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FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

Dominic NY18

May 24, 2009, 12:17:30 am #280 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Balancing the game isn't one of the goals of this project.

TRC

May 24, 2009, 02:14:10 am #281 Last Edit: December 31, 1969, 07:00:00 pm by TRC
I am sure whenever this project is completed somebody will use this as a base and then re-edit the text for 1.3s changes. (lord knows if nobody else does I probably will, thought I am not experienced with that kind of shit)

>_>

DarthPaul

May 24, 2009, 02:03:59 pm #282 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Quote from: "Dominic NY18"Balancing the game isn't one of the goals of this project.


Eh you can't fault them for looking to far into the future. Just ignore them till the time comes cause obviously they haven't read the thread.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Dominic NY18

May 24, 2009, 04:34:51 pm #283 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
I can keep the topic from getting derailed into a debate about how to balance the game.

 Folks can do that all they want when it's finished.

Cheetah

May 26, 2009, 03:35:39 pm #284 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I don't think I would want this implemented into the base version of FFT:C, but what do people think about turning on the lights in the Deep Dungeon? I believe it is a map edit that I could easily do.
Current Projects:

LastingDawn

May 26, 2009, 04:30:57 pm #285 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Oh, I'd like that! They have a very nice background in my opinion/
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Kaijyuu

May 26, 2009, 05:20:15 pm #286 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
I wouldn't mind a hack that turns on 1 crystal level of light by default.
  • Modding version: PSX

TRC

May 26, 2009, 05:47:33 pm #287 Last Edit: December 31, 1969, 07:00:00 pm by TRC
I also agree >_>

Arcanus

May 28, 2009, 02:10:35 pm #288 Last Edit: December 31, 1969, 07:00:00 pm by Arcanus
Is it possible to put the videos of the version PSP in the place of the original scenes in PSX?

melonhead

May 28, 2009, 02:17:00 pm #289 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Quote from: "Arcanus"Is it possible to put the videos of the version PSP in the place of the original scenes in PSX?

This is on my to-do list. I know for certain I'll be able to replace the intro video. (The "Spoken from the sword/handed down from the stone" nonsense)

Cheetah

May 28, 2009, 03:35:37 pm #290 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Really!? That alone would be freaking amazing Melonhead. If you can figure it out it would be an amazing contribution.
Current Projects:

Havermayer

May 28, 2009, 05:33:47 pm #291 Last Edit: December 31, 1969, 07:00:00 pm by Havermayer
Quote from: "Cheetah"Really!? That alone would be freaking amazing Melonhead. If you can figure it out it would be an amazing contribution.

I think that I"ve seen a thread on here which tells people how to do that.  

Now, to be honest, I never quite understood what the original intro was actually saying.  Was it just another case of poor translation?

DarthPaul

May 28, 2009, 06:09:19 pm #292 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
QuoteNow, to be honest, I never quite understood what the original intro was actually saying. Was it just another case of poor translation?

I understood what it meant. I shall look it over and right a summary later.

Also I don't think it would be too difficult to replace the intro vid. The difficulty comes from programming the ISO to play a video at a certain spot like the psp version does. Can't wait till it is possible though.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Dominic NY18

May 29, 2009, 12:52:44 am #293 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
The Deep Dungeon lighting and the video ideas sound great.

Dominic NY18

May 30, 2009, 06:57:06 pm #294 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
A quick update w/some pics. With the exception of two problematic files, I'm still making steady progress.


Shop names


Wonders (Unexplored Lands)
(Ignore the glaring text dialogue error. I'm trying to figure out a way to fix it)


Artefacts (Treasures)


Events

TRC

May 30, 2009, 11:26:08 pm #295 Last Edit: December 31, 1969, 07:00:00 pm by TRC
good work! cant wait for this to be finished, its looking very promising. I can't wait to incorporate 1.3 into this translation patch...

Cheetah

May 31, 2009, 02:58:05 am #296 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Gha that is going to be a tough error to fix. I think we will likely just have to do a quick edit to make it work. How does this look:

"Study of these works will no doubt shed light"
"on the secrets behind the War of the Lions."
Current Projects:

Dominic NY18

June 01, 2009, 01:17:51 am #297 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18


Works for me.
(Again, ignore the formatting error)

TRC

June 01, 2009, 03:05:37 am #298 Last Edit: December 31, 1969, 07:00:00 pm by TRC
I noticed in the v.20 patch that at the end of chapter 1 when Tietra and Delita are talking there are a few kanji errors. (you probably handled this already)

Cheetah

June 01, 2009, 04:09:21 am #299 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yeah that did get corrected. Man...we need to release another patch don't we.

Well I haven't mentioned it lately but I'm getting married in a week so progress has slowed down a bit and will continue to be a bit slow. It is just temporary though and obviously Dominic is making lots of strides on his end. We are closing in on the script and text being done which will be major feats.
Current Projects: