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Messages - Dome

5241
PSX FFT Hacking /
January 31, 2009, 02:58:37 am
Quote from: "Zozma"i tried to make it so monsters could equip accessories. it just cant be done.
their gender might be the issue, i think it hides/disables the item and its effects. and it would be odd to have monsters scream like humans too...
That's bad xD
But, maybe a goblin could scream like a human...they are the most similar to the human race...
It's impossible to edit the sound in general?
We could put a generic scream instead of the horribly ones that are in the game xD
5242
PSX FFT Hacking / Monster-only equip
January 30, 2009, 06:11:06 pm
Hi guys, i'm back again with a stupid idea xD
It is possible to create some monster-only item?
Nothing to boost the hp (or maybe only a bit) but something to improve the usability of them on the battlefield (maybe a +1 move or some elemental protection)
In fact, because they cannot equip anything, they have 2 handicap:
Low-number ability and no immunity to elements-status.
I think that some LITTLE help could be truly usefull to them...poor monsters xD
5243
PSX FFT Hacking /
January 27, 2009, 02:46:01 am
Quote from: "Voldemort"I was kidding about the Fortified armor.... yes I played WC3

Your idea seems like it'd fit better on an RTS Editor such as War3Edit... in FFT, not so much

Your answer is yes, it's possible to do it

But that doesn't make it a good idea

just a custom monster that act like a catapult it's possible...ok i'm fine xD
But i still think a siege would be fun ^_^
5244
PSX FFT Hacking /
January 26, 2009, 06:12:43 pm
Quote from: "Voldemort"But normal units are strong vs. Siege damage! No fortified armor..
you are 100% right (u play war3? there is a similar thing about armors and siege damage...anyway)...In fact i wanted the catapults only for some siege map, where u must smash a huge wall or door (just a custom unit that cant move with innate DEF UP and immunity to all elemental magic, 0 move jump and speed, truly a wall then...and that can be smashed quickly only with catapults shot that ignore ability of defense: but i don't know if a thing like that is possible?)
Of course, against non-fortified units (normal units) the shots would be very inaccurate...
But, as before, i'm only asking if it's possible xD
5245
PSX FFT Hacking /
January 26, 2009, 05:57:23 pm
Quote from: "Voldemort"Why would you want a 0 Speed unit?

it'd basically become irrelevant in a battle, because it'd never even get turns to move and act

more like a doodad
I asked the catapult with 0 speed because i wanted it to work only with the siege engineer (he can use a 1-panel ability that cast quick on the catapult) like he is "charging" the catapult with bullets xD
But if it isnt possible, just delete the 0-speed thing xD
5246
PSX FFT Hacking /
January 26, 2009, 05:55:47 pm
Quote from: "Voldemort"Why would you want a 0 Speed unit?

it'd basically become irrelevant in a battle, because it'd never even get turns to move and act

more like a doodad
I asked for a 0 speed unit because i wanted it to work only with the siege engineer (he may use a 1 panel ability that cast quick on the catapult) like he is "charging" the catapult xD
5247
PSX FFT Hacking /
January 26, 2009, 05:32:27 pm
Quote from: "philsov"
Quote from: "Dome"
Quote from: "Dokurider"If a squire can revive Worker 8, a giant robot, then why go to the trouble of creating a whole other unit just to maintain this unit?
I know, but worker 8 is more similar to a human than a catapult, u must agree to that, right? xD
Anyway, it would be fun that the class must be used to make effective the catapult...maybe to shot the catapult need some mana and only the siege engineer can restore it, or something like that...he should also be the only that can make them shot (using his specialized quick), repair them and heal them (using specialized items or ability) and also regive them mana (trought special abilities)
And the catapult shoul have lot of fun shot, otherwise they will be very unusefull...
But, it's possible to make a unit with 0 speed?
And it's possible to make something of what i suggested? (maybe creating a new status: mechanic unit, something similar to undead for the restoration thing)

Until we can make chakra, murasame, and item Holy elemental, there will be no way to prevent their healing from actually... healing.  Because then we could get the unit immune to Holy damage and then take over another element to absorb, then make the engineer class the only thing with access to said element.  

No way to mess with the MP thing, though.  Nor can you have a 0 sp unit.  Nor can any monster or people GAIN abilities while mounted/mounting.  

A cannon-type unit is fine by itself, but you went a bit too far off the ledge here :p
So, we can make a cannot type unit...but we cannot prevent him to be healed by potions xD
"The catapult is half broken! it wont last long enough to smash the door!"
"Throw an X-Potion to heal it!" xD
Anyway, make it a cross monster (like byblos and worker 8) with some ability that need mana and an attack that dont need it is possible...or i'm still to far? xD
5248
PSX FFT Hacking /
January 26, 2009, 05:26:32 pm
Quote from: "Voldemort"this isn't an RTS
xD
I still think that some siege in the game would be fun :-)
And it will be even better with some catapult...if it's possible or not to make is another task ^_^
Of course a job that make the catapult work would be even more fun (in my opinion) but i know nothing of hacking...so i'm asking xD
5249
PSX FFT Hacking /
January 26, 2009, 05:15:23 pm
Quote from: "Dokurider"If a squire can revive Worker 8, a giant robot, then why go to the trouble of creating a whole other unit just to maintain this unit?
I know, but worker 8 is more similar to a human than a catapult, u must agree to that, right? xD
Anyway, it would be fun that the class must be used to make effective the catapult...maybe to shot the catapult need some mana and only the siege engineer can restore it, or something like that...he should also be the only that can make them shot (using his specialized quick), repair them and heal them (using specialized items or ability) and also regive them mana (trought special abilities)
And the catapult shoul have lot of fun shot, otherwise they will be very unusefull...
But, it's possible to make a unit with 0 speed?
And it's possible to make something of what i suggested? (maybe creating a new status: mechanic unit, something similar to undead for the restoration thing)
5250
PSX FFT Hacking /
January 26, 2009, 01:29:40 pm
Quote from: "Dokurider"
QuoteAnd of course, because you cant res a catapult, they immediatly turn in chest when they hp reach 0 xD

But catapults can be fixed...
Then it would need a class that can fix them...a "siege engineer" or a "siege commander"
Maybe we could put 0 speed to the catapult, and an ability of siege engineer that use a particular quick that works only on them (so they "manouver" the catapult, that doesn't work without them) xD
5251
PSX FFT Hacking /
January 26, 2009, 11:40:39 am
Quote from: "Vanya"It would basically be a custom monster. ^_^
Yes, a monster like worker 8, with the attack command and some ability in the "catapult" job command xD
In a castle map (maybe bigger than standard map) those units would be great
And of course, because you cant res a catapult, they immediatly turn in chest when they hp reach 0 xD
We could also put door-units (door that can be smashed, like in a siege)
A siege in FFT...maybe it could prove fun...
5252
Hi everyone, i was thinking if it's possible to put such units on the battlefield...
Maybe static units or with a move range of 1 (and no jump) but huge attack range (3-12 maybe) and big damage (maybe low percentage of hit)
Defense up as innate (they are not humans, it's hard to damage wood or metal) lot of hp and magic immunity (but fire weakness, they are mainly wood-made)
No more ability than attack or maybe some little ability like:
Throw fire: fire elemental attack (if u give fire to bullets before shot them)
Throw heads: Damage bravery of all enemyes near 4 panel or less to the attacked pannel (it's scary to see an head throwed near u xD)
And something else like that...
Now i'm asking...is it possible?
5253
FFT Remix /
January 23, 2009, 06:19:57 pm
Quote from: "Zozma"even tho you can only have 16 characters, ive exceeded the amount of available specials by at least 4.
Please no! xD
I hate when i can't have all the stuff of the game in one playtrought...first the unique sword or miluda , now this! xD
Please put more slot in the party roster! I know u can! xD
5254
FFT Remix /
January 10, 2009, 06:22:50 am
You know, i'm truly looking foward to play your patch...you should also get your forum section like mercenaries or FFT 1.3
I will vote for you if you want to open your own section of the forum ^_^
5255
Old Project Ideas /
January 07, 2009, 01:21:15 pm
Of course if someone can make a game like that should also put a nice editor to make some single player campaing...i hoped square would put such a thing in "the war of the lions"...
Instead, they slowed the game...
Fucking square xD i hate-love them
P.s:FFTA is a shitty little copy of FFT...still a good game but nothing compared to FFt...and you cant recruit monsters! OMG xD
5256
Archives /
December 26, 2008, 01:37:00 pm
Quote from: "philsov"
Quote from: "Dome"
Quote from: "philsov"WELCOME TO FFH, WHERE ALL YOUR DREAMS COME TRUE.
xD
Thanks to all of you guys for the warm welcome ^_^
Anyway, someone could tell me where i can download some patch for the game? i found the topic of the patches (1.3, mercenaries) but i couldn't download them...those patch aren't ready yet or i'm just stupid and i can't find them? Thanks xD

1.3 DL is available here:

http://www.ffhacktics.com/forum/viewtopic.php?t=449

Merc and SoR are upcoming patches, nothing playable atm.

Thanks man ^_^ i'm going to play it right now xD
5257
Archives /
December 26, 2008, 04:19:33 am
Quote from: "philsov"WELCOME TO FFH, WHERE ALL YOUR DREAMS COME TRUE.
xD
Thanks to all of you guys for the warm welcome ^_^
Anyway, someone could tell me where i can download some patch for the game? i found the topic of the patches (1.3, mercenaries) but i couldn't download them...those patch aren't ready yet or i'm just stupid and i can't find them? Thanks xD
5258
Archives / Hi everyone!
December 25, 2008, 04:22:20 am
Hi Guys, i'm Francesco (Dome in the forum)
I suppose i should post here in order to be recognized as a new member, so there is
I apologize but i'm italian and my english is not the best in the world ^_^ (but i'm skilled enough to understand FFT english, the best rpg i've ever played)
I'm not skilled in hacking (I've never even tryed) but i could help with ideas or everything else...or just download some patch (my dream of having ramza sorceror will come true one day!)
Anyway, the post is over...greetings to all!