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May 23, 2024, 06:14:37 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Hashmalum

1
Spam / Re: Spam banlist
March 21, 2011, 10:19:44 am
We love you, FFM
2
Old Project Ideas / Re: FFT: Redecided (Revision 2)
March 07, 2011, 03:07:22 pm
The thread has been updated and the patch will be reworked for the informaton that The Damned provided to help me get this agoing good. Thanks for the reply, The Damned.
3
Old Project Ideas / FFT: Redecided (Revision 2)
March 05, 2011, 06:38:31 pm



Cure 1

JP: 100
Range: 5
AE: 0
CT: 2
MP: 4
Y: 15

Cure 2

JP: 250
Range: 5
AE: 1
CT: 4 (questionable)
MP: 8
Y: 30

Cure 3

JP: 500
Range: 8
AE: 2
CT: 6
MP: 12
Y: 45

Cure 4

JP: 1000
Range: 8
AE: 3
CT: 8 (questionable)
MP: 16 (questionable)
Y: 60




Fire 1/Bolt 1/ Ice 1
JP: 0 (given as the class is earned. [Learn with JP is unchecked])
Range: 5
AE: 0
CT: 0
Y: 30






Please Note: I will only be working with four to eight skills at a time to balance them. Each of them will be tested thoughout different storyline battles (ranging from very low levels all the way to the final fights). As I choose and finally make up my mind, the final results will be posted here, along in the Thread title wth a new revision number.

Each class update or change will be added to the list as I go along with making my changes. Please keep checking back here and there to make sure something has not been updated.

Also, please make comments regarding what I posted and you may want me to do. All feedback is wanted, good or bad, for my patch it be somethng.... I guess?
4
Spam / Re: EHI MOTHERFUCKERS!
March 04, 2011, 08:02:08 am
Quote from: dinosaur on March 02, 2011, 05:35:41 pm
Oh noes... PX is mod ... Bad Dome
5
Spam / Re: I'm banned from spam
March 02, 2011, 07:10:50 pm
6
Help! / Re: Battle Editing with FFTPatcher
March 02, 2011, 01:27:21 pm
Alright. I did edit 100, so that is causing my problems.

Thanks for the help to tell each of them apart.
7
Help! / Battle Editing with FFTPatcher
March 02, 2011, 09:27:49 am
I've been trying to edit the beginning battle of FFT. While doing so, there is two battles/events in it. I found the first one, then I noticed (while playing) that nothing in that battle has been updated. then I found it again, in the editor, then it did update. But there was a lot of glitches with the battles (characters showing up as messed up squares, more Ramza sprites, etc).

How can we fix this, if possible? Or is that one battle hard-coded? Maybe something went wrong... I'm not sure.

If we need screenshots, I have to wait till I get home to do that
8
Help! / Re: Balancing Black Magic.... ?
March 02, 2011, 09:23:16 am
I understand what you are saying regarding the magics. I'll try to explain what I am doing to do all of the magic. vs physical abilities...

White Magic/Healing/Buffing Spells are getting Reflect removed, along with getting nuked. At the current stages, you should only add the upper level spells in the later chapters with higher JP amount, yet having some of the effects reduced. (In THOERY, right now)

Black Magics is still questionable. I'm going to even out the lower level magics to keep up with Area Effect of the higher levels. (Lower levels will get some more damage, while the higher levels get more area effect/range)


If you have any questions regarding what I am doing, or what anything else pointed out regarding my questions, please ask!!! I'll answer them to the best of my ability while you are trying to help.
9
Help! / Re: Balancing Black Magic.... ?
March 01, 2011, 04:38:46 pm
Kind of a redmage, quick easy spell to cast like a lot of the skills are. All of the basic magics, as I see, should be given to give all classes a start to learning skills.
10
Spam / Re: I'm banned from spam
March 01, 2011, 01:58:03 pm
I guess you are right... but this is the only good section there is...

Yet maybe I am shy to post any of my patches/thoughts/questions >_>
11
Help! / Balancing Black Magic.... ?
March 01, 2011, 01:56:54 pm
I'll just get to the point with this one, balancing the Black Magic. My current setup for it:

Fire/ Bolt/ Ice 1

Range: 5
Effect Area: 0
Vertical 0
CT 0
MP 4

Default Formula
X = 0
Y = 20

Fire/ Bolt/ Ice 2

Range: 5
Effect Area: 2
Vertical 3
CT 0
MP 8

Default Formula
X = 0
Y = 10

Fire/ Bolt/ Ice 3

Range: 5
Effect Area: 1
Vertical 3
CT 0
MP 12

Default Formula
X = 0
Y = 25





What fixes/what should I do with Fire 2 to make it weak, yet a good range, and with Fire 3, I need a lot of power, yet some range, as you can see. If you get my point by this example... how do I balance the damage for the Area Affect?

12
Spam / Re: I'm banned from spam
March 01, 2011, 01:43:07 pm
My lonely 10 posts are barely anything to consider in the spam section for how much you post here.
13
Spam / Re: I'm banned from spam
March 01, 2011, 01:40:04 pm
You edited my topic. Wow!
14
Spam / I'm banned from spam
March 01, 2011, 01:37:07 pm
Topic
15
Spam / Re: Matoya's Cave
March 01, 2011, 12:11:18 am
Quote from: Celdia on February 27, 2011, 11:06:37 pm
*starts beating people with brooms*
16
Spam / Re: Matoya's Cave
February 27, 2011, 10:58:10 pm
Who said it was yours, Celdia? >_>
17
The Lounge / Re: FFH Community Picture Gallery
February 27, 2011, 03:08:45 am
18
Spam / Re: EHI MOTHERFUCKERS!
February 21, 2011, 09:59:55 am
NO U
19
Spam / Re: Dome vs Eternal
February 21, 2011, 09:55:44 am
Quote from: RavenOfRazgriz on February 21, 2011, 04:35:50 am
Still voting for Ralph Nader.

...to drive a steam roller over both your asses.
20
Spam / Re: Dome vs Eternal
February 20, 2011, 11:27:43 pm
Quote from: PX_Timefordeath on February 20, 2011, 09:07:14 pm
This is becoming stupid.

Eternal, ban this bastard already