Modding => Help! => Topic started by: Seth on May 18, 2010, 11:27:18 pm
Title: Editing Orbonne Monastery Error :(
Post by: Seth on May 18, 2010, 11:27:18 pm
So if I edit Orbonne Monastery in any way, this happens. [attachment=2:wdl664kj]ERROR.jpg[/attachment:wdl664kj] I got this in my Patcher:The Highlighted one is replacing Rad
And this as my sprite: [attachment=0:wdl664kj]ERROR3.jpg[/attachment:wdl664kj] I need help now! :(
Title: Re: Editing Orbonne Monastery Error :(
Post by: formerdeathcorps on May 18, 2010, 11:30:33 pm
You added too many sprites to the initial battle. You have a maximum limit of 9 per battle.
Title: Re: Editing Orbonne Monastery Error :(
Post by: Seth on May 18, 2010, 11:31:34 pm
That's how many events are used by default.
Title: Re: Editing Orbonne Monastery Error :(
Post by: formerdeathcorps on May 18, 2010, 11:36:46 pm
Quote from: "Seth"That's how many events are used by default.
Please give an example of what you mean. All events have a maximum of 9 sprites. Some ENTDs may display more, but only when sprites are cleared (so you'll never have an instance where you'll have 10 sprites loaded and drawn all at once).
Title: Re: Editing Orbonne Monastery Error :(
Post by: Seth on May 18, 2010, 11:41:23 pm
What I mean is; Inside the spoiler, That was the default amount of sprites/event/whatevers.
Title: Re: Editing Orbonne Monastery Error :(
Post by: formerdeathcorps on May 19, 2010, 12:22:35 am
Quote from: "Seth"What I mean is; Inside the spoiler, That was the default amount of sprites/event/whatevers.
No, there are 10 sprites loaded.
Ramza the Squire Delita the Squire Holy Knight Dark Knight Samurai Ninja Thief Lancer Priest Chocobo
Title: Re: Editing Orbonne Monastery Error :(
Post by: Seth on May 19, 2010, 06:42:19 pm
Ohh...I guess I deserve a... (http://skepticalteacher.files.wordpress.com/2009/10/facepalm1.jpg)
Title: Re: Editing Orbonne Monastery Error :(
Post by: Seth on May 20, 2010, 11:35:56 pm