• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dis astranagant

1
Espers at Bariaus Valley are fucking terrifying, btw.
2
Looks like tactician is more or less a requirement for everyone since that's where move+2 is hiding.


E:  The death sentence requirement on spike pit trap might just make it better than ever for lucavi hunting.  The AI tends to ignore units with that status and now they can kick back and spam every turn til they die instead of taking a turn to set up.

Butler and homemaker list the prereqs for mime rather than their own. 
3
Bulls all seem to have innate blade grasp or something going on.  They have way more than just C-EV and evade even with concentrate on.

E: Add fire elementals not absorbing turtle soup to the element oddities.  Oh, and either my thunderbuss isn't lightning elemental or something's wrong with the squid dudes.

Something strange is going on with stat changing skill and it's making stats reset to normal randomly.
4
Chef replaces lapidiary, burning items to do stuff.  Expensive as all hell if you try to rely on the skillset (their first damaging effect costs something like 1500 a shot)
5
I am liking that you can tell people are immune at a glance now.  Weapons no longer being crazy weak is pretty nice as well.  I've been using spears a lot when I can, even if I keep forgetting that the javelin is not an ordinary spear.  In the morning I'm going to have to see how Ramza cosplaying as a Belmont with my ill-gotten axe and magic blade works out.  I'm just kinda spinning my wheels at the end of chapter 2 unlocking all the classes to see what's up with them at this point.
6
Just noticed that Pearly Wights don't absorb FADE.

e: And immunity doesn't work.  Just tagged my immune dude with blind trying to blind the skeleton next to him.  Looks like it works on preexisting conditions but is not an effective preventive treatment.

Throw Silverware probably isn't the name you wanted on the yell at people to dispel their bullshit skill but maybe that's just me.  E: oh, the names of Rebuke and Throw Silverware are switched.

Checking the descriptions of the bottom 4 Butler skills doesn't work and breaks all strings until I get to the world map.
7
Mostly that the class seems to be built around switching back and forth between the mostly situational skills and can't really afford to.  Quite a lot of the other classes can pick up the bulk of their actives by level 6 and while Sorcerer may have a lot of skills, many of them are redundant.  There's also a distinct lack of gained jp up, so leveling a class clear to 8 takes forever.
8
Not sure I'm gonna bother with Sorcerer much.  A lot of fiddly shit for some single target buffs and a few really expensive single target nukes.  2400 jp to learn them all is rather excessive, too.

E:  perhaps non-chocobo monsters need some better movement.  3/3 melee units are completely non-threatening when my whole team moves at least 5/3 (often 5/5 because I'm grinding out the last few classes at bariaus hill) and there's chocobos running around with 9/3.
9
Maybe you should put a note in the sorcerer spells that they require books or staves.
10
Ah.  It worked, though really the only skill she needs is the one that makes her invisible >_>  Otherwise Gafgarog happily marches over and prevents her from doing anything but healing herself.

Mustadio's sentry seems to be described wrong.  It says its a persistent skill, but it seems to just to only go off once.
11
Ah.  It does, in fact, not say.

E: Why is the princess wearing a book as an accessory?
12
They all had pretty silly weapons but more or less normalish armor.  Wound up robbing and killing them and got your nice looking axe.

E: what's the point of prism sword when rainbow blade is the same in every way except that prism sword doesn't boost any elements?
13
There also happens to be some piss for brains with a thunderbuss at dorter 2 raping my mans for 100 per shot.
14
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 15, 2012, 05:04:10 pm
Definitely.  Spike pit trap is the best skill in the game by miles and a couple tacticians will shred any fight with it, while being untouchable half the time.  Once you get a couple dragon poles you don't even need time to set up.  Give them sunken state on top of that and anyone who does manage to attack them just got rid of a set up turn.
15
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 11, 2012, 01:43:15 pm
Well, while he may be pure cheese, I only ever used 2 of his skills.  Stunner made the perfect finisher after a couple shots of spike pit trap and instant golem had all of its AI breaking fun.  Other than that he just stabbed people in the face for the only decent damage any of my guys could pull out besides terminar.
16
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 11, 2012, 12:59:59 am
Well, he never did it again so idk.  Slogged through the DD (is it unfinished or did I just have bad luck drawing special fights past the Belmonts?) and finished the game.  Cyan is pure cheese, even with tacticians doing all the heavy lifting.  He broke Altima's brain so she only got one spell off the whole fight, wasting it on Alma.
17
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 10, 2012, 01:41:41 pm
Not sure NOGIAS is even possible with float not working.  Thought I was figuring things out then out came the 999 titan.
18
Celdia's Complete Patch / Re: CCP - Discussion Topic
December 09, 2012, 02:19:07 am
Welp, Zalera was a pain til I gave everyone heretic swords and stuck engrave on a couple people.  Worker 8 did most of the heavy lifting til I noticed Zalera's water weakness via dolphin kick.  Got kinda boring watching him spam void at mel all day and I didn't pick up flare2 but in the end it worked.
19
Celdia's Complete Patch / Re: CCP - Bug Reports
December 08, 2012, 11:20:35 pm
Aim: head has some odd interactions in general.  You can poach with it if the target doesn't null or absorb the bullet, but if they absorb the damage they'll end up regular dead when it procs.  Now I just have to figure out how to keep Zalera from killing my gun'sbrastas in one shot with flare 2.
20
Celdia's Complete Patch / Re: CCP - Bug Reports
December 08, 2012, 05:10:07 pm
Are aim:head and crush punch supposed to proc on undead, killing them normally?  Not to mention procing on floating undead with my earth guns and crush punch @_@