Here is the beginning of my first attempt at spriting. I get so confused trying to use the palette editor that I gave up trying and am attempting to make a new sprite using solely the colors given in the original palette. The generic sprite I am modifying is quite obvious. ^_^
(http://i511.photobucket.com/albums/s356/Voyde/Sample_Glenn.jpg)(http://i511.photobucket.com/albums/s356/Voyde/Sample_Glenn_2x_Size.jpg)
As you can see, trying to work around an unchanged palette is quite difficult. If you can't tell, which you probably can't, this is meant to be the framework for a Glenn/Frog character from Chrono Trigger. Unfortunately, I think I'm kind of in a rut as to how to go about: a) making him short, with a frog head for Frog - b) Give him appropriately colored green hair for his human form, Glenn. It is just unlucky for me that I can't have his hair blending into his cape, but there are only two greens in the Knight palette I'm using.
As far as this goes, this is by no stretch of the imagination a very simplistic and amateur attempt, but in my defense I AM trying. Any Constructive Criticism or just strait up assistance anyone can give me?
It's a good start but if you want to do frog you really are going to need to edit the palette.
What program are you using?
Well, more like I'm TRYING to use SNESPal, but failing. Everything is just so confusing, and when I open it, it shows WAY more than 16 colors. Aside from SNESPal, the only things I have are MSPaint and GIMP.
gimp will show your colors too (with the bmp, you cant use snespal on a bmp either just the sprite itself. you will see more than 16 colors if this was made from the generic knight there should be like 4 more color palettes for the sprite, and 5 total for the portraits...
0_0 Dear lord. Which one is which then? And GIMP will let you edit palettes? Is there like, a specific way to do it?
you have to open up the color map,
if your sprite is supposed to be a special unit and not a generic, then the first 16 colors are the palette, and then you should see some space between the sprite colors and the portrait colors, the first 16 of the portrait are the ones you want too.
Okay so I open it up and I have the first 16 colors as the palette I want to edit, right? And the colors immediately following those are the next palette of the portrait?
[1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16]...and then the next palette?
right, you should notice a pattern from one palette to the next, like where the black is, and where the first skin tone is etc..
Actually it has all the sprite palettes first and then the portrait palettes after those. Sprites have a 256 color palette even if it only uses the first 16.
oops yeah i didn't read that correctly, the 5 palettes for the sprite are first
then there is a gap of all black where 3 more sprite palettes can be added,
(so of course 3 more rows of 16)
THEN its the portraits in order
Thanks a ton! This has helped me exponentially! I appreciate all of the help. Now I can get back to work. I'll keep everyone updated.
Yeah, I remember when I first tried this with GIMP, the amount of tools and shit it has is overwhelmingly confusing at first...
But, you get used to it.
(http://i511.photobucket.com/albums/s356/Voyde/Frog_Sample.jpg)(http://i511.photobucket.com/albums/s356/Voyde/Frog_Sample_2x.jpg)
Behold, with only a single color change on the palette I have created this. Tell me what you think so far.
Wow, it does look like a frog! Little bit of polish on it and he will look pretty good.
Thanks for the compliment. A frog is definitely what I was going for ^_^. The polish will probably be the hardest part. I'm not the best when it comes to animation, and though it seems I can create a decent base I might need someone to coordinate with on the details. Unfortunate, but this may just be what happens.
you know the original frog seemed to be a lil shorter, maybe try making him a type 2 sprite
That's a good start on the head, but I suggest downloading a sprite sheet of the original frog for reference. If you're lucky, it'll be a compatible size.
Here, found this on Spriter's Resource:
It's actually funny that you bring up the original spritesheet, because I already had it. Thanks for the help, though. ^_^ I'll be sure to follow your advice.
For Frog, I think you should use the child sprite as base. That way he will be shorter like the original.
That's not a bad idea, Argg0. I think he could still modify the knight. It shouldn't be to difficult to shave off 3 or 4 pixels of height. He might end up looking like a D&D dwarf though.
you know as long as you lower ALL of the arms by 3 pixels, you can shorten the body by 3 and everything should line up fine, thats how im doing Teepo
(http://i511.photobucket.com/albums/s356/Voyde/FrogBaseMkIII.jpg)
Well, here is an update. I basically copied the head of Frog from his original Chrono Trigger spritesheet, since it needed hardly any modifications on size or otherwise, but apparently I wound up bringing in colors that weren't in the original palette. So, when I tried testing my walking animations in Shishi, colors wound up missing. So I'm gonna fix this, but I still want an opinion on the progress.
BTW, I thought about making him shorter, too, I just don't know if I'll have the patience for it. ^_^
I love it! <3
He's hilariously over-sized right now, but I love it!. Geting rid of the extra colors should be easy. Usually what I do when importing new graphicsis I change the stuff that I'm going to import to use tha same palette as the thing I'm editing.
i dont think it'd be complete if you didn't shorten him, for the singing actions you could give him a puffed up throat
Very cool project, and looking really good. I just wish there was some way to make his face not blend so much with his cape.
The original Frog's palette is probably 16 colors. Maybe using that on the FFT Knight might work better. Afterwords the palette can can be faded out to make it fit with FFT better.
That sounds like the best course of action to me. I'll get to work testing it out. ^_^ Thanks for the input.
EDIT: I have just done a breakdown of Frog's Chrono Trigger spritesheet, and his sprite has only 12 colors if you include the color used for the 'transparent' background. All other colors are used for his tongue and sword animations.
Cool! Klick my dragon egg!!! <- Too Obvious???
I'm wondering if much of the original sheet can be ported intact? =)
(http://i511.photobucket.com/albums/s356/Voyde/FrogBaseMkIV.jpg)
Here is the new spritesheet I have made by modifying the Knight palette to match that of the colors in the original Chrono Trigger Frog sprite.
As you can see, his skin is now brighter like that of the original Frog, and his cape no longer blends with his head. Plus, I gave him the inflating mouth animation for his singing. ^_^
Very nice work! =)
Saigas that was an awesome improvement. I'm very impressed, how are you distributing your colors to achieve this?
Given this is my first sprite I may be a bit confused on what you mean when you say 'distributing', but I'll give you the rundown on how I changed the palette.
Stumped beyond belief in my search for a 'simple' method to modify the palette, I was forced to manually input these colors while accurately guessing the conversions from 248 into 31. Because of this, I thought, "Why not go an extra step and put the colors in the places they'd be most relevant?" So I did.
- First, I took the cape shades (there were only 2 in Frog's palette, so I had to create 2 more for the Knight) and replaced them with the original cape shades. This saved me the work of having to manually change the color of the cape.
- Next, I moved the shades of blue used in the Knight palette over the original colors used for the boots and gloves, and replaced the original slots for the blue with the two shades used in Frog's 'armor' (there were 2 blues in the Knight's original sprite and 3 boot/glove shades in total, so I used the other blue from Frog's sprite to replace the final boot/glove shade).
- Then, I took the two shades of green used for Frog's skin and replaced them with the two colors used mainly for the skin in the original Knight palette.
- Finally, I swapped out the two dark greens used for the Knight's clothes with shades of really light gray, since Frog's sprite used a solid white for his armor and that would have looked incredibly flat.
All in all, I was very happy with the results of the palette change and, best of all, no more "Over 16 Colors" warning with shishi. ^_^ I'm getting the hang of it!!!
... snespal can convert colors to the simple 0-31
it also lets you edit a palette color by color...
Yep you answered my question. What program are you using to do your spriting?
The singing animation is great too. I will look forward to your progress.
very nice. now it doesnt look so bad being taller and singing is spot on
(http://i511.photobucket.com/albums/s356/Voyde/FrogBaseMkIV-1.jpg)
Here is my Frog v 0.9. Everything is finished except the portrait. I'm actually in need of help figuring out how to make a new one and properly place it in the spritesheet. Can anyone give me a hand with that?
I could give the portrait a try sometime this weekend.
As for importing it, I know that Katagi knows how to do it, so if you can find him, he'd be the one to ask.
Cool. Thanks a bunch. I'll go browsing around looking for Katagi then.
If you have graphics gale getting the sprite sheet ready is pretty easy. Do you use graphics gale?
No problem! I like doing portraits.
I'm not exactly sure how I'll start yet, but I've got a few ideas.
I have no idea what graphics gale is, actually, Cheetah.
A graphics editor.
This has been a public service announcement.
Thank You.
=)
Well, what would be best to use in order to import the portrait once it is finished? And where can I get it if I don't have it already?
Read my posts here for a better understanding about how the palettes work for the bmps. You don't have to really "import" the portrait, you just paste it in where it belongs and just have to make sure you have it's palette on the correct row. I can probably answer any questions you have.
Sorry, but due to college stuff I didn't get a chance to work on the portrait at all.
The best advice I can give is always ALWAYS read the stuff you're supposed to read.
Alright. Thanks for the advice. I'm gonna get to work finishing this right away.
It has been several months since I have come to this site. Real life took quite a toll on my free time. The military tends to do that.
Anyways, I have returned and, first things first for myself, I would like to request someone with more talent than I to make a portrait for my Frog sprite. I actually spent a good long while trying to design one, but I am simply no good. I have seen the large number of sprites and other changes that have popped up in my absence, so I understand if people are busy with other projects, but my sprite needs only the portrait to be complete, and I would very much like to finish this one particular contribution to the site.
Thanks very much for your time. I hope that I will be able to lend a hand where I can. ^_^
Welcome back Saigas! Great to see you've returned!
Haha! I should have counted on you to be the one who would respond to my return first! ^_^
It is good to be back.
Nice to meet you, Saigas. I really like the look of your Frog sprite. I hope you do end up creating his Glenn persona, as I am a typical Knight fan.
So yeah, nice to make your aqquaintance.
i cant help you but heres some CC
http://i40.tinypic.com/70w002.jpg (http://i40.tinypic.com/70w002.jpg)
It has been a very, very long time since I last came here. And, much to my excitement (and slightly to my dismay), it seems a good deal has progressed without me. However, I did note that no one decided to complete the Frog Sprite that I had begun so very long ago. Therefore, I think I'm going to revive this topic for the sake of seeking someone to aid me in its completion! ^_^
Calling out to those who have experience and the willingness to help me create a portrait and at last finish my Frog sprite!
PS- I hope i have the opportunity to say hello to all those friends I made and I have dearly missed. ^_^
Quote from: "Saigas"(http://i511.photobucket.com/albums/s356/Voyde/Frog_Sample.jpg)(http://i511.photobucket.com/albums/s356/Voyde/Frog_Sample_2x.jpg)
Behold, with only a single color change on the palette I have created this. Tell me what you think so far.
awesome dude, he'll look great with chrono, lol.
@ Luminar
I've actually progressed far beyond that first post, lol. ^_^
This was an ongoing project I started last year. I have Frog almost perfected, but what I'm seriously lacking is a portrait. Unfortunately, I'm rubbish at portraits. That's why I'm reviving my thread. In hopes of finding someone to complete the portrait and thus finish the sprite. ^^
So you have revised Frog? May we see it?
(http://i511.photobucket.com/albums/s356/Voyde/FrogBaseMkIV-1.jpg)
This is my current spritesheet for Frog. As I have mentioned, he is missing only a portrait.
I posted this very long ago, last year. I have since been away from the forums due to real life. I'm hoping that, in the time I've been gone, someone will now be willing to finish it.
Quote from: "Saigas"@ Luminar
I've actually progressed far beyond that first post, lol. ^_^
This was an ongoing project I started last year. I have Frog almost perfected, but what I'm seriously lacking is a portrait. Unfortunately, I'm rubbish at portraits. That's why I'm reviving my thread. In hopes of finding someone to complete the portrait and thus finish the sprite. ^^
nice, maybe smash, chrono, or someone else will do the portrait, i requested this awhile ago since i dont know how to do any of this
i didnt think anything inhuman can be sprited till i saw smash's thread, hopefully it does get completed cause we need more sprites like these.
That is simply beautiful. I really like the head. It is indeed a vast improvement from your previous version.
Thanks for all the input. Maybe I'll request a portrait from one of the bigname spriters. ^_^
Good luck, it really deserves a nice portrait!
Thank you very much. ^^
That is awesome. The only real criticism I can provide is that Frog was supposed to be short due to his condition and had a jumping walk animation. I'm not sure how doable either of those are, however, so what you have is just fine.
i would like to see him turning in frog someone
I like it.
Is he shorter than Crono? If so, I think the Frog should be based from the 10 yr old boy.
@MiKeMiTchi
A very good suggestion, Mike. I start with this initial version and then work on a more accurate version based off the 10 year-old boy. ^_^
@SilvasRuin
Thanks for the criticism. I would probably not be able to do the jumping animation, but thanks to Mike's suggestion, a shorter version should actually be feasible. ^^
QuoteA very good suggestion, Mike. I start with this initial version and then work on a more accurate version based off the 10 year-old boy. ^_^
Haha. Thanks for considering it. Good luck!
Oh btw, the latest one can be used as a sprite for Glenn's human form.
For the hair, use the female Archer's hair. It fits well, imo.
I have placed Frog in the New Shishi format, since the new Shishi will make it much easier to get this sprite done. Not much in the way of an update, but I'm slowly progressing forward. ^_^
(http://i511.photobucket.com/albums/s356/Voyde/FrogSpriteNewShishiMk_I.jpg)
Another update. Behold, a portrait!
(http://i511.photobucket.com/albums/s356/Voyde/FrogStarter.jpg) (http://i511.photobucket.com/albums/s356/Voyde/FrogStarter-1.jpg)
After learning that portrait's use their own palette of 16 colors, I realized that I could keep Frog's original portrait from CT with just a little editing. Yeah, it's pretty shameless to go and just take the old image, but considering how complex Frog's face would be to do myself, I opted to go the route of simply tweaking the one from Chrono Trigger. What do you all think?
It's all properly sized for placement in the spritesheet, and consists of exactly 16 colors.
looks pretty = )
but doesn't fit with fft portrait style i think is very hard doing a portrait to the frog maybe you can base it on a monstero or a lucavi
Well, considering Frog IS something of a "monster", having a different style from the human faces isn't necessarily bad.
You have a point there Saigas. . . making it FFT style will make it look creepy and have leather like skin like the reptile brother we see which is the dragon. . . I picture it to look like this if done in FFT style which is. . . a No No
My thoughts exactly, Seushiro. Which is why I'll stick with the original for now.
If I am inspired to change it later, I will. ^^
yep or we find a way to take out its big open mouth and close it to be more similar to FFT ports which do not smile. . .
Saigas, use the other Frog full body for reference. (the one with closed mouth, looks neutral)
The problem is in the fact that I am very poor at fully editing the portrait (which was the reason I had been asking for someone better to do it). I'm aware that using his excited looking, open-mouthed sprite from CT matches neither the style nor the neutral expression on his actual sprite's body, but I am not skilled enough to edit the picture beyond resizing, palette-swapping, and removing the slight bit of excess color from the original.
If someone else would like to take a crack at making him close-mouthed and neutral, please have at it. ^_^
At long last it is completed!!!
(http://i511.photobucket.com/albums/s356/Voyde/FrogSpriteNewShishiMk_Final.jpg)
Face is properly converted after much grueling effort. This marks the completion of my very first sprite, and the second Chrono Trigger Sprite on the site: Frog!
I'd still like to see a shorter version, but good work.
Thanks. I'll get to work on one after I experiment with some other projects.
This sprite is now available for download in the "Sprite Submission" section of the site! ^_^
Well done ^^
Thank you very much! ^_^
Downloads it now..
..to make a human form..
EDIT:
Closer\Tester's work here!
Nice presentation, Mike! haha
Haha.. So that it'll be easier to understand some problems.
The downfall for that is.. I can't edit it quickly~
Oh I know, I wasn't being sarcastic or anything.
id be much more interested in seeing a completed human glenn like you have in that picture there..
glenn's amazing frog and human, i thought someone on here made a portrait or sprite of him awhile ago...
Thanks a bunch Mike. You took the concept I had and really pointed out some glaring flaw. ^_^
And I originally intended to make a human Glenn as well, but you look like you're doing a fine job of it. ^_^
Update. Thanks to Mike's constructive criticism and providing his colors for Human Glenn, I give you fixed Frog!
(http://i511.photobucket.com/albums/s356/Voyde/FrogTrueFinalVersion.jpg)_____(http://i511.photobucket.com/albums/s356/Voyde/FrogTrueColorx3.jpg)
This Frog now possesses much less neon bright cartoony colors and should now match the FFT environment more believably. And though I didn't do quite everything as listed by Mike, I wanted to provide this improved version. What do you think?
looks a million times better already
The body is peppered with outlines around the waist, thighs and boots. My suggestion is to pore over the sprite database until you find all the equivalent parts from other sprites and then copy them over.
Good idea. It's been pretty difficult to really balance the colors of the palette well, so the dark colors on the borders are pretty prevalent. Thanks for the help. ^^
Looking good.
Looks better~! Thanks~
I'll test it again..
Hmm.. problems..
Hmm..
The sprite still has flaws.
I'm out of time so this is the best I can do..
Use this instead.
It's a bit too small to say for sure, but the real light green kinda clashes a bit...
I actually think it's fine (pending larger view). He used the lighter shade sparingly enough.
Make sure the RGB values for the sprite work in FFT (i.e. they're multiples of eight), don't make make 'em custom unless you're testing it out rigorously.
Great job on fixing my flaws there Mike! I really appreciate the help! ^_^
It's coming along nicely. I'll test this baby out and see what it looks like in game, and we can go from there towards the final edits.