http://www.fileden.com/files/2007/10/29/1552821/FFT%20Sigma%20Beta%201.2.rar
Beta 1.2 involves five files:
ATTACK.OUT (in-battle names, in EVENT folder)
CYOKO.SPR (Boco sprite, in BATTLE folder)
GYUMU.spr (Red mage sprite, in BATTLE folder)
Sigma Patch.fftpatch (I used FFTPatcher-v0.200 to apply patch - patch ENTD files, BATTLE.BIN files, and SCUS_942.21 files)
TEST.EVT (battle text and such, in EVENT folder)
WORLD.BIN (forgot what this does, in WORLD folder)
Post here any bugs or problems the patch has. Please use the Suggestion topic for any suggestions you have to mold Sigma into a better game. If there are any discrepancies between what I say is in here and what IS in here, please notify me so that I can fix it. My old patch disappeared, so it is almost certain that what is displayed below is NOT in the patch.
SKILLS
JP cost is about 2/3 what it was for all generic class skills
AI flags altered: Bad Breath, Goo, Quick, and Seal should be used by enemies
Haste's duration reduced to Slow's duration
WHITE MAGIC
holy elemental
Cure family - Q10/15/20/28, CT4/5/6/7; Cure4 is 3v3 and costs 30MP
Raise2 - success 190, CT8, 25MP
Protect2/Shell2 - success 240, 24MP
Wall - success 200, 12MP
Holy - Q40
BLACK MAGIC
Fire/Bolt/Ice family - Q12/16/21/28, CT4/5/6/7, MP6/12/20/36
Poison - success 180
Frog - success 140
Death - success 120, CT7
Flare - Q42, 42MP, Unevadable
TIME MAGIC
Haste2/Slow2 - CT5
Stop - success 120
Demi - CT5, Dark elemental
Demi2 - success 160, 40MP, Dark elemental
Meteor - CT15
YIN-YANG MAGIC
Life Drain - 20MP
Zombie - success 140
Blind Rage - success 150
SUMMON MAGIC
Moogle - Q10, 12MP
Shiva/Ramuh/Ifrit - Q20, 32MP, CT6
Titan - 3v3, Q25, 52MP, CT8
Bahamut - Q42, 80MP
Odin - 2v2, success 110, CT9, 72MP, Dark elemental, Lich Formula,
________may add: Dead, Treasure, or Crystal
Leviathan - Q34, CT9, 60MP
Salamander - Q30, CT7, 48MP
Fairy - CT6
Lich - success 140, CT8, 50MP, may add: Dead
Cyclops - 72MP
Zodiac - Q90, CT13
DRAW OUT
Asura - MA*6, may add Don't Move
Kotetsu - MA*9, may add Blind
Bizen Boat - may add Silence
Murasame - MA*8
Heaven's Cloud - MA*11
Kiyomori - adds Protect OR shell
Muramasa - MA*14
SING
Angel Song - CT4
Life Song - CT4, MA+30
Cheer/Battle/Magic Song - CT5, 100% success
Nameless Song - CT7, 34% chance, may add Transparent
Last Song - CT10
does not work when Silenced
DANCE
Last Dance - 50% from 34% success
PUNCH ART
Spin Fist - 2v2
Repeating Fist - 1v2, 1...11*PA
ELEMENTAL
Formula: ([(PA+4)/2]*MA)
CHARGE
CTR = X+1 for Charge +X, except +7 is 7, +10 is 9, and +20 is 12
BATTLE SKILL
Equipment breakage now ignores evasion.
MATH SKILL(all can be learned Blue Mage style)
Goblin Punch - (PA+65)% success
Fire Bracelet - MA*12
Wind Soul - ([(MA+10)/2]*MA)
Mimic Titan - 4v1, MA*6
Giga Flare - MA*15
Dark Whisper
Choco Esuna
Clam Spirit - cast Wall, (MA+60)% success
Nose Bracelet - (MA+65)% success
Level Blast
Death Sentence
Drain Touch
Blaster - (MA+50)% success
Bad Bracelet
Self Destruct
Ultima (2) - can only be learned Blue Mage style!
GUTS
Dash - PA*1...6
Throw Stone - PA*1...3
Ultima - Q26
-Invitation in Chapters 2-4
SWORDSKILLS
-Holy Sword is no longer Holy elemental
Stasis Sword - 10MP
Split Punch - 8MP
Crush Punch - 8MP
Lightning Stab - 16MP
Holy Explosion - 20MP
Blastar Punch - 8MP
Shellbust Stab - 8MP
Hellcry Punch -10MP
Icewolf Bite - 10MP
Night Sword - Formula: Regular attack w/ Drain, 15MP
Magic Ruin - success 200
Speed/Power/Mind Ruin - success 180
ALL SWORD SKILL
Stasis Sword
Crush Punch
Blastar Punch
Night Sword
Magic Ruin
Speed Ruin
Power Ruin
Mind Ruin
MIGHTY SWORD - gains Blitz Sword: PA*WP, Range 3, Effect 1, 5MP
SNIPE
+10 accuracy
TRUTH
all 2v1, -1 CTR
UNTRUTH
all 2v2, range 2, -1 CTR, cannot hit allies
DRAGON
Holy Bracelet - Ice/Fire/Thunder Bracelet with Holy elemental and Q20
LIMIT
-now only requires Sword/Knight Sword
-targets enemies
Braver - Q10
Cross Slash - Q16
Climhazzard - 5CTR
Meteorain - Q20, 8CTR
Omnislash - Q30,10CTR
Cherry Blossom - Q50, 16CTR
MONSTER SKILLS
Small Bomb - 1v3, Grenade's: ([(PA+8)/2]*PA), Explosive's: ([(PA+12)/2]*PA)
Choco Meteor - 4 range, 2v2
Goblin Punch - (MA+65)% success
Eye Gouge - (MA+60)% success
Flame Attack - MA*4
Spark - MA*3
Blaster - (MA+50)% success
Poison Nail - (MA+60)% success
Black Ink - (MA+70)% success
Thunder/Aqual/Ice/Wind Soul - Formula: ([(MA+Q)/2]*MA), Q5/6/8/10
Grease Touch - add: Stop
Circle - MA -3
Feather Bomb - MA*5
Beaking - PA -5
Nose Bracelet - (MA+65)% success
Leaf Dance - 2v3, ([MA/2]*MA)
Protect Spirit - 3v0
Clam Spirit - 2v3, (MA+60)% success add: Protect AND Shell
Life Spirit - MA*12
Magic Spirit - MA*5
Mimic Titan - 4v1, MA*6
Blow Fire - MA*5
Hurricane - deals 1/4 of max HP
Giga Flare - MA*15
Fire/Thunder/Ice Bracelet - MA*12
Triple Bracelet - MA*15
WORK
Destroy - does HP/10 to caster
Compress - does HP/8 to caster
Dispose - does HP/6 to caster
Crush - 1v1, does HP/6 to caster
ENEMY-ONLY SKILLS
Seal - range 3
Zodiac monster skills cost no MP
S/R/M: Reaction, Support, and Movement abilities
Squire R/S/M is Counter Tackle, Equip Change, Defend, Move-Get Jp, Move-Get Exp
-All other base classes also have Gained JP Up, except for Ramza
Distribute to Priest, MP Switch to Calculator, Blade Grasp removed
Equip Axe to Geomancer, Defense Up to Mediator, Monster Skill removed
Move in Water to Oracle
Jump+1 to Lancer; Jump+2/3 and Ignore Height removed
Move+1 to Thief; Move+2/3 and Fly and Teleport removed
JOBS
Holy Dragon(the semi-monster) - 20MAM
Dark Knight(Gafgarion as enemy) - 200MPM
Holy Priest(Zalmo) - White Magic skillset, Innate Magic Attack Up
Arc Knight(Elmdor) - 140MAM, Innate Def/MDef Up
Divine Knight(Vormav/Rofel) - Innate Def/MDef Up
Sorceror (Kletian) - Non-charge, Innate Def/MDef Up
Arc Knight (Zalbag, possessed) - Innate Def/MDef Up
Zodiac Beasts: all have Non-charge, 2x HP
-Warlock: Counter Magic; immune Silence
-Angel of Death: Meatbone Slash
-Regulator: initial Reflect
-Holy Angel: Damage Split; immune Don't Act
-Impure King: Critical Quick
-Ghost of Fury: Regenerator; immune Silence
-Arch Angel: Damage Split
...... HPC...HPM...MPC..MPM...SpC...SpM...PAC..PAM...MAC..MAM.Mov..Jum..CEv
Ramza.. 10 125 11 105 090 105 40 105 45 100 4 3 10
Agrias. 10 140 11 100 100 100 40 120 50 100 3 3 25
Mustadi 11 100 13 075 075 125 50 095 50 100 3 4 18
Rafa... 11 090 11 100 100 115 50 080 45 110 3 3 10
Malak.. 10 100 11 110 100 110 50 105 50 100 4 3 08
Orlandu 10 160 11 120 098 110 42 105 42 100 4 3 20
Melia.. 10 125 12 090 100 105 39 110 50 090 4 3 12
Beowulf 10 122 11 145 100 105 42 115 45 105 4 3 14
Reis... 05 140 10 115 090 120 35 120 32 110 3 3 07
Cloud.. 11 125 10 100 100 100 45 110 40 100 3 3 20
Squire. 10 100 13 075 100 100 50 100 50 080 4 3 10
Chemist 11 080 12 075 100 100 60 075 50 090 3 3 05
Knight. 08 160 15 070 100 100 35 120 60 070 3 3 10
Archer. 10 100 16 065 085 115 42 110 60 060 3 4 10
Monk... 09 150 13 080 100 110 40 120 55 080 3 4 20
Priest. 11 080 10 120 100 110 50 090 45 105 3 3 05
Wizard. 12 075 09 120 100 100 60 060 40 130 3 3 05
Time M. 12 075 10 120 100 100 65 050 42 115 1 1 05
Summon. 13 070 07 150 100 090 70 050 40 120 3 3 05
Thief.. 10 090 16 050 075 120 45 100 60 060 4 4 33
Mediat. 11 090 14 070 100 100 55 080 50 080 3 3 15
Oracle. 12 075 10 110 100 100 60 050 45 110 3 3 05
Geoma.. 10 110 11 095 100 100 45 110 50 105 4 3 10
Lancer. 10 120 16 050 090 110 40 110 50 050 3 4 15
Samurai 10 075 13 090 100 100 45 125 50 110 3 3 20
Ninja.. 12 070 13 050 080 125 50 100 60 075 4 4 25
Calcu.. 10 100 13 075 100 100 50 095 45 110 3 3 10
Bard... 13 075 11 095 100 100 55 080 50 115 4 3 05
Dancer. 13 080 14 070 100 100 50 110 50 095 4 3 05
Mime... 06 200 20 050 100 120 35 120 40 115 4 4 05
Engineer(Mustadio) - Maintenance, equip: Bow, Xbow
Hell Knight(Malak) - Innate Two Swords, can equip Knife, Ninja Sword
Holy Swordsman(Orlandu) - cannot equip Clothes/Hats
Soldier(Cloud) - Two Hands, can equip Knight Sword
-Armored classes cannot equip Armlets, Unarmored classes cannot equip Gauntlets
Squire - Equip Change, equip: Everything except Perfume
Chemist - equip: Robe
Knight - equip: Axe, Spear; cannot equip Robe
Archer - Concentrate
Priest - equip: Flail
Time Mage - Teleport
Thief - equip: Ninja Sword
Mediator - Defense Up, Train, equip: Dictionary
Oracle - Move in Water, Any Weather
Geomancer - Any Ground, Move on Lava, Half: Earth
Lancer - Ignore Height, cannot equip Shield, Robe
Samurai - Two Hands
Ninja - cannot equip Knife
Calculator -> Blue Mage - Monster Talk, equip: Sword, cannot equip Dictionary
Bard - immune: Silence, equip: Robe
Requirements:
Knight/Archer: 3 Squire
Monk: 3 Knight
Thief: 3 Archer
Geomancer: 4 Monk
Lancer: 4 Thief
Samurai: 4 Knight, 5 Monk, 3 Lancer
Ninja: 4 Archer, 5 Thief, 3 Geomancer
Wizard/Priest: 3 Chemist
Time Mage: 3 Wizard
Summoner: 3 Time Mage
Oracle: 3 Priest
Mediator: 3 Oracle
Calculator: 4 Wizard, 4 Priest
Dancer: 4 Geomancer, 4 Lancer
Bard: 4 Mediator, 4 Summoner
Mime: 4 Mediator, 4 Summoner, 4 Lancer, 4 Geomancer
Monsters
All given HP*1.4 and their "Monster Skill"
Chocobo - 7 Jump, Ignore Height
Black Chocobo - 7 Move, Walk on Water (Ninja Skill); remove Fly
Red Chocobo - 9 Move, 2 Jump; remove Ignore Height
Sacred - 4 Move
Red Dragon - 18MAC
Coeurls/Skeletons/Dryads/Behemoths/Dragons(except Red Dragon) - 20MAC
Dryads - reaction: Counter Magic
Pigs - reaction: Regenerator
EQUIPMENT
KNIFE
Mythril Knife - +1 MA
Blind Knife - add: Poison and/or Darkness
Mage Masher - add: Silence and/or Innocent
Platina Dagger - add: Don't Move
Orichalcum/Assassin Dagger/Air Knife - +1 Sp
Zorlin Shape - +2 Sp
NINJA SWORD
-all -1 WP
Hidden Knife available at Ch2 Lionel Castle
SWORD
-all W.Ev +10%
Mythril Sword - +1 MA
Sleep Sword - Ch3 Start
Diamond Sword - Ch3 Lionel Castle
Ancient Sword - 11 WP Ch3 Orbonne Monestary
Materia Blade - 35% WEv, +3 MA
KNIGHT SWORD
-cannot use Two Sword
-used by enemies at lv35+ (Defender, Save the Queen, Ragnarok)
Excalibur - Auto-Regen, not Auto-Haste
Chaos Blade - Auto-Berserk, not Auto-Regen
KATANA
all W.Ev 40%
AXE
- does not require two hands, Wind elemental, Strengthen Wind
Battle Axe - cast Pitfall
Giant Axe - cast Earth Slash
Slasher - cast Blitz Sword
Dragon Rod - cast Bahamut
STAFF - Strengthen Holy
White Staff - Holy elemental
Healing Staff - 8WP, Holy elemental, cast Wall
Rainbow Staff - Half Fire and Water
Gold Staff - immune: Blood Suck, Undead
Sage Staff - Holy elemental, cast Holy
Mythril Gun - +1 MA
FLAIL
- Wind elemental, Strengthen Wind
Flail - cast Power Break
Morning Star - cast Return2
CROSSBOW
Bow Gun - 4 WP
Night Killer - 5 WP
Poison Bow - 6 WP
Cross Bow - 8 WP
Hunting Bow - 10 WP
Gastrafitis - 14 WP
BOW
Ice Bow - cast Ice 2
Mythril Bow - MA +1
Windslash Bow - 6 range
HARP
- 5 Range
Ramia Harp - cast Ultima
Bloody Strings - Absorb Dark
Fairy Harp - +2 MA, add Confusion and/or Charm
DICTIONARY
- 4 Range
Battle Dict - 8WP, cast Bolt3
Monster Dict - 10WP, cast Spell Absorb
Papyrus Plate - 12WP, cast Demi
Madlemgen - 16WP, cast Flare
SPEAR
-forced 2 Hands, 50% W.Ev
Mythril Spear - +1 MA
STICK
-forced 2 Hands, 60% W.Ev
BAG
-Wind elemental, Strengthen Wind
FS Bag - 30 WP
CLOTH
Persia - +1PA
Cashmere - +1MA
Ryozan Silk - +1Sp
Mid/Late Shields have less evasion
Clothes gain a bit more HP
ARMOR/HELMET
- gains more HP and some gain MP
Diamond Helmet/Armor +1PA
Genji Helmet/Armor +1MA
Mantles have less evasion
Defense Ring - Always: Berserk
Chantage - Always: Reraise changed to Inital: Reraise
Setiesmon - Always: Berserk
Current glitches:
-On Zirekile Falls, if you deploy 4 units, Agrias looks like crap. If you can, only deploy 3 and you should be fine. Let me know if not.
-Boco is not mountable as a unique class. Therefore, I made him a Black Chocobo from Zirekile Falls and on.
Oh, yeah I forgot to mention I fixed all Bracelet -> Breath instances to make space for the new skill name.
If you only import BATTLE.BIN, you'll only have the new names displayed in battle only.
Hmm i don't know the exact correlation between spreadsheet and the patch its self but the weapon is the only thing that can add status effects for regular attacks right. I haven't really tried messing around with it but my thief Razma with mage masher is definitely adding invite on attack commands(It happed several times)
I dont know if it helps clear up anything, but i use a fresh image to patch and started a new game.
Lancers cannot equip shoes, Razma has jblvl 4 for both geomancer and lancer yet no bard availible. And by your post it should be unlocked.
Edit* i cheated to unlock bard and cheer song doesn't have 100% acc.
Update* dancer still has the requirements of 4 Mediator 4 Summoner in your list, if this is not true you need to change your list
Okay, that definitely has to be fixed. Lancers need their shoes. Sorry about the typo, Bard still needs 4 Mediator and 4 Summoner and Dancer still needs 4 Geomancer and 4 Lancer.
Those problems should be fixed now. Redownload and tell me if Lancers can equip shoes the next time you play.
Yes my Lancer is no longer a hobbit, shoes for all.
Axes still suck. My estimated damage is 72, but most of the time i do 12. Can you change it to where the min damage is not so little. The added attacks help, but only very little 32 extra damage 25% of the time (slasher will probably change this complaint but i don't have it yet).
An additional note, choco ensuna has no jp cost.
I'd love to up the min to 3 or 4 instead of 1, but I am unable to do so at this time. Axes may need another addition to help them...
Choco Esuna... whoops, okay.
Does that one also have the Mage Masher bug fixed?
On the topic of axes, extra WP would always do it, although that has its own problems. Personally, I'd say the point of equilibrium would have axes outdamaging the best sword available at the same time they enter shops at least 33%, if not 50%, of the time.
Mage Masher adds Silence and/or Innocent now
All axes have Wind element and Strengthen wind. This means PA is increased by 25% when fighting with axes.
Battle Axe(9WP) comes with Mythril Sword(7WP).
9*5/4 = 11.25, 11WP/7WP = 1.57
Giant Axe comes out after Coral Sword (8WP) and before Sleep Sword (9WP)
12*5/4 = 15, 15WP/9WP = 1.67
Slasher(16WP) comes out with Diamond Sword(10WP)
16*5/4 = 20, 20WP/10WP = 2.00
It's not quite as dramatic usually, since bonus adds to PA and value truncates but I've got spells added to each axe, so they should be worth using. One who uses an axe should be aware that it can do damage equal to PA*5/4, which really sucks...
This tidbit really belongs more on the Suggestion section though.
Have you seen Gafgarion yet? Seen him use Night Sword? I accidentally changed it to heal instead of absorb.
I have re-uploaded the patch, but since I've been testing things to fit my new addition, the ENTD4.ENT, I had to go back to the original patch (first version of Beta 1.1) so if something that I corrected is awry, just restate it...
If you don't care about Night Sword though, don't worry about it.
i didnt see Gafgarion use dark sword. How ever i didnt attack him untill i stole what i needed and 1hko him with holy. Since it does normal weapon damage, you will probly only see it when he is hurt.
Odin does 0 damage, so on top of only having an acc of 40% for me it only does anything 25% of the time i does hit.
Veilius (Sp) is murder now, his instant cast summons tend to wipe my party out. With out cheer song he would wipe out my party be for i could move. I was able to win by using magic song + titan till it could one hit his demons (sing is fast enough this only took around 2 turns for my summoner), then i use solution to weaken his summons.
Bloody strings + Squire is awsome. this is my set up
Squire
charge
counter flood
forget
move 1+
Bloody strings
agrias (sp) sheild
twist band
power sleave
bracer
with this set up counter flood punishes any attackers, and bloody strings plus charge typicaly heals him to full. It would be cool if distribute worked when one heals oneself because then i could heal my party by attacking.
In your list you list mimic titan as 3v1 under blue magic and 4v1 under monster skills. I havnt be able to try it out, but i assume this is a mistake
Charge + 20 is still useless because ill get another turn before it hits, but charge in general is alot more usefull.
Mimic Titan = 4v1
Dunno what to do about Charge +20 yet
Odin... I see the problem. I had it set to do 0% of health instead of 100% (fixed version below)
http://www.fileden.com/files/2007/10/29 ... CUS_942.21 (http://www.fileden.com/files/2007/10/29/1552821/SCUS_942.21)
Sounds like I may have gone overboard with Velius. I'll have to see though.
I didn't say he was overpowered, but he is a lot tougher than he was before. I'm going to send you an email with a save state at the battle screen just before the Velius fight. I figured it would be the best way to see what my party was and try Velius for your self. It was made by ePSXe.
Update, Ok something weird is happening. I'm on rooftop and Squire Ramza started off with all beneficial status effects, and his guts has koutetsu (from draw out) but it affects the entire screen, does 850 damage and i dont have any katanas.
Its been a while since ramza has been a squire so i dont know if its the battle or what. I did some testing and Ramza still had the effects described when necked as a squire but not as a mime.
Also the fight is impossible because Elmdor wipes out everyone the first turn, because he has the super koutetsu as well, unless you take advantage of the glitch. I have your most recent patch and i haven't been able to try any other battles since i got it.
I think I sent you the wrong patch....
I uploaded what I *think* is the patch for you. Try the link above again and tell me whether or not Ramza is awesome/Koutestu = instant death.
yeah its fixed, no more uber uber squire.
Malak's skill set is not ally immune.
I think its fixed now.
Judo outfit no longer cancels dead, an assassin used stop breath while i had one equipped. Also the thieves on the grog hill battle were equipped with sasuke knives, which would normally be impossible, but i don't know if that was intended or not. Even with the improved Skeletons and undead Knights the Angel of Death fight is still a push over.
*Update
he only used gravity 2, flare 2, and rarely loss. Gravity 2 seemed to only hit about 30% of the time, flare 2 did an average of 150 damage iirc. I think my levels were 40~.
judo outfit fix: http://www.fileden.com/files/2007/10/29/1552821/SCUS_942.21
Yeah, I apparently allowed some higher end equips for the enemies and forgot to add that to the list of changes.
Did the Angel of Death cast any good spells? His skills might need a boost if he was too easy.
How low was your Faith?
Gravi 2 has a considerably good chance to hit (K = 160, which is the same as Lich and Life Drain), so probably was Faith and Compat the reason of that.
Also, Zalera does not have Loss, it has Confuse 2, which can be negated by low Fa.
And... How buffed were the Undead knights? Like the ones I buffed or just gave M Arts? I think the ones I buffed I over did it... >_>
maybe compat, but my lowest faith was 69. Your right, i meant Nightmare not Loss. He never used confuse 2. I didn't use your battle edit, and Zalera was dead be for the knights could even attack.
I'm not sure if it changed this before or after the last download, but if Judo Outfit makes your unit Transparent, re-download the SCUS_942.21.
Wait, Zalera was dead before knights could get a turn?
I played phil patch and Zalera kicked my ass (I tried using ska's save just to see)... I had Beow, Agrias, Orlandu, Mustadio and Ramza... No one was overleveled or something (Orlandu only knew like 4 skills).
Vincent, did you make Zalera a joke?
Or... How overleveled were you Priny? I remember you saying that bard was owning early on and wanted to see how it would be later, that means that you had bard by chapter 1? So... you are REALLY overleveled, meaning that no matter how buff a monster is, it will still be owned by knowladge.
I don't think I'm over leveled, around level 40. If you read again, i said they didn't get to attack, not that they didn't get a turn. I never said i got bard in chapter 1, i got it in chapter 2. Which isn't hard if you are specifically trying to level to it, no power leveling involved.
I never got to play zalera in phils patch, but besides meat bone slash, and i think more hp, it was the same zalera I've murdered in the past.
I probably did, but I didn't make Zalera any worse than he used to be. I think he needs a good skill to use to start the battle if you were able to beat him before he even got a chance to attack. Did he not also have Non-charge?
No only the undead knights didnt get a chance to attack, because Zalera was dead before they were able to move in range, Zalera did get to attack. Zalera has no-charge but unlike velius and goat head (name forgoten) the lack of summon makes him not as much of a threat
Is this still downloadable? I get an error message when I click the link. I was kind of hoping to use this to get started on my own patch since it already has a lot of changes I liked. If it's too much trouble I can wait for the new patch, but I don't really know when it will be done since it sounded like it would take a long time with all the stuff that's being changed. Sorry if you already said it somewhere, I'm not trying to rush you or anything.
Ack! No its not.
I'll see if I can't find that file so that you can play around with my current changes. Btw, when you do change some stuff, make sure to make a backup of your game. Using my unfinished patch could cause some problems with your game.
Edit: New patch available, though its really just a replacement for my missing v1.1, and the 'current changes' and 'bugs' sections will be fixed accordingly when I have time. See the first three posts for information on the patch.
http://www.fileden.com/files/2007/10/29/1552821/FFT%20Sigma%20Beta%201.2.rar
Thanks for uploading but I'm having trouble getting your patch to open. When I try to open it I get an error message followed by this:
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I found the system.windows.forms files but I don't know where to go from there, do you have any idea what to do?
Are you using FFTpatcher-v0.200?
If so, are you opening the Sigma Patch.fftpatch? You aren't trying to open the thing without extracting the files from it, right? Ya know, Winrar?
If you are confused, just tell me what you are opening (including the extension, or just tell me the type of file it is by checking its 'Properties'), and what you are opening it with.
Yeah I was trying to open it with the newer version of the patcher, works fine now though.
Okay, i've imported all the files and played up to Igros and it looks like everything is working as it's supposed to. The only problem I noticed was with the red mage sprite, whenever he goes to charge a spell part of his face detaches and wobbles up and down. Also whenever the sprite is in a normal walking position one of his arms is detached at the shoulder. And in the beginning scene in the church whenever he kneels the sprite looks weird. You may already be aware of this but I wanted to make sure. I'll try to get some pictures of it.
Okay hopefully you can see these
There is a a patch with the Red Mage in it, when did that happen!? I don't know why the Red Mage is doing that, when I tested it there were a couple little artifact glitches that can be fixed by shifting the entire sprite sheet up one pixel. Though I wasn't able to test the spell casting animation. Hmm well obviously more testing is in order.
I figured I'd test out any new sprites that fit well with my patch. I assume the problem with the kneeling is due to a command that pulls up the unique Squire animation for kneeling during that event. Thanks for pointing that out.
I noticed that in chapter 1 you made Ramza like a regular squire with innate equip change and the ability to equip everything, but on the other 2 versions he doesn't have equip change and is only able to equip what he normally can. Was this intended?
Yes, because for chapter 1 he is a squire (story-wise) and I don't see why he should be leagues ahead of generics at the beginning.
Could you consider changing the intro battle at Orbonne back to normal? I've gone through it a couple of times now after messing with the patch and out of the 7-8 times i've gone through it I think i've lost 3 times. It was amusing the first time Wezaleff sent a charge+20 arrow flying my way, but now its just annoying. If you could manage to give control of the other units to the player it would be fine, but the AI just sucks too much... seriously
Have you used FFTPatcher to change the ENTDs? Check Battle 183. If you move your cursor over a box, after a second, a box will pop up telling you the default. Really I just wanted to jazz up the beginning, but I can understand why that's a problem.
Nope, I haven't messed with the ENTDs yet, i'll go ahead and change it. The main reason I would lose would be Agrias' sword being broken. After that it was just a pack of poorly coordinated knights vs. another knight with break skills, 3 archers and a chemist with a gun. You can almost see the outcome just by reading it.
In the final battle Alma has the red mage sprite. I assume this is adjusted in the ENTD files and you just haven't gotten around to it yet, but I wanted to be sure.
Err...
I must have forgotten to change Alma's sprite for the end. I should be able to fix that problem.
Couple of problems with the Zirekile Falls battle. Agrias's sprite is messed up, I guess it's the same thing that affected the Thieves' Fort battle. After Gafgarion gets whooped and kneels down to give his lines his sprite disappears. Also is it possible for Rad's sprite to be changed on the formation screen yet? Not that the obese man doesn't have his charms, but couldn't you at least use a squire sprite or something? And on a final note, mounted units as enemies = awesome. You should definitely use it on some more fights if you can.
yeah, if you deploy 3 units, there isn't a problem but if you deploy all 4...
And I dunno how to change the old man formation screen sprite, unfortunately :(
ooh i want to try this but i deleted my crappy emulator, whats a good one for fft
http://psxemulator.gazaxian.com/ (http://psxemulator.gazaxian.com/)
Here ya go.
Good emulator
.
I cant believe i just got my behind handed to me by a knight, some archers and a chemist. I lost the very first battle. Am I that rusty? Those guys were a little too good. They had access to hi-potions, not just the chemist. My crew had no one who could use a potion. Before I continue my crying I'll try again....but Rad looks great!!!!
Okay, I think I un-ridiculousofied the first battle a bit. No more gun, and Ramza has access to Item.
Vincent, fantastic job this is AWESOME i'm interested to see what is "blitz sword"
Oh. I didn't make a new animation, so you might be disappointed.
Thanks though. It still needs a lot of work.
I shook of my rust and was able to win the first battle. It wasn't a cakewalk at all. Rad is just a target. Those archers were killing me. I look forward to getting some archers of my own to play with. I believe the Stasis Sword saved the day with some timely "Stop"s.
I've played the second and third battles also. The game is indeed challenging. I like going into battles with the possibilities of both winning and losing. I must commend everyone who put in effort into this project. I have to admit, looking back from the forums on gamefaqs, I never thought we would get this far......Bravo
yay I am finally getting Custom firmware on my psp soon! do you know if i would just put the final fantasy tactics file on my psp it will play?? because there are 2 files after I insert all the sigma files one is a bin file I believe and the other is a .CUE I plan on going to 3.90m33 to play isos directly on my memory stick but.. I am still confused..
Basically to play FFT off of your PSP all you need to do is create/download and ISO of the game and then copy it to the appropriate folder. The PSX version takes a little more work though.
PSP Version
If you have the UMD download USB Special Storage System linked below:
http://rapidshare.com/files/22703347/USBSSS.rar (http://rapidshare.com/files/22703347/USBSSS.rar)
With this program you can rip any ISO straight from the UMD. All instructions should be in the readme file.
After that just take put the file into a folder and name it whatever you want (FFT, FFTactics, etc.) then create a folder in the root of your PSP called ISO's and put the folder you just named into that ISO folder.
By the way after you have the ISO ripped you can apply any changes with the FFT Patcher.
PSX Version
The PSX version is a bit more tricky. You first need to download the game or rip the game from your own copy of it using a program that creates ISO's. ISO producer works well link to it is below.
http://www.softpedia.com/get/CD-DVD-Too ... ucer.shtml (http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Images-Utils/ISO-Producer.shtml)
Once you have the ISO made you need another program to convert it into a format read by the PSP. For that you need to use Popstation Gui. The link is below.
http://endlessparadigm.com/forum/downlo ... oad&did=24 (http://endlessparadigm.com/forum/downloads.php?action=download&did=24)
This program converts and compresses the ISO you made into an EBOOT file readable by the PSP. By the way with this file you can also customize EBOOT so that when you finally put the game on your PSP the pictures you see while selection it are whatever you customized them to be.
Anyway once you create your EBOOT, put the EBOOT in a new folder named whatever you want (i.e. FFT, FF Tactics, etc.). After that put your newly created folder in the GAME folder on your PSP.
So it would be your Root folder (i.e. Removable disk E: or F: ... or whichever one it is ---> PSP folder ---> GAME folder. Once you copy the folder with EBOOT there you can start playing the game.
Last note though, I'm not sure if you can use FFT Patcher to customize the PSX version after you change it into an EBOOT. I used to always customize the regular ISO first then change it. Once the new versions of FFT Patcher came out I didn't bother with the PSX version anymore and went straight the PSP version so if you find out the answer this please post it here.
Any directions you need for the programs should be in the readme files that come with each respective program.
wow
thank ynu so much! hmm im gonna try it!
I'm really excited to try this...but I can't seem to get any of the links to work?
Did you click the link on the top of the first page? Do you have Winrar? Otherwise I don't know what the problem could be.
of course, now it works after I say something about it :p
sorry, and thanks austin.
no prob
Okay, played the Sigma patch a bit...awesome!
I love it.
Anyway, I was just wondering if the link in post 1 is the updated and "debugged" link
Xan
Debugged? I wish. I haven't gotten far enough to finish the changes, much less debug it.
Link on p1 is the latest link, however.
heh, well based on my efforts spriting for the first time yesterday, I can understand how much you've put into it...I haven't been challenged by FFT in about 6 years though, so great job
Whelp, been what, 2 months+ since someone posted in here? Looks like this either needs to be closed or I need to do something new with this thing.
I don't know what's left to do, but I assure you I can come up with something. Just for the sake of my own sanity, this patch is not going to use any new classes or skills w/o replacing old ones.
What about the VK Patch, you ask? Well, I just finished a sprite of mine and it is too big to be imported. One may imagine how royally pissed off I was at this.
Anyway, changes in here could go relatively fast or slow depending on what I come up with and how much time my new job takes. Oh, and since I haven't beaten FFT in a long time, I'm going to be playtesting FFT v1.3.
Okay, so tell me if anyone is interested in this:
Jp cost cut by about 2/3
Growth rates halved (C values doubled)
No brave change possible
Necromancer replaces Calculator
Skills
Charge +X has X+1 CTR (+20 having 12 CTR and +10 having 9 CTR)
White Magic: Holy elemental
Black Magic: weakened with increased chance for status skills to work
Yin-Yang: status skills increased to range of 2v1
Summon: weakened so that it does not completely trump Black Magic
Draw Out: uses Holy Sword formula (see http://auritech.fantopolis.com/viewtopic.php?p=3547#3547 for why)
Sing: Songs are faster and do not work when silenced
Talk Skill: Br/Fa skills replaced with a little Blue Magic
Battle Skill: Weapon breaks ignore evasion; Stat breaks have a range of 3
Guts: Dash uses Wave Fist formula, Cheer Up replaced by Invitation (or removed w/o a replacement), Ultima is stronger
Sword Skills cost lots of MP
Truth&Un-truth: vertical tolerance =1; Malak's faith possibly lowered to taste
Limit: stronger skills are quicker but Materia blade is still required
Monster skills x2 power (with monster magic growth halved)
other monster skills have increased success rate
Gained Exp Up, Move+2/3 Jump+3, Teleport, and Fly removed. Only specials have access to Gained JP Up
Items
WP/HP,MP/Ev bonus ranged decreased so that items are useful for longer periods of time. Axes and Bags removed.
Longbow may receive additional boost to aid Archer
Almost every item made useful; something like:
_______________________________________________________________________________
[B.1] weapons
=========================================================================
DAGGERS: [(PA + Sp) / 2] * WP
Range 1v2 (from below) / 1v3 (from above)
YES Two Swords
NO Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
00 Dagger 4 5 100 1 Add: Poison (25%)
10 Thief Knife 4 30 2000 7 Cs: Steal Gil/Steal Exp (100%)
12 Mythril Knife 4 5 2500 3 MA+2
21 Mage Masher 5 5 4000 11 Sp+1, Add: Silence (25%)
-- Assassin Dagger 6 5 20000 (33) Sp+1, Add: Dead (25%)
-- Zorlin Shape 7 5 25000 (95) Sp+2
NINJA SWORDS: [(PA + Sp) / 2] * WP
Range 1v2 (from below) / 1v3 (from above)
YES Two Swords
YES Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
20 Hidden Knife 6 10 5000 1 Add: Sleep (25%)
22 Ninja Edge 7 15 10000 22 Add: Darkness (25%)
31 Spell Edge 7 15 20000 27 Add: Don't Act (25%)
-- Iga Knife 8 10 50000 (96) Add: Chicken (25%)
-- Koga Knife 8 10 50000 (96) Add: Confusion (25%)
SWORDS: PA * WP
Range 1v2 (from below) / 1v3 (from above)
YES Two Swords
YES Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
00 Broad Sword 6 20 200 1
-- Blood Sword 6 10 5000 12 Absorbs damage as HP
02 Platinum Sword 7 15 1000 28 E: Wind
10 Coral Sword 7 15 2000 15 E: Lightning
13 Sleep Sword 8 15 6000 23 E: Fire
22 Ice Brand 9 15 10000 34 E: Ice
30 Nagrarok 9 15 4000 21 E: Water, Add: Frog
-- Materia Blade 10 10 10 (96) MA+3
* I’m not sure in which order to make the elemental-blades available. >.>
KNIGHT SWORDS: [PA * Br/100] * WP
Range 1v2 (from below) / 1v3 (from above)
NO Two Swords
YES Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev COST E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
-- Defender 12 60 40000 40
-- Save the Queen 14 30 10 45 Auto-Protect
-- Excalibur 15 20 10 (97) Auto-Regen, Absorb&Str: Holy, E: Holy
-- Ragnarok 16 30 10 48 Auto-Shell
-- Chaos Blade 20 20 10 (98) Absorb&Str: Dark, E: Dark
KATANA: [PA * Br/100] * WP
Range 1v2 (from below) / 1v3 (from above)
NO Two Swords
YES Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev COST E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
10 Asura Knife 8 40 3000 9
-- Koutetsu Knife 9 40 6000 12
-- Bizen Boat 9 40 10000 15
-- Murasame 10 40 12000 21 At least one of the appropriate
-- Heaven's Cloud 11 40 20000 24 katana must be in stock in order to
-- Kiyomori 11 40 25000 27 use the corresponding DRAW OUT attack.
-- Muramasa 12 40 50000 30 These will be rare to limit DO abuse.
-- Kikuichimoji 12 40 40000 33
-- Masamune 13 40 80000 (95)
-- Chirijiraden 16 40 80000 (96)
RODS: PA * WP
Range 1v2 (from below) / 1v3 (from above)
YES Two Swords
YES Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev COST E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
00 Thick Rod 3 20 100 1 MA+1
10 Flame Rod 3 5 1000 5 Str: Fire, Ice, Lightning
11 Poison Rod 3 5 1500 12 MA+1, Add: Poison (100%)
22 Wizard Rod 3 5 8000 23 MA+2, Absorb MP (on hit)
-- Dragon Rod 8 10 12000 (95) MA+1, PA+1, M: Bahamut (25%)
-- Faith Rod 3 5 10 96 MA+1, Auto-Faith, Add: Faith (100%)
STAVES: MA * WP
Range 1v2 (from below) / 1v3 (from above)
YES Two Swords
YES Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
00 Oak Staff 4 15 100 1 Str: Holy
11 White Staff 0 5 800 (5) Str: Holy, Cancel: Undead, Blood Suck (100%)
13 Healing Staff 5 5 4000 ( 9) Str: Holy, Restores HP (on hit)
20 Rainbow Staff 0 5 4000 (12) Str: Holy, Add: Shell/Protect/Reflect (100% for one status)
22 Wizard Staff 6 5 2200 15 Str: Holy, MA +1
-- Sage Staff 0 5 10 (96) Str: Holy, Add: Vanish (100%)
HAMMERS: (1...PA) * WP
Range 1v2 (from below) / 1v3 (from above)
YES Two Swords
YES Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
10 Flail 16 0 5000 15
-- Mace of Zeus 0 0 15000 (10) Dmg_(CasMaxHP-CasCurHP)
GUNS, PHYSICAL: WP * WP
3 <= Range <= 8 (line of sight)
NO Two Swords
NO Two Hands
Not subject to evasion
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
12 Mythril Gun 6 5 15000 15 MA+1
21 Romanda Gun 7 5 5000 11
-- Stone Gun 9 5 10 (95) Initial-Petrify, Add: Petrify (25%)
GUNS, MAGICAL: [CFa/100 * TFa/100 * Q * WP]
Q = 14 : 60% of the time
Q = 18 : 30% of the time
Q = 24 : 10% of the time
Works as a magic spell with MA = WP
3 <= Range <= 8 (line of sight)
NO Two Swords
NO Two Hands
Not subject to evasion
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
-- Blaze Gun 12 5 10 (91) Casts Ice, Ice 2, or Ice 3
-- Glacier Gun 12 5 10 (92) Casts Fire, Fire 2, or Fire 3
-- Blast Gun 12 5 10 (93) Casts Bolt, Bolt 2, or Bolt 3
CROSSBOWS: PA * WP
3 <= Range <= 5 (line of sight)
NO Two Swords
NO Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
00 Bow Gun 5 5 100 1
10 Cross Bow 7 5 2000 11 Cs: Helmet Break
20 Hunting Bow 8 5 8000 24 Cs: Armor Break
-- Gastrafitis 10 5 20000 33
LONGBOWS: [(PA + Sp) / 2] * WP
3 <= Range <= 5 + [height_difference/2]
(line of sight or parabolic arc)
Both hands only
NO Two Swords
NO Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
02 Silencer 4 0 800 2 Add: Silence (100%) {Formula is PA*WP}
11 Ice Bow 5 0 2000 11 E: Ice, Blizzard
21 Windslash Bow 6 0 8000 27 E: Wind, Kamaitachi
23 Mythril Bow 7 0 5000 20 MA+2
31 Ultimus Bow 8 0 22000 37 Range+1
-- Perseus Bow 10 0 10 (53) Add: Berserk (25%) & Add: Blind (25%)
INSTRUMENTS: [(PA + MA) / 2] * WP
Range 3 (and only 3) (line of sight)
NO Two Swords
NO Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
11 Ramia Harp 0 10 5000 13 Add: Regen (100%)
23 Bloody Strings 8 10 10000 25 Absorbs damage as HP
-- Fairy Harp 10 10 10 (36) Add: Charm (25%)
DICTIONARIES: [(PA + MA) / 2] * WP
Range 3 (and only 3) (line of sight)
NO Two Swords
NO Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
11 Battle Dict 6 10 3000 13 Cs: Titan, E: Earth
20 Monster Dict 7 10 6000 23 Cs: Silf, E: Wind
31 Papyrus Plate 7 10 10000 34 Cs: Leviathan, E: Water
-- Madlemgen 8 10 30000 (95) Auto-Undead, Cs: Lich, E: Dark
SPEARS: PA * WP
Range 2v3 (4 directions)
NO Two Swords
YES Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
03 Spear 6 10 500 16
13 Mythril Spear 7 10 4500 10 MA+2
22 Partisan 8 10 7000 18 Add: Don’t Move (25%)
-- Obelisk 9 10 10000 (25) Dark-elemental, M: Dark Sword
-- Holy Lance 9 10 36000 (28) Holy-elemental, M: Holy
-- Dragon Whisker 10 10 44000 (96) Half: Fire
STICKS: MA * WP
Range 2v3 (4 directions)
Both hands only
NO Two Swords
NO Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
03 Battle Bamboo 5 30 1400 13 PA+2
13 Musk Rod 6 30 2400 21 Absorb MP (PA*WP)
21 Iron Fan 7 30 4000 24 Add: Sleep (25%) & Transparent (25%)
23 Gokuu Rod 8 30 7500 27 Add: Innocent (25%)
32 Octagon Rod 9 30 20000 40 Cancel: Protect, Shell, Haste,
Regen, Float, Faith, Reraise,
Reflect (25%; on target of ATTACK)
-- Whale Whisker 7 30 37000 (96) Half: Water, Str: Water
CLOTHS: [(PA + MA) / 2] * WP
Range 2v3 (4 directions)
NO Two Swords
NO Two Hands
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
11 Persia 6 30 7000 (24) PA+1
22 Cashmere 8 30 15000 (29) Auto-Reflect
-- Ryozan Silk 10 30 40000 (95) Auto-Float
THROWN ITEMS: Can only be used for THROW (damage = Sp * WP)
Range (Caster's Move)/1
------------------------------------------------------------------------------
SA NAME WP Ev PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
10 Shuriken 4 0 50 ( 1)
20 Magic Shuriken 5 0 200 (18)
30 Yagyu Darkness 6 0 500 (33)
13 Fire Ball 5 0 250 ( 1) Fire-elemental
13 Water Ball 5 0 250 (18) Water-elemental
13 Lightning Ball 5 0 250 (29) Lightning-elemental
_______________________________________________________________________________
[B.2] shields
=========================================================================
Shields offer both physical (P.SEV) and magical (M.SEV) evasion bonuses.
See section 1.4 for details.
-------------------------------------------------------------------------------
/S-Ev\
SA NAME P. M. COST E.LV EFFECTS
-- -------------- -- -- ----- ---- ---------------------------------------
01 Buckler 15 10 500 3
10 Storm Shield 15 0 3500 15 Absorb&Str: Water, Wind
11 Mythril Shield 10 30 2500 12 MA+1
13 Ice Shield 15 0 6000 22 Absorb&Str: Ice, Half: Fire, Weak: Wind
20 Flame Shield 15 0 6500 22 Absorb&Str: Fire, Half: Ice, Weak: Water
21 Blast Shield 20 0 10000 22 Absorb&Str: Lightning, Half: Water, Weak: Fire
23 Platina Guard 0 0 16000 29 Auto-Protect, Weak: Ice
30 Diamond Shield 15 15 12000 25 Absorb&Str: Dark, Holy
32 Crystal Guard 0 0 21000 36 Auto-Shell
-- Genji Shield 30 20 10 (36) PA+1
-- Kaiser Plate 20 5 10 (39) Auto-Faith, Str: Fire, Lightning, Ice
-- Venetian Shield 25 25 10 (40) Half: Fire, Lightning, Ice
-- Magic Seal 0 100 10 (50) Auto-Innocent
_______________________________________________________________________________
[B.3] headgear
=========================================================================
H E L M E T S
-------------------------------------------------------------------------------
## NAME HP+ MP+ PRICE E.LV EFFECTS
-- -------------- --- --- ----- ---- -------------------------------------
00 Iron Helmet 35 0 200 7
10 Mythril Helmet 42 20 2000 12
13 Diamond Helmet 50 0 7000 22 Block: Darkness
22 Crystal Helmet 56 0 12000 27 Block: Sleep
32 Cross Helmet 65 0 20000 17 Block: Confusion
-- Genji Helmet 75 0 50000 (36) MA+1
-- Grand Helmet 100 0 60000 (40) Cancel: Fire, Water
H A T S
-------------------------------------------------------------------------------
## NAME HP+ MP+ PRICE E.LV EFFECTS
-- -------------- --- --- ----- ---- -------------------------------------
00 Black Hood 20 0 100 10
03 Triangle Hat 24 30 1000 13
11 Holy Miter 28 10 1400 24 MA +1
10 Twist Headband 32 0 1600 21 PA +1
20 Red Hood 35 0 7000 27 Auto-Berserk, Block: Don't Act, Don't Move, Darkness
22 Golden Hairpin 10 50 12000 32 Block: Silence
30 Flash Hat 36 15 16000 38 MA +1, Sp +1; Weak: Water, Wind, Lightning
A8 Thief Hat 40 0 35000 46 Sp +1
R I B B O N S
-------------------------------------------------------------------------------
## NAME HP+ MP+ PRICE E.LV EFFECTS
-- -------------- --- --- ----- ---- -------------------------------------
A9 Cachusha 20 0 20000 (50) Block: Dead, Petrify, Invite,
Confusion, Blood Suck, Stop,
Berserk, Charm, Sleep
AA Barette 20 0 20000 (51) Block: Undead, Darkness, Silence,
Frog, Poison, Slow, Don't Act,
Don't Move, Death Sentence
AB Ribbon 10 0 60000 (52) Block: Dead, Undead, Petrify, Invite,
Darkness, Confusion, Silence,
Blood Suck, Berserk, Frog,
Poison, Slow, Stop, Charm,
Sleep, Don't Move, Don't Act,
Death Sentence
_______________________________________________________________________________
[B.4] armor
=========================================================================
A R M O R
-------------------------------------------------------------------------------
## NAME HP+ MP+ PRICE E.LV EFFECTS
-- -------------- --- --- ----- ---- -------------------------------------
00 Chain Mail 50 0 500 8
10 Mythril Armor 70 15 2000 11
13 Diamond Armor 85 0 6000 22 Half: Holy
22 Crystal Mail 100 0 19000 37 Cancel: Petrify
31 Reflect Mail 110 0 18000 39 Auto-Reflect
-- Genji Armor 130 0 40000 (37) Cancel: Dark
-- Maximillian 120 0 60000 (45) Auto-Regen
C L O T H E S
-------------------------------------------------------------------------------
## NAME HP+ MP+ PRICE E.LV EFFECTS
-- -------------- --- --- ----- ---- -------------------------------------
00 Adaman Vest 38 0 200 12
01 Wizard Outfit 40 25 500 14
10 Judo Outfit 46 0 4000 21 PA +1; Cancel: Dead
12 Brigandine 70 0 2500 17 Auto-Berserk, Auto-Regen
21 Earth Clothes 54 10 10000 29 Absorb: Earth; Strengthen: Earth
30 Black Costume 65 0 12000 37 Cancel: Stop
-- Secret Clothes 20 0 10 (35) Sp +1; Initial-Transparent
-- Rubber Costume 75 0 48000 (50) Cancel: Lightning
R O B E S
-------------------------------------------------------------------------------
## NAME HP+ MP+ PRICE E.LV EFFECTS
-- -------------- --- --- ----- ---- -------------------------------------
00 Silk Robe 30 30 200 5
10 Robe of Gisei 0 0 5000 (15) Initial: Crystal
10 Wizard Robe 30 30 4000 11 MA +2
13 Chameleon Robe 36 32 5000 16 Absorb: Holy; Strengthen: Holy
22 White Robe 40 36 9000 26 Half: Fire, Lightning, Ice
30 Black Robe 40 40 13000 31 Strengthen: Fire, Lightning, Ice
-- Robe of Lords 50 50 10 (45) PA +2, MA +1
_______________________________________________________________________________
[B.5] accessories
=========================================================================
S H O E S
-------------------------------------------------------------------------------
SA NAME PRICE E.LV EFFECTS
-- -------------- ----- ---- -----------------------------------------------
01 Spike Boots 1200 20 Jump +3
10 Battle Boots 1000 10 Move +1, PA+1
12 Red Shoes 10000 (40) Move +1, MA +1
13 Rubber Shoes 1500 ( 5) Block: Don't Move, Lightning
20 Feather Boots 2500 (50) Auto-Float, Sp+1
21 Germinas Boots 5000 30 Move +1, Jump +1
23 Sprint Shoes 7000 (30) Initial: Haste, Sp +1
G A U N T L E T S
-------------------------------------------------------------------------------
SA NAME PRICE E.LV EFFECTS
-- -------------- ----- ---- -----------------------------------------------
21 Power Wrist 20000 20 PA +1, Sp+1
31 Magic Gauntlet 50000 35 MA +3
32 Bracer 50000 60 PA +3
-- Genji Gauntlet 50000 (50) PA +2, MA +2
R I N G S
-------------------------------------------------------------------------------
SA NAME PRICE E.LV EFFECTS
-- -------------- ----- ---- -----------------------------------------------
12 Defense Ring 5000 25 Block: Sleep, Death Sentence, Petrify
20 Reflect Ring 10000 (50) Auto-Reflect, MA+1
22 Magic Ring 10000 25 Auto-Faith, Block: Silence, Berserk
-- Cursed Ring 10 ( 5) Auto-Undead; PA +1, MA +1, Sp +1; Cancel: Dark, Weak: Holy
-- Angel Ring 20000 (25) Initial-Reraise; Cancel: Dead, Darkness, Holy; Weak: Dark
A R M L E T S
-------------------------------------------------------------------------------
SA NAME PRICE E.LV EFFECTS
-- -------------- ----- ---- -----------------------------------------------
12 Defense Armlet 7000 25 Block: Don't Move, Don't Act, Fire
13 Diamond Armlet 10000 26 PA +1, MA +1, Cancel: Haste, Slow, Stop
20 N-Kai Armlet 10000 25 Block: Confusion, Charm; Half: Dark
21 Jade Armlet 10000 25 Cancel: Wind, Water
22 108 Gems 15000 25 Cancel: Undead, Blood Suck, Frog, Poison; Strengthen: all elements
M A N T L E S
Mantles (capes) offer physical (P.AEV) and magical (M.AEV) evasion bonuses.
See section 1.4 for details.
------------------------------------------------------------------------------
/A-Ev\
SA NAME P. M. PRICE E.LV EFFECTS
-- -------------- -- -- ----- ---- --------------------------------------
00 Small Mantle 0 0 300 10 Cancel: Crystal, Treasure
03 Leather Mantle 15 0 800 20 Half: Water, Lightning
12 Wizard Mantle 8 15 2000 30 MA +1
21 Elf Mantle 10 10 8000 40 Sp+1, Weak: Fire
23 Dracula Mantle 23 23 15000 49 Auto-Undead
31 Feather Mantle 18 15 20000 50
-- Vanish Mantle 20 0 10 ( 5) Initial-Transparent
P E R F U M E S
-------------------------------------------------------------------------------
SA NAME PRICE E.LV EFFECTS
-- -------------- ----- ---- -----------------------------------------------
-- Chantage 60000 ( 5) Auto-Regen, Initial: Reraise
-- Cherche 60000 ( 5) Auto-Float, Auto-Reflect
-- Setiemson 60000 ( 5) Auto-Shell, PA+1
-- Salty Rage 60000 ( 5) Auto-Haste, Auto-Berserk
Class
Class change similar to previous version of FFT Sigma, except Blue Magic is given to Mediator and Necromancer replaces Calculator
Gauntlets only available to Armored classes (Knight, Samurai, Lancer). Armlets still available to all
Squire: equip all
Chemist: better stats (100MAM, 100MPM), 4 Move, can equip robe
Knight: innate defend, can equip Spear but not Robe
Archer: better speed (115SpM, 85SpC w/o growth cut), 4 Jump, no shield available
Monk: better HP (150HPM) to compensate for less HP growth
Priest: Equip Flail
Wizard: less magic power (130MAM) due to Rods all adding MA
Time Mage: can also eq Rod
Summoner: better MP (150MPM)
Thief: better speed (125SpM, 75SpC w/o growth cut), can eq Ninja Blade
Mediator: Defense Up; can equip Rod, Staff, Book and Stick, but not Gun
Oracle: 15Ev, as much PA as priest, innate Move in Water
Geomancer: Move on Lava (to get items hidden in lava), cannot eq shield
Lancer: 6 Jump, better speed, less power, cannot eq shield or robe
Samurai: innate Two Hands (does not need better MA due to new formula)
Ninja: less power (100PAM)
Bard: can eq Robe, immune to Silence, much better stats, 4 Move and 4 Jump
Dancer: immune to Don't Move, much better stats, 4 Move and 4 Jump
Mime: 250HPM to compensate for decreased growth, immune to Confusion, Berserk, Don't Act; now has reaction: Damage Split
Calculator replacement
HPC HPM MPC MPM SpC SpM PAC PAM MAC MAM Mov Jum CEv
Necromancer 10 110 10 120 100 90 50 100 40 120 3 4 10
Equip: Book, Hat, Clothes, Robe, Accessory (not including Gauntlet)
Innate: Monster Talk, Undead, Absorb Dark, Half Holy
Immune: Crystal, Treasure, Blood Suck, Reraise [all Undead units immune to crystal/treasure so that they never die?]
Skillset: Darkness, (new skill similar to Night Sword), Thunder Soul*, Aqua Soul*, Ice Soul*, Wind Soul*, (new skill called Dark Soul**), Zombie#, Death#, Lich#, Dark Holy
*learnable Blue Mage style only
#removed skill from respective list;
replaced Zombie with Deathspell2 (removes the negative statii that Dispel Magic doesn't)
replaced Death with Bio (a version that is weaker than Ice but can add Poison)
removed Lich from Summon but changed Odin to Dark and Salamander to Holy
**Dark Soul: similar to other soul skills except...
effect2v1, 20MP, uses Destroy/Dispose formula with Q10 and backfire value 4
it is dark elemental (like all its skills) and can be used as a quick heal on necromancer
Job levels similar to previous version and Necromancer requires lv4BlkMage, lv5Oracle, lv2Summoner
Monsters have 1.4x HPM, 1.2x PAM (except Behemoth and Hydra class) and 2x MAC (to compensate for 2x power on skills)
Chocobo has great movement ability; Black can still fly
Status effects: Slow duration increased to be in-line with Haste and Poison lasts indefinitely.
And last but not least: Orlandu once again nerfed to the fullest extent of the law.
I figured since this has its own section I had better do something with this.
I probably won't be playing it anytime soon, but it looks like a good list of changes to me.
Quote from: "Craven"Growth rates halved (C values doubled)
Huh. I never realized it was actually halved if you double C values.
Quote from: "Craven"Draw Out: uses Holy Sword formula (see http://auritech.fantopolis.com/viewtopi ... =3547#3547 (http://auritech.fantopolis.com/viewtopic.php?p=3547#3547) for why)
Also see that topic for why not.
Looks like someone doesn't read the BMG religiously.
But yeah, do check that topic again for
why. Really...
Though more stuff gets done if we just concentrate on perfecting one good patch, like FFTv1.3. So don't expect much to come out of here anytime soon.
Actually, don't expect anything to come from here ever. I'm done with this. I've milked all the fun out of this game and now I'm experiencing negative marginal returns. :/
So yeah, feel free to use this, hide the section, whatever. I won't miss it.