Do we have a way to change what graphic a weapon uses in-battle?
I thought that was something everyone has been having trouble with?
And Hi, Vanya. Did I miss anything while I was gone?
A lot. Let's see.
Zodiac found the address for the user skill animations and I've researching them.
Also, he found the address for the permanent brave/faith modifiers. So now we can disable that pain in the ass feature or even edit it.
Tons of sprites.
I figured out how to remove and even edit images in effect files.
I think that's about it.
Wow. Could you PM the topic adresses? I want to catch up on any knowledge I've lost out on.
Of course WEP.SPR, unfortunately I don't think we can see the whole thing, but it should work regardless.
WEP.SPR is fully viewable. Editing it is easy, the problem is that I want to change certain items into different types, LD. Like changing the harps into extra cloths and bags. They always end up with glitched gfx.
Hmm, can you show me a few of your tests?
I haven't really even tried doing anything with it yet.
I thought at first that the palette and gfx digits in the patcher were for in battle, but I tried and it did nothing. That's how I know those bytes are for the menu.
I have no idea where the values for the in battle graphics might be. I guess that's why we haven't been ale to do anything with the FFFF effects either.