• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Austin

241
Spriting /
March 11, 2008, 09:41:06 pm
The pirate idea sounds kind of cool, but I don't really know how we could make them an original class like red mage or blue mage. When I try to think what skills it would have all I come up with is steal and maybe some squire abilities like accumulate or something. If we were going to do it maybe we could make it a beefed up thief-type special character that joins after a battle or something.
242
Spam / Attn peoplez with an xbox 360
March 11, 2008, 09:28:37 pm
Hey, I was wondering if any of you guys had Xbox live accounts. Might be fun if we could get a bunch of people from the site together and play some halo or something.

Right now the only multiplayer games I have are halo 3 and guitar hero 3, but I'll probably be getting call of duty 4 sometime soon. Anywho my gamertag is austinm416, just send a friend request if you want to play. :P
243
Spam /
March 10, 2008, 07:52:54 pm
:lol:

Seriously though, I think that's gonna give me nightmares.
244
Spam /
March 10, 2008, 07:20:10 pm
What do you guys think of my work?
245
Archives /
March 10, 2008, 04:10:00 pm
It may be a good idea to make it so katanas can't be 2 sworded now that they all have 40% weapon evade. 2 katanas + weapon guard + a decent mantle= pwnage.
246
Hacking/Patching Tools /
March 09, 2008, 07:36:04 pm
Is mp adding equipment considered "better" by the game? If so that might have something to do with it. And circlets come out in the shop at the same time as platina helmets but I don't know if that affects anything. Either way the robes were the only things that were really off, so its not a big deal.
247
Archives /
March 09, 2008, 07:22:52 pm
I think oracle's fine. If we were going to change it to anything I'd want it to be green mage.
248
Archives /
March 09, 2008, 12:39:01 pm
225? I thought it was just a regular gun that petrified you immediately for no apparent reason, guess not though. :?
249
Archives /
March 09, 2008, 10:59:22 am
5v2 works for me. Also, couldn't you go ahead and switch the blaze gun with the glacier gun to prevent some confusion? And the stone gun is still useless right? So maybe something could be done with that. I assume it was meant to shoot petrifying bullets, but that sounds kind of cheap unless the success rate is low.
250
Spriting /
March 08, 2008, 08:24:41 pm
That definitely looks a lot better, he should look pretty good with a little more work.
251
Archives /
March 08, 2008, 08:03:03 pm
I still don't think its that bad. Like Chuck said you'd be lucky to hit more than  2 guys at the same time. Reducing the vertical range any further would just make earth slash useless half of the time. The most I'd want to do is reduce the horizontal range from 5 to 4, this is the monk's ultimate skill after all. Plus it doesn't do as much damage as other ranged skills so letting it hit from far off is fine to me.

Edit: Wait it was 8?! Could of sworn it was 5... I really need to finish playing through this again. Anyways, yeah reduce horizontally to 4 or 5. I think 4's a good number. No wonder people were complaining about it, 8's like half the map. :lol:
252
Spriting /
March 08, 2008, 07:37:34 pm
Well, I don't really know what you're going for with it, but if you wanted Zalbag with a horn thing on his head then I'd say mission accomplished, looks good to me. :P
253
Archives /
March 08, 2008, 06:05:35 pm
254
Archives /
March 08, 2008, 05:29:28 pm
Rad does have access to gauntlets, and I think he should. Red mages are both magically and physically oriented so it makes sense for him to wear them, and I'm with you on not changing draw out and earth slash.

Also the hpm/c boost sounds good for monks as long as its not overdone. Now that everything except hats have had an hp boost, monks are kind of lagging behind even with chakra and revive.
255
Spriting /
March 08, 2008, 10:23:12 am
The hat looks like its made of plastic, but it looks pretty good otherwise. Could we still do anything with Cheetah's? It practically looked done.
256
Hacking/Patching Tools /
March 07, 2008, 08:14:10 pm
If you go into the ENTD editor and select random for a unit's equipment will it select equipment that's close to the unit's level or could it just end up with a broad sword and clothes?
257
The Lounge /
March 07, 2008, 03:53:17 pm
I'm not having any problems with it.
258
Archives /
March 06, 2008, 10:45:31 pm
I think that Rad needs improvement. As it stands now he is just mediocre, despite doing enough melee damage to be a good fighter he barely has enough HP to stand two hits, and his magic skills aren't good enough to just sit back and cast. Most melee characters can equip armor which now provides a lot more HP than clothing, so when put up against them he's totally outclassed. Basically, I think this can be fixed by just letting him equip armor. That way he makes for a good physical fighter who can throw out a spell when the opportunity presents itself. Since he only gets armor and not helmets he won't be quite as tough as other units so I think this could balance him out and make him a better unit.

Monks also suffer from similar problems now, so I think letting them equip hats wouldn't be a bad idea. Or as another option you could reduce the HP gap between hats and clothes and helmets and armor a little, its gotten to be quite large. So much so I usually find myself giving my mages equip armor instead of magic abilities because it provides such a big advantage.
259
Archives /
March 06, 2008, 10:25:16 pm
Couple of problems with the Zirekile Falls battle. Agrias's sprite is messed up, I guess it's the same thing that affected the Thieves' Fort battle. After Gafgarion gets whooped and kneels down to give his lines his sprite disappears. Also is it possible for Rad's sprite to be changed on the formation screen yet? Not that the obese man doesn't have his charms, but couldn't you at least use a squire sprite or something? And on a final note, mounted units as enemies = awesome. You should definitely use it on some more fights if you can. :P
260
The Lounge /
March 06, 2008, 04:08:45 pm
Looks good to me, also I was wondering what kind of stuff you were going to put in the walkthrough sections. Maps? Enemy info? Or just strategiez?