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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

TRC

June 27, 2009, 11:05:37 pm #320 Last Edit: December 31, 1969, 07:00:00 pm by TRC
O_O

awesome guys, just awesome

mav

June 27, 2009, 11:50:06 pm #321 Last Edit: December 31, 1969, 07:00:00 pm by mav
Holy shit...this is monumental. Keep at it, fellas.

Asmo X

June 27, 2009, 11:53:44 pm #322 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
ballin

melonhead

June 28, 2009, 12:24:59 am #323 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Why are the video and sound so choppy? It doesn't look like that on my emulator

Cheetah

June 28, 2009, 12:32:28 am #324 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yeah I put a disclaimer on the video saying that it was just poor recording quality. I'm emulating windows, running the game in an emulator in windows, using a mac recording program, and then trying to record a FMV which already slows stuff down. So it came out a bit choppy. Mac has really shitty PSX Emulator options.

But the real thing runs smooth as silk normally.
Current Projects:

Cheetah

June 29, 2009, 09:01:35 pm #325 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Well after the script and text is inserted on of the next hurdles will be inserting the new graphics text bits. Which will be quite daunting given all the different stuff this is used for; world map location names, status names, battle conditions, and etc. So I was checking it out today and hoping for easy ways to do it when I took a look at the psp's version of Bonus.bin. The PSX is on the left and the PSP on the right. Is it just me or is the original font for the psx version much more attractive?
Current Projects:

Archael

June 29, 2009, 09:03:17 pm #326 Last Edit: December 31, 1969, 07:00:00 pm by Archael
great job

and yes, the PSX font is better

mav

June 29, 2009, 09:10:45 pm #327 Last Edit: December 31, 1969, 07:00:00 pm by mav
I agree, the PSX font is much classier...

Dominic NY18

June 29, 2009, 11:15:25 pm #328 Last Edit: June 30, 2009, 02:13:27 pm by Dominic NY18
I'm just now noticing that they used a san-serif font for the PSP version.

One thing to keep in mind about the font is that the PSP font was changed to make it more visible on the PSP's screen. I can tell you that while the PSX font might look better in those pictures, when seen on the PSP screen, it doesn't look as good in comparison.

On a related note, the PSP's font for menu text, though not too different, does look a bit better than its PSX counterpart (especially the I's). For example:

A screen of one of Delita's (new 8)) descriptions on the PSX version:


And here's the PSP equivalent:


Not a big difference, but it's there.

melonhead

June 30, 2009, 09:47:31 am #329 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
The fonts for menus and dialogue are almost identical between PSX and PSP:
(animated image)

townknave

June 30, 2009, 01:02:48 pm #330 Last Edit: December 31, 1969, 07:00:00 pm by townknave
This is outstanding.  I'm really impressed with the attention to detail here...  what you have so far looks a lot better than the typical professional translation job.

How will this be distributed?  It'll be patched over the US ROM, right?

Will it be compatible with 1.3 from the start?  How about with the currently known ASM hacks?

Again, you are all teh awesome and Town Knave approves.

Cheetah

June 30, 2009, 03:06:25 pm #331 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Melonhead: That is very cool, very nice visual representation. Damn those dashes drive me nuts.

Townknave: There are already beta patches available on the first post. How it will eventually be distributed is still up in the air. I thought it would be a rather small patch, but Melonhead is making it larger with new videos. Yeah just get or rip a clean ISO of the game. FFT 1.3 will likely be combined with this patch at some point. This patch is meant to be a base for other patches to build off of so if others want to use new ASM hacks they may.
Current Projects:

trismegistus

June 30, 2009, 11:20:05 pm #332 Last Edit: December 31, 1969, 07:00:00 pm by trismegistus
Incredible! I've been meaning to play through this game for my wife (Polysci grad) but I was averse to using the decent-but-sloppy PSX script, was about to drop yet another 160 bucks on a PSP but I happened upon this incredible project! Amazing work to everyone involved and I eagerly await its completion!

DarthPaul

July 01, 2009, 12:10:06 am #333 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Quote from: "trismegistus"Incredible! I've been meaning to play through this game for my wife (Polysci grad) but I was averse to using the decent-but-sloppy PSX script, was about to drop yet another 160 bucks on a PSP but I happened upon this incredible project! Amazing work to everyone involved and I eagerly await its completion!

Coming from  someone who test plays this awesome patch, even though it is a great implementation of the script I would still buy the psp. Once you have it modded you are not only set for playing hacks for WoTL (which is a must have), but you will also have compact portability. Also there are some good GBA, SNES, and N64 emulators out there to allow for a very great time. The psp is probably my second favorite console, next only to the xbox 360.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

trismegistus

July 01, 2009, 12:46:02 am #334 Last Edit: December 31, 1969, 07:00:00 pm by trismegistus
Yeah, I actually have the game, got about halfway through chapter 2 before my brother sold the PSP...I'll buy another one sometime, just not now.

trismegistus

July 01, 2009, 10:50:38 pm #335 Last Edit: December 31, 1969, 07:00:00 pm by trismegistus
Just downloaded the patch, giving it a spin...first thing I noticed, in the prologue at least, is that Ladd's name is still Rad...he's called Ladd in the intro, but Rad during the battle. I thought maybe the names just hadn't yet been translated, but Gaffgarian is Gaffgarian, so I think I'd let you know. More notes as events warrant.

TRC

July 02, 2009, 02:23:29 pm #336 Last Edit: December 31, 1969, 07:00:00 pm by TRC
I guess I'm the only one that thinks the PSP text looks nicer.

Cheetah

July 02, 2009, 08:55:41 pm #337 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Trismegistus: Good point about Rad's name, I will have to check in with Dominic about that. Thanks for the comments though and I hope you enjoy what we have so far.

TRC: They looks fine and crisp, they are just very plain in my opinion.
Current Projects:

Havermayer

July 02, 2009, 11:35:06 pm #338 Last Edit: December 31, 1969, 07:00:00 pm by Havermayer
Good work so far guys :D

Dominic NY18

July 03, 2009, 10:57:50 am #339 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Yeah, I think I may have missed one of the files that contain the special units' names. I'll check again and get back to you guys (going out, so I don't have the time to check it now).