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Auto Potion

Started by Celdia, February 17, 2009, 03:11:25 am

Celdia

February 17, 2009, 03:11:25 am Last Edit: December 31, 1969, 07:00:00 pm by Celdia
Has anyone attempted any kind of hack on the Auto Potion skill at all?
  • Modding version: PSX
  • Discord username: Celdia#0

Vanya

February 17, 2009, 06:32:39 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Not that I know of.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Llednar

February 17, 2009, 09:28:11 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Llednar
Woo

*hacks auto-potion and makes it so that instead of using a potion you use a fire bomb*
Not

philsov

February 17, 2009, 10:46:12 am #3 Last Edit: December 31, 1969, 07:00:00 pm by philsov
it can make for some interesting results... similar to how if you rig up elemental/dash, counter flood and counter tackle change thusly as well.

Auto-elixir... /drool
Just another rebel plotting rebellion.

Archael

February 17, 2009, 01:57:10 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Archael
lol auto elixir

samuchan

February 17, 2009, 02:54:43 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by samuchan
I can just imagine auto-elixir-ing my stock to zero off 36-damage broad swords.

PX_Timefordeath

February 17, 2009, 10:24:48 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
How about auto-Hi-Ethering your stock to zero from 3 damage throw stones?

Armorvil

February 18, 2009, 05:24:29 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Armorvil
In my own patch, I turned Potions into X-Potions, and X-Potions into Potions. I did this, so enemies would really benefit from Auto Potion (because now, Auto-Potion always uses the best available potion).
Of course, high Brave enemies with Auto-Potion can be a pain to defeat though.

Vanya

February 19, 2009, 11:06:34 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's a pretty good idea. It would also make players think twice about spamming Auto-Potion since they could potentially be wasting their more powerful items on weak attacks.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Archael

February 19, 2009, 12:43:21 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Archael
What about Auto-Potion = uses it's own unique formula?

Like, turn it into an Auto-20%HP Heal Potion.

If you can't do more than 20% of the target's max HP in damage in one attack, your damage is negated.

Or something like it... perhaps rename it too. (First Aid? Defiance? Replenish??)

That would not only enable AI to take advantage of it, but alto would balance it out pretty well.

The whole problem right now is that it relies on inventory...

philsov

February 19, 2009, 01:26:55 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by philsov
So make potions as cheap as humanly possible, hack potions as needed, and maybe even go so far as to shift hi-pot/x-pot/elixir(!) to compensate and disallow potion from being learned by chemists.
Just another rebel plotting rebellion.

SentinalBlade

February 19, 2009, 01:55:10 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
With Razel's Potion amount hack, my potions heal 15% of life. so even late game, its a useful reaction ability. It has pretty much already been solved if you dont mind potions doing in %s insteadof static health.

NKKCLOUD

March 15, 2009, 10:25:45 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by NKKCLOUD
Maybe we could select what potion are we going to use, by spreading new abilities such as -auto hi potion- or -auto X-potion- and you got it :idea: