I noticed a problem with these effects. If effect 1 hits, which is usually dealing damage, it attempts to apply the specified status. Fire Whip for example, it deals damage and attempts to apply disable if the attack successfully hits. However, the problem is that even if a unit is immune to fire and takes 0 damage, it can still be disabled. Is there a way to fix this?
How can I add extra abilities to a race? I'm using the FFTA All in One editor but I don't really see a way to select skills for the race/job to have. I only see that I can change the start and end points. Note: I don't want to create new abilities, just add them to races,including monsters.