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Topics - avocadoclock

1
I'm patching and modding PSX tactics.
It's Dycedarg (09 Lune Knight), Zalbag (08 Arc Knight), and Delita (05 Holy Knight) in pre-battle that I'm having trouble with.

I used FFTastic to edit the memory card and input characters, and Shishi, GraphicsGale, and FFT Patcher for importing and editing formation sprites in UNIT.BIN.
For example, you can see here that I input Dycedarg into unused unit formation #10, and linked the formation sprite to his Lune Knight job using FFT patcher:





I did the same for Zalbag and Delita using some other unused formation sprites, and they look "okay" on the unit formation screen. But their palettes aren't exactly 100%. Delita and Zalbag appear blueish, and I'd like to fix that too if possible. On their job select wheel, all of the above characters look as intended though.

On the pre-battle formation screen is what I'd like to especially fix. Dycedarg is still showing up as Ramza in pre-battle:





Delita shows up as a hot mess, and Zalbag shows up as squire Delita. The funny thing is, if I assign a job like Delita's sister to unit formation #10, Dycedarg will show as intended. It's a few of these other job classes (Dycedarg's 09 Lune Knight, Zalbag's 08 Arc Knight, and Delita's 05 Holy Knight) that are giving me trouble with their pre-battle sprites. Any idea what's going on or if these are fixable?

I did try out UWEntries, but that didn't work all that well if the unit and profile pics have different numbers.
Seems like Shishi and FFT Patcher work much better for this issue, but they're not completely solve the prebattle issue I'm coming across.

Any help is appreciated
Thanks