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Messages - Pride

741
FFT Arena / Re: FFT: Arena Text Edits
September 10, 2010, 06:41:57 am
Got it, I'll fix that and I'll do clothes and armor in a bit
742
FFT Arena / Re: FFT: Arena Text Edits
September 10, 2010, 05:50:52 am
Silly Paladins :P Hats

{Color 08}HP:{Color 00}80 {Color 08}MP:{Color 00}20{Newline}
{Color 08}Immune:{Color 00}Don't Move Don't Act{Newline}
{Color 08}Can be equipped by:{Color 00} Sq Sc Ar Pr Wi TM Su Me Or Ge{Newline}
                    Nj Ch Bd Dc

{Color 08}HP:{Color 00}60 {Color 08}PA:{Color 00}2{Newline}
{Color 08}Can be equipped by:{Color 00} Sq Sc Ar Pr Wi TM Su Me Or Ge{Newline}
                    Nj Ch Bd Dc

{Color 08}HP:{Color 00}60 {Color 08}MA:{Color 00}2{Newline}
{Color 08}Can be equipped by:{Color 00} Sq Sc Ar Pr Wi TM Su Me Or Ge{Newline}
                    Nj Ch Bd Dc

{Color 08}HP:{Color 00}110{Newline}
{Color 08}Can be equipped by:{Color 00} Sq Sc Ar Pr Wi TM Su Me Or Ge{Newline}
                    Nj Ch Bd Dc

{Color 08}HP:{Color 00}60 {Color 08}MP:{Color 00}50 {Color 08}MA:{Color 00}1{Newline}
{Color 08}Immune:{Color 00}Silence{Newline}
{Color 08}Can be equipped by:{Color 00} Sq Sc Ar Pr Wi TM Su Me Or Ge{Newline}
                    Nj Ch Bd Dc

{Color 08}HP:{Color 00}40 {Color 08}MP:{Color 00}25 {Color 08}MA:{Color 00}1 {Color 08}Speed:{Color 00}1{Newline}
{Color 08}Can be equipped by:{Color 00} Sq Sc Ar Pr Wi TM Su Me Or Ge{Newline}
                    Nj Ch Bd Dc

{Color 08}HP:{Color 00}50 {Color 08}Speed:{Color 00}1{Newline}
{Color 08}Immune:{Color 00}Charm{Newline}
{Color 08}Can be equipped by:{Color 00} Sq Sc Ar Pr Wi TM Su Me Or Ge{Newline}
                    Nj Ch Bd Dc

The Can be equipped by line is too long, so it'll either have to be cut with a {Newline} somewhere or do something like "All Classes but Pa Ln Sm" but I wanted to post them here so you can make a decision on how you would prefer them to be formatted so I can change them.

Edit: Fixed to new format
743
FFT Arena / Re: FFT Arena: Item Discussion Thread
September 10, 2010, 05:46:34 am
I think Crystal and Genji Helmets should be boosted by 5 more, so only 10 less then Grand Helmet.

And I think Gold and Diamond Armor need more of an HP boost, cause that 40 points of HP is killer but I might be undervaluing the status immunities.
744
FFT Arena / Re: FFT: Arena Text Edits
September 10, 2010, 04:13:44 am
Decided to do the Helmets real quick. I haven't tested these but from the format, there shouldn't be any errors unless I missed something.

{Color 08}HP:{Color 00}105 {Color 08}PA:{Color 00}1{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm

{Color 08}HP:{Color 00}100{Newline}
{Color 08}Immune:{Color 00}Stop{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm

{Color 08}HP:{Color 00}100{Newline}
{Color 08}Immune:{Color 00}Frog{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm

{Color 08}HP:{Color 00}80 {Color 08}MP:{Color 00}30{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm

{Color 08}HP:{Color 00}115{Newline}
{Color 08}Absorb:{Color 00}Holy{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm

{Color 08}HP:{Color 00}115{Newline}
{Color 08}Absorb:{Color 00}Wind{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm

{Color 08}HP:{Color 00}105 {Color 08}MA:{Color 00}1{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm

{Color 08}HP:{Color 00}110{Newline}
{Color 08}Immune:{Color 00}Don't Act{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm

{Color 08}HP:{Color 00}110{Newline}
{Color 08}Immune:{Color 00}Don't Move{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm

{Color 08}HP:135{Newline}
{Color 08}Can be equipped by:{Color 00} Pa Ln Sm
745
FFT Arena / Re: Arena battle topic
September 09, 2010, 07:07:58 am
746
Spriting / Re: Twinees' Sprites
September 08, 2010, 07:07:11 am
That Nu Mou is incredible, simply amazing. Keep up the great work!

ps. I prefer the green
747
Help! / Re: Attacking 2 or 3 times with a Gun
September 07, 2010, 08:05:55 pm
You can set it to use the Hydra's formula and its MA based but you cannot set the x value via the Patcher on weapons. I think... You could potentially change what spells the magic guns call to a new spell using the hydra formula. FFM also has a hack that changes the multihit formula but it affects all of them (truth, untruth, and hydra)
748
FFT Arena / Re: Berserk status
September 07, 2010, 06:54:52 pm
I asked FFM if Berserk could reference wall's ct, since its a status that is never used for obvious reasons but he said he wasn't sure how to do that.
749
FFT Arena / Re: Arena battle topic
September 07, 2010, 01:56:56 am
Samurai
Female
Aries
40
40
Samurai
Basic Skill
Damage Split
Equip Shield
Move-HP UP

Asura Knife
Flame Shield
Circlet
Platina Armor
Magic Gauntlet

Draw Out: Asura
Basic Skill: Wish, Yell, Heal

GirlSamurai
Female
Leo
40
40
Samurai
Asura
Basic Skill
Wish Yell Heal
Damage Split
Equip Shield
Move-HP UP

Asura Knife
Flame Shield
Circlet
Platina Armor
Magic Gauntlet

Draw Out: Asura
Basic Skill: Wish, Yell, Heal

Geomancer
Male
Sagittarius
40
40
Geomancer
Punch Art
Abandon
Magic Attack UP

Rune Blade
Ice Shield
Holy Miter
Black Costume
Diamond Armlet

Geomancy: All Geo
Punch Art: Revive, Stigma Magic

GeoGuy
Male
Sagittarius
40
40
Geomancer
Punch Art
Abandon
Magic Attack UP

Rune Blade
Ice Shield
Holy Miter
Black Costume
Diamond Armlet

Geomancy: All Geo
Punch Art: Revive, Stigma Magic
750
Help! / Re: Need a bit of technical Info Please
September 03, 2010, 08:03:26 am
Good! I figured I was right but its always better to be certain.
751
Help! / Re: adding characters to event battle
September 03, 2010, 03:23:44 am
Are the characters you're adding to the game actually appearing at the battle or not?
752
Call of Power: Chapter 1 to 3 / Re: Yet another problem
September 02, 2010, 03:28:29 pm
You can remove the Ramza character from the party and the unit in the second slot will become the new party leader, taking over Ramza's duties.

Edit- To clarify, I haven't tested this. But I"m basing it off of this post by Zodiac: viewtopic.php?p=109465#p109465 which points to it being possible to replace Ramza and have another unit take over the spot. Unless, of course, I'm misunderstanding what's being said.
753
Help! / Re: Need a bit of technical Info Please
September 01, 2010, 04:01:55 pm
You are correct that 1A9 is that event where Wiegraf transforms but the reason why Simon isn't present is the same reason why Izlude sprite isn't part of that event. The Simon sprite is completely from EVTCHR.BIN, there is no sprite to remove/change from that scene.
754
FFT Arena / Re: Arena battle topic
August 29, 2010, 07:53:58 pm
Logus won with.... 3 of his members up iirc. It was a 20 minute battle >_>
755
FFT Arena / Re: Arena battle topic
August 27, 2010, 01:29:01 pm
I have no idea whats wrong but youtube is only taking the first 4:37 of the battle. I didn't notice it last night cause I was so tired and I just wanted to post the link but... I've tried uploading it twice now and that's all its taking.... wtf

Edit: I don't think I can fix it :-/ The raw video is not working either.
756
FFT Arena / Re: Arena battle topic
August 27, 2010, 03:59:44 am
Edit: wtf?
757
FFT Arena / Re: Arena battle topic
August 25, 2010, 04:37:02 pm
I'll have to double check that, I didn't see anything out of the ordinary when I did a match earlier.
758
FFT Arena / Re: Arena battle topic
August 24, 2010, 12:30:36 am
I've been lazy. I plan on doing several of battles tomorrow. If you have any request on who you'd like to see your team against specifically, post here so I know.
759
Old Project Ideas / Re: Project Patch - FFT: Altered
August 24, 2010, 12:27:18 am
Due to request, I'll be posting updates more often rather then editing the thread. So a few of the older changes I didn't post about.

Males and females are now equal in terms of MP and HP, male units are still strong in terms of PA so they are still stronger physical units and females are better mages but I think having these two equaled off makes both genders more balanced.

Reactions are no longer tied to Bravery (Fury) and are now tied to the units level. There are no level ups in the game, the units are gotten at level that desired level (I haven't decided what that level is, right now its 50 but 50% reactions might be too low so it might be bumped up to 60-70.) You do still, however, have to obtain JP and unlock jobs. Now, because of the level mechanic, equipment is handled a bit differently because having weak equipment early on will result in units that just... Don't die. So... The game will start off with some basic (and probably boring) equipment. Stronger equipment will not be available through the stores, so the player will have to obtain new equipment through stealing, treasured units, and strong random enemies encountered throughout the game. Right now I only have the starting head and body equipment done, still thinking of weapons and accessories.

5 'Base' Classes of Armor
HP (Adamant), MP (Mystic), PA (Bangaa), MA (Magus), Speed (Assassin)

--HP (Adamant) Armors--

Adamant Shield: 25 P. Evade / 15 M. Evade
Adamant Headgear: 135 HP
Adamant Helmet: 165 HP
Adamant Vest: 150 HP
Adamant Armor: 180 HP
Adamant Robe: 130 HP / 30 MP

--MP (Mystic) Armors--

Mystic Shield: 15 P. Evade / 20 M. Evade MA +1
Mystic Circlet: 105 HP / 65 MP
Mystic Helmet: 135 HP / 35 MP
Mystic Shirt: 120 HP / 55 HP
Mystic Mail: 150 HP / 30 MP
Mystic Cloak: 100 HP / 75 MP +1 MA

--PA (Bangaa) Armors--

Bangaa Shield: 20 P. Evade / 5 M. Evade PA +1
Bangaa Headband: 95 HP PA +1
Bangaa Helmet: 125 HP PA +1
Bangaa Cuirass: 110 HP PA +1
Bangaa Plate: 140 HP PA +1
Bangaa Cloak: 95 HP / 35 MP PA +1

--MA (Rune) Armors--

Magus Shield: 10 P. Evade / 25 MA Evade MA +1
Magus Mitre: 95 HP / 30 MP MA +1
Magus Helmet: 100 HP / 10 MP MA +1
Magus Garb: 110 HP / 25 MP MA +1
Magus Mail: 140 HP MA +1
Magus Robe: 95 HP / 40 MP MA +2

--Speed Armors--

Assassin Shield 10 P. Evade / 10 M. Evade Initial Haste
Assassin Ribbon 70 HP +1 Speed
Assassin Helmet 85 HP +1 Speed
Assassin Outfit 75 HP +1 Speed
Assassin Armor 90 HP +1 Speed
Assassin Cloak 65 HP +1 Speed / 30 MP

Elemental, Status, and just flatout stronger equipment will become available throughout the game but not from stores. Now I originally destroyed the Thief unit but another unit with Steal will be joining to make this possible.

On to jobs, as I just said the thief is returning and an 'Assassin' (its a mage-type) assassin but I don't have a better name atm) type job are the new two jobs.

QuoteAssassin: A trained and organized assassin who specializes in magic attacks.
Growth: Low HP, Average PA, Low MP, Great MA
Equips: Bows, Ninja Blades, Staves, Rods, Hats, Clothes
Innates: None
Assassinate - Instantly kill any unit that is in critical.
Shatter Barrier - deal 40% damage to a unit with Protect, Shell, or Defend
Athetist Strike - Deal higher damage to those with low faith
Ajora's Fall - Deal higher damage to those of higher faith
Magic Blast - Deal non-elemental independent from faith (geomancy formula)
Reverse - Cause the target to reset its CT
Rage - Deal more damage the lower your HP
Borrowed Power - Heal one's health but a teammate must lose 40% of its health.

All the skills are single target, they're the only other job outside of the Hunter that is able to equip Bows naturally, they also are able to equip Ninja Blades, Staves, and Rods giving them a 'balanced' selection of equipment but they lack the ability to equip robes.

QuoteThief: A stealth-like unit who is not only able to steal equipment but intangible things.
Growth: Low HP, average PA, average MP, low MA
Equips: Knives, Ninja Blades, Hats, Clothes
Innates: Initial Haste
Steal: All of the regular steal abilities are here besides the useless ones.
Mug: Deal damage and attempt to steal the targets gil.
Steal Time: Deal 35% damage to units inflicted with Slow, Haste, or Stop
Steal Sanity: A moderate chance to cause Berserk, Charm, or Confusion

Nothing really flashy... I'm still thinking of ideas to make them mildly useful outside of stealing units equipment. I still have room for a few more jobs thanks to zodiacs generic job fix, so I don't have to worry about being limited to 14 jobs, so 3 more jobs that I'll attempt to come up with.

I'm certain that I'm forgetting a lot of stuff I'm suppose to say but these are the major changes I've made in the past few days. I've been working on getting sharper with event editing but I'm amazingly uncreative. So I'll probably have to base it off of something in Ivalice lore. I'll update the thread with this new information. If you have ideas for jobs or equipment, I'm all ears : )
760
FFT Arena / Re: Arena battle topic
August 20, 2010, 03:46:18 pm
Quote from: "Voldemort"holy balance balls

what's the full stats on ultima 2?



Was originally MA*12 with a bit faster CT and less MP but was nerfed down. Probably could use a bit more of a nerf....