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April 28, 2024, 02:06:29 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - faoronkenlee

1
did a texture dump of the game We are wrong lol.
we will not be able to customize the dark knight , onion knight , Balthier, Luso sprite and portraits because THEY ARE NOT in the unit.bin Instead their Unite and portrait sprite were care fully placed on WLDFACE.BIN.
slots 97 to 102 isreserved for the unit sprites the slot 104 to 111 are for the portraits as seen below

ill attach below the in battle sprite of luso ill try to figure out in which part of the memory it is loaded. ill update you guys soon
2
Quote from: Nyzer on January 17, 2020, 10:52:42 pm
I think Shishi can directly access all that now? But I haven't checked, so I could very well be wrong.


Now that you have mentioned it. Yup It can AHHAAHAHh.
*correction still only for the OG Cast of the game.
3
Quote from: Timbo on January 17, 2020, 10:11:15 am
That's neat. Too bad about the sound quality though. Pretty sure that can't be fixed.


The sound is actually pretty good on your ppsspp. of course speeding it up scrambles it but overall by adjusting your sound latency depending on your sound card is pretty fine.
4
Quote from: daryin on October 05, 2016, 05:56:57 pm
Is there a way to change the sprites of Dark Knight and Onion Knight?


probably not as ftevgrp was compiled to only handle characters from the original version of the game.

NOt unless we can convince the author to release the source code
5
War of the Lions Hacking / Re: Memory Offsets in WoTL
January 17, 2020, 09:40:09 am
ppsspp would be a good starting tool as we can view the  game memory there. just make sure to use interpreter instead dynarec(jit)  for the cpu core in the event someone would want to hack in to game speed
6
was about to post about this one too
use this code instead of the patch
_C1 Original Resolution
_L 0xE00DA2E2 0x00035780
_L 0x20035780 0x879EA2E4
_L 0x20035784 0x0E200800
_L 0x20002000 0x341001E0
_L 0x20002004 0x121E0007
_L 0x20002008 0x8790A2E2
_L 0x2000200C 0x34130046
_L 0x20002010 0x34120010
_L 0x20002014 0x34160154
_L 0x20002018 0x341700F0
_L 0x2000201C 0x341E0154
_L 0x20002020 0x341500F0
_L 0x20002024 0x03E00008
_L 0x20002028 0x00000000


this will also allow upscaling algorithms to work properly on the pixels of the game. ex: XBR