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December 06, 2021, 09:43:03 pm

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Messages - Roon

1
Help! / Re: Transaltion issues
March 23, 2021, 01:41:14 pm
Quote from: Jumza on March 23, 2021, 01:34:13 pmSo for each character you want to replace, take a look at this reference: https://ffhacktics.com/wiki/Font

You can see the excel sheet asks for the Character ID and Character Width (both provided to you on the wiki page I linked). Put in the correct info for the character you want to replace. So if you want to replace the capital A, ID is 0A and Width is 6. Next draw the new character in the box by filling in the squares with the correct numbers (1 is darkest, then 2, then 3, then blank). Copy everything in the blue box and save it to a .xml file with some name (say, Areplacement.xml), put that XML file in the same folder as other FFTOrgASM hacks and apply it, then in game you should see that A has been changed to whatever you changed it to.
You'll create separate hacks for each letter, and then you'll have to edit the text in game with these replacements in mind.

Hope that explanation makes sense to you!
I got it clearly. Thank you so much for your help. St. Ajora bless you! :)
2
Help! / Re: Transaltion issues
March 23, 2021, 01:19:58 pm
Quote from: Jumza on March 22, 2021, 03:28:37 pmhttps://ffhacktics.com/smf/index.php?topic=12548.msg228657#msg228657

You can use this tool to create an ASM hack that you can apply to do your font changes. I would stay away from older versions of the FFTPatcher, be sure to use the latest (FFTPatcher v0.493 beta v6).
Save the information to an XML, then use FFTOrgASM to apply the hack! Hopefully it works out for you.

 Hello, Jumza! Thank you very much for your advices and info that you kindly provided, I really appreciate it.
But, please, can you explain to me more detailed and step by step what does this hack? If I understood you correctly, I have to patch the FFT ISO file with that hack via FFTOrgASM? It is done. What should I do after that?
3
Help! / Transaltion issues
March 22, 2021, 01:20:29 pm
 Hello, friends. I want to translate the FFT into Russian. As far as I understand, based on the information collected in the Russian segment of the Internet, in order to translate the text, you first need to modify the game font and translate the text using it. On this forum, I found a topic that explains that you can modify a main font using older versions of the FFT Patcher and I figured out that it interacts with the Font.bin file (but not sure about it). Well, modifying main font seems to not take any effect. Am I missing something?
Thank you for your attention.
 
4
Help! / Re: Weapon affect range
March 22, 2021, 12:56:10 pm
Quote from: Ansehelm on March 20, 2021, 08:42:46 pmAFAIK there isn't currently a way to do this, since no weapon in the base game hits more than one unit at a time, and I'm not aware of any mods or ASMs that change this.  If I recall, even the range of most melee weapons is hardcoded, such that if you want a sword to have 2 range, you have to build it on the slot of a spear or pole.
Ohh, feels bad man. Well, thank you for your answer anyway.
5
Help! / [Solved] Weapon affect range
March 19, 2021, 04:55:55 am
 Hello everyone! I'm quite noob at FFT modding but the more time i spend doing it the more exciting it becomes, but, ofcourse, the more issues i get on my way.

 To the point. I wonder if someone has got a clue about possibility to change weapon's melee striking range (Act -> Attack) affect area on certain weapons (e.g. Muramasa) to two tiles AOE so it could damage both allies and enemies in a range row. I've tried to change "Range" parameter on it in "Item" tab via FFTPatcher, but, as i expected, ingame is possible only to select one tile in whole two tiles range (like spears do). It is almost what i really need, but not quite.  :)  Thank you.

 P.S. I hope i've explained my question correctly :D I'm sorry for my English, guys.