Ok, so, all this really does is convert a set of world map instructions in hexadecimal to a readable format.
It has some error checking, but it's probably not the best.
Ideally you would only input properly formatted instructions in and it will convert it to something you can read a little easier.
It also has an instruction formatter, which will guide you through what information is needed for an instruction, and generate the instruction when it has all the info it needs.
It will NOT read the wldcore.bin instruction header or calculate space and offsets for you, you're still better off using a spreadsheet for that for now...
but now you can at least check your work on what you're adding to the spreadsheet to ensure that it is good code.
This is currently a very young version of this project, and time permitting, I may expand and update it. Until then, its one slightly smaller hassle than you had before, if you do story mods.
I'm sure I haven't thought of EVERY possible user error or flawed code entry, but, as far as I've tested, I've worked out all the breakages from proper code entry. Please let me know if you get some huge error.
Everything is hard coded for now, but I may add a config file for customized text output later.
Coded for .NET 3.5, hopefully by now you all have that... unlike 4.6.7 which I had to install a few days ago and was a pain.
EDIT: Just making sure I uploaded the correct release.
It has some error checking, but it's probably not the best.
Ideally you would only input properly formatted instructions in and it will convert it to something you can read a little easier.
It also has an instruction formatter, which will guide you through what information is needed for an instruction, and generate the instruction when it has all the info it needs.
It will NOT read the wldcore.bin instruction header or calculate space and offsets for you, you're still better off using a spreadsheet for that for now...
but now you can at least check your work on what you're adding to the spreadsheet to ensure that it is good code.
This is currently a very young version of this project, and time permitting, I may expand and update it. Until then, its one slightly smaller hassle than you had before, if you do story mods.
I'm sure I haven't thought of EVERY possible user error or flawed code entry, but, as far as I've tested, I've worked out all the breakages from proper code entry. Please let me know if you get some huge error.
Everything is hard coded for now, but I may add a config file for customized text output later.
Coded for .NET 3.5, hopefully by now you all have that... unlike 4.6.7 which I had to install a few days ago and was a pain.
EDIT: Just making sure I uploaded the correct release.