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Archmage HACK

Started by Orkney, August 06, 2023, 02:25:54 pm

Orkney

August 06, 2023, 02:25:54 pm Last Edit: April 06, 2024, 08:43:39 am by Orkney
Hi everyone !

I'm happy to share with you my Archmage Hack. I had this in mind for a long, and i'm glad i finally found the time to do it.

This hack will turn the calculator in a Mage able to modifiy basic spells. Through his skillset, the unit will still have access to known Black magic, White Magic, Time Magic and Yin Yang magic spells.
What is change is the combo aspect. Now You'll have access to a list of abilities that will modify the spell you choose.
In the base version of the hack these abilities are :
-0x19E Vanilla : no changes
-0x19F Long : Range + 1 , MP cost +50%
-0x1A0 Wide : AoE + 1 Vertical +2 Power -25% MP cost + 25%
-0x1A1 Focused : AoE -1 Power +33% MP cost + 50%
-0x1A2 Fast : CT/2 Power -33%
-0x1A3 Friendly : CT*1.5 Allies Only
-0x1A4 Hostile : CT*1.5 Foes Only
-0x1A5 Radiant : Range = 0 AoE+1 Vertical + 2 Do not Hit caster if Target ennemies (Kind of samourai)

Note : - Power alteration changes Amount of Heal/Dmg and Hit%.
      - Focus and Radiant are in Set 2 Only, Just for avoiding some bugs (Radiant in set 1 and Long in Set 2 will end with a non radiant spell)
  - You'll need to edit the abilities names with FFTactText
 
If You have something else in mind with these abilities, i've made this hack keeping it modders friendly. You'll find here an Excel file, based on Xifanie HackTemplate.
In this file i had a "ARCHMAGE TABLE" sheet where you can edit any ability to add or remove wathever you want. Once you're done, save your change as xml and patch your ISO.
Remember that the main hack comes with my changes, so patch yours after the main hack.

EDIT 06 04 2024 : Updated Xml file
  • Modding version: PSX

---HattoriIga---

First of all, I'd like to say fantastic hacker.

I found a bug when ASM is used archmage is unable to perform normal attack
NoTarget msg appears. the archmage is only able to attack with magic and if you also place your job with another job's secondary, it gives the same attack bug.

short video of what happens

I'm testing it on the TLW rom but it gave the same error on FFT vanilla


https://imgur.com/GLeRlK2
  • Modding version: PSX

---HattoriIga---

March 03, 2024, 09:13:10 am #2 Last Edit: March 04, 2024, 03:42:41 pm by ---HattoriIga---
I tested it again and every job loses its attack action
when the ASM Arch Mage is used.

all job's
  • Modding version: PSX

Orkney

Ho ? Dang. I'll look at that when i'll have some extra time :/
  • Modding version: PSX

Orkney

Here. Attack bug if solved. I found that Friendly and Hostile didn't work as intented. It is solved too.
  • Modding version: PSX

---HattoriIga---

I've come to report another bug. When using ASM from arcmage. Jobs item and throws it. Are bugged. If you have a throw it goes normally, but if you want to cancel the action of throwing an item, it flashes old and says there is no item available.
Now, if you go back to the main menu where you pick up an item or throw it, it's back to normal.
https://imgur.com/a/09YDHSK
  • Modding version: PSX

Orkney

Thanks. I'll take a look at this.
  • Modding version: PSX

pontifficator

This is actually pretty amazing. The idea of modifying spells like this is awesome.
  • Modding version: PSX

pontifficator

Do you suppose there is any way to re purpose this or do something very similar as a support ability?
  • Modding version: PSX