Hey all! So, I've been trying to expand my knowledge by going into the bin files of the ISO with HxD and manually applying ASMs myself. I've had success with almost everything I've done, and learned quite a bit! But now I've run into a small snag I didn't expect.
I finally decided to modify some of my Equip X abilities, and had no issues changing tables and values until I tried to set Equip Spear to allow poles as well. I've changed the values 90 and A0 to 94 and A4 to activate the secondary slots, but the behaviour doesn't seem to be as black and white as I thought. I have it set to table 4B to allow it and 4C as the secondary, in theory... but It doesn't actually give the unit access to poles? It gives them access to the armors in tables 4C if I set those values, but not the weapons--so even if I add value 80 for example, it still doesn't make poles available.
I, in my desperation through extensive searching both on Google and here at home, did find out that philsov intended to do the same thing for FFT: ASM'd. I even downloaded the demo to check it out and see if I could learn from what had been done. Used FFtpatcher to make Equip Spear immediately available. The name is changed to "polearms", but still doesn't allow poles for the unit.
So... is this a known issue? Or am I missing something in the sequencing that allows weapons or armor exclusively on the respective ability?
I finally decided to modify some of my Equip X abilities, and had no issues changing tables and values until I tried to set Equip Spear to allow poles as well. I've changed the values 90 and A0 to 94 and A4 to activate the secondary slots, but the behaviour doesn't seem to be as black and white as I thought. I have it set to table 4B to allow it and 4C as the secondary, in theory... but It doesn't actually give the unit access to poles? It gives them access to the armors in tables 4C if I set those values, but not the weapons--so even if I add value 80 for example, it still doesn't make poles available.
I, in my desperation through extensive searching both on Google and here at home, did find out that philsov intended to do the same thing for FFT: ASM'd. I even downloaded the demo to check it out and see if I could learn from what had been done. Used FFtpatcher to make Equip Spear immediately available. The name is changed to "polearms", but still doesn't allow poles for the unit.
So... is this a known issue? Or am I missing something in the sequencing that allows weapons or armor exclusively on the respective ability?