• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 18, 2024, 07:40:34 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - fin7710

1
First off, great work.  I can't imagine the amount of time it took to create this.  This is really an original game built out of the components of the old game, not just a hacked up version of the original.  What really surprised me is the attention to detail.  All sprites run smoothly, there's no colors flashing when a sprite moves in a cut scene.  When characters sit up/down, there's no flashing, or missing animation.  Visiting the Bar/Shop/Soldier office even shows all 5 of your characters in the background, and it's well drawn too.  No sprite (at least that I've seen yet) has felt out of place or forced.  To everyone involved, excellent job.

Now for my questions.  This may be a little early to be asking this, but is there a job tree for this game?  I've reached 5 with my base class for each character, and no new jobs have opened up.  I've seen Knight/Ranger/Beastmaster/Wizard jobs on enemies, but are these ever available from the base class?  Do I need to switch to Chemist to unlock these?  Any chance we could see the job tree, or did you intentionally leave this off the forum? 

I've also noticed enemy levels scale to meet your character's.  Are the enemies scaling on the average level of my group, or on the highest level character in my group.  I had Snake a couple levels ahead of the rest of my team and the enemies seem to be scaling to his level.  I'd really like to know how this works internally. 
2
Just had this idea for a job chart that I thought would be pretty interesting. What about having 2 completely different male and female job sets?  I think this could be done fairly easily.  Basically, Squire would be the only shared class, then Bard/Dancer would have no prerequisites except the gender requirement.  With Bard/Dancer as the top branches of job tree, you could build down from there and have 2 independent job trees. 

I probably won't actually create this, but I thought I'd post it here and see if it sparked any ideas.  I think this would add an interesting element to the game.  Let me know what you think.