Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Elric, September 21, 2019, 06:26:07 pm
Quote from: Whale Slippers on May 24, 2020, 05:23:46 pmHad a strange bug happen using Mednafen in a fresh save and using a clean ISO as per usual. The issue didn't appear while using pSX, though, so I'm not quite sure what the problem is. spoiler
Quote from: nisennenmondai on June 14, 2020, 07:48:36 amHello,I am playing this mod using emulator lr-pcsxrearmed on retropie and I get the following bug where I can't see the world map unless I am moving the cursor. Does anyone know what could this be?Thank you in advanceNisen
Quote from: kontolgede on July 27, 2020, 11:35:31 amI've been tinkering with fftpatcherAlgus not leaving after ramza banish him.Even at Chapter 2.how to fix this?
Quote from: xxxsdpsn on February 01, 2021, 01:25:50 pmA few bugs:----->Game goes black screen when going to quest string 1 side quest 2a. From patch notes "2a. At the start of Chapter 4, if you have Mustadio, you can immediately go to Goug to discover the Steel Ball."I have Mustadio in party, my next battle is Dogoula Pass. After going to Goug I get the now loading in the bottom right, after a moment of loading the screen remains black. Music should begin playing but it does not.To progress my side quest further I loaded a base fft went to goug -> got cutscene -> saved -> back to 1.06-----> Game goes black screen when going to quest string 1 side quest 3a From patches notes "3a. Any time after completing 2a and 2b, if you have Mustadio, you can immediately go to Goug to revive Worker 8."Again used a base fft iso to progress quest, went to goug -> got cutscene -> saved -> back to 1.06, then save after -----> Cannot enter a battle with Steel Worker Load screen freezes any time I try and use Steel Worker in a battle. It freezes on the load screen between unit selection and the battlefield. I first noticed this when using my normal group + Steel Worker. Then I tried again with just Steel Worker. Both times froze in the same location on different maps. Seems something is broken with the Steel Worker sprite? that would likely fix the other 2 events with steel worker. ----->Nelveska Temple Battle Freezes during unit selection likely tied with worker 7 and 8 sprites.
Quote from: Ansehelm on February 03, 2021, 02:16:47 amMy guess is that there is something off with your setup, or perhaps you've modified the iso further after installing the patch. I've both beta tested TLW and am finishing up my own patch that uses TLW as a base, and I've never encountered this type of issue. A fresh install on a clean iso would be good to confirm if this is really a problem. AFAIK bad sprites can't cause this type of issue, more likely something to do with Eventing, ASMs, or an Iso that got corrupted.
Quote from: Squaresoft on February 07, 2021, 01:07:58 amFound 2 minor things:•Typo: All Ashley's Ability Descriptions have double ":".(Requires::Knife, Ninja Sword or Bag)•The 'Artificially Undead' Wizard and Time Mage at Yuguo Woods (1AE) doesn't have innate Monster Skill. Ghouls will only cast secret abilities if those Wi/TM gets 'Monster Skill' by luck in their 'Random Support Ability' slot (LOW LOW LOW chances).If it's not possible to inject an Innate Skill with codes, consider those Wi/TM will mostly get Defend (if anything) in their Support Skill slot, setting 'Monster Skill' instead of 'Random' is an option. I'm finishing Chapter 3, will keep on testing minutely (with my lack of advanced knowledge)
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