Quote from: GeneralStrifeKeep it up ffta, you are a pioneer of FFTAH, much like xif in the beginning
Thanks! But don't forget darthatron, he's found all of the major information and data.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: GeneralStrifeKeep it up ffta, you are a pioneer of FFTAH, much like xif in the beginning
Quote from: "itoikenza"Thanks alot, but i wish this thread was "general offsets" so we could include move animations too...
Quote from: "Kourama"I don't see double cast / summon here on your list. Another broken yet powerful combo on FFTA.
Quote from: "Kagebunji"Would you like to use this concept for something, Et? I was bored and wrapped this up.
Quote from: "btei16"when i try to edit some things in FFtactex,when i will patch,appear error OPEN.LZW
i try to do what the help section asked to do but,don't work
note:i'm trying to edit that psp edition for psx,v20
and i'm using only quickedit
please,help me
Quote from: "Zephon"You mean to patch the psp iso with a PSX version? Wouldn't that affect the game? Also, already tried patching with tactext before patching with fftpatcher.
By the way, thanks for answering, people seen to be ignoring topics with this kind of error.
Quote from: "Eternal248"When can we look forward to a new release, FFTA?
Quote from: "Zephon"DTE for BOOT.BIN 5 failed.
The ISO has NOT been modified.
I'm using the latest version of the patch and already tried saving patch, opening it and then patching.
Also, it seens that whenever I delete random text lines from the BOOT.BIN 5 the error does not occur, however I get error in other parts, such as BOOT.BIN 7 and OPEN.LZW.
Quote from: "twinees"
Im pretty happy with this.
Quote from: "Izirudo"Did I say it has to be That port? I meant as a reference, from which the port can be made similarly to. In this case, the port should show a side view of his face - that's what I meant.
Quote from: "GeneralStrife"Viera is my favorite race, can't think about making assassin into something else?
Quote from: "RavenOfRazgriz"Quote from: "ffta707"Regarding your first question: They are contained in the program itself.
If this means they're not editable, that's a bit depressing. Oh well. Getting them IN is a huge step in itself, so fancy shit can wait until a potential EasyVent 5.Quote from: "ffta707"Update with poll.
The fact this poll exists almost makes me lose faith in you entirely bro. Of course whole events should be contained. Templates are how people learn, especially since most Patches DO NOT LOOK TO REMAKE THE ENTIRE GAME FROM SCRATCH AS MERCENARIES / ETC DOES. Your average user is going to just want to make small / moderate plot edits using the standard Vanilla plotline, and templates makes this very easy to do. Your above average user may want a few new Events, or to do something like what Newtype does, etc. but templates still help them because they can go "oh, I want to do this and don't know how, but it occurs in Event X, so I can go look and get a functioning example to make sure I do it right."
This poll upsets me because it forgets two key things.
One, it makes me feel you don't know what the majority of your audience is going to be - the more vocal ones are more elaborate maybe, but your common user is not, and the template functionality does nothing to inhibit the rarer, more vocal, more elaborate user. One of the main reasons this site doesn't see patches coming out is because even the editing level required for these simpler patches is a lot for the common user, so as "Easy"Vent, this should be as easy as possible to do so that finished products can actually be released more readily. Your average user will benefit greatly from this function, so "the point" shouldn't stop you from making a program that makes their code monkey job as easy as possible, especially since it doesn't make things harder for other users.
Two, quite bluntly, templates are how things get done. The "point" of spriting, for example, is to make new sprites - but the vast majority of "custom" sprites are just different limbs and heads juggling around and then edited. Obviously some exceed this mold, but your average one doesn't, or does so in a manner that has it starting directly in this mold and slowly evolving beyond it as edits are made. Your average patch in general does this with Jobs as well - using existing FF / Vagrant Story jobs for the most part instead of making things that are 100% original. Similar to what I said in Kagebunji's thread about his monster sprites - should all the sprites that required templates at any point ever be taken down? Should the patches that aren't 100% original Job content be taken down? If not, why is the Event Editor held to a higher standard to make all their events 100% original? Because, the truth is, they shouldn't be, and templates are how things get done. Someone being 100% original will outside of very rare cases end up with maybe 2 cutscenes and a handful of battles unless they're already skilled or dedicated enough to not need EasyVent to begin with. Someone using templates combined with all of EasyVent's other features will have a very high chance of actually make a fully functioning product that they couldn't have made otherwise. "The point" should never get in the way of enabling people to create finished products, especially on this site where nothing ever seems to get completed. This also ties back to my first point of target audience - if the people who want 100% original are worth talking to on this matter of templates vs none, they probably don't need EasyVent in much of any capacity to begin with and are not even in the target audience.
Sorry for the rant, but I saw "the point", remembered the people who bitched over Kagebunji's monster sprites, and honestly just had to. The people who bitch about "the point" are either those who have no idea what they're talking about and have never tried doing what they're complaining over or are so skilled they really aren't relevant to the conversation or community standard, such as here. I'll go as far as to say those that cry for all 100% original content and no template use should just be cut away, because even if they're 10x as skilled as the most skilled person here, their standards are so high that the community without them will still have a far higher chance of actually making a respectable product. Being able to make a quality, respectable, and completable product should always be the ultimate goal. The methods are irrelevant, because honestly - just using the bare bones FFT engine is "copying" and illegal anyway, so doing anything more than that shouldn't even BEGIN to be a moral dilemma if it leads to a product that's just as good as one that's 100% original but is also 100% more completable. Period.
So yeah, full templates, fuck the haters because they're either clueless or probably don't even need this program anyway, and your target audience should always obviously be the users that aren't clueless but DO need this program.
Quote from: "Vanya"I'd love to 'fix' the names of jobs used by different races that are basically the same and others that just seem like superfluous changes.
Thanks for making this. ^_^
Quote from: "btei16"firmware its a PSP ?
i known have firmware in PSP
Quote from: GeneralStrifeis it really that bad? jon made a stupid mistake, was an idiot, but that doesn't make him a horrible person, Voldemort got a second chance after apologizing after deleting a whole part of the forum. What makes jon that much of a horrible person that he is staying permabanned? Why shouldn't he be able to state his sorryness?
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