A new version of FFTPatcher is available! (0.492)
Started by RavenOfRazgriz, September 17, 2012, 06:12:58 pm
Quote from: mcgeheeiv on February 17, 2021, 01:04:18 pmBring all special playable characters to the beginning of the game as an add-on to the latest completed legit project and original game. This means you can play Cloud, Cid, (Luso if this is a PSP) to your party at the start of the game.Purpose: create a Castlevania 3 like feel when you beat the game you can start with Alucard for example to begin the game with or whomever you picked throughout the game. This way we can experience whatever characters we want and level them throughout the game. If you don't like a character.. say Boco, you can just dismiss him. I believe on PSP should be like 18 total characters.Sorry if this has already been pitched but did not see it and is this do-able? Thanks to the hacker/patchers out there!Kind Regards,Eddie
Quote from: Elric on February 18, 2021, 02:01:43 pmAnd so then how would you even handle the story?? Or are we just throwing that out the window here?This particular idea does not interest me personally, but it would be a good started mod for a new modder to work on, so maybe someone will pick it up for you if you arent intending to do it yourself
Quote from: Spooniest on July 19, 2021, 08:04:13 pmI apologize if this has been asked about before.I estimate that about 1/3 of the sound effects in FFT: WotL are wrong. Has anyone looked into simply replacing them with the PSX Sound Effects? I've checked around on the forum for a bit now, and I don't see anyone talking about it, or ever having talked about it.Off the top of my head:- Any kind of bladed weapon strike.- Any sound effect of a lightning elemental spell.- Any sound effect of wind or a "whoosh" of a body in motion (think the Dragoon's "Jump" sound).- All death cries of humans (male/female) and monstersBasically, anything that uses that noise channel, to make something sound "scratchy" or "breathy" seems to have been redone for WotL, and it does NOT sound good, at all. I can't guess as to why this was done, but it was probably to do with the tiny tiny speakers on the PSP. It isn't 'distortion' in the strict sense of the word. That's a guitar effect, and as a guitar player of 25 years I am familiar with what it sounds like. It seems to me like the sound effects were edited on purpose and that's what they came back like, and they were never fixed.Is this even possible? One would think that in 14 years (or whatever it's been), someone would have tried to do this...?Apologies if any of this seems overbearing/idiotic/banal to you, dear readers. I don't believe I've posted in this forum much before, so I am almost entirely unfamiliar with your local culture. How's the food here? Heh.
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