This is my 2nd mod for FFTA2. the first one has a lot of bugs and need a lot of work. So I make a new one. There are 19 new jobs here in this mod and it took a lot of time and effort despite of being busy. I also fix a lot and test first and i don't know if I fix all the bugs so if you try it out let me know if you encounter something. Im just a newbie in modding. This is not yet complete because I'd like to add some new job(or change the default job) but what i didn't change are those who stands out like Parivir, ninja, summoner. The nu mou are still the same i just add some skill that i think is missing. ok lets go to the changes:
Highlights: Machinist
Necromancer
Brawler
-Nothing changed in the stat because i don't want to make it unbalance so i leave it as is.
-All recruitable unit will start at lvl 1. Giving the opportunity to utilize its specific job.
-All mission will scale in the level of your party but there's still minimum level in enemy so don't expect it to be easy.
-All Main Mission's Law has been changed to no Item. to maximize your strategy without worrying the Law.
-All Main Mission's Enemy formation are changed to make it very hard.
-Enemy unit, enemy equipment and enemy skills.
-All ultima skill are removed because it's to powerful.
-All white mage have Protect, Shell, Scan and Holy.
-Only Nu muo with white mage job don't have Holy
-All black mage job now have Syphon and Drain.
-Only Nu muo with black mage job have Doomsday
-There are new 19 jobs
-New Jobs = new Skills
[Hume] [Replace Soldier] Using Blade technique imbued with magic, maintain support for allies (the only problem in this is the job name in the equipment is still Soldier. so it mean if you see skill for Soldier it is for Battle Mage job)
Command: Magic Blade
[Hume] [Replace Thief] Dextrous and nimble, Pirate excel at stealing from the unwary and evading blows
Command: Treasure Hunter
[hume] [Replace Archer] Rogue stand out of harm's way, raining arrows upon their foes from afar.
Command: Rouge
[Hume] [Replace Paladin] Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies.
Command: Holy Knight
[Hume] [Replace Fighter] Captain Knight are masters of the sword who place offense above defense(my favorite).
Command: Seiken
[Hume] [Replace Seer] Soldiers employ the Sword Arts and Sword Magic to weaken and slow opponents. (This will replace Luso's starting job on the next update)
Skills: Sword Arts
-Power Break [debuff]
Lower the target's ATTACK, reducing physical damage dealt.
-Magick Break [debuff]
Lower the target's MAGICK, reducing spell potency.
-Mp Draw
Deplete the target's MP and DRAIN it.
-White Draw [the only restore mp skill]
Recover MP and give REGEN.
-Acid Fang [debuff]
physical damage and reduce DEFENSE.
-Quick Hit
hp damage and 0.25 chance to quicken user.
-Riddle [debuff]
inflict CONFUSE and DOOM.
-Sword Magic [magic frenzy]
Damage units in a small area with a combination of magick and physical attacks.
[Bangaa] [Replace Gladiator] The Flame Dragon speed and power drastically increase to levels that allow them to fight toe-to-toe.
Command: Pyromancer
[Viera] [Replace Fencer] Wielding a deadly rapier, the light-footed Valkyrie strikes swift and sure.
Command: Battle Maiden
[Viera] [Replace Assasin] The finely honed skills of the Shadow assassin enable her to strike with deadly force.
Command: Assassination
[Viera] [Replace Sniper] These elite hunters stalk their prey with immense greatbows(if you can master the skills of dark sniper it will be deadly to enemy).
Command: Sharpdebuffer
[Moogle] [Replace Moogle Knight] The Blademaster stands equal to any hume or bangaa warrior in bravery, if not in height.
Command: Savage
[Moogle] [Replace Fusiler] Moogle machinists crafted the first guns, so it is no surprise that moogle Gunslinger fire them with the greatest skill.
Command: Headhunter
Command: Chronomancy
Command: Breaker
Command: Dark Purge
Command: Dark Arts
[Bangaa]
[Replace White Monk] The brawler is an offensive dynamo with exceptional tanking capabilities, heavy armor, and massive powerfists that both dish out and block damage.
Command: Fist Arts
[Hume]
[Replace Heritor] The secrets of the Gifted are the weapons of the PRINCESS.
Command: Cold Black Rune
[Moogle]
[Replace Tinker] The MACHINIST crafts elaborate devices that wreak havoc on the battlefield.
Command: Crafter
The rest of the job have no changes. i haven't finish with this mod so expect to have another job.
I'll update the job every other day or atleast a week guys..
Machinist (added v0.7.1)
The Machinist wages battle with his crafty creations.
Dark Ice Princess (added v0.7)
Using Dark and Ice Sorcery to lead them through to victory.
Brawler (added v0.6)
The brawler is an offensive dynamo with exceptional tanking capabilities, heavy armor, and massive powerfists that both dish out and block damage.
Necromancer (added v0.5)
Dark wizards who are masters of the undead, and have no fear of the Dark Arts.
Necromancer will be hurt by healing spells and items in battle, but Dark spells will heal their HP fully.
Emperor - (added v0.4) This will be Luso's starting job
Emperor has a deep responsibility to carry out his duties as the symbol of victory.
Magick Breaker job (added v0.3)
An elite unit specialized to canceling, blocking and countering almost all magick, leaving magic user useless.
Chronomancer job (added v0.2)
The Chronomancer gain abilities that allow them to rend both space and time.
version 0.7.1
-Machinist added
-minor fix on Magic Blade job skill set
-minor fix on adelle starting equipment from gun to saber
version 0.7
-adelle is back to Hume Race again(sorry some reports that when adelle is attacking with a rapier the game will soft break)
-adelle's new job is Dark Ice Princess(only for adelle)
-added Dark Ice Princess
-Dark Ice Princess has 17 skills to master(just like Luso)
version 0.6
-Brawler added
-Some minor fix in skills
version 0.5.1
-Necromancer fix
-Necromancer 1 hit kill by Holy skill/magic fix
-Some changes in enemy equipment at mission Wanted: Ughor
-Addelle's starting job now will be Valkyrie(Fencer). Yes she's now a Viera
version 0.5
-Necromancer added
-All Rod, and Staff have given MATK stats instead of PATK
-All Instrument have given MATK but retain PATK (for Necromancer)
-ALL equipment with magic stat ranged from 16 - 42
version 0.4
-Emperor added (Luso's starting job) Emperor is for Luso only, unless you use AR code to unlock all jobs
-Emperor have 17 skills to master
-Look for the changelog to see the list of equipment for skills
-All Main Mission's Law has been changed to no Item. to maximize your strategy without worrying Law.
-Steal Armor has been changed to Steal Shield. because steal armor doesn't exist
version 0.3.1
-All Main Mission's Enemy formation are changed to make it very hard.
-Enemy unit, enemy equipment and enemy skills.
-All AP cost to master skill has been reduced. no need to use AP privilage.
-Captain Knight now equip Heavy armor, shield and helm from Light armor and hat. to make it durable and not easy to kill by enemy.
-Flame Dragon have now strong resistance in Fire elem.
version 0.3
-Magick Breaker Added
-for MB equipment look it in the changelog
version 0.2.1
-Massive equipment skill fix
-like the dancer A-ability that appears 0ap Soldier etc..
version 0.2
-Chronomancer job added
version 0.1
-fix the Treasurehunter skill:
-Steal Loot fix the skill to loot only lvl 1 to lvl 2.
-Steal Better Loot fix the skill to loot only lvl 2 to lvl 3.
-Grand Theft fix
-Holy knight fix
-Quick Heal changes from blk mage tile to single unit.
here is the ups patch for those who want to try my mod
Credits to:
Lennart's Job and Ability Editor
DeSgeretjin's all in one Text, Command, and Enemy Formation Editor
bcrobert's FFTA2 Equipment Nightmare module
AGodDangMoose's FFTA2 Class and Recruitable Units Nightmare Modules[/td][/tr][/table][/td][/tr][/table]
-Nothing changed in the stat because i don't want to make it unbalance so i leave it as is.
-All recruitable unit will start at lvl 1. Giving the opportunity to utilize its specific job.
-All mission will scale in the level of your party but there's still minimum level in enemy so don't expect it to be easy.
-All Main Mission's Law has been changed to no Item. to maximize your strategy without worrying the Law.
-All Main Mission's Enemy formation are changed to make it very hard.
-Enemy unit, enemy equipment and enemy skills.
-All ultima skill are removed because it's to powerful.
-All white mage have Protect, Shell, Scan and Holy.
-Only Nu muo with white mage job don't have Holy
-All black mage job now have Syphon and Drain.
-Only Nu muo with black mage job have Doomsday
-There are new 19 jobs
-New Jobs = new Skills
-All recruitable unit will start at lvl 1. Giving the opportunity to utilize its specific job.
-All mission will scale in the level of your party but there's still minimum level in enemy so don't expect it to be easy.
-All Main Mission's Law has been changed to no Item. to maximize your strategy without worrying the Law.
-All Main Mission's Enemy formation are changed to make it very hard.
-Enemy unit, enemy equipment and enemy skills.
-All ultima skill are removed because it's to powerful.
-All white mage have Protect, Shell, Scan and Holy.
-Only Nu muo with white mage job don't have Holy
-All black mage job now have Syphon and Drain.
-Only Nu muo with black mage job have Doomsday
-There are new 19 jobs
-New Jobs = new Skills
Highlights: Machinist
Necromancer
Brawler
-Nothing changed in the stat because i don't want to make it unbalance so i leave it as is.
-All recruitable unit will start at lvl 1. Giving the opportunity to utilize its specific job.
-All mission will scale in the level of your party but there's still minimum level in enemy so don't expect it to be easy.
-All Main Mission's Law has been changed to no Item. to maximize your strategy without worrying the Law.
-All Main Mission's Enemy formation are changed to make it very hard.
-Enemy unit, enemy equipment and enemy skills.
-All ultima skill are removed because it's to powerful.
-All white mage have Protect, Shell, Scan and Holy.
-Only Nu muo with white mage job don't have Holy
-All black mage job now have Syphon and Drain.
-Only Nu muo with black mage job have Doomsday
-There are new 19 jobs
-New Jobs = new Skills
[Hume] [Replace Soldier] Using Blade technique imbued with magic, maintain support for allies (the only problem in this is the job name in the equipment is still Soldier. so it mean if you see skill for Soldier it is for Battle Mage job)
Command: Magic Blade
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Heat Blitz | DMG | Fire | Take the measure of the target before attacking. dealing fire damage. | |||
Area Sweep | DMG, KNBCK | Wind | Spin in a tight circle with weapon outheld, Deals wind damageand KNOCKBACK surrounding units. | |||
Juggernaut | DMG, PATK+, MDEF-, BRSRK | None | Inflicts high Phys Dmg and raises PATK but lowers MDEF and forces Berserk status. | |||
Demi Shock | DMG 1/4 MXHP | None | Summon a magick field to damage equal quarter of enemy hp. | |||
Cura | HP+ | Holy | Magickally restore a large amount of HP. Deals damage to undead. | |||
Astra | RESILIENCE | None | Render units in a small area immune to debuffs. | |||
Accelerate | MOVE+, HASTE | None | Raises MOVE and give HASTE to the target | |||
Brave Heart | PATK+, PDEF+ | None | Raises ATTACK and DEFENSE of the target. | |||
[Hume] [Replace Thief] Dextrous and nimble, Pirate excel at stealing from the unwary and evading blows
Command: Treasure Hunter
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Steal Loots | STL LV1-LV2 | None | Steal the target's Loots from Lv 1 to Lv 2, and has a small chance to steal more Loot. | |||
Steal Better Loot | STL LV2-LV3 | None | Steal enemy's Lv 2 to Lv 3 Loots, and as a small chance to score a Lv 4 Loot. | |||
Grand Theft | DMG, STL GIL, STL LV4 | None | Steal enemy's Lv 2 to Lv 3 Loots, and has a small chance to score a Lv 4 Loot. | |||
Spare Change | DMG | None | Throw gil at your enemy. | |||
Sneak Attack | BCK/SIDE ATTK | None | An attack that deals varying damage based on the facing of the target. | |||
Reflex | MOVE+, EVASION+ | None | Center the user's thoughts. Raises MOVE and EVASION. | |||
Sleeping Mist | SLP | None | Breathe a rush of air, making target to SLEEP. | |||
Threaten | DMG, IMMBLZE | None | Inflict DAMAGE and IMOBILIZE enemy. | |||
Steal Armour | DMG, STL ARMR | None | Steal the target's ARMOUR and DAMAGE. | |||
Steal Accessory | STL ACCSRS | None | Steal the target's Accessory. | |||
[hume] [Replace Archer] Rogue stand out of harm's way, raining arrows upon their foes from afar.
Command: Rouge
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Aim | ACCRCY+ | None | Raises ACCURACY. | |||
Sleep Shot | SLP | None | Take aim at the target's neck to inflict SLEEP in it. | |||
Delay Shot | DMG, DELAY | None | Always hit to DAMAGE and DELAY the target. | |||
Slave Shot | DMG, CHARM | None | Pierce the target's heart with a magicked arrow. CHARMS the target. | |||
Divine Shot | DMG, RMV UNDEAD | Holy | deal holy damage and bring peace to the undead. | |||
Take Aim | DMG, FOCUS | None | Take careful aim at the target, INCREASING damage to next hit, but dealing less damage. | |||
Lightning Strike | DMG, BYPASS R-ABLTY | None | A blindingly fast attack that does not trigger reaction abilities. | |||
Shadow Bind | DMG, IMMBLZE | None | Damage enemy and make them THREATEN. | |||
[Hume] [Replace Paladin] Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies.
Command: Holy Knight
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Quick Heal | HP+ | None | Attempt to make the user's wounds more bearable by restoring HP and removing debuffs. | |||
Guard Stance | GUARD | None | Concentrate solely on protecting one's self. Raises DEFENSE and RESISTANCE until the user's next action. | |||
Sentinel | COVER | None | Take all damage directed at the target until the user's next action. | |||
Light Bringer | DMG | Holy | Project a righteous aura, dealing holy damage to enemies. | |||
Armor Crush | DMG, BRK ARMR | Holy | Summon a blade of divine light to deal holy damage to the target and DESTROY enemy armor. | |||
High Alert | ALLY RSLN+, ENMY RSLN- | None | Raises ally RESILENCE and lowers enemy. | |||
Parley | RMV CRT FOE | None | Compel foe to flee the battlefield. | |||
Sanctify | RMV UNDEAD | None | Unleash a flash of holy light, banishing the undead. | |||
[Hume] [Replace Fighter] Captain Knight are masters of the sword who place offense above defense(my favorite).
Command: Seiken
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Minus Strike | DMG MAX HP - CRRNT HP | None | hp damage with the difference between user current hp and max hp. | |||
Thunder Slash | BCK/SDE DMG | LGTHNG | Send lightning leaping down at the target. Deals lightning damage. | |||
Stock Break | x1.5 ATTK DMG | Holy | Inflict 1.5 normal damage holy elem 2 tiles. | |||
Climhazzard | x2 ATTK DMG | None | Inflict 2 times normal damage non elem 2 tiles. | |||
Shock | x3 ATTK DMG | None | Inflict 3 times normal damage non elem 1 enemy. | |||
Triple Foul | BLND, SLNC, SLP | None | inflicts darkness silence sleep. | |||
Full Break | PATK-, PDEF-, MATK-, MDEF- | None | reduce PWR, DEF, MGK PWR, MGK DEF. | |||
Bonecrusher | x.5 DMG SLF x.9 DMG ENM | None | Inflict heavy damage to enemy and for the user. sacrifice 0.5 max hp to user to inflict 0.9 damage to enemy. | |||
[Hume] [Replace Seer] Soldiers employ the Sword Arts and Sword Magic to weaken and slow opponents. (This will replace Luso's starting job on the next update)
Skills: Sword Arts
-Power Break [debuff]
Lower the target's ATTACK, reducing physical damage dealt.
-Magick Break [debuff]
Lower the target's MAGICK, reducing spell potency.
-Mp Draw
Deplete the target's MP and DRAIN it.
-White Draw [the only restore mp skill]
Recover MP and give REGEN.
-Acid Fang [debuff]
physical damage and reduce DEFENSE.
-Quick Hit
hp damage and 0.25 chance to quicken user.
-Riddle [debuff]
inflict CONFUSE and DOOM.
-Sword Magic [magic frenzy]
Damage units in a small area with a combination of magick and physical attacks.
[Bangaa] [Replace Gladiator] The Flame Dragon speed and power drastically increase to levels that allow them to fight toe-to-toe.
Command: Pyromancer
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Dragon Claw | DMG | None | Leap into the air and impale the target. | |||
Draconic Swipe | DMG, IGNR PDEF | None | Inflicts Phys Dmg that ignores DEF. | |||
Fire Blast | DMG, RSL+, MDEF+ | Fire | Deals fire damage to enemy and raises user RESILIENCE and MDEF. | |||
Juggernaut | DMG, PATK+ MDEF-, BSRK | None | Inflicts high Phys Dmg and raises PATK but lowers MDEF and forces Berserk status. | |||
Inner Eruption | DMG CRNT HP, SLF HP -1, RGEN | None | Explode self to deal damage equal to CURRENT HP and gain REGEN but leave user in the brink of death. | |||
Flame Dragon King Mode | STATS+, SPD DLY ENM | None | Utilizing the power to its fullest, the user radiates incredible heat raises all STATS and speed, also DELAY enemy turn. | |||
[Viera] [Replace Fencer] Wielding a deadly rapier, the light-footed Valkyrie strikes swift and sure.
Command: Battle Maiden
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Twin Strike | 2 ATK | None | Attack when the target is off guard to land two consecutive strikes. | |||
Celestial Spear | DMG | Holy | Release a focused shock wave. Penetrates the target, damaging any unit behind it as well | |||
Fury Transfer | DRAIN DMG, BRSK | None | Drain DAMAGE and inflict BERSERK to enemy. | |||
Blitz Stab | DMG, K'O | Dark | Inflict KO and deals heavy dark damage. | |||
Valkyrie Guard | PDEF+, MDEF- REFLECT | None | Raises DEFENSE and gives REFLECT, but lowers MDEF | |||
Reflex | MVE+, EVSN+ | None | Center the user's thoughts. Raises MOVE and EVASION. | |||
Judgment of Light | BLND, SLNC, SLF ACCRCY+ | None | Inflict BLIND and SILENCE to the target and raises user ACCURACY. | |||
[Viera] [Replace Assasin] The finely honed skills of the Shadow assassin enable her to strike with deadly force.
Command: Assassination
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Twin Strike | 2 ATK | None | Attack when the target is off guard to land two consecutive strikes. | |||
Souleater | DMG, DMG SLF | Dark | Sacrifice the user's HP to deal dark damage to the target. | |||
Blood Spikes | DRAIN DMG | None | DRAIN the surrounding target's HP. | |||
Dark Crow | DMG, BLND IGNR PDEF | Dark | Dark Phys attack on target enemy unit. ignores DEF and BLIND target. | |||
Blur | EVSN+, RSL+ | None | Raises user EVASION and RESILIENCE. | |||
Assault | PATK+, CRI+, MDEF-, PDEF- | None | Raises own PATK and CRIT, but lowers PDEF and MDEF. | |||
Retribution Blade | DMG USR CRRNT HP | None | Inflicts Phys Dmg on units within target area equal to user's remaining HP and damage the user also. | |||
[Viera] [Replace Sniper] These elite hunters stalk their prey with immense greatbows(if you can master the skills of dark sniper it will be deadly to enemy).
Command: Sharpdebuffer
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Wind Cloak | INVSBLE, EVASION+ | None | Conceal one's self from foes and raise EVASION. Taking any action will break the effect. | |||
Venom Bite | DMG, POISON | None | Coat weapon with a deadly poison before attacking. Deals damage and POISONS the target. | |||
Head Snipe | DMG, STOP, DOOM, K'O | None | Deal damage and might inflict STOP, DOOM or instant KO. | |||
Reaper's Snipe | DMG TOTAL DEBUFF | None | Inflict DEBUFF to target, the more DEBUFF the target have the more DAMAGE. | |||
Stellar Shockwave | DMG TOTAL DEBUFF | None | Deal Heavy DAMAGE to target and the more the user have DEBUFF the more powerfull this shot. | |||
Transcendence | RMVE BUFF/DEBUFF, SLF BUFF | None | Nullifies statuses cast on the target. Remove BUFF DEBUFF and grant user random BUFF. | |||
[Moogle] [Replace Moogle Knight] The Blademaster stands equal to any hume or bangaa warrior in bravery, if not in height.
Command: Savage
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Tiger Tremor | DMG, IGNR R-ABLT KNBCK | None | A mighty swing that ignore REACTION Abilities and KNOCKBACK the target. | |||
Omniblast | DMG, PATK+ DRAIN DMG | None | Damage enemy and raises PATK and DRAIN damage. | |||
War Demon Assault | DMG, PATK-, PDEF- | None | Inflicts Phys Dmg on target unit and lowers PATK and PDEF. | |||
Spirit Breaker | DMG, MATK-, MDEF- | None | Inflicts Phys Dmg on target unit and lowers MATK and MDEF. | |||
Starfall | DMG, SPD-, BLIND | None | Deals meduim DAMAGE and lowers SPEED and BLIND the target. | |||
Darkness Illumination | DMG, IGNR PDEF | Dark | Deals heavy dark damage within the area and ignore DEFENSE. | |||
Razor's Determination | CRIT+, ACCRCY+ 0 EVSION | None | Raises CRIT and ACCURACY but 0 EVASION for 1 turn. | |||
[Moogle] [Replace Fusiler] Moogle machinists crafted the first guns, so it is no surprise that moogle Gunslinger fire them with the greatest skill.
Command: Headhunter
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Firebomb | DMG, OIL | Fire | An attack that explodes in a ball of flame on impact. Deals fire damage comes with OIL. | |||
Crippling Ice | DMG, IMMBLZE | Ice | Deals ice damage and inflict IMMOBILIZE to the target. | |||
Target | DMG, FOCUS | None | Take careful aim at the target. Deals heavy damage on the next turn. | |||
Maintenance | ACCURACY+, MOVE+ | None | Increases ACCURACY and MOVE of next basic attack. | |||
Point Blank Shot | DMG, BLIND | None | An attack that leaves the target in darkness. Heavy close range damage but lower ACCURACY. | |||
[Bangaa][Nu muo] [Replace Time Mage] The Chronomancer gain abilities that allow them to rend both space and time. | |
Command: Chronomancy
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Chrono Stasis | DMG HP+MP, STOP | None | Magically DAMAGE target's HP and MP and inflict STOP. | |||
Chrono Switch | TELEPORT | None | TELEPORT the target closer to the user, best for cornerd ally. | |||
Time Gift | HASTE, 0 EVASION | None | Grants target HASTE but nullify EVASION. | |||
Delayed Reaction | DMG, DELAY | None | Slow the flow of time around the target. DELAYED target's turn. | |||
Lost Time | DMG, DISBLE | None | Damage enemy and inflict DISABLE. | |||
Steal Time | DMG, DELAY, SLF HASTE | None | Inflict DAMAGE and steal the target's turn, DELAY the enemy and grants HASTE to user. | |||
Clock Reversal | RESURRECT, -1/4 HP | None | By using Quarter of HP, slide the target through time. Enables target to return from being KO'd. | |||
Chronolock | STOP ALL | None | Create a temporal dimension that inflict STOP time for everyone except for the user. | |||
[Bangaa] [Replace Defender] An elite unit specialized to canceling, blocking and countering almost all magick, leaving magic user useless. | |
Command: Breaker
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Mind Bash | DMG, CONFUSE | None | Hammering the enemy with brute force. Inflict DAMAGE and CONFUSE enemy. | |||
Heavenly Wrath | DMG, SLNCE | LGHTNG | Release stored electrical energy in a sudden burst. Deals lightning damage and SILENCE targets. | |||
Destroyer | HASTE, BRSERK | None | Bombard Self with energy, driving it into. Grant BERSERK and HASTE. | |||
Spell Immunity | NO DMG, RMVE DEBUFF | None | Protect the user from all damage from all magick until its next turn and remove most DEBUFF. | |||
Bloody Bash | DMG, KNBCK, DSBLE, SLF DMG | None | Using own blood Inflict DAMAGE to enemy and KNOCKBACK and DISABLE the target. Deals Heavy back side damage. | |||
Mediguard | HP+, COVER | None | Focuses force to heal HP of your ally and GUARD them from your enemies. | |||
Immortal Shield | PRTCT, SHELL RFLECT | None | Surround the target in a defensive Energy. Grants PROTECT, SHELL and REFLECT. | |||
Grand Slam | DMG, ADDLE, SLOW | Earth | Send a powerful vibration through the ground. Deals earth damage to surrounding units and Inflict ADDLE and SLOW. | |||
[Hume] [Replace Hunter] Emperor has a deep responsibility to carry out his duties as the symbol of victory. | |
Command: Dark Purge
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Strike Guard | DMG, SLF DEFEND | None | Inflict DAMAGE and GUARD itself. | |||
Blood of Atonement | DMG, CHARM, DRAIN DMG | None | Use the power of the user's Blood to DAMAGE and DRAIN it and CHARM the target. | |||
Sealing Blade | DMG, ADDLE, SILENCE | None | Scatter sealing feathers into the air. Deals DAMAGE and ADDLE or SILENCE to enemy. | |||
Gaze of Supremacy | IMMBLZE, DISABLE | None | A glance sharp as needles. IMMOBILIZE and DISABLE the target. | |||
Savior's Fortitude | PDEF+, ENM PDEF- | None | Raises PDEF of self and adjacent allies and lowers enemies. | |||
Pain Absoption | RMV DEBUFF, DBUFF+ HP+ | None | Drain the target's DEBUFF and the more DEBUFF the more to restore the HP unit. | |||
Pain Bringer | DBUFF+ DMG+, SLF HP+ | None | The more DEBUFF the user the more DAMAGE and turn it to user's HP. | |||
Duelist King | FOCUS, CNTER, PRIME, CRIT | None | Summon up strength for an almighty attack. Grants FOCUS, COUNTER and PRIME also raises CRIT | |||
Hell's Bladestorm | DMG | Dark | Send a powerful Black wind tearing through all foes. | |||
Black Mist | MP 0, BLIND | None | Cast a veil of impenetrable darkness, reducing the MP of all foes to 0 and may inflict BLIND. | |||
Royal Shield | PROTECT, SHELL, COVER, HP+ | None | Grants PROTECT, SHELL, HP recover and COVER the target. | |||
Heroic Aura | HASTE, PROTECT | None | Wrap allies in a curtain of magickal light. Grants HASTE and PROTECT. | |||
Sanity Aura | PATK+, PDEF+ | None | Raises own PATK and PDEF. | |||
Healing Wave | HP+, RMV SLNC, RMV BLND, RMV PSN | None | Heals ally HP, and remove SILENCE, BLIND and POISON. | |||
Death Bringer | DMG, HP - 1 | None | Stab target with a well concealed knife. Reduces HP to 1. | |||
Abyssal Slash | DMG, STOP | None | Summon a vision of the great abyss above the battlefield, maddening all who gaze into its depths. Damages and STOPS targets | |||
Photon Shower | DMG | Holy | Engulf the battlefield in a wave of scorching heat. Damages units in a large area. | |||
[Nu Muo] [Replace Beastmaster] Dark wizards who are masters of the undead, and have no fear of the Dark Arts. | |
Command: Dark Arts
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Dark | DMG | Dark | Gather the powers of darkness to strike the target. Deals dark damage. | |||
Darkra | DMG | Dark | An improved version of Dark. Deals even greater dark damage to its target. | |||
Darkga | DMG | Dark | The greatest Dark magick. Surrounds its target in impenetrable darkness dealing massive dark damage. | |||
Miasma | DMG, POISON | None | The stench of death hangs heavy in the air. Damages and POISONS units in a small area. | |||
Karma | DMG x kills | None | Attack with the weight of the past. The more foes the target has killed, the greater the damage. | |||
Syphonja | DMG HP+MP | Dark | Light from the beyond punches through to the battlefield. Fully depletes the HP and MP of units in a large area. | |||
Catastrophe | DMG, PDEF-, RES-, SLF HP+ | Dark | Open a void of destruction above the battlefield. Lowers DEFENSE and RESISTANCE of all units in the area. also DAMAGE enemy and DRAIN it. | |||
Zombie | CTRL ZMBI | None | Take control of zombies. | |||
Ghost | CTRL GHOST | None | Take control of ghosts. | |||
Deathscythe | CTRL DTHCYTHE | None | Take control of deathscythes. | |||
[Bangaa]
[Replace White Monk] The brawler is an offensive dynamo with exceptional tanking capabilities, heavy armor, and massive powerfists that both dish out and block damage.
Command: Fist Arts
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Random Strike | DMG, DELAY | None | Deals more DAMAGE to foe that have COUNTER and DELAY foe | |||
Blinding Strike | DMG, BLIND, 0 EVSION | None | Throw the user's weight into a ferocious charge. Deals DAMAGE, BLIND and make 0 EVS for 1 turn. | |||
Exploding Palm | DMG, SPD- | Fire | Set off an explosion that DAMAGE and bypass target PDEF, nullifies the reaction abilities and lowers the SPEED of the target. | |||
Palm Shockwave | DMG, ADDLE | None | Let out a distinctly bangaa shout. Damages and ADDLE targets in a cone in front of the user. | |||
Whirlwind Kick | DMG | Air | A powerful whirlwind attack. Combo DAMAGE, raises CRIT and lowers target PDEF. Must be in PRIMED state. | |||
Trinity Barrage | DMG ALL | None | Focus the user's ki, sending blades of air tearing through all targets. | |||
Divine Battle Trance | FOCUS, SLP FOE | None | A focused attack that sunders the ground. Doubles all ally PATK for 1 turn in its range and make Foe SLEEP. | |||
Iron Body | HP+, RMV DEBUFF | None | Manipulate the user's ki to rid the body of impurities. Restores HP and removes debuffs. | |||
Muscle Increase | PATK+, PDEF-, PRIMED | None | Raises PATK but lowers PDEF and grants PRIMED state. | |||
[Hume]
[Replace Heritor] The secrets of the Gifted are the weapons of the PRINCESS.
Command: Cold Black Rune
-Skill Name- | -Effect- | -Elem- | -Description- | |||
Piercing Moon | IGNR DEF, R ABI | None | A powerful attack that IGNORE enemy PDEF and R ABILITY. | |||
Jolting Strike | DMG, DOOM, ALLY HASTE | None | Strike at the target's vitals. Give HASTE to ally and has a chance to DOOM the target. | |||
Crippling Guilt | DMG, IGNR DEF, IMMOBILZE | None | Deals DMG to enemy and IGNORE PDEF and inflict IMMOBILIZE. | |||
Cross Impact | IGNR DEF, HIGH DMG | Dark | Penetrating Dark non-type ATK to an enemy that ignores PDEF and deal massive damage if the enemy has couter ability. | |||
Manhaunt | DMG, BLIND, SLOW | None | Throw the enemy's mind into a state of disarray. Damages, BLIND and SLOW the target. | |||
Dark Storm | DMG | Dark | Buffet foes with a mighty Dark tornado. Deals dark damage within range. | |||
Shadowy Blow | DMG, BLIND | Dark | Send a wave of gleaming shadow tearing through foes. Deals dark damage and BLINDS targets. | |||
Falling Moon | DMG | None | Manifest the user's suffering in a burst of energy, damaging units in a small area. The lower the user's HP, the greater the damage dealt. | |||
Steady Cold | DMG, SLOW | None | Send a shock wave of energy tearing through foes. Damages and SLOWS the target. | |||
Iceblade Crush | DMG, PATK-, MATK- | Ice | Impale the target on a massive shard of ice. Deals ice damage and lowers enemies PATK and MATK. | |||
Ice Orb | DMG | Ice | Freeze an orb of air and hurl it at the target. Deals ice damage. | |||
Iceguard Crush | DMG, PDEF-, MDEF- | Ice | conjure a storm of ice. Deals ice damage and lowers enemies PDEF and MDEF within range. | |||
Chilling Blow | DMG, IMMBOLIZE | Ice | Send a wave of chilling frost crashing through foes. Deals ice damage and IMMOBILIZES targets. | |||
Water Guardian | HP+,PROTECT, SHELL | Water | Send a torrent of water to scour the battlefield. Heal your party's HP and grants PROTECT SHELL. | |||
Blizzard Pain | DMG, SLEEP | Ice | Ravage foes with a howling snowstorm. Deals ice damage and puts all enemy in the battlefield to SLEEP. | |||
Attack Up | PATK+, MATK+. FOCUS | None | Draw out and amplify the user's inherent full physical and magical atk. Grants PATK↑, MATK↑ and FOCUS. | |||
Guard Up | PDEF+, MDEF+, RESILIENCE+ | None | Draw out and amplify the user's inherent full physical and magical def. Grants PDEF↑, MDEF↑ and RES↑. | |||
[Moogle]
[Replace Tinker] The MACHINIST crafts elaborate devices that wreak havoc on the battlefield.
Command: Crafter
-Skill Name- | -Effect- | -Elem- | -Description- | |||
SN | Eff | None | DESC | |||
Tri-Stike | DMG | None | Attack the target with three consecutive strike. | |||
Gravisphere | DMG, IMMOBILIZE | None | Create a ball of gravity that damages and with a chance of inflicting IMMBOLIZE to the target in a small area. | |||
Satrfall | DMG, BERSERK | None | Call a meteor from the sky. Damages units in a small area and with a chance of inflicting BERSERK. | |||
Alarm Bomb | DMG, DELAY | Fire | Hurl a flaming bottle that explodes in a gout of fire. Deals @P fire damage and DELAY the target's turn. | |||
Accelerate | MOV+, HASTE | None | raises MOVE and give HASTE to the target. | |||
Medishot | HP+ | None | Use weapon to restore HP of the target. | |||
Craft-Craft! | DBL CAST | None | Quickly Craft to make two consecutive attack. | |||
The rest of the job have no changes. i haven't finish with this mod so expect to have another job.
I'll update the job every other day or atleast a week guys..
Machinist (added v0.7.1)
The Machinist wages battle with his crafty creations.
Dark Ice Princess (added v0.7)
Using Dark and Ice Sorcery to lead them through to victory.
Brawler (added v0.6)
The brawler is an offensive dynamo with exceptional tanking capabilities, heavy armor, and massive powerfists that both dish out and block damage.
Necromancer (added v0.5)
Dark wizards who are masters of the undead, and have no fear of the Dark Arts.
Necromancer will be hurt by healing spells and items in battle, but Dark spells will heal their HP fully.
Emperor - (added v0.4) This will be Luso's starting job
Emperor has a deep responsibility to carry out his duties as the symbol of victory.
Magick Breaker job (added v0.3)
An elite unit specialized to canceling, blocking and countering almost all magick, leaving magic user useless.
Chronomancer job (added v0.2)
The Chronomancer gain abilities that allow them to rend both space and time.
version 0.7.1
-Machinist added
-minor fix on Magic Blade job skill set
-minor fix on adelle starting equipment from gun to saber
version 0.7
-adelle is back to Hume Race again(sorry some reports that when adelle is attacking with a rapier the game will soft break)
-adelle's new job is Dark Ice Princess(only for adelle)
-added Dark Ice Princess
-Dark Ice Princess has 17 skills to master(just like Luso)
version 0.6
-Brawler added
-Some minor fix in skills
version 0.5.1
-Necromancer fix
-Necromancer 1 hit kill by Holy skill/magic fix
-Some changes in enemy equipment at mission Wanted: Ughor
-Addelle's starting job now will be Valkyrie(Fencer). Yes she's now a Viera
version 0.5
-Necromancer added
-All Rod, and Staff have given MATK stats instead of PATK
-All Instrument have given MATK but retain PATK (for Necromancer)
-ALL equipment with magic stat ranged from 16 - 42
version 0.4
-Emperor added (Luso's starting job) Emperor is for Luso only, unless you use AR code to unlock all jobs
-Emperor have 17 skills to master
-Look for the changelog to see the list of equipment for skills
-All Main Mission's Law has been changed to no Item. to maximize your strategy without worrying Law.
-Steal Armor has been changed to Steal Shield. because steal armor doesn't exist
version 0.3.1
-All Main Mission's Enemy formation are changed to make it very hard.
-Enemy unit, enemy equipment and enemy skills.
-All AP cost to master skill has been reduced. no need to use AP privilage.
-Captain Knight now equip Heavy armor, shield and helm from Light armor and hat. to make it durable and not easy to kill by enemy.
-Flame Dragon have now strong resistance in Fire elem.
version 0.3
-Magick Breaker Added
-for MB equipment look it in the changelog
version 0.2.1
-Massive equipment skill fix
-like the dancer A-ability that appears 0ap Soldier etc..
version 0.2
-Chronomancer job added
version 0.1
-fix the Treasurehunter skill:
-Steal Loot fix the skill to loot only lvl 1 to lvl 2.
-Steal Better Loot fix the skill to loot only lvl 2 to lvl 3.
-Grand Theft fix
-Holy knight fix
-Quick Heal changes from blk mage tile to single unit.
here is the ups patch for those who want to try my mod
Credits to:
Lennart's Job and Ability Editor
DeSgeretjin's all in one Text, Command, and Enemy Formation Editor
bcrobert's FFTA2 Equipment Nightmare module
AGodDangMoose's FFTA2 Class and Recruitable Units Nightmare Modules[/td][/tr][/table][/td][/tr][/table]