...Seriously, you'll get hurt just going near there.

I was going to give Boromir Draw Out Secondary from the go, partly because of the possession angle since he was the most affected by ring of any one in the group besides (eventually) Frodo. I then decided not to do so between Legolas not getting Rogue Secondary and figuring it would be "too magickal" for someone who isn't Gandalf, but, hey, I'd support Boromir getting Draw Out.

It's actually kind of a funny image imagining Sean Bean petting a katana and talking to it (and the "spirits" in it) even though he's just using it as a place-holder until he finds his "Precious" again.

"Murasame meant nothing to me, Precious!"


Quote from: brittmarv on June 19, 2013, 03:01:41 pm
Also, for all practical background purposes, I'm just working on the assumption that a rift opened up sometime prior to Gandalf's "death", when the entire fellowship were still together. Something screwy happened in the interdimensional transportation process and they all gained a heightened state of Ring sickness. (Is that the proper term? I haven't read the books either. I tried but they were  just.. too bland for me. Aside from the Hobbit, it was awesome).


Oh, okay.

Also, there's a proper term for the "sickness"? I guess I shouldn't be surprised. Regardless, I'm sure someone who is probably death-glaring at your posts and my posts regarding this probably knows if it's important.


Quote from: brittmarv on June 19, 2013, 03:01:41 pm
Only thing I would leave out of your suggestions would be Frodo having "Find cover" since we are operating on the grounds that neither he or any of the fellowship have the ring in their possession, plus I think it would require some slot usage to get that working properly on an enemy in jot5 anyway (one of my previous marks,if used, is going to require that sort of fix - "Intangir" )


Slot usage? In terms of...?

You mean making it so that Invisible/Transparent/Whatever doesn't make the A.I. act extremely stupid like always if it's not immediately permanent? Or something else?

Regardless, I've crossed that out. So, duly noted.


Quote from: brittmarv on June 19, 2013, 03:01:41 pm
PS. Could we make Tiamat's mountable like chocobos? That would make for a sick follow up mark with the Nazgul/Ring Wraiths.


Yes, actually. We can technically make any monster able to be mounted, but some obviously look better and more natural than others.

*everyone pictures Ramza['s torso] riding a Uribo* [/not a euphemism for anything]

...But, yeah, we can totally get up on the hydra's back. [/still not a euphemism for anything]
Title: Re: Official Mark Ideas Thread
Post by: brittmarv on June 19, 2013, 05:36:14 pm
Quote from: The Damned on June 19, 2013, 04:05:57 pm
Thanks, Jumza and brittmarv. That's good to know considering I came up with the dialogue bit off the top of my head and that particular Mark was actually only thought up this morning unlike the other one that I have to (mentally) sort a bit more. That one is also werewolf-related (or was), though not as dark/depressing. Maybe.


We definitely need some werewolf marks. the sprites are too awesome not to!

Quote from: The Damned on June 19, 2013, 04:05:57 pm
(Also, assuming that all of the Fellowship are immortal, then Dragon Spirit becomes pretty damn useless. So I guess he should get Regenerator or something instead.)


I like the Gandalf dragon spirit idea, rather than having everyone immortal. For fairness sake if anything :)

Quote from: The Damned on June 19, 2013, 04:05:57 pm
It's actually kind of a funny image imagining Sean Bean petting a katana and talking to it (and the "spirits" in it) even though he's just using it as a place-holder until he finds his "Precious" again.

"Murasame meant nothing to me, Precious!"


Lol!

Quote from: The Damned on June 19, 2013, 04:05:57 pm
Slot usage? In terms of...?


Well, apparently (this was news to me) with enemy units, Stealth/Invis becomes a non-invisible buff that makes the next attack increase to 100% accuracy, or something like that. Raven said that he could make the "Snake" style stealth reaction work but it would require using a monster-job slot, for Intangir, if it gets used as a mark (I hope so, I'm looking forward to that fight. but it needs to be balanced since it is one single monster)

Quote from: The Damned on June 19, 2013, 04:05:57 pm
Yes, actually. We can technically make any monster able to mounted, but some obviously look better and more natural than others.


I wonder if it would display correctly, riding a Hydra? And what sprite would work for a Ring Wraith? Man that would be sweet. Give them all swords that do some sort of status effect like in the movie. Assuming there is a "poison" or "sleep" or "stop" or "slow" sword, which I would assume as much.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 19, 2013, 08:14:25 pm
The problem with the Mark that the damned posted, is that it uses 5 different enemy sprites.
Due to the sprite limit. This would only allow for Ramza and 3 additional members in battle.

I see now that this was mentioned, but I still haven't read the rest of the posts yet. I will
read through these tonight as I will be picking some marks for Ch2 today.
Title: Re: Official Mark Ideas Thread
Post by: The Damned on June 20, 2013, 01:13:11 am
(Good to know work with Ch. 2 is going well.)

Five? It should only use four unless I'm missing something: Mindflayer, female Monk, male Monk and male Squire. They don't actually turn into Werewolves at all during the fight; they just are werewolves. Screwed werewolves.


Quote from: brittmarv on June 19, 2013, 05:36:14 pm
We definitely need some werewolf marks. the sprites are too awesome not to!


I'll admit, with them actually having a Dead "animation" now, the sprite actually seems to work rather well now.


Quote from: brittmarv on June 19, 2013, 05:36:14 pm
I like the Gandalf dragon spirit idea, rather than having everyone immortal. For fairness sake if anything :)


Meh. Maybe.  All of the Fellowship are kind of important, though (except Boromir, heh). So I figure that they, like a lot of other Marks, actually, would default to immortal because they "had" to. This is admittedly going only by the first two Marks though.


Quote from: brittmarv on June 19, 2013, 05:36:14 pmWell, apparently (this was news to me) with enemy units, Stealth/Invis becomes a non-invisible buff that makes the next attack increase to 100% accuracy, or something like that. Raven said that he could make the "Snake" style stealth reaction work but it would require using a monster-job slot, for Intangir, if it gets used as a mark (I hope so, I'm looking forward to that fight. but it needs to be balanced since it is one single monster)


Oh, I see. Good to know.


Quote from: brittmarv on June 19, 2013, 05:36:14 pm
I wonder if it would display correctly, riding a Hydra? And what sprite would work for a Ring Wraith? Man that would be sweet.


It should display correctly given Hydras are some of the larger sprites anyway. Hell, they and Malboros are big enough that even in vanilla that can be used for stepping stones. I think it was tested years ago that they, Malboros, Dragons and Behemoth look (relatively) fine besides Chocobos. The other monsters I vaguely remember being rather...sketchy-looking, especially the more humanoid or slender they were.

*remembers forgetting to change the Undead Oracle's sprite to a Chocobo, so Delita's torso rode off on a male Oracle as it kidnapped Ovelia*

As for the Nazgul sprite, you could probably get away with using the hooded sprite that's currently used for Ch. 1's "mysterious figure".


Quote from: brittmarv on June 19, 2013, 05:36:14 pmGive them all swords that do some sort of status effect like in the movie. Assuming there is a "poison" or "sleep" or "stop" or "slow" sword, which I would assume as much.


We're not privy to equipment, but I'd imagine that Sleep Sword probably still exists in some capacity as well, even if it might no longer be a buyable sword or anything. Shrug.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 20, 2013, 01:39:20 am
I was referring to the LotR mark, but maybe I initially read it wrong.

Another issue I saw come up is the riding a Hydra, since we don't use the any monster
mountable ASM because it really doesn't look right.
Title: Re: Official Mark Ideas Thread
Post by: brittmarv on June 20, 2013, 11:19:46 am
Quote from: Elric on June 20, 2013, 01:39:20 am
I was referring to the LotR mark, but maybe I initially read it wrong.

Another issue I saw come up is the riding a Hydra, since we don't use the any monster
mountable ASM because it really doesn't look right.


You were right actually.  I had one to many sprites initially but The Damned fixed that with his update to it.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 20, 2013, 01:04:04 pm
Ahh okay. Makes more sense now :P
Title: Re: Official Mark Ideas Thread
Post by: Xifanie on June 21, 2013, 07:33:09 pm
The Ghost Town

Difficulty:
Medium

Location:
Zeklaus Desert / Sand Rat Cellar (map 34)

Enemies:
2x Revenant
3x Ghoul
1x Ghost

Story:
Ghosts near a town in Zeklaus Desert have been chasing travelers, making goods prices from Goug and Lesalia reach new levels. In order to save Dorter's economy, we absolutely need to get rid of these ghosts! We can't afford to lose any more of our men, please help.

Reward: Various Equipment


Queen of the Hill

Difficulty:
Medium - Hard

Location:
Bariaus Hill

Enemies:
1x Dancer
2x Male Squire
2x Male Monk
1x Male Guardian

Story:
A lady with strange behaviour was sighted near Bariaus Hill, recruiting men to do her biddings and drying their pockets. However men around this woman insist she is a Goddess and strive to serve her, even if it means finding new victims. Please put an end to this hoax.

Reward: Gold

The Vaccine

Difficulty:
Medium - Very Hard

Location:
Zigolis Swamp

Guests:
1x Male Chemist

Enemies:
1x Great Malboro
3x Malboro
1x Bone Snatch
2x Skeleton

Story:
I'm currently researching a vaccine against the bubonic plague, but I would need some Malboro extract only I know to extract in order to continue my research. It would be wonderful to have someone assist me in this dire task.

Reward: A bunch of remedies


Defenders of Nature

Difficulty:
Hard

Location:
Yuguo Woods

Guests:
1x Male Geomancer
1x Female Geomancer

Enemies:
1x Explosive
2x Grenade
4x Bomb

Story:
A horde of bombs was sighted near Yuguo Woods. Fearing the biggest tree in the forest would be damaged, even though it's already dead, a couple swore to defend the tree from the monsters. I'm sure they would appreciate it if you took the time to help them, but I really don't understand why anyone would go so far for a tree.

Reward: Both Geomancers joining
Title: Re: Official Mark Ideas Thread
Post by: kyozo22 on June 22, 2013, 01:20:48 pm
Darlavon's Learning Monkeys

Difficulty: Medium-Hard/ Very Hard

Location: Dorter Slums

Enemies: Squire x1 Name: Daniel Brave: 90 Faith: 76

(is it possible to make him a Duke but with the squire sprite and renamed to Squire? Would be like the old FFT Squire then without using a slot, I think?)
Skills: Guts if possible, Charge if not
Item
Critical Quick
Sturdy
Move + 2

Wizard x1 - Name: Voice Brave: 90 Faith: 40
Black Magic
Sword Spirit
Arcane Strength
MA Boost
Move-MP Up

Ranger ×1 Name: Jane Brave: 84 Faith: 85

White Magic
First Strike
Concentrate
Half MP
Teleport

Monk x1 Name: Pado Brave:83 Faith: 88
Defense Arts/ Red Magic? (may as well use that Faith for buffs)
PA Boost
Eqp Armour

So yeah, based on the Tutorial group. They escape thanks to Durbs and his evil fourth wall breaking ways, sick and tired of being used and trivialised by the many 'FFT players,' as well as a complete butchering of their teachings through Square (Soft and Enix) and the sloppy/ over-the-top translation. To regain some sense of honour, they're after one thing and one thing only: Ramza and Co. Dead. It was down to his fame that the story got so popular, after all, and with so many re-runs of the tutorial over these fifteen years, they've now got quite the bank of spillover JP to use up...

Finally got to a pc so have merged these two posts!

My original thought was to make it an extremely difficult fight by giving them some Mastered skillsets that compliment each other brilliantly, as well as outfitting them with amazing equipment that they'd plundered before hunting our rag tag heroes - the main reward and challenge coming from them having equipment that you'd just have to steal!

As always, thoughts and critiquing of any kind would be both appreciated and encouraged (Will it work? If not then why not, etc?)

Cheers guys, hope everything is going well with Chapter 2/ the project in general!

EDIT: FFS, please come up with a better name if that gets used. Don't havd a clue what I was thinking when I named that one!
Title: Re: Official Mark Ideas Thread
Post by: Jumza on June 24, 2013, 01:14:36 am
While I think this is also a good idea (and I understand typing on a PSP. Worst thing in the world) you should use the Edit button. It's there and should be used to avoid double posts so that you don't have to apologize about them  as much.
Title: Re: Official Mark Ideas Thread
Post by: tiamat234 on August 23, 2013, 08:38:09 pm
SKILL
Song of unhealing

Learnt by
Link

Effect
Has a chance of causing a random negative status to all enemies surrounding the area around Link. Thing is, it also damages link on 1/4 of his remaining HP

MP cost
24

JP cost
530 (fans of the creepypasta will get from where this number is from c:

How to get it
Get link to be hit by ths skill during the fight against BEN


-----------------------------------------------------------------------------
ENEMY

BEN

Difficulty: Hard

Location: Araguay Woods

Skills: Song of unhealing, Fire (i forgot the name of it on this mod) , flare, comet,  shock , Dark holy ,  Counter Magic, hamedo , teleport2, float

Level: 62

HP:620
MP:741

A few perks: Only link can fight BEN, at the start of the battle BEN will sya "you shouldn't have done that" and ban all the other characters away from the map. This is a random encounter and only happens once and just once. Once BEN is defeated link will receive the cannon item "BEN drowned" wich is just the elegy of emptiness statue and when you try to see the description of it the  sentence "you shouldn't have done that" is  repeated over and over again
Title: Re: Official Mark Ideas Thread
Post by: 3lric on August 27, 2013, 07:15:08 pm
Well, Tiamat, it is a bit hard to just add skills like that due to a mark alone. That and we are fairly limited on ability space.
This is why I mentioned before to not include rewards, or rather don't include them and expect them to not be changed.

However, you will be happy to know that Raven and I have discussed and decided to include a few creepypasta related
marks. I've asked CONMAN to Frankensprite up the Sprites for us and we have the event stories pretty much planned out,
just need dialogue.

I also do intend to do a BEN mark in a later Chapter, since that is one of the first video game Creepy Pastas I ever read.
Which I think you will enjoy.

None the less, thank you for the submission, hopefully some other people will stop being shy and throw some ideas at us!

Title: Re: Official Mark Ideas Thread
Post by: kyozo22 on August 28, 2013, 01:30:32 am
I've got a couple of ideas (mostly for events/scripty type description things for the marks) but wasn't really sure if my other ideas were quite hitting the mark? *unintentional pun, honestly*
Want 'em posted? Or should I STFU and let.someone else have a shot?
Title: Re: Official Mark Ideas Thread
Post by: 3lric on August 28, 2013, 12:02:42 pm
Go ahead and post em Kyo. Even the ones that arent used exactly as worded still get broken down into ideas for other marks
Title: Re: Official Mark Ideas Thread
Post by: kyozo22 on August 28, 2013, 05:19:50 pm
Ok, so, I want Kefka in here. Why? Trash talking our Five heroes, of course. And, obviously some good old creepypasta references!

Title: Dancing Mad

Difficulty: Raven's loathing of humanity fused with the sadism that is 1.3...

Location: Any Desert.

Our Five are going through a desert to discover what is causing the massive disturbance reported there. To their shock, they find what can only be described as a raving jester that
lives on a diet of pure lunacy and copious amounts of crystal meth. He is accompaniedby two guards, both of whom are unsettled.

"Ooh, what have we here?  Was told we'd find the girl, instead I find the strangest collection of freaks in this godforsaken place! Still, maybe I can find out --" (cant write Kefka worth shit. Help plox)

Dante: "Oh God, not another one!"

Ramza: "What's the matter, Dante?"

Dante: "Well, I have a tendency to meet psychotic clowns when I'm looking for a challenge... Or a party. Coco on Crack is a lot harder to hit. Especially when he's been on the anti-depression pills. Damn, that was a good fight."

Cloud: "Shouldn't we try and find out what they are trying to achieve by being here?"

Snake: CLOUD is right. We should question them an fight them if need --

Kefka: How DARE you interrupt me!? This isn't some damned children's game where we all  wait our turn until the male stripper with Coulrophobia gets over himself and puts a  damned proper jacket on. As for YOU..."

Guard 1: You shouldn't have done that.

Kefka: ... You fucking emo cash cow!? How do you get your hair that spiky? Stick your head up a cows vagina?!

Guard 2: Really, you shouldn't have done that.

Dante: Wear a jacket? Wear a fucking proper jacket? Ok, thats it. We're done here. Let's kill the turdstain.

Kefka: Oh no, the angst! However shall I cope? Ouch, that was close! Hey, wait a minut...

Both Guards: You shouldnt have done THAT!!

Kefka: There's SAND on. MY. BOOTS!! RAAAHHHH! Forget the girl, I'll kill you all! I'll flay.the useless skins off your pathetic skeletons andturn them into tents for normal fucking people!

*Fight begins*

So yeah, thats all I've got just now. All off the top of my head and needs mega refining and improvements! Input appreciated. Cheers!
Title: Re: Official Mark Ideas Thread
Post by: The Damned on May 14, 2014, 05:28:45 pm
(I'm not sure if this is still technically open, but...we might as well belatedly celebrate its anniversary, no?)

Having finally looked for it (a bit) recently in all the time that I was gone (again), I can (finally) confirm that I can indeed not find the actual names for that "Other Five" mark I thinking of in other place where I thought it would be. This is rather...unfortunate, but it was what I was suspecting. I wonder if it's somewhere on my computers I didn't look or if I can find it with more (actual) searching of the Internet....

In the meantime, have another reference from yet another game I haven't actually played, this time for an extremely new game that isn't even in the States yet. Let's see if I remember how to use the posting coding on this forum...:





*References Under Night In-Birth (http://www.youtube.com/watch?v=FMktx67sOqE)* ("In-Birth" is pronounced "Inverse" (http://inbirth.info/chr_cha.html). Blame French Bread's "Engrish is Cool" mindset.) (Has two links)
An Erudite Eye (https://www.youtube.com/watch?v=Xzf71e6-_IY)


Story:
"There have been reports of an Eastern-looking fellow in the area who seems to be calling himself Chaos, like the Lucavi of Taurus. This alone wouldn't be too exceptional given various madmen or people with death-wishes have called themselves Lucavi names or followers whether they were actual cultists or not. The problem with this man is that there have also been reports of him fighting alongside a rather strong, curious-looking dragon and general agreement that he has a rather sharp, erudite eye despite the apparent language barrier. He's also been seen frequently near the accursed site of Golgorand...."

*Ramza and the Five arrive to find Chaos looking about at the top of the rampart with his back turned, seemingly alone*

Ramza (to the others): "Stay alert. There may be a dragon here."

Ramza (to Chaos): "Hello there! Would you happen to be one who is calling himself Chaos?!"

*Chaos turns around. There is a brief pause before he leaps down from the rampart*

Eastern Man: "I may be. Who wishes to know?"

Ramza: "Just a concerned citizen, I suppose you could call me. Just to clarify, you are aware 'Chaos' is the name of a Lucavi, correct?"

Eastern Man: "...Lucavi? I'm afraid I still don't know that term yet."

Ramza: "Oh, um, a Lucavi is essentially the highest level of demon."

Eastern Man: "Oh, I see. ...Damn. That explains part of the weird looks I got when I introduced myself upon arrival here. Too late to rectify that with an alias I suppose."

Ramza: "An alias? You mean 'Chaos' isn't an alias?"

Chaos: "No."

Ramza: "I see. ...You really aren't from Ivalice or even from this world at all, are you?"

Chaos: "!!!!"

*steps back and takes out a book*

Dante: "A grimoire?"

Chaos: "Come forth, Azhi Dahaka!"

*a dragon teleports in directly in front of Chaos*

Ramza: "Wait! We don't have to fight!"

*Dante steps in front of Ramza*

Dante: "Let me then. This should be fun."



Difficulty:
Medium-Hard/Difficult

Location:
Golgorand Execution Site

Enemies:
1x Immortal male Hume/Human Beastmaster named "Chaos" with Martial Arts Secondary, Dragon Spirit Reaction, Arcane Defense Support, Ignore Height Movement and a book. Maybe a shield too....

1x Immortal ??? Dragon named "Azhi Dahaka" with standard Class C Dragon abilities, Arcane Defense Support and Teleport Movement.

He should maybe have Counter instead of Dragon Spirit since he has revive and self-healing with Punch Art, even if Revive is redundant with Azhi Dahaka's effective immortality. Actually...I'll just suggest maybe giving him Caution now since a good use may come out of that, especially with a shield, and it tends to still be neglected. Does any class even have Caution still? I've forgotten. Let me boot my copy of Journey of the Five....

Oh, right. Rogue has it now/still. I guess that could be an interesting alternate option. Now I'm wavering though, which is part of why this is in spoilers anyway.

So, yeah, besides Dragon Spirit, the Reactions of Counter or Caution seem like they could be sufficiently viable on Chaos without Dragon Spirit's possible obnoxiousness. Similarly, Auto-Potion might also be a better alternative for Chaos himself.

As a Secondary, provided Dragon Spirit is kept, Throw might work to curb the potential obnoxiousness of constant resurrection of the fight's only two combatants, especially if you could somehow confine it to Book/Dictionary throwing.

Besides all that, apparently Chaos's birthday is December 5th, so his Zodiac sign is Sagittarius. As such, I think it would probably be for the best if Azhi Dahaka had neutral-to-good compat. with Chaos's Sagittarius sign; Serpentarius for him/it would probably be fine too. Shame Chaos doesn't have a Taurus birthday like the Lucavi/Esper version.



*Azhi Dahaka disappears as Chaos struggles to a kneeling position*

Chaos: "...Damn. I've hit my limit. I guess I die here. Make it quick."

Dante (only half-jokingly?): "Well, if you insist...."

Ramza (to Dante): "Dante, stop."

Dante: *stops* "Hey, he brought it up."

Ramza (to Chaos): "We don't want to kill you. We...well, I, given I can't speak for Dante clearly, didn't even want to fight you."

Chaos: "...Then what did you come here for?"

Ramza: "Merely to warn you not to use that name. It frightens people in Ivalice and the new king may come down swiftly on you if others don't preempt him."

Chaos: "...Really?"

Ramza: "Yes."

Chaos: "...I suppose I'm quite lucky then given the other possible outcomes. I had hoped I could find a way home quickly given the lore around this particular place and this 'Ajora' of yours, but it seems like I may be stuck here quite a while."

Ramza: "My current compatriots are in much the same predicament. It seems to be happening with others too unfortunately."

Chaos: "!!!! ...I see.... That's actually somewhat good news perhaps. If this were just Azhi Dahaka and I...."

Ramza: "We're currently searching for a solution. You are welcome to join us if you wish."

Chaos: "Thanks, but I must decline. I'll search for my own way home."

Ramza: "I understand. In the meantime, I would avoid looking for a way back through anything involving Ajora or so-called Holy Stones, at least at the present time. Also, what will you call yourself now?"

Chaos: "I'm not sure. It seems like I'll have to avoid calling myself something related to your local lore at least."

Dante: "How about Nero?"

Ramza & Chaos: "Nero?"

Dante: "That's not the name of any demon or monster here, major or otherwise, right Ramza?"

Ramza: "As far as I am aware, no."

Chaos: "Not exactly the name I'd prefer, but it will do for now. Thank you."

Dante: "No prob. The fight was fun after all."

Chaos: "...."

Ramza: "...Well, I guess we will be on our way now so long as you continue to not harm innocents with that dragon of yours. Farewell, 'Nero'."


Additional Conditions:
Forced to use Dante as part of your party?

Reward:
Just Gil probably since Chaos isn't willing to part with his book and Azhi Dahaka can't be poached or killed. Maybe whatever shield Chaos is using or would/could use though...?



Admittedly not sure why I want Dante to be there given he has no connection to Chaos save for them both being silver/white-haired. It's probably just because he has the most amusing dialogue to write in-character and is the most willing of the Five to fight anybody and everybody. I guess him being in another recent fighting game also helps. I'm not sure if Dante canonically knows about grimoires, but besides Ramza's, he's the only member of the Five that probably would, so....


It's also amusing to realize that despite Dante being the member of the Five most recently in a fighting game, generally everyone of the Five has been in a fighting game or fighting-esque game save for Ramza himself. Even before Dissidia gave FFT as a whole the middle finger while catering to pretty much every other Final Fantasy game, Cloud was already in that horrible Ehrgeiz: God Bless the Ring game.

Speaking of Dissidia and Cloud, perhaps he's the better person to make mandatory in this fight of the Five if it happens given aforementioned Chaos the demon thing, though I don't know much about Dissidia actually. All I know is that time travel and recurrence are involved in the plot in an apparently major way, which is part of the reason I didn't look into it. I'll admit I also overlooked him given I've repeatedly made it clear that, personality-wise, he's always been a character I've never liked and thus he's easily the least likable member of the Five to me and blah blah blah.



P.S. I'm not sure if that's what UNIB Chaos's personality is actually like since I can no longer read Japanese worth a damn for the most part. It's not particularly important, especially since you can just strip this for parts or even make another reference entirely--Bill Weasley, anyone?--from it instead, especially given the possible "politics" of referencing such a new game and in such a wholesale manner over something...less overt. Shrug.

P.S.S. I feel like I'm forgetting another possible Mark to suggest, but it's been a while, so in addition to rambling like usual and possibly just outright forgetting for good, I may be confusing with one of my patch ideas or the practice thing I still owe Elric or something. Shrug again. Regardless, if this thread is still actually open, then I'll probably post in here again. Just a heads up. You've been warned. Yadda yadda yadda.... [/inability to be concise]
Title: Re: Official Mark Ideas Thread
Post by: 3lric on May 14, 2014, 06:09:28 pm
Too funny, I was just thinking yesterday how this thread has been dead for a while, (came up because Xif and Toshiko came up with an idea for a mark)
then reading through this, I also thought, huh, TheDamned hasn't been around for a while either.

This thread is ALWAYS open.
Title: Re: Official Mark Ideas Thread
Post by: The Damned on May 15, 2014, 03:40:13 pm
(Oh, okay. That's good to know. I had suspected as much, but I didn't want to assume, especially since I was ending your collective reprieve from my word-walls either way.)

So, I've gone back and fixed up typos, omissions, inconsistencies and spacing in all of my posts and just bettered them in general where possible (save for making them concise, of course). In doing so, I was reminded that I apparently had at least a couple of ideas for Marks that I hadn't posted...that I definitely can't remember right now and I doubt I wrote down anywhere. Damn. Maybe that's what was bothering me with regards to these.

Oh well. During my walk some hours ago before I came back and succumbed to sleep for three hours, I thought up two more Marks anyway that aren't all that complex for once. They're both Werewolf-related, partly because one of the ones I have forgotten was apparently Werewolf-related and partly because I still have no plans to use the Werewolf sprite or monster type for either of own patches at this point.

I suppose there's also the "need" I have to try to explain or world-build for vague aspects as little as I actually get around to writing and since Werewolves are new to FFT and as of yet unexplained in-story....

Regardless, given that I haven't posted an "Easy" difficulty mark in a while and I also just gave a Mark that has a name which comes directly from a fighting game's OST, I got some ideas rather quickly:




*References Soul Calibur V's Z.W.E.I. character (https://www.youtube.com/watch?v=6xa1YNz19bs) and Street Fighter III: Third Strike's version of Akuma/Gouki (https://www.youtube.com/watch?v=2T31qN1KFqk) and, now in a minor way, Super Street Fighter IV's Rose's Soul Satellite (http://www.youtube.com/watch?v=68tlW8Pdz6E)* (Has three links)
Killing Moon (https://www.youtube.com/watch?v=LdMCVDGOdUc)


Story:
"Even though it was always a troublesome spot, it would seem that Germinas Peak (or Poeskas Lake) has run redder with blood than usual these past few months. There has been greatly increased night-time violence as of late, seemingly the result of a great wolf reported in the area. Complicating this matter is that there have also been reports of a lone warrior who keeps appearing in the area on moonlit nights. Is he hunting the beast? Or is something else afoot?"


*Ramza and The Five, or at least Dante, arrive at Germinas Peak (or Poeskas Lake) to investigate. They look around briefly*

Ramza: "Hmm...it seems that no one is around. Not even monsters. At least this means there shouldn't be any more victims tonight."

Dante: "Lame!"

*Ramza turns to look at Dante*

Ramza: "Dante...."

Dante: "I know I know. It's just we came all this way to, what, find nothing? If this thing doesn't show, then more people will just get hurt later."

Ramza: "You have a point. Given you seem to know more about these 'werewolves' than anyone else in Ivalice, is there anything we can do to actively track one?"

Dante: "Well.... ?!?!"

*Dante turns in the direction of a higher area*

Ramza: "What's wrong?"

Dante: "I sense someone. Strong. Heh. Looks like we may have some fun tonight after all."

*as Ramza turns as well, on the highest point on the map, a man who is obviously a warrior appears from the shadows*

Warrior: "Who disturbs my training ground now?"

Ramza: "Training ground? There's a giant wolf about!"

Warrior: "Is that what they're calling it?"

Dante: "You're it, aren't you?"

Warrior: "In a way."

Ramza: "But how?! The moon is out and you're still...human?"

Warrior: "Hmph. Unlike those other weaklings, I've trained myself to conquer the wolf, embrace it and separate it if need be. I'll gladly show you if don't leave."

Ramza: "I don't understand..., but if you're the wolf, then this means that you killed those people all these past nights, doesn't it?"

Warrior: "I've only killed the people and monsters who came seeking to kill the wolf. Is that not what you have come to do as well?"

Dante: "Hell yeah!"

Warrior: "Then it seems we must fight to the death."

Ramza: "Isn't there any other way we can settle this if you can control your wolf? You could teach others how to control it!"

Warrior: "That is impossible. Only the strong survive in this world. If you're strong enough to kill me, then feel free to do with my body what you think needs to done to help weaklings. If you're not...then you're dead meat."

*suddenly a massive werewolf appears right next to the man as he "seperates"*

Ramza: "!!!!"

Dante: "Interesting."

Warrior & Werewolf: "No holding back! Prepare yourselves!"



Difficulty:
Hard/Difficult-Very Hard/Difficult


Location:
Germinas Peak (or Poeskas Lake)


Enemies:
1x Immortal ??? male Hume/Human Monk with at least high Brave, low Faith, Counter Reaction, Dual Wield Support...and no headgear or armor.

1x Immortal ??? "male" Werewolf with at least Martial Arts Secondary, high Brave, slightly less low Faith, Sturdy Support and Teleport Movement.

"Hey, didn't you just suggest a dual boss idea?" you ask.

Well, yes. Chaos's Mark and this Mark are rather similar, but, for one, Chaos is "squishier" than this guy--let's call him "Eins". For another thing, outside of them resurrecting or Chakra'ing each other, Eins and his werewolf wouldn't support each other at all while Chaos is all about buffing Azhi Dahaka, who is the real damage dealer in that Mark. Lastly, Eins is the werewolf, which we'll call "Zwei", whereas Chaos and Azhi Dahaka are obviously separate entities.

Eins and Zwei being the same entity are basically the only reason that I have them both immortal since one of them Crystallizing while the other remains to fight would be...weird. Of course, if there's some way around that, then I wouldn't cry if neither of them were immortal since they both die at the end of this fight anyway.

Still, this is perhaps more proof that Chaos's secondary shouldn't be Martial Arts even though he needs some means of reasonably defending himself a bit. Hmmm...up to you guys really.

As for Eins's secondary, I was originally going to suggest the "Lycanthropy" one that I suggested for the Finath Werewolf mark. However, I then realized that'd be rather redundant with Zwei there, who should get Lycanthropy as his primary since he's not a regular Werewolf. At present, Jump might oddly be the best thing Secondary for Eins.

As for Eins's equipment, the lack of headgear and armor--well, clothing--is due to the fact the ??? stats would be forced to be max out at 999 HP otherwise. Given that two ??? entities might be a bit obnoxious, though, I'd fine Eins and even Zwei getting clothes or something, especially if they blocked some statuses.

As for weaponry, I can't decide whether it would be better to further emulate Akuma/Gouki and have Eins be Barehanded or further emulate Z.W.E.I. and have Eins have Knives. Shrug. Again, it's ultimately up to you guys, especially since I don't particularly like Akuma and I actually don't really know anything at all about Z.W.E.I. Still, if you asked me, the Knife angle on a non-Thief/Rogue, non-Ninja seems more interesting.



Eins: "Excellent! It would seem my Soul Satellite technique has met its match. I have no regrets."

*Eins collapses and dies; Zwei disappears due to this*

Ramza: "This type of bloodthirst...I'll never understand it."

Dante: "Hey, don't angst about it. The big bad wolf is dead, so we've helped people. That's what matters."

Ramza: "True. Still, I wonder if there was some other way...."



Additional Conditions:
Dante must be in your party.*

I'm tempted to say that this should be a 2v2 fight, but that would make it seem too much like a story battle perhaps. Additionally, it would probably be a bit too difficult or at least obnoxious to fight two Immortal, ??? statted characters with only two characters. Still, it's not like they both have to have ??? stats--neither of them have to, really.


Rewards:
Gil and some anti-Berserk equipment or items. Maybe some daggers/knives if Eins uses them.





I'll actually hold off on posting the second Mark I thought of for now and not just because the site seemed to be acting up for me this morning. I figure thinking about it more won't hurt, especially since I may be able to remember the old one. I think that one was essentially the same idea, but had a Redguard or something, which isn't in this idea.

Rest assured, though, I'll try to keep it easy and short (for me) as well not reference fighting games for once here since I've also been doing that a lot. I'll also not make Dante mandatory since I'm suddenly giving the son of Sparda (who isn't Virgil) a lot of love, which is amusing given my feelings about the character about a year unrelated to Jot5.


P.S. I apologize for doing the "Hard/Difficult" thing all of a sudden when before I was "fine" with just using "Hard" even though it's always bothered me despite understanding the convention. I'm not sure why it's suddenly bothering me enough now to be such a stickler about it....
Title: Re: Official Mark Ideas Thread
Post by: The Damned on May 19, 2014, 08:46:16 am
(Sigh. I need to be consistent in the form of numbering I use for indicating links if there are any.)

Double sigh. As I suspected, there were indeed no back-ups for Mark ideas that I could see on my laptop, which is where they could be. Then again, I currently can't access any Office program on my laptop all of a sudden for some reason, so maybe they're somewhere in Word.

Anyway, as per usual, this ended up getting more complicated than I had intended. Also, for something that had intended to focus on the fact, again, that werewolves are monsters who are literally people, this didn't end up touching that at all in the usual too lengthy dialogue.

Now I'm wondering what if anything Beowulf and Reis will have to do in Jot5 since I can't remember if it was already said they weren't coming back or if I'm getting confused with my own plans. I'm also too lazy to look right now, especially since I'm in the middle of doing something I should have done awhile ago. Sorry:




*References Final Fantasy V and Final Fantasy VI and, as is usual for Final Fantasy, Star Wars*
Unholy Matrimony


Story:
"The bounty hunters Montanari have been seen searching around the colliery of Goland. Despite their track record, they are every bit as surly and underhanded as many reports have made them out to be. They have the gall to have brought an accursed werewolf with them as a tracker, which is even more galling given their supposed prey is the mythical Holy Dragon. While they've yet to do anything truly illegal, their mere persistent presence is killing business. If only someone strong would go talk to them...."

*Ramza and at least Snake arrive one of the first floor of the colliery*

Ramza: "This place as is desolate as I remember. I wonder if they're on this floor or in the underground."

Snake: "If they're in the underground, then that will be problematic for sniping, especially compared to these ideal conditions."

*Ramza turns around to look at Snake, who is looking around still*

Ramza: "Snake, no sniping. I don't want to fight if we can avoid it. Honestly, you and Dante are--."

*Snake rushes forward and pushes Ramza out of the way of an arrow that Snake also dodges*

Ramza: "!?!?"

Cold Female Voice: "Damn. Missed."

*a female Ranger reveals herself at the top of map*

Cold-Voiced Woman: "We are in agreement about this area being ideal for hiding and setting up traps, which is why my husband and I requested that no one come to the colliery during our investigation."

Snake: "And by 'requested', you really mean threatened anyone who got in your way with death."

*the woman shrugs*

Cold-Voiced Woman: "Same difference. Regardless of how you feel about that, I'm going to ask you to leave now or else my next shot won't be a warning shot."

Snake: "You're only calling it a warning shot because you missed."

Cold-Voiced Woman: "Why yo-!"

Loud Male Voice: "Magisa! What's going on over there?!"

*a male Knight arrives next to Magisa, followed by a werewolf flanked by two chocobos*

Magisa Montanari: "Nothing, Forza dearest. I was just telling these noisome gnats to buzz off or die."

Forza Montanari: "Hmm...I'm surprised they're not dead already given your usual aim."

Ramza: "You mean that you'd normally use lethal force against someone just walking about in a public space?! How absurd!"

Forza Montanari: "They'd just die anyway if our prey got a hold of them, so it makes no real difference given the warning we clearly gave out."

Ramza: "You can't just threaten people with violence and claim that it's right though."

Forza Montanari: "How absurdly naive and weak-minded. The Montanaris ahbor weakness, especially given rule through force is the way the world works. Just ask our new king or any king before him."

Magisa Montanari: "Well said darling. Now leave or die, churls."

Ramza: "...."

Snake: "Arrow shooting aside, he has an unfortunate point."

Ramza: "...Even if that's the case, I can't in good conscience allow you to threaten people like that, especially for something that doesn't even exist anymore."

Forza Montanari: "...What do you mean doesn't exist anymore? Our intel said that the Holy Dragon was spotted here a while ago."

Ramza: "Your intel is correct on that end, but the curse of the Holy Dragon was lifted at Nelveska about a year ago."

Magisa Montanari: "'Curse'? Do you really expect us to believe such nonsense? You're obviously just a rival hunter who want to steal our prize. How you managed to survive to this point despite being so obviously inept clearly has more to do with that man standing next to you than your own skills."

Forza Montanari: "Indeed. Your unbelievable blather has signed your death warrant. Make your peace."


Location:
(Goland/Gollund) Colliery Underground First Floor

Difficulty:
Easy-Medium

Enemies:
1x Immortal Female Ranger named "Magisa" with at least Steal Secondary, Projectile Guard Reaction, some type of (long?)bow and anti-Poison equipment.

1x Immortal Male Knight named "Forza" with at least Martial Arts Secondary, Projectile Guard Reaction, Barehanded Support, some type of anti-Charm equipment and no weapons.

1x "Weak" Werewolf named Hiryuu.

2x "Moderate at Best" Yellow Chocobos, one named "Biggs" and one named "Wedge".


*Magisa struggles to get to her knees after all her husband's and hers monsters are killed*

Magisa: "Im-impossible! We are worthy of the Montanari name!! How could we lose to you?!!!"

Snake: "Pfft. You're nowhere near Sniper Wolf's level."

Magisa: "!!!! ...Sniper...Wolf...?"

*Magisa collapses again; Snake lights a cigarette and exhales*

Snake: "Can we go now?"

Ramza: "We can't just leave them here to freeze to death."

Snake: "Yes, we can."

Ramza: "Snake, at the very least we promised that we'd get them out of the colliery."

Snake: "If it's part of the mission objective, fine. You get to carry Forza all the way back though; I get the woman."

Ramza: "...Fine."



Additional Conditions:
Snake must be in your party and in your battle formation.


Rewards:
Gil and a (long?) bow.



Thinking about it now, I think "Forza" gets called "Faltzer" or something in actual version of FFV we got. I should really double check that.

Anyway, they're only immortal at present since I kind of want to bring them back now, but meh. We'll see, especially since I vaguely call it being said Nelveska would be used for something else in Jot5. Oh well if so, especially since I doubt I'll be able to use this in any of my patches in any form, at least presently.

Aside from that, due to having suggested a Mark scenario for every member of the Five except for Cloud at present, I suppose I'll try to think of one for him even though I don't really like him. I kind of have an idea or two already, but like always it's something I want to "research" at least a bit.


P.S. Meaningless bonus points if anyone gets why I made their surname that.
Title: Re: Official Mark Ideas Thread
Post by: The Damned on June 30, 2014, 11:48:38 am
(Ugh. It's already been over a month since I said I would think of something? I suppose I am as a reliable as a Mime though....)

Regardless, I have thought of something with regards to getting Cloud involved. I'll try to finish my thoughts on it by tomorrow and have it up. In the meantime, here's a bit of a "filler" based around Eternal's idea for Thextera.



*references Final Fantasy VI, Final Fantasy IV & Final Fantasy X and The Stray Cats, though the latter is in the title only I suppose* (Link for the latter in title)

Stray Cat Strut (http://www.youtube.com/watch?v=WYiwxM_RVEI)


Story:
"Despite the period of relative peace that had settled over the area after the defeat of that mutant cat some while ago, it would seem that Zeklaus Desert is again host to a cat of an unusual character. If the rumors are to be true, then its black coloration, ability to use magick and, most alarmingly, supposed ability to outright speak seem to have utterly dismissed the possibility of it being the offspring of that felled mutant. The few people that claim to have heard speak say that it calls itself "Stray" and that it wishes to speak with either the king himself or the ones who felled the mutant. These same people also claim it cannot leave the area and it calls itself an esper, though these claims make the rumors as a whole more difficult to believe. Still...."

*Ramza and co. walk into see a jet black cat seemingly just sleeping in the distance*

Ramza: "What an unusual color. Is this 'Stray'?"

Stray: "So you're finally here."

Ramza: "!!!"

*Stray rises but does not advance*

Stray: "I sense Thextera's presence on you still. Are you the one who killed him?"

Ramza: "Thextera...? You mean that mutant cat that was terrorizing the desert earlier?"

Stray: "...Yes, 'that mutant cat' was my champion. Why do you say he was terrorizing the desert?"

Ramza: "Your champion? He was attacking travelers and unnaturally augmenting the other big cats in the area with magick!"

Stray: "Hmph. You think you humes are the only ones who should be able to use magic? Also, as a predatory animal, what would you expect of those in dire hunger? Can you honestly say that you or your kind would have left him alone even if he and the other cats preyed on everything except for humes?"

Ramza: "...No, I suppose I can't. Still, what do you mean by "champion"? Is that why he was so different looking from the other cats?"

Stray: "Yes. I blessed him with abilities that only Espers can grant and wanted him to spread that blessing to his other brethren since I can no longer leave this area, having slept here for so long."

Ramza: "Slept?"

Stray: "Yes, for centuries apparently, waiting for my brethren to evolve again and reach and transcend their former glory. I was only roused by sensing the brief flickers of other Espers in recent years."

Ramza: "In recent years? So this is related to the Holy Stones then...?"

Stray: "Given you are the one who slew Thextera, I must ask that you take up my mantle for him."

Ramza: "What?! But I'm not a cat!"

Stray: "I agree that it's not ideal, but with some heavy magick, I could change that."

*Ramza backs away*

Ramza: "I must decline."

Stray: "Sigh. I'm afraid I can't allow that. That spell will only work again any time soon on the predator that took him down. Looks like we'll have to do this the hard way then."

*Stray advances slightly*

Stray: "Cindy! Sandy! Mindy!"

*three cat-eared female priests appear behind Stray...while three more panthers behind Ramza*

Three Women: "Yes, Lord Stray?"

Stray: "We've got a heathen to proselytize."



Difficulty:
Medium-Hard/Difficult

Location:
Zeklaus Desert

Enemies:
1x Immortal ??? (Black) Panther named "Stray" with the same abilities as Thextera, Arcane Defense, above average Faith and maybe some Summon Magic(k) or Yin-Yang Magic(k) and perhaps Teleport movement. Essentially a (slightly) greater Thextera with some magick.

1x Immortal female Priest with a Stave and Dragon Spirit Reaction.

1x Immortal female Ranger with a Stave, Counter Reaction and Concentrate Support.

1x Immortal female Wizard with a Stave and Projectile Guard Reaction.

1x Red Panther

1x Coeurl

1x Vampire (or another Red Panther, depending on sprite issue)

Sprites: Stray uses a Vampire sprite if an black cat sprite can't be easily made. The three "sisters" use that Cat-Eared Priest sprite that I don't think anyone has yet to use. The monster sprites are what they normally are.

Genders: Stray can be a monster or male. The three "sisters" can be monster or female. The monsters remain monster "gender".

Stray: "I...I don't understand! How could a mere hume...defeat an Esper...?!"

*Stray collapses (again)*

Ramza: "You're pretty strong, but I've beaten Lucavi and other things stronger still."

Stray: "!!! So you're why...those other Espers...were only...brief flickers? ...So...tired."

Ramza: "Shhh. Just go to sleep for a while again."

*Stray and the sisters disappear*

Ramza: "I wonder if there are any more Espers like this for other creatures...."


Additional Conditions:
Must take place after the Thextera mark.

Reward:
Stray Magicite Magician-related equipment, probably of the Stave and Robe variety. Maybe also a mirror of the rewards given in the Thextera mark.



I'm not sure what it says about me that I keep defaulting to (pseudo-)cults, but I'm sure it's nothing flattering.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on July 13, 2014, 09:44:51 pm
OP has been updated with all marks in this thread for easier organization.

Special thanks to Xifanie, and TheDamned for the large amount of mark ideas given.
Title: Re: Official Mark Ideas Thread
Post by: enricopintos on July 14, 2014, 07:21:55 pm
The Summoner Part 1

Priest at the monastery have been hearing voices and noises during the night but they never find anything, so they need someone to investigate what's happening in the basement.

(My idea is a several parts quest (can be from two to four) where the summoner escapes twice and in the final confrontation que manages to summon a very strong demon capable of oblitareting Ivalice itself)

Difficulty:
Average to Hard

Location:
Orbone Monastery Basement (I don´t remember the floor, I mean the last one before travelling to another world)

Enemies:
Male Summoner
Male Mage Apprentice (Time Mage sprite)
4x Bull Demon or Behemots called differently (like Planar Demon or something like that, you can even use a different sprite if you got the time)

The group arrives at the room and finds a Summoner (we can name it Clyde but the name is no so important) casting weirds spells.
The apprentice (let's call him Lucio) notices the group arrival and alerts the Summoner, who stops the spellcasting and tells the group to buzz off because he is busy. Dante would say to fuck off, while Ramza takes a more diplomatic aproach. Snake or Cloud might comment something but finally they end up fighting

When Summoner health is low he teleports away, not before saying something like "Damn, I can't die here, sorry Lucio, this is bigger than you"
*If Lucio or any bulldemon/behemoth is alive the battle goes on*

To be continued (?)

If you like the idea I gladly think how and when the story continues.

PS: Sorry for my english :P

Title: Re: Official Mark Ideas Thread
Post by: The Damned on July 22, 2014, 02:59:12 am
(The last map before you get warped to "Death City" is Underground Book Storage: Fifth Floor.)

Sigh. It would seem my lazy self has let this go for almost three weeks, which is far longer than I had wanted to go even with my putting off research for a couple of days after that last post. Still, I've finally decided on a Mark for Cloud that isn't overkill, which is part of what held this up. Given the things I reference in this one, I find it rather unlikely to be used despite that, but I might as well put it up.




*references H. P. Lovecraft's works & Jungian psychology & the Shin Megami Tensei: Persona series, Final Fantasy VII, Final Fantasy XIII and, in name-only, Final Fantasy III*

Cloud of Darkness


Story:
"There have been recent rumors of an odd man stalking the poisoned swamps of Zigolis stirring up the ghosts in the area. Some believe him to merely be a deranged necromancer while others believe him to be a malevolent ghost himself. Regardless, he remains elusive to the king's forces if he even exists, though those who claim to have heard his voice say it is dark and echoing and that he calls himself 'Cloud'. These same survivors say his eyes are as golden as his spiky hair and that he wears clothes similiar to the man [Insert Cloud's position in bar here] there...."

*Ramza and Cloud arrive in Zigolis Swamp from the direction of Lionel Castle again*

Ramza: "The reports say that the thing pretending to be you has been showing up around here."

Cloud: "Stay alert. This may be Sephiroth yet again playing one of his damn games."

Ramza: "Even if it is, then it's better that we take him down again and make sure that he says down for good if the last time didn't actually take."

*Ramza and Cloud search around a bit*

Cloud: "I'm not seeing anyone. Usually he shows up right away and then starts to gloat."

Cloud's voice: "Only because we love to hear that voice."

Ramza & Cloud: "!!!!"

*they look around for a bit before Another Cloud appears a way behind them across the swamp, teleporting into the area in a kneeling position*

Another Cloud/Not-Sephiroth: "After all, Sephiroth is the only thing that gives our miserable life purpose. Isn't that right, me?"

*Cloud pushes Ramza out of the way as he moves forward and draws his sword as Another Cloud gets up*

Cloud: "Cut the crap, Sephiroth! I'll kick your ass as many times as I need to regardless of what you look like!"

Another Cloud/Not-Sephiroth: "You'd only be hurting yourself, but then again...that's all we're really good at in the end. Couldn't save Zack or Aerith or, in time, Tif--."

Cloud: "Shut up Sephiroth!"

*Cloud attacks only for the other Cloud to teleport out of the way*

Another Cloud/Not-Sephiroth: "And if I said that I wasn't Sephiroth, but you? What then?"

Cloud: "Then you'd be lying! You're not me!"

Another Cloud/Not-Sephiroth: ".... Hahaha! Oh, my! If only I were actually your shadow, you'd be unconscious right now. But I don't want to kill you just yet anyway. Let's play a bit."

Ramza: "Play? What is meaning of this?!"

Another Cloud/Not-Sephiroth: "Oh, right. You're still here. Well, I don't think other me will mind you intruding into our little reunion."

Ramza: "Reunion?"

*suddenly Zack and Aerith appear on both sides of the other Cloud*

Cloud: "!!!!"

Another/CloudNot-Sephiroth: "Still don't believe I'm you? Or at least not Sephiroth? Fine then. You can call me 'Lightning'."**

*Zack & Aerith inch forward and Cloud backs up*

"Lightning": "After all, you'll need something to call me as you beg for your miserable lives."


[**Yes, this is mostly a snipe at how Lightning's design, especially visually, is essentially just "Cloud with boobs and (more) borderline sociopathy & psychopathy". Feel free to have it call itself "Strife" or something else if you even use this.]



Difficulty:
Hard/Difficulty - Very Hard/Difficulty


Location:
Zigolis Swamp


Enemies:
1x immortal ??? version of Cloud named "Lightning" (who is still male) with as much from Cloud's moveset as possible, including Counter: Deathblow.

1x immortal ??? leader Zack, who is essentially a greater version of Cloud, because, face it, that's still how Cloud kinda views the guy. He and "Lightning" should have different secondaries though, like Zack having Summon Magic while Cloud "Lightning" has Black Magic.

1x immortal ??? Aerith with Alma's skillset as primary and White Magic secondary. Should maybe absorb Holy element.

[Somewhat needless to say, but given the AI doesn't (yet) really watch where it walks, all three of these should be immune to Poison somehow or maybe just have Float movement.]


*Ramza & Cloud crouch down as Zack & Aerith disappear and "Lightning" continues to lie on the ground*

Ramza: "Huff. It would seem to finally be over."

Cloud: "Maybe. Don't let your guard."

Cloud's voice: "Cloud has faced his other self...."

Ramza & Cloud: "!?!?"

*Both stand up*

Cloud's voice: "He has obtained the facade used to overcome blah blah blah."

*"Lightning" gets up and Cloud readies his weapon again*

"Lightning": "Honestly, I don't understand how Philemon can bare that tripe. Then again, he bares you human scum, who are even worse."

Ramza: "'Philemon'? ...You really aren't Sephiroth, are you?"

"Lightning": "Wow, you're really smart or, at least, smarter than Mr. Screwed-In-The-Head. No, I'm not that white-haired pretty boy, though his work was fun to watch."

Cloud: "Fun to watch?! He was a madman!"

"Lightning": "That's rather the pot calling the kettle black, especially coming from you. All of you humans are mad. He was just honest about it."

Cloud: "Why yo--!"

Ramza: "Who are you then?"

Nyarlathotep: "You scum can call me Nyarlathotep, though I have many more names than that."

Ramza: "Nyarlathotep?"

Nyarlathotep: "Yep! And as much I'd like to spend more time wasting my vacation explaining things to you scumbags, I'll definitely be seeing you again later if you don't die. Until then!"

*Nyarlathotep teleports away*

Cloud: "Wait!"

*Cloud punches the ground*

Cloud: "Dammit!"

Ramza: "Cloud...."

*Ramza turns in the direction Nyarlathotep was last seen standing*

Ramza: "Nyarlathotep? I've never heard that name before. Why would he pick Cloud to mimic...?"



Additional Conditions:
Cloud must be in your battle formation. He-Who-Shall-Not-Be-Named (read: Voldemort) must have been defeated for the last time.


Reward:
Nothing because Nyarlathotep is a dick like that? Not really sure what's happening with the Materia Blade/Buster Sword (as weapon), but since that will probably be gained from a mandatory plot battle, it's probably impossible to have it as a reward here. Some magically related item would do though. Perhaps a Book?



Also went back and slightly edited that last post between realizing that I had Stray inconsistently refer to humans as "humes" and then "humans" and even in the same paragraph of dialogue despite the fact that such inconsistency bugs the hell out of me. Speaking of which, I'm still being inconsistent on the Hard/Difficult thing as well. Apologies.

Still, now at least someone has suggested the other most popular Lovecraftian god since Cthulhu was suggested from the start.


Quote from: Elric on July 13, 2014, 09:44:51 pm
OP has been updated with all marks in this thread for easier organization.

Special thanks to Xifanie, and TheDamned for the large amount of mark ideas given.


It's nothing on my part, really. Thanks for me letting me fill up the thread with stray thoughts that enter my head, especially if at least a couple of them are actually usable in some capacity. After all, it's not like I'm working on anything else actively right now.
Title: Re: Official Mark Ideas Thread
Post by: Plan C on December 27, 2014, 01:59:45 pm
Know it has been awhile since anyone has posted an idea here, but this is right up my alley and thought I'd send one your way.

Time for a lame proposition quest chain to become a battle, the final encounter with the famous Phantom Thief Zero. This time he comes with his very own lackey fanboys.

Mark Title: Zero Hour
Can use up to 6 units ( 6 vs. 3 )
Difficulty: Very Hard (8-9/10 type difficulty)

Location: Ruins of Riovanes ( Location subject to discussion based on its use)

Enemies:

Thief x 1 Name: Zero   Brave: 85  Faith: 50

Innate Dual Wield, Innate Ignore Height, Innate Haste

Mug (Advanced form of Steal + dmg/status effect) If not doable, get rid of stealing portion besides charm and add something similar to Magic Sword maybe, call it Switchblade or something?
Throw
Vanish
Bandit's Eye
Move-HP Up (Maybe doubled effect when under Vanish, if a possibility)

Devotee x2 Names: Null (Bard) & Void (Chemist)

Null  Brave: 75  Faith : 45

Innate Martial Arts

Ballad (Combination of Sing and Talk Skills)
Punch Art
Critical: Recover HP
Short Charge
Move HP-Up

Void  Brave: 70  Faith : 70

Innate Shell/Magic Def Up, Innate Cup Of Life (Math Reaction)

Item
Precision Shot (Combination of Snipe and Battle Skills relating to stat breaks)
Mana Shield
Doublehand (Magic Gun)
Move MP-Up

Sprite Suggestions/Ideas: Zero - Thief or Hooded Portrait with mask, Null - Bard Portrait with mask, Void - Chemist Portrait from Jot5 (unique color scheme though?)

Conditions : Defeat Zero, no specific party member required. Must hear a certain rumor of his return from any castle type location besides Riovanes.

Reward: Whatever rare treasure/item Zero took from Riovanes, particularly something rare. Perhaps relating to the massacre from Vanilla.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on December 28, 2014, 01:07:09 am
Phantom Thief Zero already has a string of marks lol.
Pretty sure I mentioned this somewhere
Title: Re: Official Mark Ideas Thread
Post by: Plan C on December 28, 2014, 02:59:08 am
oh ok, sry, did not see any in the list on page 1
Title: Re: Official Mark Ideas Thread
Post by: 3lric on December 28, 2014, 11:01:02 am
No worries buddy, thank you for posting.

I did mention it on other parts of the forum some time ago, but probably not in a obvious place.

For the sake of secrecy, I left some of the marks that were used out of that list intentionally, since we have a similar list in the Hidden Jot5 staff section.

But as a special treat for anyone who checks this thread, here is one of 3 marks that was added to Ch1 for the re-release. You should expect to see a mark from Phantom Thief Zero every chapter.  The text formatting hasn't been done yet, but lemme know what you think.

Title: Re: Official Mark Ideas Thread
Post by: Plan C on December 28, 2014, 04:11:19 pm
it resembles what I had in mind definitely, especially his look, very phantom-esque. Looks good.

I'll think of something a little more out of the box, but still FFT related. Was fun thinking up of side story scenarios.
Title: Re: Official Mark Ideas Thread
Post by: Argy on December 29, 2014, 05:19:11 am
Elric,  as always first class. Your event editing skills are out of the box!! Really can't wait for the next installment!! Great work mate!!
Title: Re: Official Mark Ideas Thread
Post by: 3lric on December 29, 2014, 03:51:41 pm
:D thanx Argy! It's been some time, hope all is well :)
Title: Re: Official Mark Ideas Thread
Post by: Zero Dozer on December 30, 2014, 08:22:36 pm
Hey, Damned, for your idea on Cloud's Persona fight, why not give him the Fusion Sword? If it is possible, of course.

Also, I was researching and had an idea of my own.




Made Of Flames




Story:
"Strange rumors have been appearing about a serpent-like dragon seemingly composed of fire and magma, who's been dominating the Bervennia Volcano over the last weeks. Although there was never any legend of any ancient creature sleeping at the volcano, people who managed to see it from afar says that it emerged and started defending the place as it was its own home. This also involves the trade route going directly through the volcano, which makes trading between the regions of Fovoham and Lesalia a lot harder."

Difficulty:
Hard - Very Hard

Location:
Bervennia Volcano

Enemies:
Volvagia x1: I don't know if there's any serpentine dragon custom sprite around, but it would be cool to have a fiery of its kind, you know, something that could look like the boss from Zelda: Ocarina of Time. Is it isn't possible, a Red Dragon sprite edited to look more "fiery" than normal will do.
Absorbs Fire, Immune to Earth and Lightning, Strong against Wind, Light and Dark, Normal damage from Water, Weak against Ice. It's a boss to keep you in your toes and to keep yourself geared.
It will move almost always into Lava spaces, and will have a stronger version of the Lava Ball Geomancy ability. Also, he could have a Fire Breath attack with four-tile range. I mean it to be a dangerous boss if you're not adequately geared.

Red Dragon x3
Explosive x3

Reward:
A Flame Shield, or some Fire-elemental weapon, and circa 30.000 Gil.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on December 30, 2014, 10:57:16 pm
That's way to much money for a Mark :P

At this point, you'd still only be getting maybe 5,000 - 6,000 gil for something like that.

I did some messing around with the dragon palette for about 5 minutes to try to come up with a palette for this, since we won't get a custom sprite for it.

(https://dl.dropboxusercontent.com/u/53561892/Fire.bmp)
Title: Re: Official Mark Ideas Thread
Post by: Zero Dozer on December 31, 2014, 08:22:37 am
Seems brighter, it looks good, Elric.
Title: Re: Official Mark Ideas Thread
Post by: mav on December 31, 2014, 01:20:44 pm
Beautiful palette. I wonder if it may be too dark in game though. If you guys need more palettes churned out for this project, let me know; I think it's the one thing I might be able to contribute decently. I'll also try to post a mark or two or three soon.

Great project, guys. Keep up the good work.
Title: Re: Official Mark Ideas Thread
Post by: Plan C on December 31, 2014, 06:02:16 pm
Oppressor of Orphans

Backstory: A strange demon looking creature keeps torturing the local orphanages (which became even more commonplace after the Lion War) and has been known to abduct orphans for an unknown plot. Ramza and Co. must push this fiend back to give the orphans a peace of mind, as they have had many hardships already.

(This can open up a 2nd mark which you follow the creature back to its lair. There you find the one responsible for the creatures summoning and one behind the unknown plot.)

Difficulty: Medium/Hard

***Phunbaba teleports away after defeat

Location of Mark: Lesalia or Zeltennia
Location of Battle: A small type of town such as Goland, Bervenia, Zarghidas, etc.

Enemies: 1x Ultima Demon or Unique Demon sprite (green in color)

Name: Phunbaba or Humbaba ( whatever translation preferred )

HP/MP/BR/FA: all ???

Innate: Brawler, Short Charge, Counter

Immune to All status effects besides Poison
Absorbs Lightning elemental magic

Demon Arts (includes skills listed below)

-Blowfish (strengthened version of 1000 needles that was in 1.3)
-Baba Breath (Non elemental breath + auto knock back)
-Solar Plex (Hard, Physical damage)
-All variations of Bolt Magic (If possible, can cast on himself to heal)

Reward: Whatever seems fitting for the time of use in game


Cease the Chaos

Backstory: Ramza and Co. follow the creature back to whence it came. There they find the one responsible behind the creatures appearance, and master of the plot that is revealed. His plan to acquire the ability to wield world altering magics requires the sacrifice of pure souls that have experienced loss. Children being the easiest source of a pure soul and being a orphan at that, fulfills both requirements for his bidding. This megalomaniac must be stopped before more innocent orphans are caught in this evil plot.

Difficulty: Hard/Very Hard

Location of Mark: Same place as the 1st
Location of Battle: Perhaps a Deep Dungeon map or something similar to the Underground Passage in Goland

Enemies 1x Phunbaba 1x Chaos Mage -Hooded Stranger/Mage/Mediator type sprite (black robes)

**Phunbaba retains all same innates, absorbs and skillsets as previous mark

Name: Gideon

HP/MP/BR/FA: all ???

Innate: Short Charge, Starts with auto DBarrier
Immune to all status effects besides Dont Move and Dispel

Oppression (includes skills listed below)
Chaos Magic (includes skills listed below)
Split Damage
Double Magic
Master Teleport

**Oppression skill set includes a handful but not all of Lucavi type abilities (Fear/Dread skillset) such as Dont Act, Dont Move, Petrify, Stop and Sleep (Double Magic doesnt work with these)

**Chaos Magic skill set includes (Double Magic does work with these)
- Dark Barrier (MBarrier for Phunbaba and himself)
- Dark Aura (Gives Phunbaba Defending)
- Dispel Rain (Chance to dispel all buffs in range)
- Chaos Ball (Basically Demi)
- Chaos Wave (Basically Demi 2)

Rewards: Whatever seems fitting for the time of use in game
Title: Re: Official Mark Ideas Thread
Post by: The Damned on January 01, 2015, 01:55:50 am
(Personally, "Phunbaba" just makes me think of Pumba from Lion King. That may just be me though.)

So, Zero Dozer's post reminded me that I had a vague idea for a Mark lying around since this August that I still had yet to post. I figure I might as well do that now what with it being so close to New Year's, not like that actually means anything. At the buzzer...:




*references Street Sharks (http://www.youtube.com/watch?v=NqGQyMF5a_0), Jabberjaw (http://en.wikipedia.org/wiki/Jabberjaw), Three Ninjas (http://www.imdb.com/title/tt0103596/), vaguely the Teenage Mutant Ninja Turtles franchise and Surf Ninjas and (sigh) Ryan Locthe and, technically, even more vaguely 1980s slang, the 1990s, frat boy culture (but I repeat myself) and surfer culture in general* (Has three links in the first three references.)

...And They Call Themselves "Street Sharks"


Story:
"Recently, band of four young hooligans in black pajamas have been rushing through the streets of Dorter and its nearby area, causing a terrible ruckus. Due to the relatively harmless nature of most of their pranks and activities, the King's forces have not seen fit to deal with them as of yet unfortunately. They are far actually harmless, though, since they have at least some proficiency in the styles of the East among other things. Additionally, there been recent rumors that they were heading to Volcano in the attempt to make it erupt. Whether credible or not, such claims should be investigated and dealt with accordingly."

*Ramza and his team of badasses stride forth onto the molten planes of Bervenia, whereupon they find Three four Ninja milling and jumping about with three Bombs floating lazily nearby. One of the Ninja stops in his tracks, looking straight at Ramza.*

Ninja #1: "Hmmm...my keen, totally sweet Ninja senses tell me we have an audience."

*Ninja #1 turns around then turns back to Ramza, as if seeing him for the first time*

Ninja #1: "Aha!"

*The other Ninja turn to look out Ramza too now; the three Bombs couldn't care much less*

Ninja #2: "Hey, you're right, Ripster! Your 'Xtreme!' Ninja senses have done it once again!"

Ninja #1/Ripster: "Hey, what can I say, Bends? I'm just awesome like that."

Ninja #3: "Don't you mean...you're 'jawesome like that'?"

Ninja #4: "Haha! Alright! Excellent pun bro!"

Ninja #3: "Jeah!"

*Ripster & Bends and Ninja #3 & Ninja #4 turn to "high-five" each other while one can easily imagine Ramza and co. getting incredibly confused*

Ramza: "...Right. Would you guys happen to be the ones who call themselves the 'Street Sharks'?"

*all Ninja turn back to Ramza*

Ripster: "Oh, right. You're still here, Audience Bro Guy. So you've heard of us then?"

Ramza: "Vaguely, yes."

Ninja #4: "Sweet!"

Ramza: "Not so much, actually. I'm here to investigate claims that you're planning to make Bervenia Volcano erupt. Is there any truth to that?"

Ripster: "Totally! If you want get in on it, that's mondo cool and all, but we only have enough boards for ourselves. I hope you brought your own."

Ramza: "...Boards? Please start from the beginning. Why do you want to make the volcano erupt? What possible good could from that?"

Ripster: "Only the world's most extreme surfing, of course. We can't really get any good waves up here even with my Geomancy and use of the Bombs that Jabberjaw tamed."

Ninja #3/Jabberjaw: "That's me!"

Ramza: ".... Please, if you would, tell me I have this correct: You want to cause a volcanic eruption. Just so you can surf. On lava. Briefly. In the extremely unlikely case you don't instantly die. ...Is that correct?"

Ripster: "Pretty much, bro. That's spot on. Good plan, isn't it?"

Ramza: "Wa--no! No, it is not a good plan! It is the exact opposite of a good plan!"

Bends: "Wow. Really harsh vibes there, trashing my plan and all."

*Ripster turns to Bends*

Ripster: "I know, right? Some people are just rude like that."

*Ripster turns back to Ramza*

Ripster: "Okay, Mr. Buzzkill Bro, if you don't want to join us, then why are you here? To stop us or something?"

Ramza: "Yes. With words preferably, though I'll use force if I have to do so. I can't let you endanger innocent people, especially for your own thrill-seeking."

Ripster: "Man, I figured it might come to this. So the new king finally took notice of us, did he?"

Ramza: "No, Del--he didn't. I'm just a concerned citizen is all."

Ripster: "...Okay then. Mr. Concerned Citizen, let's make a deal. If you can prove your strong enough, then we'll stop. Otherwise, we're going to pop this top until it just doesn't stop and you're going to get more than burned if you stay here without a board."

*Ripster turns to the others*

Ripster: "Alright! Street Sharks roll call!"

Bends: "Bends! The brainy one!"

Jabberjaw: "Jabberjaw! The jokey one!"

Streex: "Streex! The speedy one!"

*Ripster turns back to Ramza*

Ripster: "And Ripster, their leader, the muscly main man!"

Ramza: "...Sigh. So be it then."



Difficulty:
Medium - Well-done


Location:
Bervenia Volcano


Enemies:
4x (Immortal?) Ninja, all with Surf Move on Lava as their Movement and probably Absorb: Fire gear of some kind:

Ripster - Has Geomancy secondary and Attack Up.
Bends - Has Item secondary and Throw Item.
Jabberjaw - Has Talk Skill secondary and Monster Skill Monster Talk. (Oh, right. Monster Skill doesn't exist anymore.)
Streex - Has Draw Out secondary and Magic Attack Up.

1x Explosive named "Rocky"
1x Grenade named "Colt"
1x Bomb named "Tum Tum"


*Ninja are all face down, but start to get up back*

Ripster: "Ow. My coolness hurts."

Jabberjaw: "Know that feeling, bro. My everything hurts."

Shreex: "Wiped out before we got started."

Bends: "Man, this plan blew up in our faces and not in the way we wanted."

*all the Ninja look at Ramza*

Ripster: "Man, you are a lot stronger than you look, Mr. Buzzkill. Who exactly are you?"

Ramza: "Like I said, I'm just a concerned citizen. Now, run along and don't try this again. Volcanos are dangerous to be around as it is. Just stick with regular surfing if you want thrills."

Ripster: "Yes, mom."

*Ripster turns to the others*

Ripster: "Man, let's go you guys. Maybe we can catch some waves out by Igros or something."

*Street Sharks teleport out, only to get mauled to death a kraken off-screen days later, explaining why they're never heard from again*

Ramza: "Honestly, kids these days."



Additional Conditions:
You must be a bad enough dude(tte) to rescue the President.

Reward:
Something xtreme! This most likely means something related to Ninja like Ninjato or Shuriken since I've heard it told that "ninja are totally sweet", which is clearly the same thing as "xtreme!".



I was so tempted to try to fit in a "jet" reference to West Side Story despite both still never seeing/reading that--I know--and already feeling this was silly and anachronistic enough with all the talk of surfing in medieval-ish fantasy Europe. Oh well.

Good to see things are progressing steadily.


Quote from: Zero Dozer on December 30, 2014, 08:22:36 pm
Hey, Damned, for your idea on Cloud's Persona fight, why not give him the Fusion Sword? If it is possible, of course.


Probably because I have no idea what "the Fusion Sword" is even a reference to and because I have no control over what's actually in-game, as much as I've suggested things/cluttered up the thread. Shrug.

I'm rather a dilettante despite the number of things I reference. No surprise there. Only Persona games I've actually touched are the very first one and the first Persona 4 Arena unfortunately.
Title: Re: Official Mark Ideas Thread
Post by: Zero Dozer on January 01, 2015, 10:49:00 am
@Damned
The Fusion Sword is a blade Cloud started using after Final Fantasy VII, after he left the Buster Sword as a gravestone for Zack. http://finalfantasy.wikia.com/wiki/Fusion_Swords
It is composed of six blades mounted into a single sword, and Cloud performs an enhanced version of his Omnislash with it.

Also, you should play Persona 3 and Persona 4 anytime. They're fantastic games and you would get a hell lot of ideas from them.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on January 01, 2015, 12:40:41 pm
Thanks for all the recent submissions guys, I always love reading these. I'll have more comments after I wakeup again.

@TheDamned, when I saw the street sharks post, I thought for sure it was going to be an Earthbound reference lol
Title: Re: Official Mark Ideas Thread
Post by: Zero Dozer on January 01, 2015, 01:36:30 pm
Quote from: Elric on January 01, 2015, 12:40:41 pm
Thanks for all the recent submissions guys, I always love reading these. I'll have more comments after I wakeup again.

@TheDamned, when I saw the street sharks post, I thought for sure it was going to be an Earthbound reference lol


I think he thought on Jackass when he made this one.
Title: Re: Official Mark Ideas Thread
Post by: The Damned on January 02, 2015, 09:38:26 pm
(I can't really look at wikia on this ancient computer anymore but just from your description, Zero Dozer, "The Fusion Sword" sounds like it's the silly-looking sword that Cloud uses to Omnislash at the end of Advent Child. A quick check before the wikia gives my desktop a heart attack verifies that. Good to know.

Also, I totally would play Persona 3 and Persona 4, despite already having been utterly spoiled to both plots of them, if I had any money. That should show my destitution and stringent budget given how cheap both of them are by now.)

No, it's not a reference to Jackass, considering I never watched that show and have about as much respect for it as I do Sephiroth, meaning none; I don't have anything against the people in it though--just the stupid concept of the show itself. Honestly, I completely forgot Jackass even existed until you mentioned it. Regardless, I would have clearly said it was referencing it if I was given how bloated I can make my reference pools. For the record, the only things I ever really watched on MTV were the cartoons like Daria and maybe some episodes of The Real World and that was ages ago.

Everything in that particular over(t)ly silly mark is at least something I've seen too, even (ugh) Three Ninjas and Jabberjaw, with Surf Ninjas being the possible exception. It's meant more to be an overly silly, semi-affectionate riff on both the 1990s and America's (continued) love of ninja. I probably would have even referenced Naruto if I didn't detest that series.

As for Earthbound's "Sharks", I just completely forgot about them as well. Feel free to add a reference to them if you want, Elric, provided you even use that mark at all. As I've said before, it's your--that's plural, damn English--game after all. I'm just throwing (silly) ideas out there, especially ones that I probably can't or won't use myself if I ever get around to finishing anything.

Anyway, since I don't like posting in here without posting a mark if I can avoid it, here, have a quick, simple mark for once:




*references the neurological phenomenon of blindsight (http://en.wikipedia.org/wiki/Blindsight) with the title itself coming verbatim from a line on The Daily Show* (Has one link to explain what blindsight is; I personally find it fascinating.)

20/20 Blindsight


Story:
"A letter has been circulating the bars lately, though no one has of yet verified its veracity. It reads: 'Dear patrons, I am a desperate widow in Goug at my wit's end. Before this sounds like a sordid solicitation for companionship, let it be known I am making this plea for my daughter's sake. She has recently been stricken by a type of blindness that can be nothing save for some supernatural affliction beyond even the magics of the East for she perceives still without seeming to actually see. I fear...her father has returned from his...resting place in Bed Desert, where he fell during the recent war. His eyesight was failing even before he deployed, though he kept it a secret, so I think this is his way of contacting me. I also swear that I have...heard his voice. No one in the city believes me though! Even with the ghosts of Zigolis so close! Please! ...Help us. I beg of you.'  - Abigail"

Difficulty:
Easy


Location:
Goug Machine City


Enemies:
1x Undead Engineer
4x Ghosts of any class, though if any of them can add Undead, I'd prefer that one be used...


Additional Conditions:
None.


Reward:
A bunch of Eye Drops and a small amount of Gil. She's a widow after all.
Title: Re: Official Mark Ideas Thread
Post by: KingUrameshi on March 01, 2015, 02:34:00 pm
I've always wished I could play the Phantom Thief Zero propositions in the original game. Something like a mountainous map with a thief at the top and some other soldiers with a terrain advantage, maybe some archers and some cool gear to snag either during or after the fight. I picture something with a bridge that connects one landmass with a more mountainous landmass. Something that would make Ignore Height and teleport a great skill to use. Probably have to make the map custom which I don't know if you would be open to.

Other great items I really liked was from the mod Call of Power, the poison sword Terminus Est and the poison bow. They would be great rewards especially in late game.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on March 01, 2015, 04:24:59 pm
Phantom Thief Zero already makes appearances in Jot5. However, it is unlikely that I will be making any more custom maps. They take took long to do and you have to sacrifice a map to do so.

As for items, these are actually already decided on :P
Title: Re: Official Mark Ideas Thread
Post by: Zolias on March 10, 2015, 09:24:44 pm
May be my second post, but I do have a possible idea, if nobody else mentioned it.  Based on a Creepypasta, I think.

Terror of the Woods

Story
"There have been rumors spreading of a strange creature wandering Sweegy Woods at night lately.  It's said to look almost human-like, except for its eyes, which glimmer in the dark, and its hands, which is said to have claws that are as deadly as swords.  Now, I'm not one to believe mere rumors, but there have been reports of large claw marks on some trees in Sweegy Woods, hence the search for someone willing to find, and possibly subdue, the creature; if it even exists."

Difficulty
Very Hard - That's gonna be hurting for the next week!

Location
Sweegy Woods.

Enemies
x1 Rake (whatever sprite + class would be best suited, if not a custom one)

Definitely should have something to do with slashing and clawing, maybe something like Rend Shield and Armor, if possible to do so without a weapon, along with something like the Skeleton's attack + poison (forgot the name); if you can't do the Rend skills without a sword, then add other skills that would suit it.  Also should have the Monk's Barehand(?) so it's strong w/o a weapon, Counter, and over 999 HP; probably best saved for something like a very late chapter.  Also should be Monster gender, obviously


Reward

Gil, useful assorted items, possibly some weapons + armor, but ultimately up to you guys.

While I don't expect it to be used, due to not everything being able to, I hope I at least gave a good idea.  If I see it, I know I'll definitely be pretty happy.  Also, can't wait to see what happens in Ch.2 :p
Title: Re: Official Mark Ideas Thread
Post by: RayKamiya on June 25, 2015, 07:03:08 pm
well I think I should at leas contribute a Mark Idea or two XD

I have added personal Thoughts and notes at the end of these that explane my inspiration for them.

Sleepless Souls

Story
Bar Notice:
Ever Since the Hokuten put down the remaining bands of the Death Corps, and the events at Fort Zeakden countless spirits have been reported at the old Fort.
Strangely it looks like someone has been doing repairs to the fort over time and sightings of a man and young girl have been reported.
Roomers are abound that the man is a Necromancer who is playing with the bodies of the fallen soldiers at the fort and using them for Unholy ends.
The Church has offered up a large reward for his head as his evil magic must be stopped.

Upon arriving at Fort Zeakden Ramza sees the scene where Algus Murders Teta play out, as he laments about what has happened here an old man wearing ragged Robes exits the Fort, He tells the party to leave as the spirits are restless and many are looking for vengeance, But before Ramza can ask about the Necromancer A familiar voice is heard and Algus appears on the battle field and berates Ramza on his friendship with Delita, Algus says he wishes to Murder Teta again to make Ramza feel Helpless like he did Delita when Teta exits the fort and Ramza looks up with shock as she was supposed to be dead.

Algus sees her and aims a crossbow at her but Teta uses an explosion spell to Interrupt Algus' attack as she says "Algus' spirit has been very active lately... we must send him to the other side..." Before they could do so Algus starts to gather all his rage and transforms into a Death Knight and summons the spirits of the Fallen Death corps Members from the fort saying "I will use these animals as I see fit to kill you all!!"

Difficulty
Very Hard- Algus is a death knight with some nasty abilities accompanied by Golagros' Ghost, and the ghost of several other Death corps members, all are undead versions of their jobs and are at a high level.

Location
Should be obvious but Fort Zeakden

Enemies
Boss: Algus A Death Knight with the abilities: Night sword, Dark sword, Icewolf Bite, Shellbust stab, Dispel sword, and Death.
Golagros Undead Knight
and 6 other undead random enemies with the Death corps Pallet.

Guests
Tellah (here's a blast from the past, that and I couldn't think up a name) Holy Priest
Teta: Cleric (Limited abilities compared to Alma)

Rewards
5000 Gold, Various Items and equipment.

-Personal Thoughts-
I thought of this as something I wanted to do in Final fantasy tactics where Teta was on the Brink of death when the Holy Priest came to prepare the bodies of the fallen for burial but came upon Teta who was still alive from her wounds, his followers helped to fix the fort and to bury the dead and to help care for the wounded Teta who was very touch and go, I had thought about a storyline or side quest where you find the Phoenix Materia/Magicite etc and use it to bring her spirit back akin to Rachel from FF6 temporarily, but I thought against it.

I also thought about getting a Sprite done of Teta as an Angel Knight from Tactics Ogre and have her locked as that class but able to learn some skills via JP or have limited Job options but I didn't think that would work to well still I think the story itself and the enemies and guests can be modified to fit the needs of the story.


Blast From the past 1

Story
Strange Warriors have arrived in Goug and Claim to be the Fabled "Warriors of Light".
So Far they have not been very welcomed here as they are getting in our way of life by constantly fighting many of the Chocobo's we raise to help transport our goods and the Machines we dig up, Please put the chase to these People.

Difficulty
Easy - Med as these guys are just starting off...

Location
Goug

Enemies
Fighter (Squire)
Black Belt (Monk)
Thief (Rogue)
Black Mage (Wizard)
White Mage (Priest)
Red Mage (Redguard)

Reward
Items

-Personal Thoughts-
A guilty fun battle i thought of where the "warriors of light" Invade Ivalice and cause some light hearted trouble and get beat up for it.
I also wanted to do squeal jobs as the "Heroes of light" Upgrade their classes and are further made fun of because they don't understand how Ivalice works.


Hunt the Dark Dragon Tiamat

Story
HELP!!! THE MINERS ACCIDENTALLY RELEASED TIAMAT A DARK DRAGON PLEASE DEFEAT IT!!

Difficulty
Insane

Location
Goland Coal City

Enemies
Boss: Tiamat Dark Dragon
x2 Dragons
x2 Blue Dragons
x2 Red Dragons
x3 Hydra's

The Holy Dragon Awakens

Story
We unearthed a seal in Goug and released a Holy Dragon, it does not seem to be attacking anyone but it seems agitated by something in the Slums Can you investigate?

Difficulty
Hard

Location
Goug Slums

Enemies
Ultima Demon
x3 Archaic demons
x3 Apanda's

-Personal Notes-
What can I say? I'm a glutton for punishment and these fights would be very punishing.

Nightmares

Story
Yugo Woods has been known for its hauntings and spirits, but now Nightmareish creatures have invaded and are causing trouble for local Spiritualists as they cannot send these demons back to the afterlife.

Difficulty
You will kill me when you see the enemies...

Enemies
All the Zodiac bosses

Reward
Bragging rights?

-personal thought-
Yeah still bitter at the fact that I could NEVER find anyone to do the nightmare missions on War of the Lions with... worse is at high levels my team and my partner got WREAKED by the bosses and I want satisfaction...

Title: Re: Official Mark Ideas Thread
Post by: 3lric on July 02, 2015, 11:19:56 pm
1. We actually already have (sortof) 3 things like this already being done :P 2 of the ones you mentioned are a lot like 2 marks that appear in Ch2, and 1 of them is a lot like a Story battle in Chapter 2

2. When making marks is always best to consider sprite space. If we can get away with using a different palette it's always preferable over a different sprite. Though of course it would have to be written in a way that a new palette makes sense, rather than just making a new palette and calling it a completely different type of monster (which comes off a bit cheap)
Title: Re: Official Mark Ideas Thread
Post by: RayKamiya on July 04, 2015, 07:53:33 pm
Quote from: Elric on July 02, 2015, 11:19:56 pm
1. We actually already have (sortof) 3 things like this already being done :P 2 of the ones you mentioned are a lot like 2 marks that appear in Ch2, and 1 of them is a lot like a Story battle in Chapter 2

2. When making marks is always best to consider sprite space. If we can get away with using a different palette it's always preferable over a different sprite. Though of course it would have to be written in a way that a new palette makes sense, rather than just making a new palette and calling it a completely different type of monster (which comes off a bit cheap)


oh wow O.o okay...

well if modifications need to be done then that's fine xD like I said these are some suggestions I have and if they need to be edited for space then so be it xD
Title: Re: Official Mark Ideas Thread
Post by: Xujints on February 13, 2016, 12:03:03 am
I'm not sure if an idea like this has already been submitted, but here goes.

Story: Ramza's Bloody Palace

"Every once in a while, travelers would hear sounds of some-kind of conflict happening at (insert castle name here) castle. Many have tried to explain these battles, even the local guards, but all have found no evidence of even the slightest hint of conflict."

Upon arriving at the castle, the party is greeted by a ghost that takes an interest in them. The ghost offers a challenge to the group, Ramza is wary of the Ghost, but when the Ghost sweetens the deal by offering grand prizes and some encouragement by Dante, he agrees. The Ghost tells the group they don't have to worry about dying as they will be fighting in spirit, hence why no one ever sees the battles. He vanishes, reminding them to have fun.

Upon winning the first battle, the ghost rewards the party and said that it was most entertaining and that they can return anytime to try to win more prizes, at the cost of fighting more. To return to the Ghost, one simply needs listen to the rumor again. Upon losing, the ghost returns and sends the heroes on their way, suggesting they return later when they become stronger.

Special notes:
A 'curse' prevents the party from reviving fallen comrades, but healing from all sources is buffed by 1.5. Health is carried over from the last battle into the next. The condition for victory is clear a certain number of battles that is selected at the start of the Mark. This Mark can be completed any number of times, but be warned, once you complete a specific number of floors you need to complete two or more next time before you can go lower. Example: If a player has the option of 1 to 5 battles and picks two and succeeds, they have to complete 4 or 5 battles before they can pick two or lower again. The Player can quit at any time by selecting wait for all party members in a row, thus forfeiting their prizes.

Difficulty:
Heaven and Hell.

Location:
Igros Castle (Or another castle with a few maps inside.)

Enemies:
Varies depending on the floor. Almost any random encounter enemy can be faced.

Guests:
None

Rewards:
Varries depending on the player's level and how many battles they complete.
Title: Re: Official Mark Ideas Thread
Post by: KingUrameshi on February 13, 2016, 10:41:08 am
Quote from: Xujints on February 13, 2016, 12:03:03 am
I'm not sure if an idea like this has already been submitted, but here goes.

Story: Ramza's Bloody Palace

"Every once in a while, travelers would hear sounds of some-kind of conflict happening at (insert castle name here) castle. Many have tried to explain these battles, even the local guards, but all have found no evidence of even the slightest hint of conflict."

Upon arriving at the castle, the party is greeted by a ghost that takes an interest in them. The ghost offers a challenge to the group, Ramza is wary of the Ghost, but when the Ghost sweetens the deal by offering grand prizes and some encouragement by Dante, he agrees. The Ghost tells the group they don't have to worry about dying as they will be fighting in spirit, hence why no one ever sees the battles. He vanishes, reminding them to have fun.

Upon winning the first battle, the ghost rewards the party and said that it was most entertaining and that they can return anytime to try to win more prizes, at the cost of fighting more. To return to the Ghost, one simply needs listen to the rumor again. Upon losing, the ghost returns and sends the heroes on their way, suggesting they return later when they become stronger.

Special notes:
A 'curse' prevents the party from reviving fallen comrades, but healing from all sources is buffed by 1.5. Health is carried over from the last battle into the next. The condition for victory is clear a certain number of battles that is selected at the start of the Mark. This Mark can be completed any number of times, but be warned, once you complete a specific number of floors you need to complete two or more next time before you can go lower. Example: If a player has the option of 1 to 5 battles and picks two and succeeds, they have to complete 4 or 5 battles before they can pick two or lower again. The Player can quit at any time by selecting wait for all party members in a row, thus forfeiting their prizes.

Difficulty:
Heaven and Hell.

Location:
Igros Castle (Or another castle with a few maps inside.)

Enemies:
Varies depending on the floor. Almost any random encounter enemy can be faced.

Guests:
None

Rewards:
Varries depending on the player's level and how many battles they complete.


I like this idea in order to add an arena into the game. Maybe be only able to access a certain amount of times per chapter as not to get too overpowered or just leave it until late game. I always hated it when a game gives you some awesome piece of equipment just to have it be kind of pointless because you don't really need it or you don't have enough game left to play to really get the value out of it. Gotta love the Arena!
Title: Re: Official Mark Ideas Thread
Post by: Xujints on February 13, 2016, 06:41:41 pm
Hmmm... Something else that could be done with the area, seeing as there is no risk of gaming over, one could make it to where no EXP or JP is gained. The purpose is simply a test of skill and to receive awards for completing difficult battles voluntarily as opposed to random encounters. Thee rewards can also change based on the chapter it's done in too...
Title: Re: Official Mark Ideas Thread
Post by: 3lric on February 13, 2016, 07:06:23 pm
Unfortunately, off the top of my head, I can't think of a practical way to make you not game over upon death, nor to limit EXP/JP gain based on a specific battle. Haven't slept in a few days, so I might not be thinking clearly, but nothing immediately pops into my head to make me think that would be an easy thing to pull off.
Title: Re: Official Mark Ideas Thread
Post by: Xujints on February 13, 2016, 08:21:27 pm
Hmm... The no EXP and JP might not be possible, but I do have an idea for not game overing. It's pretty simple really, set an event that ends the fight when the last man standing goes terminal. A way to guarantee this would be to make it so that way every party member can survive a death blow with 1 hp, or give that ability to the last man standing when everyone else goes down... Not sure how to go about it though... I just know that K.O.ed participants would be stared instead of numbered.
Title: Re: Official Mark Ideas Thread
Post by: Guru on February 17, 2016, 02:38:18 am
Hmm sorry getting off the mark topic here....but is game over hard coded? I saw the command in attack.out to see if enemy team is dead and the commands for ID units but I never saw anything that checks to see if player team is wiped out.

Definitely a cool mark though, even if you have to make it real battle. I'd rather see it a set number of battles though progressively getting harder until it's hell  :twisted: but that's just my two cents, which is overpriced as it is lol.

Few different ways you could go with this too. You could make it an earlier mark, which would proly be ch3 at this point, and have the reward based on level(could even throw some materials for synth shop in there). Which would make it a mission worth repeating.
Or make it a tough late game mark.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on February 17, 2016, 03:50:47 am
If the party is wiped out or one of the five crystallizes you get game over, this is not set via attack.out, it's how the game is coded. In specific battles that also game over from something like Rafa dying on the rooftop in vanilla, there is a condition that exists to jump to the game over event. You won't find stuff like this in the GUIs. They are located in the attack.out spreadsheet.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 04, 2016, 03:15:03 am
Still accepting ideas on these. The OP has been updated with all marks that have been posted.

I've been doing distribution of special materials and most of these involve marks. So post your ideas people! I've actually used quite a few from this thread!
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 04, 2016, 02:36:36 pm
Reunion

Story : Rumors suggest that Boco is searching for his old companion Ramza and has once again found himself in grave danger!

"Rumors are spreading of a Strange chocobo wandering aimlessly in monster infested regions, seemingly without purpose. Poor thing wont last very long unless somebody goes to help it..."

Difficulty : Easy - Medium

Location : Araguay Woods

Enemies : Large number and variety of ghosts and goblins (make it challenging)

Reward : Recruit Boco (higher stats than normal yellow chocobo, perhaps add other chocobo skills as a perk)

He was Wiegrafs chocobo during his time in the Corpse brigade and much more than just an optional character, however underwhelming he was in the original game perhaps with this mod things can be done right.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 04, 2016, 02:41:38 pm
I like it, but Boco is already in the Jot5 Bravestory and has a Bravestory Bonus Scene in Jot5 along with Byblos. This same scene is one that helps bridge the gap between FFT and Jot5
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 04, 2016, 02:44:01 pm
This is where my having not played yet hurts me ;o Sorry about that haha

Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 04, 2016, 02:44:36 pm
No worries lol, keep em comin
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 04, 2016, 02:48:54 pm
what limitations do we have as far as what tools are available for these marks? Do we have the space and resources to dedicate a unique sprite or are we trying to stay more with source material already in the game and mod?
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 04, 2016, 03:00:16 pm
Mostly just wants already there. I can add extra palettes to existing things, which I've already done for a few marks, but things like completely unique sprites as well as new abilities and the like are a no-go. Same goes for adding new items via marks. Marks are selected by myself based on how I could use them to distribute special materials for ultimate weapons and items. Since you have no way of knowing this list of special materials, just do your best and I'll try to pick out where it would best be used.

That said, suggestions on a palette color as well as a roundabout on your thoughts for a skillset are valuable info to have. Since we aren't all that short on actual skillset space (Job space is short, skillset space is not) and they aren't too hard to frankenstein now that we have a definitive skill list. So having an idea of how a unit/monster/enemy should act/behave makes it much easier to setup.

Of course we may have to change/add/edit/remove parts to make it work in game, but if any part of your idea is used, you'll get full credit for it.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 04, 2016, 07:01:30 pm
In the lore you are working with, what has happened to the Zodiac Stones that Ramza gathered during FFT? Its unclear what happened to them all after the events of FFT..
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 04, 2016, 07:06:39 pm
EDIT

Orlandu got rid of them in backstory, however they wouldn't likely be something we'd use in marks anyway as they are pretty OP. And -may- be used for other things.

You should really at least play the initial release up to the worldmap so that you can see all that stuff in the bravestory :P
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 04, 2016, 07:18:02 pm
Fair enough :p just curious.

I don't believe it to be impossible in the world of FFT to conjure a Lucavi even without a Zodiac stone - if you are in agreement this is a Mark that would be pretty fun and challenging. I apologize for any typos or poor wording, typing this up during my lunch break :O

The Dark One pt. 1

Story : "There are a great deal of people speaking of a suspicious man walking about the local graves. Some of the nobles are concerned and are paying well for information, who is this person and what does he want?"

Difficulty : Hard

Location : Cemetary of Heavenly knight Balbanes

Enemies : 1 x Dark one : Black mage (If at all possible make him look different more like a Necromancer, he should have Teleport and dark holy), An assortment of Zombie/Ghost warriors (Small map, unit size will need to be low)

Rewards : Gil

The Dark one has been gathering power from the resentful spirits of the dead, those whom died during the Lion and 50 year war, he approaches Balbanes Grave...

Balbanes does not share the hatred others who died in the war had, the Dark one is unable to do his bidding at this grave. Ramza and his men arrive and question the mysterious man about his intentions. The dark one is unwilling to comply, and prepares to attack to silence your team.

After the battle, the Dark one retreats and teleports.. claiming he has all that he needs to do his work and you will not stand in his way.

The Dark One pt 2

Story : "There has been a series of unusual storms and harsh winds at Yuguo woods, as well as a surge in activity from the undead. Please put an end to this madness!"

Difficulty : Very Hard

Location : Yuguo Woods

Enemies : Dark One x1 (More Spells, High hp), Zalera (Death Seraph, same spells and perks will be fine unless there is tweeking to be done), and Undead servants.

The Dark One made his way to yuguo woods; to utilize the undead there and further his cause...

The Dark One has been gathering the souls of the spiteful, teeming with hatred he used that power to conjure and summon Zelera the angel of death. The Dark One made it clear he lives only to serve the Death Seraph, and together they plan to slaughter and bleed the innocent. In doing so they will command an army of undeath and conquer Ivalice.

Rewards : Gil, and Masamune.

Edit :
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 04, 2016, 07:26:20 pm
That first part is a lot like one we already have in Ch1 of the re-release :P though I don't remember if I publicly released a video of it yet or not.

I may use the others as a continuation of that same line though
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 04, 2016, 07:34:38 pm
Darn. I figured there would be something along these lines already written up, however looking through the previously submitted ideas i didn't see it. I'll try to think up something slightly more off the wall but doable and fun.
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 04, 2016, 08:37:03 pm
QuoteThe Dark One pt. 1

Story : "There are a great deal of people speaking of a suspicious man walking about the local graves. Some of the nobles are concerned and are paying well for information, who is this person and what does he want?"


QuoteThat first part is a lot like one we already have in Ch1 of the re-release :P


"A lot" like it? It's almost identical o_o

Get out of my Documents folder, Tempest!
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 04, 2016, 09:04:24 pm
Hahahahaha, that is hilarious its so similar. Im flattered that i had the same thought. Cant wait to play it out :)
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 04, 2016, 09:05:18 pm
Well, yeah, but I wasn't gonna tell him how close it was, though I will likely adapt the other 2 he wrote to go with that string lol
Title: Re: Official Mark Ideas Thread
Post by: KingUrameshi on June 04, 2016, 10:31:52 pm
I always liked Olan for his galaxy stop. If your not already using him consider a mark where he is a guest.

Space Witch

Story : "Olan is faced with overwhelming odds due to his unique abilities. Ramza and party decide to step in to save Olan"

Difficulty : Medium-Hard

Location : Dorter Trade City, Goland Coal City (where you fought the chemist with the blaze gun in the snow) or Zarghidas Trade City (where you got Cloud)

Enemies : Monks, Dancers/Bards, Squires, Thieves, Chemists, Mediators (any others that would fit)

Rewards : Gil, Durai rough draft

The papers you win could help in item creation to make some kick ass book and help the story show how the durai writings were circulated after the war.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 04, 2016, 11:25:16 pm
Duelist

Story : "A rather strange warrior has placed a bounty on his own head to any who are worthy to take it, and he asks any challengers to meet him at Zirekile Falls"

A head to head Duel between 1 character of choice and a wandering swordsman, to the death!

Difficulty : Hard

Location : Zirekile Falls

Enemies : 1 x Duelist (Samurai in Genji armor, with Blade Grasp)

Rewards : Gil, Genji Armor.

Abduction

Story : "We have recieved word that a woman of noble birth has been abducted and brought to the Thieves fort, The captors are demanding prompt payment lest blood be spilled"

Difficulty : Normal

Upon arrival of the thieves fort you make your way inside the building and realize this is a trap. Your team is then surrounded by thieves and mercenaries. This was all a scheme to kill and rob the "nobles" who would respond to the request. The thieves tell you of their hatred for those of noble birth, and that there was no abduction to begin with.

Location : Thieves Fort

Enemies : 3 x Rogue, 3x Archer (2x longbow, 1x poison crossbow), 1x Ninja (Leader).

Reward : Assorted equipment relative to the level you will be when you unlock the Mark, Gil

Goblin King

Story : "The Goblin king has surfaced in the Sweegy Woods. Defeat him and local merchants will make it worth your while!

Difficulty : Normal

Location : Sweegy Woods

Enemies : 1x Goblin King (Green goblin (Larger than normal if possible?) with ??? hp and high stats), assorted goblin minions x 6

Reward : Gil
Title: Re: Official Mark Ideas Thread
Post by: Guru on June 05, 2016, 12:11:24 am
I like your style, duels to the death, traps and creepy graveyard battles!
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 05, 2016, 01:25:33 am
Hmm. While that Duelist idea wouldn't play out exactly the way you want it to... I can actually think of a decent way to weave it in to a sort-of sidequest in Chapter 4 and still make it give a reward close to what you're thinking of. I'm gonna be honest, it works very well for that major sidequest that we haven't yet fully fleshed out, and it's an incredibly fitting setup for the reward I have in mind, so major props to you for that one.

The Abduction idea seems a little too on the nose with what happened to Delita's sister. Plus, there's no way that basically anyone in the party wouldn't expect a trap in a ransom scenario, especially Snake. I mean, it'd literally be the first thing he'd say after hearing about it. Not to mention, who would they get the ransom from? If there isn't actually a noble hostage, who's gonna put together the gil for the rescue? Even Ramza wouldn't. Trying to force a ransom out of Ramza is a good way to end up getting stabbed to death in a stairway, if he's convinced there's a hostage at all.

The Goblin King - well, the Goblin isn't a standard monster in Jot5, but there's nothing stopping us from reusing the sprite as a custom monster, so we could easily end up doing that.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 05, 2016, 10:00:25 am
I didn't even think about the fact that this is EXACTLY what happened to Delitas sister, its completely on the nose. You could make it into a joke though, Snake could constantly warn his team that it is a trap, Dante could want to go simply to beat some skulls in, Link wont say much, but will want to save the lady, and Ramza will as usual blindly walk into the trap regardless of the advice, snake can then say i told you so :p

Speaking of a joke mark..

Silk Tongue

Story : "There is a Murderer making his way about Dorter Trade City. Rumor is his victims often show no signs of a cause of death, or even a struggle. He must be stopped!"

You walk into Dorter Trade City Slums to find a group of men conversing about their "leader"

Man1 : I hear he can even kill somebody with words alone
Man2 : That is impossible, how can one do that?
Man1 : It is said that he convinces you that death is approaching, and it does... In three turns.
Man2 : Three turns? ... Wait come to think of it why are we helping him again?
Man1 : He convinced us to join his party.
Man2 : I have a wife and children, so i cant be out here... But he DOES need our help; oh well.
Man1 : There is only one way to stop him.
Man2 : Whats that...
Man1 : The Finger Guard technique, or earplugs.
Man2 : Earplugs i understand, but what is this technique?
Man1 : You quickly press your finger to his lips, or your own ears, and say nay; i will not hear your words.
Man2 : That sounds amazing, but i cant seem to do it yet - too complicated.

Their leader (A mediator/orator with a gun he's never had to use) walks out with the rest of his "party". They spot your Team...

Orator : "What are you all doing here? Do you not know Death is coming?"

Difficulty : Hard

Location : Dorter Slums

Enemies : The Orator/Mediator, (Combination of classes that compliment eachother for a well formed team) 1x chemist (with weaker gun than Orator), 1x knight, 1x samurai, 1x ninja, 1x black mage (with white and black magic), 1x archer with longbow?

Rewards : The gun the orator used (one of the stronger ones), Gil.







Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 05, 2016, 11:26:34 am
He Stole My Wife!!!

Story : "The last i saw her she was in Mandalia plains, fallen from a group of monsters. When i came back with help she had turned into a FLOATING CRYSTAL, as i stared in awe at this occurrence a rogue snatched the Crystal and made off into the hills. I need that Crystal as a reminder of my lost love. I will never forget the way she smelled... so mesmerizing!"

The rogue carried the large Crystal to Bariaus Hills, thinking he hit the jackpot. Your Team quickly catches up and confronts him, and the friends he has met up with. You call out to the group accusing them of theft.

The Male rogue became enraged at the words, yelling that he is a treasure hunter not some common thief. He and his band of "Treasure hunters" prepare for battle.

Difficulty : Normal

Location : Bariaus Hill

Enemies : Locke (Standard rogue sprite is fine, but if possible give him the silver hair?), group of rogues male and female with varying skills.
If not possible : Enemies can just be a random group of Rogues.

After the battle, Locke returns Crystal. You explain the crystals origin and that it has no value. He then apologizes for the trouble; after having learned what these crystals really are. Him and his treasure hunters depart to continue their journey. You return the Crystal as requested, and the widower rewards you with payment, and his late wives favorite perfume!

Reward : (Whichever, if any, Perfume that has not yet been acquired), Gil.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 05, 2016, 08:18:37 pm
This might be doable, I don't see any immediate flaws or anything. I think we already distributed all the materials needed to synth perfume, but it could easily be swapped for something else. As long as the choice itself is at the end of the battle rather than actually having to walk somewhere to turn it in.

The only thing is that there are no treasure chests in Jot5 :P 

In Jot5 everything drops a crystal. This makes it easier to get new abilities, and every enemy on the field give an item in the war trophies if they were defeated.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 05, 2016, 08:56:54 pm
Awww. We could of course edit a crystal into the happenings, and them stealing the crystal. and him giving her favorite perfume as a mark reward. Wouldn't change too much at all really, if i were a treasure hunter and i saw a giant crystal floating in the air i'd grab it too haha.

EDIT : Done :D
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 06, 2016, 08:09:22 pm
Hot Real Estate

Story : "I just moved into another mansion this time in Garland, and at such a bargain deal; its as though the former owner was giving it away!! My new neighbors are never anywhere to be found, but not at night... I've seen them both running out of town during nightfall regularly. I am paying well for answers to quell my insatiable curiosity!"

This unfortunate citizen has moved next door to some very suspicious neighbors. Lucky for your team he has plenty of Gil to spare and is curious what it is they are up to running about in the darkness. Your team Follows the neighbors to Mandalia Plains...

In the Moonlight you see the men you were following are pale skinned, and have met up with a Werewolf. It seems the group have been actively turning travelers into Werewolves and Vampires. They speak each-others names aggressively, as they warn each-other not to enter each-others turf. The Werewolf smells your scent, and howls summoning assistance from the nearby Sweegy Woods. Resentful of humans and looking to keep their identities a mystery to Ivalice, the unlikely team prepares to engage you in combat!

Difficulty : Medium

Location : Mandalia Plains

Enemies : 3x Vampires (Suitable characters whom are easiest to edit into a pale skinned vampire, make them magical in nature as the werewolves will handle the physical warefare), 4x Werewolf

Reward : Blood sword, Gil.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 06, 2016, 09:00:25 pm
Tormentor
(pt1?) (if this is too difficult to do in one mark, it can easily be split into 3) (if turned into 3 marks, the Tormentor can flee after summoning each memory)

Story : "There is a new beast making an appearance in northern Ivalice named Tormentor, it has already slain many... You will know when you get close, many say the beast can peer into your deepest and darkest memories, using them against you in physical form. Do not take this foe lightly!"

A new mutation of the Mindflayer has been terrorizing Ivalice, the beast can make your deepest fears reality. As you make your way closer to the objective point you will encounter battles of your past, each time tormenting you due to past failures, or trauma.

(Can a mark have multiple objective points consecutively? This would work best with one objective in a battlefield sequencing into another neighboring it. If this is doable it would be great for the first encounter to be at Grog hill, Then another at Doguola Pass, then the final encounter at Finath River, Ramza must be in the party for each battle)

When you reach Grog Hill you hear a familiar voice inside your head "There must have been another way, why did you kill me my brother?" You encounter a group of Houkten Knights (in ghost form) as well as Zalbaag (a ghost but not a zombie, give him his old ark knight skills?) During the battle he can continue to torment you with the guilt of being unable to save him.

Enemies : Zalbaag (ark knight, ghost), 3x Knight (ghost), 1x archer (ghost), 1x healer (since they are all ghosts a chemist or white mage wouldnt work? how about a supportive Monk)

When you reach Doguola Pass you hear an aggressive voice inside your head "Your filthy commoner friends cloud your judgement fool, you are no brother of mine" You encounter a group of Houkten Knights (in ghost form) as well as Dycedarg (a ghost, he can use his old Rune knight skill set) During the battle he can continue to torment you with words of your failure as a noble, and your inability to protect your father and Zalbaag.

Enemies : Dycedarg (Rune Knight, ghost), 2x Knight (ghost), 2x samurai (ghost), 2x Lancer (ghost).

When you finally reach Finath River you spot the Tormentor, as he is still looking into your memories he conjures Izlude, Gaffgarion, and Wiegraf (if desired the three can taunt you with your failures relating to their deaths and fates). The Tormentor as well as his trio of violent memories engage you for a final battle. The Trio of bad memories haunt you with things you regret during battle, and mock your ideals. 

Enemies : Tormentor (Mind Flayer with high hp, frequent use of Mind Blast - give it a high % to confuse), Izlude (Nightblade - dont let him destroy equipment if possible, ghost), Gaffgarion (Dark Knight/Fell Knight, ghost), Wiegraf (White knight, low proc chances if possible this battle is hard enough, ghost)

Difficulty : Very Hard

Reward : Chaos Blade/Armor? Lots and lots of Gil?

Rewards are not my thing, they are so relative to the point in which the mark is introduced and what level your at >.<

I think this might be the last one for me :o
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 07, 2016, 12:35:01 am
I think i can adapt these in somewhere. I know nyzer has been working to adapt quite a few marks from this thread into some different mark strings we needed, so keep it up :D
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 07, 2016, 01:08:47 am
Haha, yep. I actually spent a few days trying to hammer several out. Marks from this topic were unbelievably helpful in that regard. I was actually trying to think of something appropriate for a certain character-based Mark, but just couldn't get any inspiration for it. Total brick wall. Then I read through more pages in here and almost choked on my iced tea with how amazingly well someone's idea took care of what I needed. And that was the last piece of the puzzle I needed to complete a particularly ambitious Mark set. Now I can focus on individual Marks for a little while, which means I'll probably be going over this topic with a fine-toothed comb to see if any ideas already exist that fit!
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 07, 2016, 08:44:06 am
If you have any specific strings your looking for input on, i'd love to brainstorm with you :).
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 07, 2016, 03:11:54 pm
At this point we're mostly just looking for one-off marks. We could probably just go the route of filling in most of the blanks with unused monster recolors and calling them boss battles, but that's a bit boring. I mean, we could possibly do that just for rare random battles - there's not really a plot involved in those.

Personally, I'd like to see stuff that touches on what's going on with the story. I know it's hard to make stuff loosely tied to the story when you don't know what the story is for Chapters 2-4, but there's plenty to go on so far.
What's going on with the Nu Mou Beastmasters who seem to be hostile to humans - does one out there have any intent to try to attack a city?
Delita's rule will eventually lead Ivalice to a golden age (as stated in FFT), and the first new noble he appointed (Duke Drake Seymour, i.e. Ramza) would not have tolerated corruption or class divides in his district, just because that's who Ramza is, regardless of how much tension there was between the Duke and King behind the scenes. Are some of the nobles worried about their status and scheming some sort of way out? Is there a group of anti-noble activists out there that's been emboldened by some of these changes?
Ivalice is seemingly drawing in creatures and people from "other space" - I doubt we'd be making all new sprites just for a Mark, but is there something that can be done there just with pre-existing sprites?
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 07, 2016, 04:49:35 pm
My knowledge of the original story is strong, but i need to make a new game in jot5 and read into the lore you guys have established as Elric suggested. Once i do that ill work on figuring out a lore friendly Mark... and who the hooded stranger is :)
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 07, 2016, 05:19:04 pm
Quote from: Tempest on June 07, 2016, 04:49:35 pm
and who the hooded stranger is :)


Good Luck ;) I have my doubts though :P
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 07, 2016, 05:21:45 pm
To be honest i don't want to figure it out :o, i love a good twist and good writing too much to spoil it for myself in any way.
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 07, 2016, 10:44:57 pm
And actually, I'll show you an example of what I mean to the Marks having some plot in 'em. Elric's got this one listed in the first post here:

The Vaccine
Difficulty:
Medium - Very Hard

Location:
Zigolis Swamp

Guests:
1x Male Chemist

Enemies:
1x Great Malboro
3x Malboro
1x Bone Snatch
2x Skeleton

Story:
I'm currently researching a vaccine against the bubonic plague, but I would need some Malboro extract only I know to extract in order to continue my research. It would be wonderful to have someone assist me in this dire task.

Reward: A bunch of remedies


There's a plot there, the event isn't complicated, it doesn't require any new sprites, and it can fit just about anywhere in the storyline.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 08, 2016, 05:33:12 pm
I can respect that, especially with the amount of content you have already produced.

I prefer to look at marks personally as an opportunity to do things the story wouldn't involve. Expanding upon the already established lore, in areas the story didn't touch on so well. Hard to do that off of youtube gameplay footage ;o
Title: Re: Official Mark Ideas Thread
Post by: DeJ on June 09, 2016, 01:55:58 pm
The Legend of the Supersoft

Story: A mysterious tailed-thief has requested an urgent and rare ingredient. A dear friend has been turned to stone by an evil force, local chemists and white mages have been rendered useless as none of their remedies will cure the stone-bound soul. The tailed-thief speaks of the famed Supersoft, a legendary remedy capable of curing even the most permanent of petrifications, he mentions it can be found deep in the Evil Forest - but great resistance should be anticipated.

Difficulty:
Hard

Location:
Araguay or Yuguo Woods (probably Yuguo as it has more of an 'evil' feel).

Enemies:
Boss: Soul Cage - Re-colored, dark/evil (Halloween?) colored Woodman/Treant/Taiju Sprite
-Undead & Dark Element
-Drain (make it very powerful & Ranged - so a significant amount of health can be restored per hit)
-Petrify (high success rate, Single hit?)
-Maybe other annoying status afflicting skills/spells like: Silence/Poison/Frog/Sleep (maybe just give him Bio1 - 3?)
-High HP, MP & Physical Defense w/ a critical weakness to Fire & Holy (as all undead units are).

Ochu x2 (Lick:For Reflect on Soul Cage)(NOT undead) Have 1 start by Soul Cage.
Ghost x3 (with Sleep or Berserk Touch)

Reward:
War Trophy: Supersoft? (If not, just regular soft?)
Mark Completion Reward: Lots of Gil, A Rare(er) Synth Material, and/or Anti-Petrify Gear/Holy Element Weapon?

I thought it would be cool to have a subtle (but obvious for some) FF9 reference and the Supersoft Quest for Blank came to mind. The closest thing I could think for a killer plant would to be the Treant Sprite (which I always liked, just wish they were a more useful unit besides being a Defender farm). Beyond that, it seems this one turned into a little spar with the undead. Feel free to tweak however you like as long as the Soul Cage is maintained  :mrgreen:

I am hoping to contribute some more mark ideas, great idea opening this up for outside input!!
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 09, 2016, 10:42:45 pm
Well, I might have gone with that, but I've actually already adapted The Vaccine in, which has almost the exact same plot, heh. Kill a boss monster for an ingredient to counter a curse. And unfortunately, your idea involves a sprite we're not using (though we could put it back in) as well as more than one brand new ability. We actually only have 6 ability slots left.

Also, I should probably say this now:

We're down to only a handful of Mark slots remaining, and we're looking to wrap those last ones up shortly.

But if this helps anyone think of anything, one of the things we're actually looking to do with our remaining slots is to set up one last battle sequence Mark somewhere. Now, I could come up with something entirely on my own, but I actually really like the idea of taking community contributions for the Marks when possible!

So if any of you guys want to come up with concepts for fights to go with that, you're more than welcome!

A little bit of advice for anyone looking to help with that (or any of our remaining individual slots):

- There should always be some kind of little subplot involved in these Marks.
- It helps if the plot for these Marks ties into the story in some way.
- Whenever possible, Marks should be different from random battles in a meaningful way. The player is able to prepare before engaging this Mark and adjust their team specifically for the purpose of beating it, so it's a great place to have minibosses or otherwise cheap encounters.
- That said, the minibosses should almost entirely just be repalettes of existing sprites. If your idea requires a completely brand new sprite to be made, I can almost guarantee you it won't be happening.
- The 9 sprite limit! While repalettes like different monster subtypes (Chocobo & Black Chocobo) don't count as different sprites, we actually only have up to 4 sprites that can be used in battle unless you have a good reason for the party size to be lower than usual. We don't have to immediately load the party during the battle setup event, so if you want, you can have more sprites appear during the intro as long as they're offscreen by the time the party has to be onscreen.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 10, 2016, 12:40:48 am
Don't forget to mention that there can only be a maximum of 16 units. This includes the player party. I mean you'd have to have a damn good reason to have 5 vs. 11 even if you could do so while obeying the sprite limit, such as the hypnotoad mark.
Title: Re: Official Mark Ideas Thread
Post by: DaHammerCrush on June 10, 2016, 03:34:33 pm
Final Fantasy Dimensional Rift - As all the boys are basically jumping from their realities into this one you could look at that as a dimensional Rift. In general the main bosses like Ganon and Sephi are using some materia or other means to manipulate it but all this crossing back an forth has torn a hole between the dimensions.

The Mark - Take out the one holding open the rift - Golbez

Golbez is being guarded by Dark Cecile and the 4 Elementals from FF4

Prize is a Pink Tail that can be used with some other item to synthesize the Adamant Armor

The use of this device could allow the player to gather all the tails and get the Onion Items as well. Each Rift is being held open by a different classic Final Fantasy Big Bad, Zemus/Zeromus from FF4, Chaos from FF1, Exdeath/Neo Exdeath FF5, Genesis Rhapsodos from FF7 Crisis, and the Braska Final Aeon from FF10.
Title: Re: Official Mark Ideas Thread
Post by: Plan C on June 10, 2016, 07:41:25 pm
that just screams custom sprite usage, which Nyzer said that wasn't gonna be an option
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 10, 2016, 09:23:44 pm
Quote from: Plan C on June 10, 2016, 07:41:25 pm
that just screams custom sprite usage, which Nyzer said that wasn't gonna be an option


As well as several very specific ideas for equipment, which IIRC Elric has already said was decided some time ago. I mean, even I have no ability to add new equipment. I suggested adding in a specific kind of ultimate weapon a ways back to fill a gap, and the answer was a very resounding no. I couldn't even get a synth material changed for something that would've fit perfectly and already exists as an item in a different case, either. That's just how fixed things are.
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 10, 2016, 09:38:25 pm
Quote from: nyzer on June 10, 2016, 09:23:44 pm
As well as several very specific ideas for equipment, which IIRC Elric has already said was decided some time ago. I mean, even I have no ability to add new equipment. I suggested adding in a specific kind of ultimate weapon a ways back to fill a gap, and the answer was a very resounding no. I couldn't even get a synth material changed for something that would've fit perfectly and already exists as an item in a different case, either. That's just how fixed things are.


What's done is done :P

He is right, as I see no sense in changing/editing the Synth materials that were put in place long ago to match with the ultimates as well as possible. Instead we adapt ideas for marks around these items.

There are 100% absolutely 0 item slots left. All items are already determined and won't be changing. We could go back and change things like that and spend time adapting everything else to it, but that then just becomes a normal thing and things stop moving forward.
Title: Re: Official Mark Ideas Thread
Post by: Plan C on June 10, 2016, 10:44:58 pm
So with these last mark slots you guys have, are you looking for a multi tiered battle plot? or just a bunch of individual marks?
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 10, 2016, 10:48:54 pm
Plot related if possible marks that do not require any custom work, use whats in the modded version of the current chapter 1 as your only resource to create the mark. I'm currently trying to figure one out that is immersive to the tactics lore but friendly to the current state JOT5 Ivalice is in.

from my understanding they would prefer single mark missions that have relevance and purpose to the current plot, or without plot relevance yet still believeable in the JOT5 world. 
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 10, 2016, 11:07:19 pm
QuoteSo with these last mark slots you guys have, are you looking for a multi tiered battle plot? or just a bunch of individual marks?


Either or, though it looks like Elric's now got a plan to put a 2-part sequence into Ch. 3, so probably just leaning in the direction of individuals. That said, if there's a particularly good idea for a sequence, it could very well be chosen! Sequence battles are enjoyable, after all, and a good sequence is easily worth two MMO-style generic "collect boar asses" Marks :P
Title: Re: Official Mark Ideas Thread
Post by: Plan C on June 10, 2016, 11:10:53 pm
Ill see what I can spring fourth from my mind. Sequence battles as in 2 part marks (finish one, unlocks the other, etc) with continued story or more how Riovanes Castle in vanilla was?
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 10, 2016, 11:17:08 pm
Battle
Victory
Save
Formation Screen
Battle Formation
Battle
Victory
Back to Worldmap
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 10, 2016, 11:25:42 pm
More like Riovanes. Multi-Mark stories are a bit wonkier, because essentially you're returning to the bar in between each mark and paying a fee to continue the story. That can work at times, for example if there's a fair bit of downtime between events or your party needs to stop and take care of mundane affairs off screen, but it's a bit harder to justify. And it can't easily be "one mark, three locations" because if one of the Marks is in the way of your main story objective, and you cancel it to get at the story objective, it'd basically erase your entire progress on that chain. Or it might just prevent you from ever picking it back up again.

And there can be very good reasons to cancel Marks. For example, the last one I came up with, assuming we end up being able to spare the ability slot for it, would actually require that the party bring status-immunity equipment in order to fight effectively. Maybe you don't have that gear right now.
Title: Re: Official Mark Ideas Thread
Post by: Plan C on June 10, 2016, 11:40:31 pm
got it, understood.
Title: Re: Official Mark Ideas Thread
Post by: Plan C on June 11, 2016, 02:30:35 am
Just something I came up with over the last hour, tried to go ahead and take a shot at a solid sequence battle.

A Hunted Heretic

A note is left to ""Duke Seymour of Lionel"..since that is what you liked to be called now", and it appears the author knows of Ramza's true identity. The note clearly states that he has been looking for Ramza for quite awhile and has at last found him, but to avoid unnecessary commotion, he wishes to meet Ramza alone at Poeskas Lake to test his mettle and collect the bounty still on the heretic's head. He even states he will share how he became aware of this information upon defeat to further entice Ramza into heading forward alone. 

Location of Mark: Zarghidas Trade City
Location of Battle: Poeskas Lake

Battle 1
Difficulty: Hard/Very Hard

Enemies: Paladin (Knight/Vanilla Knight/Dark Knight sprite?) 
Name: Hadrian
Conditions: 1 vs 1, Defeat Enemy: Ramza vs Hadrian

(Just some ideas)
-Both Ramza/Hadrain affected by a trap to inflict Haste (Will explain why below)
-Uses Great Sword, Innate Maintenance, HP Restore
-Primary Skills: Oath Sword (Holy Sword: Stasis Sword/Split Punch) (Magic Sword: Innocent/Shock)
-Secondary Skills: White Magic (Cures/Regen/Reraise/Wall)
-Reaction Skill: Damage Split
-Support Skill: Two Hands
-Movement Skill: Ignore Height

Opens up with a Split Punch to try to inflict Death Sentence, Haste trap can potentially speed this up, or it can be used to your advantage.
Innocent to negate Heals and/or Magic use on Hadrian, relying on items instead
Innate HP Restore to make the 1 on 1 battle more intense, having to land a killing blow without sending Hadrain into critical
Battle ends on Hadrians defeat, leading to battle 2


Just as Ramza defeats Hadrian in a one on one battle, Hadrian reveals his "Plan B" per say and surrounds Ramza and his friends not long after the rest arrive, following behind him at safe distance. Due to Hadrian's stubbornness and ego, he will not let Ramza go that easily and this battle will only end with bloodshed.

Battle 2
Difficulty: Very Hard

Enemies: Paladin (Knight/Vanilla Knight/Dark Knight sprite?) 9 x Disciples (Mix of Priests/Monks/Lancers) (Should meet sprite limitations: 4 enemy sprites and 16 total units.)
Conditions: Defeat All Enemies: Ramza + 5 Members vs Hadrian + 9 Members

Hadrian keeps all initial abilities
Disciples can all be assigned abilities per choice, only catch being they all share Hadrians ability to HP Restore, Maintenance and Ignore Height (Too assist with map terrain)
Battle 2 starts with your team in the dried river bed (if possible) and surrounded by the disciples as an ambush

Reward: TBD
Title: Re: Official Mark Ideas Thread
Post by: KingUrameshi on June 11, 2016, 11:29:25 am
Quote from: nyzer on June 10, 2016, 11:25:42 pm
And there can be very good reasons to cancel Marks. For example, the last one I came up with, assuming we end up being able to spare the ability slot for it, would actually require that the party bring status-immunity equipment in order to fight effectively. Maybe you don't have that gear right now.


Basically going to keep all the equipment I get though out the game and buy stuff I might not need.

Remaining marks that could incorporate any guest as a the main focus would be cool. Have some marks only available if you get certain recruit able guest only characters by end game.

Currently playing Pokémon Black version 2 and Tactics Ogre(ps1). About to go full retard on this one.
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 11, 2016, 01:59:58 pm
QuoteBasically going to keep all the equipment I get though out the game and buy stuff I might not need.


Well, there's not going to be much need for outdated equipment that doesn't have special effects, and we won't be dickish enough to throw anything at you that you can't overcome. But yeah, it's a good idea to hang onto things that give innate/initial statuses, elemental resistance/nullification/absorption, or status immunity. For example, if you've ever seen that multi-tortoise random battle at the waterfall, you might be aware how much of a difference Float can make.
Title: Re: Official Mark Ideas Thread
Post by: Plan C on June 11, 2016, 02:23:10 pm
I learned my lesson long ago to keep all status protection equipment with the likes of Cúchulainn/Queklain, Celia and Lede making my life a living hell.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 11, 2016, 06:55:48 pm
The Puppet Master pt1

Story : "A Warrior has been ambushing and doing battle with the Kings men! This traitor operates near Lesalia, and attacks key targets during winter months. The King is paying well for information, or the traitors head!"

A Man named William Piers has been waging a personal war against his king. He somehow knows of Delitas past and the many people he manipluated to steal the throne. William seems to always make his move during the winter months of the year, operating out of Lesalia. His intentions are unknown however his targets are not at random. William always targets supply lines leading to the kings men in the winter months when crop is low.

spoiler : William Piers is a former knight of the Order of the Southern Sky, and was a loyal member of Druksmald Goltanna's castle guard. He knows Orlandu was not the man who killed Goltanna, and with Delita's rise to power was suspicious that he was responsible. After some investigation William confirmed his suspicions when he found Grevados acted as Orlandu's decoy for execution, and actively lead whomever he could to assemble and resist Delita, so to not become his willing puppet (An imposter executed + his knowledge of whom was in the castle + his knowledge of Orlandu being honorable and heroic leads him to the end conclusion that Delita had ambitions to the throne and used this assassination plot to his advantage).

Ramza wants nothing to do with such a thing, however knows that Williams method of murder and violence will only complicate things and throw Ivalice into chaos should he succeed. Ramza sets off to find this William and find resolution before the Kings men lead a slaughter. Find William and make him see reason before more bloodshed occurs!

Difficulty : Hard

Enemies : William (2h sword knight w/shield, Paladin style character.. Primary = Knight skills, Secondary = White magic with Holy learned - Equipment can be standard Knight gear, give him Move MP up, half MP cost. (any sprites we can use that fit? if not just make him look slightly different from the standard Knight; even if just colors), 4x Knight, 1 Ninja, 1x white mage, 1x black mage.

On death make all enemy characters knocked out, instead of dead. All enemies must be defeated.

The Puppet Master pt2

Story : After doing battle with William and his men, you force him to hear your words. You explain that murdering the king will only prolong the cycle of violence and corruption that William is so against. You insist to him that the best means of moving forward is to be patient, and wait for a less violent means of opportunity to present its self to then resist. Sensing that you are not on good terms with Delita yourself, William calms down, and relents. 

A group of assassins hired by Delita overhear your words, but are discovered by Snake. Knowing they cannot escape having heard your words, your men and William prepare for another fight.

Difficulty : Very Hard

Enemies : 3 x Ninja, 2 x Archer, 2x Black Mage, 1x White Mage, and 1 Time Mage.
Guest : Willam (Make him wounded but not completely, maybe 50% hp if possible?)

Reward : William joins your party (he would allow his former party to return to their families having felt shame for involving others in his quest for violence)? + Gil, OR William gives you his knight sword? + Gil. (William cannot join you, however gives you his sword as a symbol that he will no longer wage war and take the lives of the innocent people Delita controls, but asks that you find a way to make sure Justice is served, and that Delita answer for his actions).
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 11, 2016, 09:23:24 pm
It's a pretty decent concept, except Delita does end up leading Ivalice to a golden age just as FFT says he will. Jot5 takes place during the early transitory days of Delita's rule. Ramza doesn't spend his time in Lionel Castle completely against his will, after all. The two of them might not be on the best terms, but there's no way Ramza would be advising people to plot and scheme against Delita.

Plus... plotting and scheming is more Delita's sort of approach, anyway. Ramza's about as subtle as a tank crashing through a building. That difference between the two of them was a major plot point in FFT and still is today.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 11, 2016, 10:10:57 pm
I was just playing the first few minutes of the game, Ramza speaks of defeating Delitas patrol and leaving against Delitas wishes. I got a little confused, however golden age or not - he still has skeletons in his closet that could be found out. In Ramza's journal he states in entry 7 that there is currently "no reason to resist Delita, unless opportunity presents its self". Did my best with what little knowledge of the current state of Ivalice i could muster.

I meant for it to come across more as a calm the dude down and find a less violent resolution for justice to be had, rather than a terrible plot or scheme.
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 12, 2016, 12:48:54 am
Ramza's talking about an opportunity to escape Ivalice and start a new life entirely, not to overthrow Delita. Risking another civil war is probably the absolute last thing in the world he'd want to do right now. He's sick to death of the whole thing - over the course of a few short years, he lost everyone and everything dear to him aside from his sister, all because of nobles (and demons) playing the game of thrones. I mean, all it took to make him ditch the Beoulve name in FFT were the events of Chapter One.

But the thing is, there really isn't that kind of opportunity. I mean, yeah, he could probably force his way past Delita's men (and indeed, by the second battle in Jot5 Ch. 1 he does just that) and get moving, but to where? With what resources? He spent his days in hiding until Delita's knights found him, and he was half-expecting they'd be trying to kill him. They didn't, obviously, but it made it clear to him that he's terrible at hiding.
If he were someone else, he might be able to live on a small farm in the middle of the woods somewhere, but he and Alma didn't get that kind of education growing up. They have no clue how to live off the land. They'd need to live in at least a small village somewhere. And with what income? Ramza was trained as a squire; Alma as a cleric. Neither of those are gonna bring home the bacon in a small village. So they'd need a bigger town or a city... and that'd come with a bigger risk of recognition...

Ramza stays at Lionel and keeps the name Drake Seymour because there's no real alternative, regardless of whether or not a small handful of knights at the castle have orders to keep him there no matter what he says. Hell, on the off chance someone does recognize him and tries to go after him as "the heretic" now, they'd have to make their accusation against one of the highest ranked people in all of Ivalice, who was personally hand-picked for the position by the king. They'd need a shitload of proof to be able to take any legal action against that one. Ramza couldn't make a safer new identity if he tried.

Plus, he's one of the few people in the entire country trustworthy enough to be the lord of the Lionel district without abusing his power. I mean, by Jot5 he probably could have scalped the citizens for tax money and built up a stockpile of gil to pay his way halfway across the world under the name Biggs McWedgington. But he'd probably sooner cut off his own sword arm than gouge the commoners for his own selfish benefit, because he's Ramza. If anything, he'd have SLASHED taxes wherever possible.
Title: Re: Official Mark Ideas Thread
Post by: Plan C on June 12, 2016, 03:07:45 am
Quote from: nyzer on June 12, 2016, 12:48:54 am
Hell, on the off chance someone does recognize him and tries to go after him as "the heretic" now, they'd have to make their accusation against one of the highest ranked people in all of Ivalice, who was personally hand-picked for the position by the king. They'd need a shitload of proof to be able to take any legal action against that one. Ramza couldn't make a safer new identity if he tried.


I take it that kind of executes my "A Hunted Heretic" idea as well?
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 12, 2016, 08:46:07 am
Quote from: nyzer on June 12, 2016, 12:48:54 am
Ramza's talking about an opportunity to escape Ivalice and start a new life entirely, not to overthrow Delita. Risking another civil war is probably the absolute last thing in the world he'd want to do right now. He's sick to death of the whole thing - over the course of a few short years, he lost everyone and everything dear to him aside from his sister, all because of nobles (and demons) playing the game of thrones. I mean, all it took to make him ditch the Beoulve name in FFT were the events of Chapter One.

But the thing is, there really isn't that kind of opportunity. I mean, yeah, he could probably force his way past Delita's men (and indeed, by the second battle in Jot5 Ch. 1 he does just that) and get moving, but to where? With what resources? He spent his days in hiding until Delita's knights found him, and he was half-expecting they'd be trying to kill him. They didn't, obviously, but it made it clear to him that he's terrible at hiding.
If he were someone else, he might be able to live on a small farm in the middle of the woods somewhere, but he and Alma didn't get that kind of education growing up. They have no clue how to live off the land. They'd need to live in at least a small village somewhere. And with what income? Ramza was trained as a squire; Alma as a cleric. Neither of those are gonna bring home the bacon in a small village. So they'd need a bigger town or a city... and that'd come with a bigger risk of recognition...

Ramza stays at Lionel and keeps the name Drake Seymour because there's no real alternative, regardless of whether or not a small handful of knights at the castle have orders to keep him there no matter what he says. Hell, on the off chance someone does recognize him and tries to go after him as "the heretic" now, they'd have to make their accusation against one of the highest ranked people in all of Ivalice, who was personally hand-picked for the position by the king. They'd need a shitload of proof to be able to take any legal action against that one. Ramza couldn't make a safer new identity if he tried.

Plus, he's one of the few people in the entire country trustworthy enough to be the lord of the Lionel district without abusing his power. I mean, by Jot5 he probably could have scalped the citizens for tax money and built up a stockpile of gil to pay his way halfway across the world under the name Biggs McWedgington. But he'd probably sooner cut off his own sword arm than gouge the commoners for his own selfish benefit, because he's Ramza. If anything, he'd have SLASHED taxes wherever possible.


You made your point extremely well >.<, however if it is simply that one line Ramza had spoken to William that has caused story error. I can find a different means of spoken word to calm him down. Let me know :D
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 12, 2016, 05:48:05 pm
QuoteI take it that kind of executes my "A Hunted Heretic" idea as well?


Well, the politics would interfere with the legality of the situation, but that might not necessarily stop a bounty hunter with more ego than sense. We've got people doing illegal crap all the time in the Marks! :P We'd just have to see how it goes.

Quote from: Tempest on June 12, 2016, 08:46:07 am
You made your point extremely well >.<, however if it is simply that one line Ramza had spoken to William that has caused story error. I can find a different means of spoken word to calm him down. Let me know :D

Yep, that's why I said it was a decent concept. The ending was flawed but the concept itself - Ramza trying to calm down people looking to go after Delita because of his actions in the Lion War - isn't. He'd just be doing it for slightly different reasons than you first imagined. No worries, if we end up using it, it'd be easy to adapt.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 15, 2016, 05:53:46 pm
I just cant wait to play ANY of these marks out. Do you need many more, and if you do give us some input of what type of scenario your looking for?
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 15, 2016, 09:34:47 pm
I think we're set now. We've got ideas for the few Marks we have remaining, and those Marks are actually for very specific sidequests as is, so it'd be hard to adapt anything in, given that you guys don't know what the sidequests are for to begin with!

And heh, I'm eager to see what you guys think of all the Marks we've set up, too. Though I know it's gonna be a while before you get to see 'em all!
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 15, 2016, 09:40:33 pm
Indeed it will be a bit, but you know me, I'm likely to throw out a random mark video here and there. Plus you'll be able to see the Ch1 and 2 marks yourselves once they come out lol (which will also still be a bit, but not overly long, as we are making good headway on just about everything)
Title: Re: Official Mark Ideas Thread
Post by: 3lric on June 15, 2016, 10:30:15 pm
Also thought I'd mention, after everything is said and done, you can expect ~ 80 marks total in Jot5. Though obviously you won't have FULL access to them until CH4. I can say that you'll be able to do 7 (plus the gathering marks) in Chapter 1 and 17 in Chapter 2

Also, keep in mind that some of these are battle series and would not just be a single battle for 1 mark (an example is that one is actually a 4 battle series for 1 mark) and they do come properly with prerequisites same as props did.

So all in all, I'd estimate around 90 or so optional battles in Jot5. This does not include what we made to replace the DD in Jot5, which is very very different, this -thing- becomes available near the end of Ch2.

Vanilla had 55 scripted battles, if that helps to put anything into perspective ;)
Title: Re: Official Mark Ideas Thread
Post by: KingUrameshi on June 16, 2016, 12:37:24 pm
BUT I WANT IT NOW!! :twisted:

Just the marks system is in itself an impressive mod that someone could call complete as a stand alone project, not to mention all the other stuff that makes up Jot5. :cool:
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 16, 2016, 05:46:24 pm
Thats extremely impressive, those numbers vastly surpassed my expectations i didn't know you could cram that many marks into the game :o
Title: Re: Official Mark Ideas Thread
Post by: Xifanie on June 16, 2016, 05:52:19 pm
By comparison, FFXII has 49 marks, nearly all of them don't have an event coded. Just pure text from the NPCs involved, they might be guests in battle, but still... There are also Espers, which aren't marks, but also don't have events.
Title: Re: Official Mark Ideas Thread
Post by: Tempest on June 16, 2016, 07:34:41 pm
You guys always make the Hype and anticipation of this awesome mod so much more extreme than it already is. Half of the people who have gone inactive in this forum didn't just stop swinging by. They lost their minds and became clinically insane from the wait i'd bet.
Title: Re: Official Mark Ideas Thread
Post by: Hyraldelita on June 26, 2016, 10:28:34 am
ahhaha it will be so much different , that it will feel like playing FFT as when i was 13 XD i really look forward to it.
Title: Re: Official Mark Ideas Thread
Post by: KingUrameshi on June 26, 2016, 11:54:32 am
Quote from: Hyraldelita on June 26, 2016, 10:28:34 am
ahhaha it will be so much different , that it will feel like playing FFT as when i was 13 XD i really look forward to it.


That really is the best feeling. Other great moments in first time play through include Shining Force 2, Landstalker, Suikoden and Wild Arms.
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on June 26, 2016, 12:47:53 pm
QuoteJust the marks system is in itself an impressive mod that someone could call complete as a stand alone project


I dunno about that, that's how we get games like Final Fantasy Tactics A2, with a kajillion one-off sidequests and barely a main plot to speak of :P

QuoteYou guys always make the Hype and anticipation of this awesome mod so much more extreme than it already is.


Can't help that we're trying to do the best we can! Jot5 is designed by players, after all. That's why we're doing things like turning Propositions into Marks instead of the other way around - lookin' at you, World of Warcraft. (The latest expansion failed to deliver on standard content like daily quests, dungeons, and the like, instead leaning heavily in favor of what were essentially Propositions - sending minions out on quests you have no interaction with, then waiting hours for their return. Surprisingly this caused a lot of criticism.  :roll:)

Quoteahhaha it will be so much different , that it will feel like playing FFT as when i was 13 XD i really look forward to it.


I disagree. I think it's going to feel even better than that!

Thing is, when you look back on FFT, the first couple chapters are really linear, and Lucavi/Wiegraf aside, there weren't really any exciting encounters. Lots of the jobs were flat out boring to boot. Some jobs and unique characters were vastly overpowered. Poaching didn't open up until late and wasn't really that great either. There are other nitpicks, too.

Jot5 is supposed to feel like FFT after getting tons of feedback on what was weak or overpowered, and after quite a few years to think up new additions to it. What we're aiming for is like... oh, I guess I'd say the difference between Super Mario Bros. and Super Mario Bros. 3. We want to take this very good game and master everything that made it awesome in the hopes of outdoing that just so we can blow everyone's mind away.

QuoteThat really is the best feeling.


Haha, I agree. For me, when I played through Jot5 - hell, even when I'd just been watching DaTruthDT play through it before that - I was blown away at how well it was put together. There just wasn't anything that disappointed me, every new addition was amazing, the plot... my God, the plot! It's a crossover game but it actually continues the plot of the previous game? More time is spent in Ch. 1 focusing on that than the crossover aspect? It's actually being treated like a real sequel, without the plot taking a backseat to the crossover? Fuck yes.

I mean, we can't even get plot cohesion in official game series these days, and there's almost nothing that could possibly disappoint me more than when that happens. That's why I'm not as fond of KH2 and FFTA2 as I'd expected to be - they both take all the interesting plot development of their previous entries and just ignore it entirely while failing to provide their own plot development, instead falling back on fat stacks of filler quests to make the game look more full than it actually is.

Jot5 just... does everything right for a sequel. And that's why I was thrilled to be invited to the team and be one of the people helping make it a reality. You guys aren't the only ones looking forward to playing it, believe me ;)
Title: Re: Official Mark Ideas Thread
Post by: Hyraldelita on June 27, 2016, 05:49:14 pm
well Nyzer , you misurunderstood, my sentence.

that it will feel like playing FFT as when i was 13 <---- when i wrote this i mean the exitment to play a game you know you will like , but that you know nothing about, kind of when you are too young to even appreciate the game for real in it's deept , pros and cons.

Don't get me wrong, even in the first relase of Jot5 the game mechanich was better then FFT vanilla , and much harder, which make things lot more insteresting, reason why i said, like when i was 13. even if i not that naive anymore ^^ i will enjoy the re relase and chapter 2 as much as that, this is what i meant  : ) 
like the first time i player Xenogears, castlevania sotn, legend of dragoon, tales of destiny, valkyrie profile etc etc... XD
Even if the do a remake which is 10 times better of those games now, i have a different mind as a grown up adult, so hard to have the same feelings, but with jot5 , i kinda know i will feel like a child again while playng ^^
Title: Re: Official Mark Ideas Thread
Post by: silentkaster on July 21, 2016, 02:07:49 pm
Burying the Past

Story:
After the explosions of Fort Zeakden, some nobles from Igros Castle had wanted to restore the fort and use it as a tourist attraction for people to come see the old Death Corps hideout and a famous, restored fort used in The 50 Year War. However, not too long ago, King Delita had announced that he would visit the fort and ever since then, strange events have been occurring. Several people have gotten hurt on the bridge connecting the fort, and an explosion happened in the fort even though there were no explosives or incendiary materials around, killing a small church group who had been touring. Since then, Zeakden has been shut down and Delita had canceled his trip.

Prologue
Ramza comes into the Igros bar when he hears a young man (Jack) and woman (Jill) talking. (Names are placeholders, they can be anything.)

Jack: "We need to get to Riovanes quickly. My mother doesn't have much time. If we don't get her the gil in time, she'll lose her home."

Jill: "Well, what's the quickest way?"

Jack: Well, we have to go through Mandalia plains, then through Gariland then through Sweegy and Dorter..."

Ramza interrupts, "There is a shortcut through Zeakden. All you have to do is go over Lenalia Plateau."

Jill and Jack look at each other, then back at Ramza, "Haven't you heard of all the weird stuff happening there? They think it might be haunted or something. Zeakden is off limits to the public and nobody goes there..."

Ramza contemplates, "Well, if you try to go all the way around, you'll never get there in time."

Jack: "Yeah...you're right about that."

Ramza: "I'll go with you," as he thinks to himself, he has to see...

*Ramza and co. enter Zeakden along with Jack and Jill*

Female Voice: "No, please don't make me!"

Male Voice: "When they walk under the bridge, you're going to release the latch and collapse it. He's not getting away this time, got that animal?"

*Ramza hears this and looks up to see the ghost of Teta and Algus on the bridge.*

Ramza: "Algus, you're back again? Teta!?"

Algus: "Thanks to you, he found us you lowly commoner." *Algus says to Teta as he shakes his fist and then looks at Ramza*

Algus: "Back again? I never left. They restored this fort and I knew it was just a matter of time until you came back through here with your ragtag band of misfits."

Ramza: "Silence, you louse. I killed you once and I've killed many wandering spirits after their first death. I'll do the same if you don't release Teta and pass on to the next world in peace."

Algus: "Please, as if your empty threats hold any weight. Besides, it's not just me that's here. You'll have to face down several of your old enemies."

The camera cuts to the corners of the map in which Miluda, Golagros, Gustav and Gafgarion appear. Next to each of them, a priest also enters from the foreground.

Ramza: "Gafgarion? You were nowhere around when I fought all these people."

Gafgarion: "Yeah kid, but you told me the story and I always wanted a rematch."

Algus: "With odds like these, I don't think you have a chance so give yourself up."

Ramza: "I've defeated all of you once before and I can do it again."

Gustav: "Well, you didn't beat me. Wiegraf did."

Golagros: "Yeah, and that Algus bastard shot me, but I figured it would be more fun to join him than your goodie two shoes band."

Algus: "Teta, you had better join us or I'll make sure your brother's spirit is sealed forever in this fort."

Ramza: "Wait, what? Teta, Delita isn't dead! His spirit is nowhere near this fort!"

Algus: "Teta, he's lying to manipulate you. I killed your brother after I killed you and I still have his spirit. Help him and I'll seal him and you forever!"

*Teta turns between the two, then looks at Ramza.* "I'm sorry, Ramza. I can't take the chance!"

*Ramza turns to Jack and Jill.* "I'm sorry you both are involved in this, but I hope you brought weapons. We have no choice but to fight them!


Difficulty:
Difficult

Location:
Igros Castle/Fort Zeakden

Objective:
Save Teta!

Enemies:
Algus, Miluda, and Gafgarion are like their counterparts from FFT Vanilla. However, Golagros and Gustav are Holy Knights with the same skills as Agrias.

4X Priests, 2 Male, 2 Female each with Raise 2.

All enemies are Always: Undead and some are Always: Innocent while others are Always: Reflect

Jack and Jill can be guests and any class, though Thief or Bard/Dancer might be best since their backstory is limited at the moment and they need money so it makes sense they might try to steal or earn it. (But technically any class could get money.

Teta is also a guest but has Always: Charm, Always: Undead Initial Reflect or Initial: Innocent. She may not even have a way to get off the bridge as she's really just there to protect and doesn't need to do anything for either team (though having her move around and do things is fine too.)

Ramza approaches Algus who is in the "critical" stance: "You have failed again. Now pass on."

Teta: "Please! Don't destroy him. I can't pass on until I know my brother is safe."

Algus: "Ha. I will be back. See? Unless you can present Delita, you fail."

Ramza: "Algus, think of your grandfather who was stabbed in the back! Imagine if he were to suffer this torment over your soul. Is this what you've become? A dead person who must hold spirits captive?"

Algus: "I..."

Ramza: "Tell her the truth. Tell her that Delita escaped from this place all those years ago and he lives on."

Algus: "It's...true...Teta, you rescued him and he escaped the explosion. I do not possess his spirit."

Ramza: "Thank you Algus," as Algus then lies down and disappears/crystallizes.

Teta looks at Ramza: "Thank you for everything, Ramza. I can now rest in peace knowing my brother is safe." She then also falls down and crystallizes/disappears.

Ramza turns to Jack and Jill: "You may now pass through here, safely."

Jack and Jill: "Thank you kind sir!!" as they head off in the Riovanes direction.


Additional Conditions:
None.

Reward:
Reflect Ring, Cursed Ring, Gil

Note that I'm like kinda drafting this up in a hurry since I thought of it last night and haven't had time to refine much but figured I'd submit it and see what happens.
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on July 21, 2016, 02:43:46 pm
Marks should be all taken care of now, I'm afraid.
Title: Re: Official Mark Ideas Thread
Post by: silentkaster on July 21, 2016, 03:26:29 pm
Quote from: nyzer on July 21, 2016, 02:43:46 pm
Marks should be all taken care of now, I'm afraid.


That's fine, just a thought I had last night and wanted to put it on the post before my laziness set back in.
Title: Re: Official Mark Ideas Thread
Post by: Hyraldelita on July 22, 2016, 09:18:00 pm
I know all marks have been filled but i still want to try and give an idea. ^^
It might be possible that if you guys like it, you might replace one that has already been placed, if it's not too much work off course, and all the scripts are already done!!

Mustadio Birthday:


When you go to goug machine city on Mustadio Birthday and enter the Bar the event will start.

Ramza walk in the bar and find Mustadio sitting on a table talking to himself about the fact , no one ever remmber his birthday. In fact, Ramza just walk inside the bar says "Hello" to mustadio, get something to drink and then walk away. After that link and Dante does exactly the same.
Dante line might be whatever.
Mustadio keep talking with himself as his birthday get ignored like every years, after Snake come inside the bar and does the same thing as everyone , Mustadio decide to leave, but just before leaving, he bump into someone, falling on the ground a couple of cells, and Agrias make her entrance.

Agrias line:  Morning... what are you thinking about? No even watching where you walk?
Mustadio remain sit on the ground and just sigh between himself.  "Sorry Agrias, is just...  Oh well, nothing."

Then Agrias take out of her poket a little package (which might look like a gift if there is a sprite for that)
Agrias Line: This is for you, i wanted to thank you back , for the lovely lipstick you gifted me on our jurney. I hope i get the right day. i'm not very good with these things.."

Mustadio stand up speechless, and as soon as he make on step toward Agrias, a guy dressed as thief or anything that look like it , steal the gift from Agrias, and run away!!

Mustadio with 0.0001 time reaction , follow the thief outside, and a battle start with a lot of thieves in goug city.

When you finish the battle, you get the gift back which should be a Parfum that only man can use.
i don't mind about that the item give as bonus stats, i would just love to see an event like this XD

Title: Re: Official Mark Ideas Thread
Post by: Nyzer on July 23, 2016, 01:46:10 am
An event like that wouldn't actually be a Mark, nor do we have the item space for a new accessory.

It also strikes me as a bit too passive, depressed, and mopey for Mustadio. The guy went on an odyssey to destroy the Lucavi, took part in events that helped overthrow Ivalice's corrupt nobility, is actively leading the quest to reignite ancient advanced technology to the point that he can breach the dimensional barriers between worlds, and has been at least courting one of the best swordmasters in the land. He wouldn't be spending his birthday sulking in a corner of the bar - he'd be modding the Super Stadio suit to turn into a rocket car or something.
Title: Re: Official Mark Ideas Thread
Post by: Hyraldelita on July 23, 2016, 07:36:50 am
it's about opinions, i see mustadio more like that, since to resque his father it's not like he build a gundam , but get helped from Ramza, in my opinion he is actually the guy who perfectly fit an event like that.  The fact that you took part at something cool and big doesn't change your personality once you come back to "peace" you'll go back as your usual self.
But off course it's about everyone personal point of view at the end.

The fact that it isn't a mark, is because it's not a job given buy some npc or the bar? I just like the idea and put it here ^^ Not too hard to take the idea and make it into a mark mission.
But i do see your point.
Title: Re: Official Mark Ideas Thread
Post by: Nyzer on July 23, 2016, 11:16:31 am
Well, making it into a Mark would require a bill in a pub that would direct the party to Goug at that time; for that reason alone it already can't play out the way you've envisioned. A one-day affair would also be exceptionally annoying to nail down as a player.

As for the Gundam thing... you're right, he didn't build one to rescue his father. He built one on his own. For no reason other than because he could. He's also not just some ordinary Joe who was swept up in the events of FFT. He didn't despair when it seemed like the whole world was against him - he stood and fought alone, he made a fake Stone, and he sought out allies, but was careful enough to only tell them what they needed to know - which kept the Stone safe when the Cardinal was asking about it at Lionel. It doesn't make sense for him to be so affected by the fact that the group doesn't remember his birthday - first off, he knows how busy everyone is and is smart enough not to be insulted by them forgetting such a trivial thing in comparison. Second, he'd probably say something to Agrias at the very least - like "oh, it's my birthday today - I was hoping you'd join me for dinner if we have the time". Mustadio doesn't lament. He acts.

But even ignoring all of that, he was already busy excavating stuff from below Goug in FFT. By Jot5, things have only gotten busier there. Mustadio's got too much to do to spend his birthday having a pity party for himself in the bar, even if it wasn't against his incredibly assertive and active personality already. He probably wouldn't even notice himself, and just run off to his dad's house or his workshop (he's got to have his own somewhere) to build the aforementioned rocket car upgrade.
Title: Re: Official Mark Ideas Thread
Post by: RayKamiya on July 25, 2016, 12:21:42 am
Well I thought up a few more Ideas while replaying FFT and War of the lions so I'm not dead X_X

so sometimes i feel like I am...

Blast From the past 2

Story: Strange Warriors Have shown up a few days ago In Egros, and Have been harassing many of the merchant's and Delivery boy's a few Kids have been hurt by these rouges and they claim themselves to be "The Warrior's Of Light" But all we see are people who have lost their Minds. Please chase these Morons out of here.   


Difficulty
Medeum: These Guys are nos scaled up to the Players level and are now starting to Smart Equip their Items and Skills.

Location
Egros either within the town (Any town Battle map should do) or along the castle walls.

Enemies
Fighter (Squire)
Black Belt (Monk)
Thief (Rogue)
Black Mage (Wizard)
White Mage (Priest)
Red Mage (Redguard)

Reward
Items

-Personal Thoughts-
A sequal to the first Blast to the past fight, and with the Enemies now stronger should put up a better Fight, Ramza and Co might have some words to say to the Leader Squire of the group trying to tell them that They are not helping but causing a large problem in town, I Like to see this evolve into something and while these people maybe bumbling around in Ivalice they are mostly trying to help.


Blast From the past 3

Story: Help we are under siege by Rogues and we need help, we have hired some Warriors but we are afraid they might not be enough to stop these Bandits, Please assist them in helping to defend our town.



Difficulty
Hard - Med as these guys are just starting off...

Location
Gariland

Enemies:
Dragoon (Boss with ??? Stats)
Knights X2
Rogues X2
Priest X2

Guests:
Fighter (Squire)
Black Belt (Monk)
Thief (Rogue)
Black Mage (Wizard)
White Mage (Priest)
Red Mage (Redguard)

Reward
Synthesis Items

-Personal Thoughts-
A large battle for sure, and a Difficult one, the "Warrior's Of Light" taking their last battle to heart decided to make themselves useful to atone for the damage they done, few Towns would give them the chance as their reputation spread acrossed Ivalice, But when a Rogue Dragoon and his band of bounty Hunters decided they wanted to Raze Gariland to the ground and take it over the Warriors Volunteered to help the town Guard Keep the Bandits at bay, Even though they are out matched.

What makes this battle difficult is the enemies are +3 levels above your Highest member and the Guests are on par with your Party's level although both allied and enemy AI would be smart equipped with Items and Abilities.

Title: Re: Official Mark Ideas Thread
Post by: Nyzer on July 25, 2016, 01:21:20 am
Quote from: nyzer on July 21, 2016, 02:43:46 pm
Marks should be all taken care of now, I'm afraid.


Also, I know the 9-sprite limit has been mentioned before - you only leave three slots free for part 2 there, and one for part 3. And I think a 7v7 battle with 13 AI units would make me throw my hands up, set the one controllable party member to Healer, and reload the save until the fight won itself, 'cause it'd be a hell of a lot less annoying than actually trying to play it. >_>