Thanks for this It's super useful
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Quote from: RavenOfRazgriz on October 29, 2011, 01:30:51 am
The damage you /receive/ is governed by your Fury as much as the enemy's, just like magic with Faith/Will. If you're running a unit that doesn't use magic... you'll probably run 40 on that unit to receive less damage. If your unit is magic-reliant, they'll probably want 40 Fury so they don't get killed by a stray sword to the elbow. Obviously, Fury a bit out of balance since a mage that uses Attack properly is not only possible, but common if you want it, but that still comes at the risk of easier death.
QuoteSpillover CT will still exist. I mean, you don't get a "bonus" by not doing something. If you notice, weapons and skills meant to dock CT are actually really common (almost every Ice weapon/skill manipulates CT in increments of 15, a number no SPD value can relate to properly, closest is 8 SPD with hitting 16s, and there are others beyond those), and Slow / Haste are a bit more common as well. The purpose is the put the player on the AI's level in terms of tools due to its Movement tendencies. One of the big purposes here is to keep the player and AI even - no tricks to make the AI have cheaty-tools, no exploits for the player. You're stuck on the AI's level and it wants to kill you.
QuoteThe "Fist" formula in Redesign is abysmally weak (PA*3), which is a large part of why Monks get Gauntlets. That, and it's to prevent cheesing bosses by just breaking their weapon and denying their skills, which is especially crippling with the aforementioned Fist formula.
QuoteThey'll have MP costs whether monster or human, hence why every Monster I posted has Move-MP UP innately. I've got to redo a lot of my monster related stuff and a bunch of numbers in general after noticing a serious error I made, though, hence why I stopped updating this for now. I've already got a nice idea of what Blue Mage's spellbook will be... and honestly? I'm not telling. Discovery will be half the fun with him. It's a pretty cruel and devious set of skills, though. Blue Magic skills will all be covered under Double Magic, though.
QuoteThis makes low Fury far less damning and even attractive
QuoteUnit CT always resets to 00 on Turn End, regardless of Wait Only, Move Only, Act Only, Move and Act, etc.
QuoteAll forms of Elemental Parity have been removed, and mastering Elements can be key to combat
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