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Windows application based on Zodiac's Excel workbook

Started by melonhead, December 31, 2007, 02:21:18 am

Desocupado

July 16, 2008, 09:13:20 am #200 Last Edit: December 31, 1969, 07:00:00 pm by Desocupado
I must say the patcher is amazing. I really like to use it.
Here a couple of ideas for improving the interface:

1 - Allows the abilities to be displayed by several criteria. i.e. only show 0C "Time Magic" skillset, or alphanumeric sort, ability type sort.

2 - Allows a comment field on entries. So if someone changes a ability's effect a lot, it can be easily recognizable.

3 - Instead of "Jump to" on item section, use a filter.

4 - Be able to filter ENTD, to not display story scenes. OR even better allow to choose at will between random battle, story battle, story scene.

5 - Split Poach section in two half length tabs to be displayed at the same time.

6 - Allow Item attributes and Status Effects to display which skill/item is linked to them.

7 - Create a quick jump button from a Item Attribute or a Status Effect from an ability or item to it's entry on the Item Attributes and Status Effect tabs and vice-versa.

8 - Instead of just displaying the name on abilities and item tabs, show the  number of the entry if applicable i.e. "19 - Ice 2".

9 - Allow to quickly clone a unit on the ETND, so similar units could be created at a faster rate.

10 - Integrate the A.I. findings, into quick setup buttons in the ETND tab. (http://auritech.fantopolis.com/viewtopic.php?t=512)
  • Modding version: PSX

Kourama

July 31, 2008, 08:49:04 am #201 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
I seem to be having an issue with the FFTacText Editor on my new computer. The editor for some reason isn't able to patch the PSP version of the game, all I get is an Error saying "Error Patching File." The sprite editor and FFTPatcher work fine though.

Any ideas on how I could fix this?

trickstardude7

September 22, 2008, 09:15:49 pm #202 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
did melonhead quit ? havent heard anything in a while...

DarthPaul

September 22, 2008, 09:19:20 pm #203 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Quote from: "Kourama"I seem to be having an issue with the FFTacText Editor on my new computer. The editor for some reason isn't able to patch the PSP version of the game, all I get is an Error saying "Error Patching File." The sprite editor and FFTPatcher work fine though.

Any ideas on how I could fix this?

make sure the plugin is in the same folder
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Archael

September 22, 2008, 10:55:19 pm #204 Last Edit: December 31, 1969, 07:00:00 pm by Archael
melonhead has been away for a bit

he is always in the channel

but idle

never says anything

 :?:  :x

DarthPaul

September 22, 2008, 10:59:01 pm #205 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
its called bein a genius they're weird
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Vanya

September 22, 2008, 10:59:31 pm #206 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If he's watching, then I'm sure he's aware of everything that we've discovered. Pro'ly busy overhauling the patcher, etc...
  • Modding version: Other/Unknown
¯\(°_0)/¯

mr2turbo18

September 30, 2008, 06:51:36 pm #207 Last Edit: December 31, 1969, 07:00:00 pm by mr2turbo18
I'm having trouble downloading the CD-tool.exe file from http://www.nobis-crew.org/cd-tool/

Is this link still valid?

Xifanie

September 30, 2008, 06:56:21 pm #208 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Check on the site / Downloads. I decided to host it because of all complains that the site had a huge downtime.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

melonhead

November 09, 2008, 05:22:44 pm #209 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
I am dumb for taking so long.

New version:
FFTPatcher - v0.328
Changes since v0.271
  • Added ability to convert a PSX fftpatch file to a PSP fftpatch file. (NOTE: The new PSP abilities for Balthier and Dark Knight are overwritten during this process)
  • Added dialogs when patching a PSP or PSX image that let you select what parts you want to patch.
  • Added ability to patch the SCEAP.DAT file on PSX ("Sony Computer Entertainment Presents...")
  • Added ability to patch the ICON0.PNG file on PSP (This is the image that shows up when you load your game from memory stick)
  • Added direct ISO patching for PSP and PSX. No need for CD-Tool anymore
  • Added asterisks * to changed items in each screen
  • Added "upper level" flag to ENTD units
  • Added ability to edit the "Move-Find Items" and traps on maps
  • Added ability to "Clone" and "Paste" certain objects
    • (ex. Right click "Cure 2" on the left side of Abilities and paste it on top of "Cure 3" and it will copy all the data from Cure 2 to Cure 3)
    • (There is a cosmetic bug with this feature, the destination for the paste will not have the correct "blue highlighting" for changes until you select another ability and come back)
  • Changed the .fftpatch file format. You can still open old files, but once you save them again you can only open them with new versions of FFTPatcher.
  • Added ability to open an already-patched PSX ISO
  • The file ICSharpCode.SharpZipLib.dll must be in the same directory as FFTPatcher.exe
  • Removed:
    • Export font (Use Patch ISO instead)
    • Export ENTD (Use patch ISO instead)
    • Patch BATTLE.BIN (Use Patch ISO instead)
    • Open modified SCUS_942.21 (Use open modified ISO instead)
  • FFTacText and ShishiSpriteEditor won't work with this version. If you want to use them, download an old version and copy it to another directory.
  • I accidentally removed the "digest" output from the last version. It will be back.





gojoe

November 09, 2008, 05:34:51 pm #210 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
sweet
I never learn from my mistakes.

Cheetah

November 09, 2008, 06:02:52 pm #211 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yell Yeah!
Current Projects:

LastingDawn

November 09, 2008, 06:09:00 pm #212 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Clone will make, making new randoms (for people who want to have monsters with equipment...) work much easier!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

DarthPaul

November 09, 2008, 06:23:53 pm #213 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
I knew it he's a f***ing genius.  The mad scientist of video games.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

gomtuu

November 09, 2008, 07:36:28 pm #214 Last Edit: December 31, 1969, 07:00:00 pm by gomtuu
Quote from: "melonhead"
  • Added "upper level" flag to ENTD units
Oooo! I need this for map2gl. :)

Vanya

November 09, 2008, 08:30:48 pm #215 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
*Applause*

I'm in hacking heaven!!!

^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Austin

November 09, 2008, 09:06:28 pm #216 Last Edit: December 31, 1969, 07:00:00 pm by Austin
You are awesome, thanks again. :P
  • Modding version: PSX

Dominic NY18

November 10, 2008, 12:04:20 am #217 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Awesome!!

Many thanks for your continued work on this.

SentinalBlade

November 10, 2008, 06:55:46 am #218 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Yea he didnt even bother with FFT for 7 months till i bothered him in chat about it xD

Lydyn

November 13, 2008, 02:10:30 am #219 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Zozma said that the new patcher does not patch the BATTLE.BIN - or specifically the ability effects. I think I can confirm this since none of my Knight Skill effects have changed. I thought this was due to Battle Skill links, but I'm probably wrong.