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Messages - Werewolfe

1
Event Editing / Re: SPID - For Battle?
August 11, 2020, 08:03:34 pm
Thank you so much!  I greatly appreciate it.
2
Event Editing / SPID - For Battle?
August 11, 2020, 01:25:27 pm
Hello!

I have not yet made or changed an event, but I am trying to read in the mean time to get an understanding of what I can and cannot do.  I had a question with SPID though.

Is this a viable command in battle?  Meaning, can I have a dialogue option with SPID to check if a character is in battle and have a dialogue/event play, or otherwise ignore the command if they're not present?  Or is SPID only used to begin an event, and not to alter an event itself?
3
I've been coming up with ideas I've yet to implement which get rid of Cloud completely.  The other 'extra' characters all have some connection to be there - even Luso (via the Grimoire) or Balthier (since he existed in the past).  Cloud has no reason to be in Final Fantasy Tactics aside from fan fare inserting him into the game.

As I've gone into actually analyzing what works (and frankly, doesn't work) in FFT, I've come down to three alternatives for Cloud.  All three are being thought of as a magical class because the majority of unique characters all have physical roles.

1. Germonique
Reaching far into the past allows the group to pull Germonique.  Story wise, this could even be pre-traitor status with the defeat of Ajora in the Airship Graveyard being the catalyst which allows Germonique to "betray" Ajora in the past.  Germonique doesn't learn the truth of the auracite until his time with Ramza.

2. Montblanc
A character who would (or may) be known by both Luso and Balthier - even if they're not the same character (or are they?!).  It would present a non-human character to the roster who can still use abilities as if a human.

3. A humanoid-monster hybrid
This could be played with both humor or horror, although I lean to humor.  A character that is a monster, obviously not human, but who tries to act as if they were a human.  I am toying around with sprites, and playing with a Mindflayer robe, Skeleton glove/cape, and Black Mage hat.  Any time it spoke, it would bring up the fact that it is a human without prompt.  A horror angle would make it similar to something like The Fly.


All three could easily edit the script slightly to have the situation Cloud finds himself in still work.  Germonique is fascinated and/or confused with the time he is in and bandits try to take advantage.  Montblanc and the humanoid-monster frighten or fascinate the flower seller (in the case of the humanoid-monster, a beauty-and-the-beast nod), and the bandits decide they can use the pelt or capture and sell for study the character.

Removing the Materia Blade requirement for Cloud's limits and a simple rename, and you have unique spells for the Germonique or humanoid-monster character.

I just feel, storywise, Cloud is so out of place in the game that it would be better to completely replace him.