Final Fantasy Hacktics

Modding => Non-FFT Modding => FFTA/FFTA2 Hacking => Topic started by: rrs_kai on October 05, 2014, 02:14:54 am

Title: Blue mage and the A.I.O (Solved)
Post by: rrs_kai on October 05, 2014, 02:14:54 am
When editing the blue mages skill set in the A.I.O ver0.7.7.1 job editor it shows Knife and Limit glove as learnable skills in the clean ROM?
asfaik they can't learn those skills, so why are they there in the AIO?
Title: Re: Blue mage and the A.I.O
Post by: bcrobert on October 05, 2014, 03:48:56 am
If you look through their binary flags in the ability editor you'll notice that neither one is flagged as "learnable." That is the only reason the blue mage can't learn those skills.

They could have been intentionally cut later when someone pointed out how OP they are, or they could have been accidentally left out by human error. We can't ever know exactly what happened during development, but just think of them as two free empty slots for you to play with.

I like adding Sandstorm to the Blue Mage, personally. <3
Title: Re: Blue mage and the A.I.O
Post by: rrs_kai on October 07, 2014, 11:06:27 am
Quote from: bcrobert on October 05, 2014, 03:48:56 am
If you look through their binary flags in the ability editor you'll notice that neither one is flagged as "learnable." That is the only reason the blue mage can't learn those skills.

I am a noob. You help is greatly appriciated.

Quote from: bcrobert on October 05, 2014, 03:48:56 am
They could have been intentionally cut later when someone pointed out how OP they are, or they could have been accidentally left out by human error. We can't ever know exactly what happened during development, but just think of them as two free empty slots for you to play with.

Thank you for pointing it out.

Quote from: bcrobert on October 05, 2014, 03:48:56 am
I like adding Sandstorm to the Blue Mage, personally. <3

You have read my mind :P
Humans having access to blue magick means that they enjoy more sprite frames.
The moogle's also enjoy some extra sprite frames of a certain class...I'll leave it at that for now :twisted:
Montblanc may finally justify his place as a mage on your party now
Title: Re: Blue mage and the A.I.O
Post by: Vaan on October 07, 2014, 11:09:52 am
Quote from: bcrobert on October 05, 2014, 03:48:56 am
I like adding Sandstorm to the Blue Mage, personally. <3


Title: Re: Blue mage and the A.I.O
Post by: Kerafyrm Six on October 11, 2014, 02:26:24 pm
My question is similar to this but is about FFTA2, can one make blue mages learn monster abilities that he couldnt normal learn
I know about the check button but does anyone know how
also i would put question marks but the key doesnt work so yeah
Title: Re: Blue mage and the A.I.O
Post by: TheClockworker on October 21, 2014, 08:32:07 pm
I have a little question
Quote from: bcrobert on October 05, 2014, 03:48:56 am
just think of them as two free empty slots for you to play with.


How can I actually "Use" those empty slots? do I have to change the skills of the monters? because I don't want to do that (A tonberry shouldn't have Blaster)
Title: Re: Blue mage and the A.I.O
Post by: rrs_kai on October 27, 2014, 12:04:11 pm
Quote from: TheClockworker on October 21, 2014, 08:32:07 pm
I have a little question
How can I actually "Use" those empty slots? do I have to change the skills of the monters? because I don't want to do that (A tonberry shouldn't have Blaster)

Re-assign those skills in the job-editor and flag them as "learnable".
Title: Re: Blue mage and the A.I.O (Solved)
Post by: rrs_kai on October 31, 2014, 11:12:38 am
ignore this post