-thx so much Zodiac and Razele for these great asm hacks!-
No monster breeding
AI doesn't ignore Transparent
Transparent loses 100% accuracy bonus
Gravity/drain formulas damages based on current hp instead of max
Formula 2E (mightysword) can hit monsters and unarmed humans
JP Scroll Glitch, Fix
Defend innate all
Defend raises defense by 25%
Undead only take 25% max hp damage from phoenix downs
Regen affects current hp% instead of max
Poison affects current hp% instead of max
100% knockback with "Dash" and "Throw Stone"
"Death Sentence" ignores "cancel dead"
Potion Formula = Max(030,XX% Max HP)
Hi-Potion Formula = Max(070,YY% Max HP)
X-Potion Formula = Max(150,ZZ% Max HP)
Axes & Flail damage becomes (Rdm{0..PA-1}+PA)*WP (solid damage)
Selling price in shops 1/4th
Bonus money is 1/4th
Swordskills can be used with :Sword, Knight Sword, Katana, Ninja Blade
Broken items can be bought back at the fur shop
Innate move-find All
All units will have 100% of their C-Ev. calculated for the front, 50% for the sides and 25% for the back.
[This one isn't an asm but you cannot recruit any humans by "Invitation" or "Tame"]
Maximum generated level with level + highest level in party
This looks beautiful to me. ;D
Quote from: "Zozma"-thx so much Zodiac and Razele for these great asm hacks!-
AI doesn't ignore Transparent
Transparent loses 100% accuracy bonus
highest level in party
Then what is transparent good for?
this removes a player advantage over the enemy
Transparent is now nothing more than a special effect all the ghosts will have it innate/permenant as well as X-Zone status
I actually think that's lame.
Perhaps, I do not have very good reasons, but I simply despise anything sitting in a game with little to no purpose.
It's fine for the AI to use it. In fact, it's fine for AI units to be able to see/target Transparent Player Units.
Well, initially i wanted transparent to work equally the same on both sides, with that not being possible i resorted to use it as a special effect.
to make it equal you can always make transparent ignore attacks, that way you can't attack on of their transparent units like the wouldn't be able to attack yours
does that ignore all attacks or just physical ones?
I might consider making new oracle spells "Vanish" and "Fascination"
I haven't tested it out yet but it was an idea I thought about because you can't attack someone that has been petrified so I figured checking off that box would work with transparent too.
the only thing im not sure of is if it really ignores attacks or if it just makes AI ignore them
i had tried for a while to get transparent the way i wanted, the only thing ive been able to do is use it in combo with other status
I just tested it and it doesn't work, I guess you just have to open up the file that has status effects (Battle.bin)? and find where jump, crystal, dead, and treasure are at, find what they have in common and copy that over transparent. And test of course.
unfortunately that doesnt work either, there appear to be other things hard coded into each status effect since even razele hasn't fixed them
IMO poison/regen have always and should always work on Max HP (seriously, every FF ever has done it that way).
I agree, the % of HP thing doesn't make much sense
I agree that Zozma needs to get back online and update!