Final Fantasy Hacktics

Projects => Completed Mods => FFT Arena => Topic started by: on December 31, 1969, 07:00:00 pm

Poll
Question: What should be done to Berserk?
Option 1: Lose 50% damage bonus and give Salty Rage +PA votes: 2
Option 2: Lose all evasion(like Charging) votes: 9
Option 3: 50% increase in physical damage taken(like Charging used to be) votes: 4
Option 4: Nothing, Berserk status is fine, but Salty Rage needs a nerf votes: 3
Option 5: Nothing, Berserk status and Salty Rage are fine votes: 4
Title: Berserk status
Post by: FFMaster on September 07, 2010, 06:19:25 pm
This is more to nerf Salty Rage than anything else. Just choose what you want to happen to Berserk. You can choose more than 1 option. I think all these are possible.

EDIT: Don't be a retard and vote options 3 and 4 at the same time, or something similar.
Title: Re: Berserk status
Post by: Xifanie on September 07, 2010, 06:42:26 pm
How about initial: Berserk instead of permanent?
Title: Re: Berserk status
Post by: PX_Timefordeath on September 07, 2010, 06:48:33 pm
Berserk has no CT, so it lasts forever.
Title: Re: Berserk status
Post by: Pride on September 07, 2010, 06:54:52 pm
I asked FFM if Berserk could reference wall's ct, since its a status that is never used for obvious reasons but he said he wasn't sure how to do that.
Title: Re: Berserk status
Post by: Barren on September 07, 2010, 07:09:07 pm
i agree with zodiac on initial berserk. that would help manage the berserk units a little bit better considering you would want them to be useful later
Title: Re: Berserk status
Post by: Melancthon on September 10, 2010, 08:55:31 am
I like the idea that they lose all evasion the most, because it makes sense.  A Berserk warrior has no regard for his own safety, he only wants to kill.
Title: Re: Berserk status
Post by: The Damned on September 10, 2010, 09:29:15 pm
Losing all evasion seems like the simplest and fairest way to deal with Berserk if it's actually a problem.

Initial: Berserk is going to solve anything, especially since I don't think the AI will ever cure the target of Berserk since it's a neutral status like Innocent or Faith rather than a positive one like Haste or a negative one like Slow or Stop. At the very least, I can't ever remember the AI removing it.
Title: Re: Berserk status
Post by: Croix on September 20, 2010, 01:48:38 am
I like the idea of losing all Evasion, and having haste being put on it too... Maybe max the brave level and half the accuracy since when you think about it... The character should be making all or nothing hits. Last time I checked Bravery makes you hit harder as well (correct me if I'm wrong) So think of The Bravery + 1/2 Accuracy as a counter Balance?
Title: Re: Berserk status
Post by: philsov on September 20, 2010, 01:36:51 pm
QuoteBerserk has no CT, so it lasts forever.

We can flag it (if it isn't already) to not stack with death, so once they die and come back they're no longer berserk instead of perma berserk.  Either way, voting for evasion loss and if they doesn't work we can probably do some status flag tricksies to prevent berserk and haste or some other combination, or have it cancel when the target is somehow debuffed in another fashion or something.