• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 28, 2024, 10:18:41 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Windows application based on Zodiac's Excel workbook

Started by melonhead, December 31, 2007, 02:21:18 am

Ragnarok

May 26, 2008, 06:34:26 pm #180 Last Edit: December 31, 1969, 07:00:00 pm by Ragnarok
Small bug, formula 31 says it is ((PA+Y)/2)*MA when it is really ((PA+Y)/2)*PA.

Gamesoul Master

May 30, 2008, 04:14:07 pm #181 Last Edit: December 31, 1969, 07:00:00 pm by Gamesoul Master
Quick question... Would it be safe to assume that it's still not advisable to patch WORLD.BIN and the couple other "unstable" files until a release specifically states the problem is fixed, or should I just keep trying with each release anyway?

LastingDawn

May 30, 2008, 04:31:24 pm #182 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Unfortunately World.bin's problem still exists, but we are getting close to figuring out the problem... for the mean time... you could use it if you make sure to Not Add Any Bytes, the bytes must be the same amount to make everything display properly.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Gamesoul Master

May 30, 2008, 04:38:16 pm #183 Last Edit: December 31, 1969, 07:00:00 pm by Gamesoul Master
Alright, that leads to another related question I had (indirectly, I've seen multiple answers on this). Must the length be *exactly* the same? I've seen it said that as long as the length is less than (or equal to) what it was to start with, everything will be fine. But from your reply, you're saying it's best to keep the length the same exact value as it started with, right?

LastingDawn

May 30, 2008, 04:40:28 pm #184 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Indeed, best to keep everything the same byte size
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Gamesoul Master

May 30, 2008, 04:56:34 pm #185 Last Edit: December 31, 1969, 07:00:00 pm by Gamesoul Master
Alright then... Thank you very much for your help (here and elsewhere). I've been afraid to touch those files (seeing everybody have such trouble with them), but I think it's about time I give it a go, now that I see that I have a decent chance of *not* screwing everything up in the process... ^^

NeXaR

May 31, 2008, 01:55:50 pm #186 Last Edit: December 31, 1969, 07:00:00 pm by NeXaR
If you have less characters than originally, you can put spaces at the end of elements to fill up (at least hex-editing you can, not sure if it's the same on the editor)

Gamesoul Master

May 31, 2008, 07:01:16 pm #187 Last Edit: December 31, 1969, 07:00:00 pm by Gamesoul Master
Yeah, and I've noticed that a good way to recuperate some space is to delete some of the "<none>" entries that are in certain unused areas (like ability names, job names, etc). My stuff is almost always longer than originally, so this is what I end up doing more often... lol.

NeXaR

May 31, 2008, 07:23:30 pm #188 Last Edit: December 31, 1969, 07:00:00 pm by NeXaR
Have you actually confirmed that it doesn't screw anything? If I correlate things correctly, you would be deleting FE characters if hex-editing to achieve that, and that would screw things up. But I could be wrong.

Gamesoul Master

June 01, 2008, 12:22:44 am #189 Last Edit: December 31, 1969, 07:00:00 pm by Gamesoul Master
Into the second chapter, I can confirm that deleting those "<none>" entries doesn't screw anything up. The only problems I have are the unrelated ones that everybody else here has (level-up and job level-up not displaying fully/correctly in the text box). That particular problem occurs whether I delete those entries or not. But besides that, no problems besides a small observance that other people here have made (something related to percentage likely to learn a skill automatically... the enemies seem to learn things more easily than they originally did, which could be my imagination).

LastingDawn

June 01, 2008, 01:30:32 am #190 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ah, I was told an answer to that one long ago, which is to extend the "END" portion of "Level Up!" and "Job Level Up!"
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Kourama

July 03, 2008, 08:53:51 pm #191 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
I was just wondering but is there way in the ENTD editor to have a specific character just have everything mastered? I know how to adjust it so their main job is mastered but I'm wondering if there is a way to do that for every job or even every job they have available.

LastingDawn

July 03, 2008, 09:06:29 pm #192 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
For every job they have available, not as far as we are aware, but to have a class know everything in it's set just place it's skillset over their "primary" in the ENTD.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Kourama

July 03, 2008, 09:26:38 pm #193 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
Yeah I knew that, that's what I meant when I said having their main job mastered, but I guess its not possible at the moment to have more than 1 job or all mastered through ENTD editing.

LastingDawn

July 03, 2008, 11:52:49 pm #194 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Oh, ahem... misread what you had said, my apologies.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Kourama

July 04, 2008, 07:49:01 am #195 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
No problem at least you tried to answer my question.

LastingDawn

July 04, 2008, 11:39:56 pm #196 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
In any case, there is of course the obvious method of having Mime take 9 (which will double the JP of 8th level) of all classes to learn, that should give them all spells and abilities (aside from Zodiac, I believe) in every class, but of course you'd have to sacrifice the Mime class for such.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Kourama

July 05, 2008, 08:20:23 pm #197 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
Yeah that could work, although after thinking about it in the PSP version to have a full powered lvl 8 Onion Knight you need to master 16 other jobs. Unfortunately I've had no luck in having that implemented into the game, lvl 8 Onion Knight doesn't have the character with 16 mastered jobs.

I guess I'm stuck then unless I use cheat codes to have all enemies with jobs mastered or doing what you said with Mime. Thanks for the tip though.

VincentCraven

July 13, 2008, 11:02:44 pm #198 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I see a few skills that say 6.25% chance to add status.  Where did this number come from?

Also, the poach list says that the chance to get rare items is 25%.  Was this just a guess?  If not, can we change the %?
I changed jobs and that has made all the difference.

Xifanie

July 14, 2008, 05:36:37 am #199 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
25% is 1/4
and 6.25% is 1/4 of 1/4 so 1/16

When I tested it, it wasn't common to land on statuses. The BMG says 6.25% so I decided to take that number.

and 25% rare poach was just a guess, I never really did test on a large scale poaching.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful