• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 21, 2024, 02:04:59 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - IceCreamedNinja

1
From what I've gathered, there is no good PSP emulator available at this moment. My friend has the game and is willing to let me get the umd or iso or whatever from it, but he's not willing to let me borrow his PSP. Thus, my only recourse to play this is an emulator. Are there any available? Do any of you play this on an emulator?
2
PSX FFT Hacking /
March 06, 2009, 10:13:47 am
Thanks for the reply philsov. I was trying to edit Sweegy Woods East 1. I knew about the 9 sprites thing - when I do the random battle it includes 4 of my people (2 different monsters and 2 different special job sprites, just to test things out) and then 6 Archers and 2 Ninjas. That's less than 9 sprites total, so that's not the problem I think. Unless the palette changes count as additional sprites..do they?

Anyway, I thought all maps had a limit of 16 units, but now that I think about it the unit I add after the 6 Archers and 2 Ninjas makes the total character count 13, one over 12. I think that's the problem then.

I'm still confused though, because to experiment, I tried blanking out one of Archers near the top of the list and making him not present, then I tried adding the sprite again (below the list) in his same position (I was worried, like you said, about overlapping X/Y coordinates) and what happened was no one appeared in that position at all. Maybe the limits for maps also go for the physical location on the list?

Thanks a lot philsov!
3
Hacking/Patching Tools /
March 05, 2009, 11:48:42 pm
awesome! i can't wait til this is released..good work man.
4
PSX FFT Hacking /
March 05, 2009, 11:01:12 pm
Sorry to bug you guys again, but I have a question about ENTD editing now...

If a particular random battle has only 5 people filled in by default, is it possible to add in more or can we only work within that 'limit?' I'm trying but my new enemies never show up.
5
PSX FFT Hacking /
February 27, 2009, 02:32:12 pm
Thanks a lot Voldemort! I didn't expect all the answers so fast..thanks a ton.
6
Okay forgive me if these questions are stupid but:

1. In item slots, like for equipment, what does the Enemy Level thing do? Is that the level the game will let the AI equip it randomly, or is that the level the AI would need to Throw it?

2. What does Rare do? Does that allow the enemy AI to equip it if its unchecked and have it sealed off if it is checked?

3. When editing a unit in the ENTD, what does the number next to Jobs Unlocked and UNDER "Y" do? Is that the level of the unlocked jobs?

4. If I check "Join After Event" for any enemy unit, does that mean he will join the party after the battle is over?

5. How do we ensure that the enemy will have access to all the skills it has in the jobs unlocked; does this have to do with the number next to jobs unlocked that I mentioned before?

Thank you for all the help guys.