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May 17, 2024, 04:39:11 am

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Messages - Stann

1
Quote from: flowoftime on March 10, 2014, 12:10:41 pm
C>Make use of AI's stupidity and commence the "Hit and Run Strategy"(You hit from afar, provoke the enemy to come at you by their stupid AI Coding then gang-bang/rape them) which people in insanely derpy say "The Real Strategy".


You clearly haven't read my posts or watched my videos, or you would be very confused as to what "The Real Strategy" is. (Hint: It involves shooting Ramza with arrows while he's charging Meltdown next to Algus)
2
http://www.youtube.com/watch?v=cn5aGCN8kmA&feature=player_detailpage

I managed to salvage episode two after forgetting to turn on my microphone for the entire hour and a half recording session. :\ Instead, I split it up into two 30~ minute videos, cutting out all the extraneous formation screen stuff.
3
Ah, I wouldn't worry about it. I'll just make a note about it in the description, and if they're that interested in the story they can play it for themselves. :D
4
Quote from: Elric on August 07, 2013, 02:58:07 pm
Nicely done Stann. Though i did notice the talking scenes after the first battle were cut out. Was this intentional?


No, quite unintentional. I had issues recording the second fight and had to re-try the fight from the last save.
5
Episode 1 and playlist of my upcoming LP: http://www.youtube.com/watch?v=kpaT0dqkURk&list=PLbHka_0hhel01EvaTy0Djcb7PBtuFU6lR&index=1

Don't mind the obnoxious motorcycles. :|
6
Quote from: Elric on July 31, 2013, 01:43:33 pm
Spread the word!  :P


Seeing as how Chapter 1 is only 10 hours long, I'm considering doing an LP of it. After watching a few of CT5's videos I've been super intrigued by the character dynamics in battle combined with the difficulty of the fights I've seen. (I had to stop watching once I realized how much effort was put into it. I want to experience it first hand.)

At the very least it should expose the mod to the folks over at ID who have never heard of it.
7
Oh my god, how is it that I've known about this mod forever, but not how awesome it is?

I've been watching CT5Holy's LP, and I'm totally entranced. I need to play it.
8
Archives / Re: Enforced Generic Class Challenge
July 30, 2013, 11:39:23 pm
Quote from: formerdeathcorps on July 22, 2013, 08:40:18 pm
The fact you are interested, Stann, gives me more reason to fix things.

1) Removed the early Escutcheon II drop.
2) Agrias isn't fighting nude (but I swear that was fixed in the earlier update) at Barius Valley.
3) Some people claim the Queklain battle is happening twice.  I can't find the reason now, but if you also have that problem, I'll have to look into it, especially if the same thing happens for Weigraf II or Velius.


Yes, I've found the reason why Agrias showed up nude. After getting 5k gold I discovered that the listed price for units in the Soldier Office is wrong. I believe you neglected to consider the price of the gear they're holding (The Broad Sword that the male units come with is especially pricey). So, I edited what I had assumed to be the correct ISO to lower the recruitment costs to 5k. But, it was an older version of the mod that I had downloaded ages ago.

I'll update to the most recent version and see if I can't tackle that Agrias fight. ;)
9
Archives / Re: Enforced Generic Class Challenge
July 22, 2013, 01:29:07 pm
Haha, right on. From the small number of replies I had gotten, it seemed as though no one was really interested.

Good to know someone's reading!
10
Archives / Re: Enforced Generic Class Challenge
July 21, 2013, 01:10:48 pm
I've always found vanilla FFT to be rather easy, especially in the later years after discovering the BMG hosted on GameFAQs, which is why I was instantly attracted to 1.3 and it's impressive difficulty scaling. Cut to one year later, and I've played too much 1.3 to start yet another playthrough, and Raven posted a thread about this mod over on ID. It piqued my interest at the time, but I quickly forgot about it. Then, not too long ago, I noticed the thread again and decided to give it a whirl.

Holy jesus, this mod is unforgiving as hell. I was expecting a challenge, and it delivered. After playing up to Fort Zeakden, unwisely spending my Gil and JP and making mistakes left and right, I realized that I had hit a brick wall. Namely, Algus's Auto Potion healing for 150. So, I restarted and built Ramza with a single purpose in mind: Nuke Algus to high hell with black magic.

I'm currently on Zaland Fort City and loving the challenge so far. (Wizard Ramza has drastically reduced the difficulty from my first playthrough, Black Magic is very strong in the early game.) The fact that this mod attempts to stay faithful to vanilla FFT is very refreshing; I haven't played vanilla in at least a decade aside from SSCC challenges and what have you, so going back to simple things like Charge and Ice 2 is very quaint. Thanks for the patch, FDC.  :mrgreen:

I've been writing up my experience with the mod over at ID, but if there's enough interest I'd put it up here too. I'm not entirely sure which sub-forum would be best for that kind of thing though. >.>
11
Quote from: Wiz on July 19, 2013, 12:05:04 am
(I guess a couple people picked it up on ID, but w.e., nobody should care anymore)



We were just poking fun at you for being a sore loser, Wiz. No harm intended. :v

I was rooting for your team the whole time, that was a really epic fight.
12
Quote from: Vulmen on July 16, 2013, 12:34:56 am
Ugh. Okay; I don't get it. I download your patch. I rip a copy of my FFT disc. (in mdf, iso, etc formats) I run the ppf-o-matic3.exe patcher and select both files. It runs, it says success. But then the .iso file is corrupt- I can no longer open it with WinRAR/etc so quite naturally nothing else works either. Bah. :(

Edit: Huh. I had to download another web sites copy of FFT in ".cue/.bin" format. It didn't like all the various formats I tried with my in-hand PSX disc...ok well, solved. I can't wait to try it out. :)


You should always download a fresh ISO whenever patching, if you try to rip your own ISO chances are you aren't going to get a perfect copy.
13
Well, since this is my first post we've never met, but I am sad to hear that I won't get the chance.

Good luck in your future endeavours.  :mrgreen: