A new version of FFTPatcher is available! (0.492)
Started by Rfh, August 22, 2015, 09:19:24 am
Quote from: Madeen on August 26, 2015, 01:16:03 pmJust wondering, have you modified side/back damage? It seems much more than the original..
Quote from: Rfh on August 29, 2015, 01:21:11 pmI have good news, I solved the damage problem of the monsters. Now, they deal the same average % of damage at level 1 and at level 50. They are a bit less strong than before at low levels, and more stronger at high levels.I am following adding new things at the game, and I'm planning to add a only enemy class, "Scion Summoner" Although this is still in doubt because the time it will take me to do it. Thanks to everyone for your suggestions, soon it will be ready a new uptade.
Quote from: Madeen on August 29, 2015, 02:50:58 pmMay I ask, have you modified Montblanc and Al-Cid?
Quote from: Madeen on August 29, 2015, 02:50:58 pmAnd Al-Cid cant change class, would be great if he could!
Quote from: Madeen on August 29, 2015, 02:50:58 pmOh and forgive this noob question but, when updated can I patch my game and still keep my save file? Or I have to start over?
Quote from: Madeen on August 29, 2015, 02:50:58 pmEdit: I think Iai blow is bugged. I was doing the quest to unlock parivir (Eastwatch) and one of those guys had the skill. He.. targetted himself? with it, and it did nothing. He just swinged at air.And he didnt get the buffs either.Also, I dont know if its related but, right after I finished the fight, I went in units menu and I got a blackscreen :/
Quote from: Rfh on August 30, 2015, 11:47:28 amNo longer necessary.Look at my edit of my last post.
Quote from: ArcticPrism on August 30, 2015, 03:02:59 pmHow did you implement level scaling? That's the main thing putting me off on messing with hacking in this game besides the poor AI.
Quote from: Madeen on August 30, 2015, 03:58:28 pmI noticed something strange... Esunaga doesnt cure attack/magic down (like from rupture), is that intended?
Quote from: Madeen on August 30, 2015, 03:58:28 pmSo is the fixed patch uploaded yet? Sorry I dont mean to rush you, just asking.
Quote from: Chibot on August 30, 2015, 07:41:56 pmTesting your game right now, it looks really promising and gives quite the challenge, just i have a few things to say.Using the song that gjves Attack↑ and Resistance↑ from the beastmaster and soldier and warrior skill that gives Attack↓ and M.Attack↓. I don't feel they have a significal effect early in game or just i have no idea how they work.Did you redo a few abilities? Doublehand gives no much attack power at all and concentrate with 5-10% extra accuracy says no much compared to the previous game.
Quote from: bcrobert on August 31, 2015, 02:20:44 amJust to hammer this in, do not remove Steal: Weapon and then immediately add something like Frogsong or Demi. Just remove all of the mid-game/late-game things from Thesis Hunt and accept that this mission is meant to be a soft introduction to non-monster enemies.If you want noticeable difficulty spikes at the actual boss battles, go for it. But if I lose, I want to feel like I'm being overwhelmed by a superior opponent. Not to an ability that you were too eager to toss into the early game. Even losing should be a pleasant experience if it's a loss well earned.
Quote from: Rfh on August 31, 2015, 09:38:13 amAll of them are unchanged. They have the same effect as the original FFTA2. Attack↑, Resistance↑... boost the stat approximately by 1.1. I would like to increase extra accuracy of concentrate and damage doned by doublehand, but I do not know how.I haven't removed Steal: Weapon because it does not exist in the original game. Steal: Armor neither exist in the original game but I could add it because it was programmed its effect. Demi exists in the game, it's named gravity and the Arcanist has it.Frogsong is removed because is a game-breaking skill. AI rarely will remove the debuff and you can use Leap in to your frog inflicter and support him, then you can add frog with 80% of accuracy and this means you can OHKO every turn. The game become very easy. I don't understand that you want to tell me you say then... The boss battles aren't based in a ability I toss into early game...
Quote from: Jumza on August 31, 2015, 09:51:21 amCorrect me if I'm wrong bcrobert, but I believe this message was directed at Eternal's patch FFTA GG, not this one. Hence why I mentioned that he's gone crazy!
Quote from: Rfh on August 31, 2015, 09:56:03 amYeah... I've thought it because Thesis Hunt is a FFTA quest, but I'm not sure...
Quote from: Rfh on August 31, 2015, 09:38:13 amNo, sorry, It's already fixed. Thanks Tomorrow I will publish it.
Quote from: Madeen on August 31, 2015, 12:31:54 pmbasically every battle needs thinking now
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