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Stop Katanas from Breaking

Started by Paheej, January 22, 2010, 02:49:48 am

Ventai

Quote from: "formerdeathcorps"If we split the task amongst the 5-10 of us interested, I'm sure we'd be able to do it.  I'm also willing to bet that beyond 8 range, there probably wouldn't be any difference in effects.
Well, I'm willing to help out

formerdeathcorps

The blank check box with no current description is just whether the weapon can be thrown or not.  We won't need to check that, though I think we might also need to check 0 range (the range on shurikens).

Assuming 0 range means nothing and full understanding of just one option at any range, we have at most 13 checkbox combinations and 8 range options (assuming they're all different), so we have at most 104 possibilities.  In reality, it's likely no more than 52 since most of the range differences probably stop after 3 (so we have 4 range "groups": 1, 2, 3, 4+).

I'll look into direct + other options and the totally blank option, since I'll be using both in my hack.
The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.

Vanya

Feel free to post any discoveries in the unknowns thread I made a while back.
It's already set up to receive any new data and have it nicely organized. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯