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FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

Sen

August 25, 2009, 06:36:56 am #480 Last Edit: December 31, 1969, 07:00:00 pm by Sen
does fixing the Battle Objectives counts too?
i.e. Defeat Dycedarg's Elder Brother - Defeat Dycedarg

Cheetah

August 25, 2009, 12:05:10 pm #481 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Sen: Yeah that is currently being worked on. Along with changing the world map location names and the map titles.

We are trying to update everything to the new translation. There shouldn't be any inconsistencies.
Current Projects:

Cheetah

August 27, 2009, 05:07:28 pm #482 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
New Video Preview: http://www.youtube.com/watch?v=s_DEoFYkplk

So this is the last of the script previews more than likely, because this was the last scene that was a FMV in the PSP version. Needless to say I am flying through the script now and should be finished with it in a week or so.

Please look for any errors please and report them here.
Current Projects:

Vanya

August 27, 2009, 06:30:20 pm #483 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Around 1:20 "...their closet allies..." should be 'closest' unless this is supposed to be a commentary on sexual orientation. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

August 27, 2009, 07:02:57 pm #484 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Excellent catch, and corrected!
Current Projects:

mav

August 27, 2009, 08:49:41 pm #485 Last Edit: December 31, 1969, 07:00:00 pm by mav
Well done Cheetah. Flowed wonderfully...though I do miss the music we heard in the PSP scene...oh well.

TRC

August 27, 2009, 09:36:23 pm #486 Last Edit: December 31, 1969, 07:00:00 pm by TRC
looking great cheetah!

Dominic NY18

August 27, 2009, 10:20:54 pm #487 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
At 0:57, impasses should be impasse.

Cheetah

August 28, 2009, 12:21:29 am #488 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Dominic: Corrected, thanks.
Current Projects:

Cheetah

August 28, 2009, 01:45:25 am #489 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
So with Vanya's help we are currently update the battle conditions. Sadly there is a minor error going on so the palette is incorrect...but you get the idea yeah? This will be cleared up shortly and Vanya says he should have them all finished very soon.

Some of you may notice that these aren't following the format of the PSP battle conditions and this is for several reasons.
1) These things are controlled very differently by the game, especially for units leaving the party, and would require a lot of code editing. This is a big reason.
2) The font used for the psp looks great on it's nice crisp screens, but it is rather plain and modern. Basically I like the psx font better.
3) It is a simple matter to just change around some names to get the correct spelling/translation.
4) This is still a work in progress and we may decide to incorporate some aspects of the PSP translations as time goes on.

Also for your viewing pleasure here is a bit of FFT:C talk between Melonhead and myself. Just so you can get an idea of the kind of detail we are going into for this project. Note that I sound very clueless and Melonhead is discovering glitches in the original game that likely no else has every run into:

melonhead: ATCHELP had a problem, so I removed some stuff
Cheetah: what was that?
melonhead: specifically, I removed the list of jobs that appear on every item description
melonhead: ATCHELP is only used on the battle setup screen
melonhead: so that informatinon is useless there anyway
Cheetah: true enough, sounds fine to me
melonhead: if you have 16 units with all items equipped and all abilities equipped, the game will crash if you try to get SELECT help on the unit #16's abilities
melonhead: because the game only allocates 0x4000 bytes for all the help text on the battle setup screen
melonhead: the crash happens on vanilla too
Cheetah: ...how the fuck did you even discover that?
melonhead: while I was investigating the bug that causes the incorrect SELECT help text to appear on HP, MP, Jump, etc
melonhead: it's part of the same thing
Cheetah: haha well that is cool, great work
Current Projects:

Sen

August 28, 2009, 05:31:39 am #490 Last Edit: August 28, 2009, 07:15:41 am by Sen
edit:I was just so excited about it  :)

SilvasRuin

August 28, 2009, 05:38:41 am #491 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
It helps to read the post the screenshot is in.

QuoteSo with Vanya's help we are currently update the battle conditions. Sadly there is a minor error going on so the palette is incorrect...but you get the idea yeah? This will be cleared up shortly and Vanya says he should have them all finished very soon.

Cheetah

September 01, 2009, 02:04:54 pm #492 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Technical Advancements:

These are shots of the Shop found in every city. Notice in the original PSX version the right edge of the menu is actually cut off. Check your own ISO to see it for yourself. Below is the fix that will be part of FFT:C, we are putting lots of energy into making this as good as it can get. I had never even heard of this error before stumbling upon it while trying to edit other windows. If you find any other such errors in the original game please let us know so that we can address them.
Current Projects:

PX_Timefordeath

September 01, 2009, 02:06:31 pm #493 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
New Errors!
Caused by pressing select on Act


Teleport 2 is too long


Return of the Kanji



Sen

September 02, 2009, 12:29:24 am #494 Last Edit: September 02, 2009, 10:39:36 am by Sen
Then extending this would be possible too?
There's still little space at the sides

FFMaster

September 02, 2009, 01:00:50 am #495 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
I swear we got those Kanji fixed ages ago.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

Cheetah

September 02, 2009, 01:46:03 am #496 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
FFMaster & PX: Yes the Script kanji error is definitely fixed. This is what I get for not releasing more betas.

Sen: Good though Sen. The only problem is that even if I did expand the window, it would have to be so wide to fix the text that it would likely look rather odd. Currently our fix for the problem is to just cut the "Careful" out and it looks real good.
Current Projects:

CronoStorm

September 02, 2009, 09:02:00 am #497 Last Edit: December 31, 1969, 07:00:00 pm by CronoStorm
Very nice, I just read all 25 pages of this. I'm totally looking forward to the patch, you all have worked so hard on it. You should all give yourself a giant pat on the back, and some licorice or something. =D

Mental_Gear

September 02, 2009, 11:30:13 am #498 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
What actually causes bugs such as the kanji one? Text files longer than the original ISO's?

melonhead

September 02, 2009, 12:47:07 pm #499 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
We added a new em-dash character (--) to the font that didn't previously exist in the PSX version. (It did exist on PSP)
The kanji appears because someone forgot to apply the font patches before making a release.