Final Fantasy Hacktics

Modding => Spriting => Topic started by: Verdeni on May 15, 2009, 05:01:28 am

Title: Custom Character Adeia
Post by: Verdeni on May 15, 2009, 05:01:28 am
This is just a preview for now, just to get some feedback on colors and whatnot. It was hard to get all the colors to fit, cause there's so many, and they're really bright. :P

(http://i38.photobucket.com/albums/e139/verdeni/Adeia.png)

(http://th09.deviantart.com/fs21/300W/i/2007/324/d/2/Adeia__heroic_speech_by_Atakino_Zane.png)
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Post by: Asmo X on May 15, 2009, 05:40:55 am
Way too much going on in the sprite. The chest just looks like scribbling. The white thing around her waist is incoherent too. That shading you use where there is light gray completely surrounded by darker gray looks bad. You do a similar thing with the blue on her pants. You should try to use 3 colours for the white fabric. Feet are way too big. Too much going on with the hair and it isn't shaded properly. Random dark and light patches for no discernable reason. Always keep the light source in mind.
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Post by: jimmyjw88 on May 15, 2009, 06:32:22 am
It's looking cool but what Asmo said are all true and need to be fix.
Also, for the white thing around her waist, I think it should be facing <---- instead of ----> according to the artwork.
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Post by: Verdeni on May 15, 2009, 02:35:48 pm
lol oh shit, your right!

I did this at 3am, so i wasn't really sure of it to begin with. I always for some reason disregard the light source. The feet were taken directly from Ignis, who was the base sprite, but I can try to make them smaller. That'll let me add more shading for the white. And I'll fix the hair too lol. I guess I'm a little rusty, i used to do this all the time.  :roll:

And what do you mean by 'facing' jimmy? it's the right way...
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Post by: DarthPaul on May 15, 2009, 04:16:01 pm
The proportions are way off in some areas of the picture. It looks nice though.
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Post by: Zozma on May 15, 2009, 04:52:38 pm
with proportion you have to keep in mind the fft style, those feet are the female thief, default size, just so u know
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Post by: Kaijyuu on May 15, 2009, 05:30:39 pm
Hair looks like a good start, though.

And is it just me, or are the feet oversized?
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Post by: Zozma on May 15, 2009, 05:55:31 pm
im not trying to defend the feet or anything but you have to remember, as ive already said, that this is fft and characters naturally have big boxing glove hands and big feet.

dont believe me? this is basically the template this girl came from in the first place.

I'd say, if anything, that white cloth hanging off of her waist hides her right leg to the point where it makes her feet look bigger than normal
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Post by: Asmo X on May 15, 2009, 11:36:28 pm
I think the bigness of the feet is almost certainly due to the darkness of the pants. Look at her right leg. The shoe looks one row of pixels bigger than the thief's and it's not until you lean right in close that you realise that row belongs to the pants which makes no sense in itself.
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Post by: jimmyjw88 on May 16, 2009, 12:12:48 am
Quote from: "Verdeni"And what do you mean by 'facing' jimmy? it's the right way...

I know it's the right way....I meant like this, according to the artwork.
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Post by: Smash on May 16, 2009, 01:00:06 am
Actually, the artwork in itself has some serious anatomy issues.. Or perhaps, the dwarfism was intended.

I really can't tell.




Anyway, for the sprite, I'd suggest you to redo the chest area -without- the black belts. Those should be the details one usually leaves for last, once the basic body shape is done. In this case, if you look at the sprite from afar, it looks like a pixely mess, the dark making the worse out of it.

I should also mention that the current pallete is shit. There can easily be a friendly balance between brown and red, which could take less than 6 colors; the blues would only need 2, the darkest shade for it being black, and the rest being skin colors, some for the highlights on the hair. There should only be 2 whites, with one significantly darker than the other one.
You need to greatly tone down the saturation on the pallete.. Just looking at your sprite with the female thief sprite on it's side clearly tells you why.

Another suggestion, find a better base for the feet, or shorten it a bit.. The female thief sprite sucks in itself, better worse to edit from it.
Perhaps Balmafula's (sp?) feet could fit nicely, with a little bit of editing..

Which then brings us to the pants area. They look inflated up top, resembling a ball like appearance, and it's pillowshaded. This is, without mentioning the white cloth tied up above, which is a topic on it's own.

If you plan on fixing the pallete, one of the browns could help you as the darkest shade for the whites, to smooth it out a bit. Also, a good transiton is needed from the white to the pants, mayhap a darker one, as the clash between the gray and dark blue hurts the eye.

There's alot more that could be pointed out, but im lazy. Hopefully this crapload of critiques should solve the most notable of problems.
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Post by: Verdeni on May 17, 2009, 06:14:35 am
D: all this has really shown me is i have a long way to go lmao.

I will make a new palette from scratch and see if that works, :P
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Post by: Asmo X on May 17, 2009, 09:47:19 am
making palettes is tricky. You're better off borrowing palettes from other sprites at first
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Post by: Verdeni on May 18, 2009, 02:19:09 am
Yeah I've been practicing with changing palettes around.