Abstracted from the "undead" mechanic, how does this work in your opinion?
I'm trying to figure out how the undead reversal mechanic would work if you applied the same principle behind it to a healing spell with a different element and a character that has some modification to that element. Basically, what is the principle behind undead reversal?
How would the game behave if there were a generalized "elemental reversal" flag and curative spells with elements other than holy?
How would a fire elemental react to a fire element healing spell? What about an ice element healing spell?
My observations are below.
1. Element reversal increases the magnitude of existing elemental relationships.
- Healing and absorb becomes maximal healing.
- Healing and immune heals the normal amount or some multiplier of it.
- Healing and halve heals the normal amount or some multiplier of it.
- Healing and normal heals the normal amount.
- Weakness and healing becomes instant destruction.
So if you undead - you absorb dark and are harmed by holy, then if you are hit by a holy spell it will harm you regardless of it being damaging or healing. If you are hit by a dark element skill, it will heal you if it's innately harmful and if it's helpful.
This seems to best describe the elemental effects present in FFT, and more broadly the FF franchise.
2. Element reversal flips your relationship with that element.
In this case, curative is a property that inverts the normal elemental effects.
This isn't how the game works, and it also doesn't make sense. Why would a paladin by harmed by a holy element healing spell?