• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Darthatron

81
FFTA/FFTA2 Hacking / Re: Help with repointing?
May 08, 2013, 09:35:17 pm
Sadly repointing is rather difficult for descriptions. There is a list of halfword (16 bit) values at 4CF374. The index of the command points to a halfword in the list. Rune is the 0x2Fth index in this list. This value is 0x1220.

0x4CF374 + 0x1220 = 0x4D0594

That's the pointer you're looking for. So yeah... Not so easy to repoint. :(

I hope this helped.
82
I think it's triple post worthy. :P
83
Might I ask why you're thanking PokeCommunity?

Also awesome work!
84
FFTA/FFTA2 Hacking / Re: Animation-Target Help
April 17, 2012, 02:59:51 am
Yeah, that's been a problem for me for a while now too. And sadly, I've never made any discoveries as to how to fix this issue.
86
The Lounge / Re: The girls of FFH
April 01, 2012, 06:29:13 am

;)
87
The Lounge / Re: FFH Community Picture Gallery
April 01, 2012, 06:20:18 am

Line up. Girl is just some girl who wanted a photo.
88
FFTA/FFTA2 Hacking / Re: FFTA Job Editor [beta]
March 23, 2012, 01:44:37 am
Eh... can't be bothered fixing it. :P I'll post here when I update it again, anyway. But thanks for letting me know. :)
89
FFTA/FFTA2 Hacking / Re: FFTA Job Editor [beta]
March 22, 2012, 04:13:43 am
Probably :P

Here's the source for v6.0.0.0; The latest isn't uploaded yet: http://darth.ffhacktics.com/app/AIO/source/0.6.0.0.zip
90
FFTA/FFTA2 Hacking / Re: FFTA Job Editor [beta]
March 21, 2012, 05:54:32 am
http://darth.ffhacktics.com/app/AIO/0.6.0.3.zip

I believe that's fixed in the latest version. :)
91
No idea then. :\
92
Quote from: Eternal248 on March 19, 2012, 05:20:47 pm
Er, no. No idea how to make monsters recruitable though I -think- Darth or someone was looking into it.
Nope
93
Probably something to do with the AI not using those abilities, unless it's hardcoded.
94
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 17, 2012, 09:49:48 pm
Oh? But it's checked in the function. :\
95
Yes, it's possible. But it requires ASM. I'm sure it's possible, though. :) I can look in to it, if you like?
96
FFTA/FFTA2 Hacking / Re: FFTA Abilities Spreadsheet
March 17, 2012, 02:51:47 am
Key:
R = Reflectable
S = Stealable
M = Not Silencable
O = Offensive
I = Ignore Reaction
! = R-Ab:Return Magic
@ = R-Ab:Absorb MP
P = Is Physical

Byte #1| Byte #2| Byte #3| Byte #4
RIO----- ---!--MS -----P@- --------
Protect: 10000001 01100001 00010000 00000000
Dispel: 00000001 01100001 00010000 00000000

Holy: 00100001 11110001 00010010 00000000
Judge: 00100000 11100001 00010000 00000000

U.Blow: 00100000 10110010 00010110 00000000
Fire: 10100001 11110101 00011010 00000000

Greas.B.: 01100000 01110010 00010100 00000000

From my notes. Looks like you found most of them already, though.
97
The durations are hard coded into the ROM, you need to edit the assembly to change this.
98
Hello. Very nice work. I think I may be able to help a little bit...

0x02000168
0x02000169
0x0200016A
0x0200016B
0x0200016C
0x0200016D


Each bit in these bytes set certain statuses. I don't have a complete list, but I think you can work some stuff out from this data. For example...

32000168 0002
This code sets Marche to have the "Quick" status. I will post (some) more details when I have some free time.
99
FFTA/FFTA2 Hacking / Re: Editing Skill/Spell Damage
March 07, 2012, 07:25:29 pm
Are you familiar with hex editors?
100
More like LAMEternal. amirite?