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Messages - JadeKnightblazer

1
Tyvm!!!

And more so for including the tutorial link! :)
2
Sadly I am confused once the numbers go into the 100+... (Haven't learnt when alphabet kicks in)

What would the value be if
0x80 = Fire
0x40 = Lightning
0x20 = Ice
0x10 = Wind
0x08 = Earth
0x04 = Water
0x02 = Holy
0x01 = Dark

I want oil to effect all elements, and be removed by all elements?

3
PSX FFT Hacking / Re: ASM Requests
September 01, 2021, 06:45:58 pm
Looking to make one of the multi hit (random + x) formulas into physical

Much like:
Formula 5E becomes (PA + Y) / 2 * PA Hit_(1+X) ASM by Pride.
<Patch name="Formula 5E = (PA + Y) / 2 * PA Hit_(1+X)">
    <Description>Replaces Formula 5E.</Description>
    <Location file="BATTLE_BIN" offset="000f6e20">
E8FFBD27
1000BFAF
4421060C
00000000
FBFF4014
00000000
4017060C
00000000
FF17060C
00000000
5318060C
00000000
B722060C
00000000
3E15060C
00000000
5A19060C
00000000
B41B060C
00000000
FE1B060C
00000000
1980023C
902D428C
00000000
00004290
00000000
E4FF4010
00000000
3F1C060C
00000000
3021060C
00000000
AD1F060C
00000000
1000BF8F
1800BD27
0800E003
00000000
    </Location>
    <Location file="BATTLE_BIN" offset="00123AB0">
8877050C
    </Location>
  </Patch>

I tried to use FFmaster's
Formula 1E, 1F, 5E, 5F, 60 ((MA+Y)*MA/2) becomes ((PA+Y)*PA/2) : THIS AFFECTS ALL THE FORMULAS

But boy was I in a world of hurt when I needed ((MA+Y)*MA/2) for scaling with a few spells. T_T


Possible to change this ASM: OR Pride's above formula

<Patch name="Formula 1E (Truth Skillset) becomes Dmg_(MA*Y) #Hit(Rdm{1,X})">
<Description>Formula 1E - Dmg_((MA+Y)*MA/2) #Hit(Rdm(1,X)) becomes Formula 1E - Dmg_(MA*Y) #Hit(Rdm{1,X})
</Description>
<Location file="BATTLE_BIN" offset="11ECE8">
21106000
00000000
</Location>
</Patch>

into Dmg_((PA+Y)*PA/2) #Hit(Rdm(1,X))  ?
4
PSX FFT Hacking / Re: ASM Requests
August 04, 2021, 12:44:52 am
LF an ASM that allows Death Sentence (Doom), to apply a status along with or in replacement of Dead.

Mainly I would like it to apply wall at the end of the duration, and can make the job immune to dead.

Unless Death Sentence uses an inflict status ID? in which would love to know :3


Sometimes Manual input is better than automagicly.
Worked with status canceling each other out and a manual toggle.
5
PSX FFT Hacking / AOE damage / AOE Heal?
July 22, 2021, 04:20:53 pm
Is there a way to create an ability to AOE damage enemies and heal allies at the same time?

Even better yet, target 1 enemy and provide an AOE heal at the target or caster?

I tried making Formula 02 ( first spell does aoe damage, linked to another spell that does aoe healing), with 100% Spell Proc ASM.
The results are weird... It normally does damage to enemies, but can damage allies or heal hostile too.

Honestly I was hoping to have the caster use an Absorb HP spell with Distribute equipped. However Distribute can't trigger from self heals :(    Unless there is an ASM that allows self heals to active Distribute somewhere?
6
PSX FFT Hacking / Re: ASM Requests
July 20, 2021, 06:33:03 pm
Ty for all the information!! Much to toy around with.
7
Spriting / Re: LF Artist. LOD Rose
July 19, 2021, 06:25:19 pm
^^ Much respected, ty.
8
Spriting / LF Artist. LOD Rose
July 17, 2021, 10:06:12 pm
Hi, looking for someone to do some sprite work on making Rose from Legend of Dragoon. https://legendofdragoon.fandom.com/wiki/Rose

I noticed there is a great Dart sprite and looking for a match :3
9
PSX FFT Hacking / Giving Float a CT timer?
July 17, 2021, 02:06:11 am
Been looking for a way to give Float status a CT timer... so far no luck. :(

I saw this
"ASM Wall CT is always 0. The CT of the selected status is adjustable via Wall CT in FFTPatcher. Select status to gain CT timer with XX Status variable below.

Status number:

00 Blank Status
01 Crystal
02 Dead
03 Undead
04 Charging
05 Jump
06 Defending
07 Performing
08 Petrify
09 Invite
0A Darkness
0B Confusion
0C Silence
0D Blood Suck
0E Dark / Evil Loocking
0F Treasure "

However I am guessing that any status not listed here would not work?

I tried inputting 11 as the XX status (since 10 would be oil, and 11 should be float) however didn't work.

Any suggestions?
10
PSX FFT Hacking / Re: ASM Requests
July 10, 2021, 10:19:59 pm
Ty Nyzer, i'll take a closer looking into the collective ASMs. Luckily since I am aiming to use 100% max MP abs on self, I should be able to just blast the target with a crazy variable to meet my needs.

Trying to figure out how to bring Dart from LOD to life XD So looking for a way to create a dragoon transformation toggle. Active a status, then let status naturally fade off to restore normal form.
11
PSX FFT Hacking / Re: ASM Requests
July 09, 2021, 11:19:57 am
Request: Formulas 0F and 10 (AbsMP/AbsHP) allow Status infliction.
12
Using TLW https://ffhacktics.com/smf/index.php?board=78.0 image.

Having an odd issue with the
<Patch name="Regain 10% of Max MP after each turn">
    <Description>Regain 10% of Max MP after each turn</Description>
    <Location file="BATTLE_BIN" offset="F6EBC">
      2E000296
      9919033C
      09004224
      9A996334
      18004300
      1980033C
      902D638C
      10100000
      0A0062A4
      10000234
      250062A0
      FD350608
      5B000392
    </Location>
    <Location file="BATTLE_BIN" offset="1267EC">
      AF770508
      00000000
    </Location>
  </Patch>

Seems it gives 10% mana to allies and damages enemies by 10% health. Also AI seems to not want to do charge abilities, or will interrupt them on next turn. However without the ASM, they act correct. Any ideas?

Sadly the "Restore 10% of Max MP on turn start" version is just a black battle screen :(

edit: Upon patching "Restore 10% of Max MP on turn start" and reFFTorgASM all of the TLW ASM, I believe it is due to the  "integrated in the FFTP Consolidation Project!"
This ASM above now grants units +1BR each start of turn.   Mind making a Fix patch for TLW? :3
13
PSX FFT Hacking / Re: ASM Requests
June 07, 2021, 08:57:50 am
Replace Move +3 or Jump + 3, with an ASM that forces the unit to start a battle with MP at 0.
14
Quote from: FFMaster on September 13, 2011, 09:07:24 amThe Disable Move hack. Units using abilities flagged Weapon Strike and not flagged Follow Target will not be able to move after acting. Found it while looking for some other stuff last night, it looks like it, but may not be. I haven't got time to check it due to 10000000 assessments.

0x11CBAC
51610508
00000000

0xF1544
1980053C
F338A690
F438A590
1000BFAF
2000C630
1000A530
0400A010
21280000
0200C010
00000000
0100A524
ED0E0608
00000000

What ever happened to this ASM Hack? Was is ditched?
15
Quote from: Elric on June 04, 2021, 11:32:39 pmYou edit in the text editor spreadsheet and then export and patch with tactext

I am having issues with the spreadsheet sadly. Making changes and such, straight forward... being able to export it into something usable... not so much.

Seems working on the spreadsheet via online (office.com) doesn't include the features I need? Opening up the spreadsheet in view mode only (Not purchased excel), there seems to be check list and radio buttons, however on the website those are missing.

Best guess, I need to buy the Product...

Doesn't seem to be a XML tab on the bottom either, which I commonly use for ASM.  RIP
16
@ Elric and Nyzer, yes rebuilding using the resource pack provided!!

I have been patching my final non-TLW ASMs at the end, however I am guilty of trying to do some txt polish this morning and kept crashing the formation loading screen.

Normally I would load up FFtactext(.457) change text and patch (Though sometimes it fails but there is a way to get it to work).

How am I able to use the TLW- FFTText Editor sheet? no XML option tab below, or do you use another means?

edit: 2: Eh figured it out, using the TLW tactext.ffext provided, making changes there and patching to a fresh TLW ISO, then readding each TLW ASM (1 at a time? seemed having them all checked and patched at once didn't work, however pain staking 1 at a time worked). Nextly repatching my adjustments and ASM.

TY once again for this post!!!
 
Edit: I am using Office.net to do my spreadsheets (free), I am guessing there are some missing features? I notice loading up in no edit mode, that there are buttons and bullets to click.
17
Quote from: Elric on January 16, 2020, 02:34:03 amIt happens lol. Hopefully this thread will help others with the same issue

Yes thanks to this post. I have been rubbing my head on why a simple text change kept crashing formation window @_@

Any idea what ASM that causes this or what tactext changes to spaz it out?
18
To the point, I am wondering about an idea towards ALMA. Hooking acquire Treasures flags (Starts at 800) https://ffhacktics.com/wiki/Variables#Treasures into ALMA's Skill Set menus.

This would allow finding such treasures to be turned into an Ability --> Skillset --> into a menu for different jobs. Example

Type: Extra Slot, Comparison: Equal to?, Flag: White Materia, Byte: 03 Job, Value: 003 Squire, Skillset: Holy (filled with a single or many abilities)

Anyways, thought it would be a neat idea for a treasure hunter class, Materia, extra perks to empower classes, ect.


No Items are being made, ALMA would purely be checking if the event has been flagged. Creating and using the SKillsets is the easy part.  In fact I use this ALMA feature to make new ACT menus based on what R/S/M is currently equipped, since they are flagged.

This is what sparked the idea https://ffhacktics.com/smf/index.php?topic=11134.0

Been working a revamp of Cloud with the Remake designs: Operator Mode, Punisher Mode. I use above to keep my ACT menus from shuffling everywhere.
19
Very cool!! Maybe I'll passs this on to Pokeytax and see what they could do or like to do with it. Seems a good way to back extra items in the game without needing to use item ids or replacing vanilla.
20
Bummer.

Are these items flagged when acquired? Maybe something like that could then be used in ALMA Skill Sets.