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Messages - Chrona

1
The Lounge / Re: Psychology of a Sociopath
December 28, 2010, 11:42:26 pm
Well, this article is rather biased. It's basically saying "If you meet a person who lies to you CALL THE FUCKING FBI OMG"
3
Cool :D

This is moving along much faster than expected <3
4
Going to bring up an idea from the long thread - bring back br/fa altering, but cap it at something like 30/70 (or 25/75?). You can still cast Chicken on someone, but their perma-brave wouldn't go below 30.
6
Probably isn't, just wanted to propose some kind of idea to get this topic started. That and I wanted an excuse to use Dark Dragon XD
7
I see what you mean - it should be what Ramza sees himself as in a way, not how the world sees him.

I'd say Beoulve as a tribute to his father but he basically rejected his family name based on how his brothers were acting. It should be something like Freedom Fighter except not nearly as cheesy.

...

Son Of Balbanes?
8
Just an off-hand thought - many monster types have alternate graphics present in the game. Any chance of making say dark dragon/skeleton/bird a 4th tier monster? Or would that just take too much recoding for those classes alone
9
Ch1 - Squire
Ch2 - Mercenary
Ch3 - ?
Ch4 - Heretic

Thoughts?
10
Invite fits in well on the earlier chapters if anything, storywise.
11
Is there a way to manipulate all battles per chapter? I like the idea of making super rare stuff unstealable but fighting someone with a Broadsword in a Ch4 random would be rather disheartening
12
Agree with all those, would also put elemental arrow attacks on the Hunter(?) for type covering if monsters all get a weakness
13
Agreed, would make a fine addition for Musty
14
http://www.facebook.com/notes/square-en ... 2733836300

Dynamic zooming and camera controls could be *very* nice, I just really hope they get rid of the slowdown
15
31 - I agree with this point. Weapon Guard  in and of itself is pretty useless, and there's no reason to use it in favor or something like Abandon. Still, Abandon + Mantle + Defender with Weapon Guard would pretty much make you unhittable, unless I'm calculating this wrong. It's a good change overall, but some things like this would have to be looked at
16
Actually, I think that 30/70 cap is pretty reasonable. Is there a way to just cap it though? Raising 30 points a battle would be pretty time consuming and basically lead to needless grinding, the current 4:1 ratio would be fine if there was a way to cap
17
Personal thoughts on everything in the first post

1 - I fully agree with the new job with axes that Ryudo posted. I pretty much never used axes before, and this would be pretty interesting. The idea of a Berserker class with options is something I'd really like to see.

2 - I guess this is fine, though I'd also add that all guests join at party level if they do not do so already. If you do grind up to level 99 before recruiting Mustadio (not sure why you would want to...) it shouldn't make him useless. Then again this is mostly because of what a pain it was to train Cloud in the main game, I know that particular issue has been fixed

3 - This is so perfect. People who like high numbers shouldn't be punished for getting a few levelups, so forcing equips would keep it balanced. I support this 100%

4 - Hm...not sure what I think of this...I actually do like the idea of getting stronger equipment from randoms (to an extent, they shouldn't have DD things until late ch4 xD), and if you do cap them it would make tons of late-game random battles too easy. Unless you can somehow change their equips from chapter to chapter? Not sure if that's possible via ASM. Still, fighting someone with a Broadsword on Mandalia in Chapter 4 is rather discouraging.

5 - Fine by me, I do like the idea of refacing old enemies. Algus should have his Dark Knight class one way or another, from WotL if you do this. Are you able to add new battles to the game in vanilla FFT? I'm curious if the WotL only battles are possible where they are

6 - Agreed, he's just a random Chocobo as is. He needs something special to set him apart

7 - I guess this is fine. I'd suggest lowering Mime growths slightly to make every class somewhat viable to grow in

11 - I specifically second the thought that all monster types need some kind of weakness, makes using more elements viable. Chocobos weak to Bolt, for example.

15 - I do agree that Archer needs a rehaul. Specifically I'd *love* elemental arrow attacks to counteract the fact that more monsters would have more weaknesses. Would be like a less overpowered version of Sidewinder in FFTA. Secret Hunt would work better on them than on thieves too. Ninjas...well I don't really like the veil idea a lot, but Throw is rather boring...I'd prefer some kind of Assassin type skillset, but it would need a lot of balancing. Again Ryudo's ideas are pretty spot on with the mage rehaul and some other things, though I don't care for the dual-gun archer part of it. Rest of his post is fine.

16 - I *LOVE* this idea. 100%. I can see it being hard to use in Ch1 though, since you always have guests doing whatever the hell they want.

18 - I'd prefer all monsters getting some kind of weakness, though there should be some other tweaks to make other magic more viable to use on humans...not sure how though

19 - Either this or adding two items at 50/50 just to increase the amount of things you can get

20 - Agree 100% .

23 - I'd prefer some kind of AI boost, myself

24 - Didn't we just go over this in 15? Pretty much the same answer. Ryudo's mage rehaul and more hunter-like Archers with elemental arrow attacks would be perfect

26 - Agreed 100%. No more resetting when your Excalibur breaks, you'd just have to pay for a new one :D

28 - FUCK YES! NECROMANCER WITH DARK HOLY = LOVE <333333

Edit - As a tl;dr to Dome, I just edited out all the ones that I had no real preference about. Made my post slightly smaller
18
Spam / Re: Blood Swords are like amazing
December 10, 2010, 08:22:41 pm
*hides* :(
19
Spam / Re: One thing that needs to be modded into FFT
December 10, 2010, 04:52:25 pm
*cries*
20
Spam / One thing that needs to be modded into FFT
December 10, 2010, 03:46:34 pm
[s:2721wzb6]Breeding shouldn't be monsters only, it should happen with humans too. Say if you have a Lancer and Chemist in your party, you get an egg, and out hatches a baby Lancer with Item. It could also work with humans and monsters, if Ramza feels like getting kniky with the birds we could have a baby Ubersquire with Choco Meteor :)

Shouldn't be too hard to implement, right?[/s:2721wzb6]
HAHAHA DISREGARD THAT, I SUCK COCKS