Modding => Non-FFT Modding => FFTA/FFTA2 Hacking => Topic started by: Darthatron on November 01, 2011, 10:46:18 pm
Title: List of things that need to be hacked
Post by: Darthatron on November 01, 2011, 10:46:18 pm
I have nowhere else to put this list. Feel free to post things you think I should add.
Doublecast only works with Red Mage abilities Badbreath inflicts Slow status correctly Nerf Concentrate/Turbo MP accuracy buffs Nerf blind buffs/debuffs Add a Drain MP effect for skills Change the way enemy levels are generated completely Fix the Boost: Element bug Protect/Shell/Haste/Slow down to 25% effectiveness
Title: Re: List of things that need to be hacked
Post by: Eternal on November 01, 2011, 10:54:08 pm
-Fix the Boost: Element bug. -Protect/Shell/Haste/Slow down to 25% effectiveness.
Title: Re: List of things that need to be hacked
Post by: Ethereal Embrace on November 01, 2011, 11:57:30 pm
- Nerf Blind to 30 or 25 % and the evasion reduction from being Blind from 20 % to 10 or 5 % - Make Charm last for only 3 turns
Title: Re: List of things that need to be hacked
Post by: Darthatron on November 02, 2011, 12:11:12 am
Ethereal Embrace: This is more so for formula specific hacks. So your blind suggestion is all I'll be adding to the list. Sorry. :\
Title: Re: List of things that need to be hacked
Post by: Ethereal Embrace on November 02, 2011, 05:21:24 pm
- A possible heavy armor-bearer support like there is in FFT - Reflex and Strikeback should be reworked somehow - No action and no movement = Hp regeneration
- As a compromise to the base Mp debate, is there a way for a character to start with not 0 % of their max Mp but with either 25 % or 50 %? That way, Mages don't have to wait ages to actually be able to do crap but they'd at least have to spend their Mp wisely.
- Like in FFT, attacking people with a rod and other special weapons should have a 25% chance of casting a specific spell.
- Many Thief skills should be removed or have 1/2 or 1/3 the accuracy. - Combo damage should be reduced. - Combo damage for mage jobs (not by the weapon) should use the Magick stat.
- A way to implement Magick Frenzy from FFTA2 would be nice. :D