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Vincent SPR

Started by CidIII, July 26, 2008, 08:07:07 pm

CidIII

July 26, 2008, 08:07:07 pm Last Edit: July 27, 2008, 12:16:32 am by CidIII
Someone test out this Vincent Sprite see it works, Portrait FIXED!

I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Cyberblade

July 26, 2008, 08:28:44 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Cyberblade
the charachter itself look fine the portrait is screwy though

CidIII

July 26, 2008, 08:37:45 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Yeah I can fix it, not right now though.
*EDIT* Fixed
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

trickstardude7

July 27, 2008, 12:47:53 am #3 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
i checked on shishi and some random pixels out of the sprite :?: but looks good

CidIII

July 27, 2008, 04:49:44 am #4 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
I didn't see any random pixels.
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

trickstardude7

July 27, 2008, 03:40:18 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
maybe its just me well anyways looks great!

what type sprite is it

CidIII

July 27, 2008, 09:55:52 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Could be Type 2, whatever the Bard is that is what he is.
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

CidIII

July 28, 2008, 02:16:59 am #7 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Little test video I through together, not much but shows him in Action, there were stray random pixels... And he is a type 2 sprite.

http://www.youtube.com/watch?v=T5PyAtzRTM4
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Xifanie

July 28, 2008, 08:35:29 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I can easily tell if a sprite is type1 or type2 just by looking at some arms at the bottom left corner of the sheet. ;o

definitely is.
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CidIII

July 28, 2008, 08:24:59 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
The random pixels that are appearing above Vincent's head in animation must be due to how long his robe is in the sprite above.
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

trickstardude7

July 28, 2008, 08:39:53 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
but if you look at the picture closely you can see pixels over his head

CidIII

July 28, 2008, 08:52:38 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
The red ones are because his robe is way too long.
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Tersius

July 28, 2008, 10:38:10 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
Quote from: "CidIII"The red ones are because his robe is way too long.

Yeah there are a few pixels on the cape that are "out of bounds."  It looks like it is only in two spots, and both are from the standing frames.

BTW:  This is a diagram I drew a few days ago (but never got around to posting) that shows the bounding rectangles for the different sections of the sprite sheet.  Sections can go one pixel into the borders, but if they go two into it (or cross over where the borders change colors), they will show up in another part of the animation.  Also, in case you are wondering, the colors on the borders don't mean much.  The colors around the arm sections are based on the type 2 diagram I made earlier (because I am working on a type 2 sprite right now).

Edit:  Oops I just noticed a few other out of bounds areas:  3 in the "jumping section (they bleed into the life critical animations), 3 in on the torsos directly to the right of the bottom most singing animation (although they probably won't appear anywhere), and 1 in one of the walking animations on the bottom right.

LastingDawn

July 28, 2008, 11:03:42 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Interesting... did you make this yourself? It looks quite good!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

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CidIII

July 28, 2008, 11:31:19 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Great Spread Sheet, I should have cleared up all the stray pixels, I'm testing him out right now.
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Sen

July 28, 2008, 11:43:04 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Sen
What are the colors for?

CidIII

July 28, 2008, 11:44:16 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
He said in his post they don't mean anything, and there is still two stray pixels, I'm pretty sure I fixed all the ones that were out of their boundaries.
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Tersius

July 29, 2008, 02:27:13 am #17 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
LastingDawn

Yes, I worked on it over the weekend.  I thought I would need something along this lines for a sprite I am working on.  I didn't release it earlier because I wanted to do a double check to make sure it is 100% right for type 2 (which is the sprite I am working on), and I needed to test it on type 1 because I don't know if it is even in the ballpark for type 1.

Sen & CidIII

I think I added my color comment in my edit.  The colors drawn around any non-arm section don't mean anything.  It's is just helpful if they are alternating colors because then you know a section is out of bounds if it "crosses two colors."  Plus it just looks prettier.  The colors around the arms are color coded to the type 2 diagram I did earlier:  Red means that arm is drawn in back, Blue means it is drawn in front, and cream means it is never drawn for that type.

I was planning on tweaking the colors so they fall within the first 16 colors of a sprite (and could thus be tested in game), but I ended up moving on before doing this.  If anyone is interested, I could post the borders as a GIMP document in layers and/or as a document with a transparent background so that it could easily be pasted into anything you are working on.  So far I've only really found the borders for the top third (the walking animations) to be useful.  But then again that is only how far I am on my angel sprite.

Argg0

July 29, 2008, 02:57:09 am #18 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
On the video... the headband on the back looks a little glitchy.

CidIII

July 29, 2008, 10:16:29 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Here's the updated version in action there is still two stray pixels, could someone figure out where they are?

http://www.youtube.com/watch?v=dFLcEAv4So0
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!