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Zombie Fantasy Tactics! aka, Undead class and monster ideas

Started by Skip Sandwich, August 25, 2008, 04:46:28 pm

Skip Sandwich

August 25, 2008, 04:46:28 pm Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
As a long time player and DM of D&D and White Wolf games, I've developed a great fondness for undead creatures, so naturally i've made them very plentiful in my own personal patch. I was just interested in what some other people think of the wretched undead, and they're crazy ideas for making them fun/scary/unique. Some changes I use in my own personal patch include:

Innate Defense up for all undead, to represent the difficulty involved in dispatching the unliving with a sword.

Setting the reaction for skellys to arrow guard, and ghosts to blade grasp. Since we can't make ghosts invisble, we might as well make them intangible. As for skelletons, arrows shouldn't be that effective against creatures lacking flesh anyway. This coulpled with innate Defense up makes the undead incredibly physically resillent, which I find fitting.

Skelly's have Innate Move Underwater  and Move-Hp Up.

Skellys have the following abilities
All- Knife Hand (now has a chance to inflict Dont' Act), Drain Touch (using the Blood Sword/Bloody Strings formula), Monster Skill Lich
Skelleton- Mind Break
Bone Snatch- Power Break
Living Bond- Speed Break

Ghosts have the following abilities
All- Throw Spirit (now deals magical damage), Grease Touch (chance to inflict Slow), monster skill Dark Whisper
Ghoul- Demi
Gust- Demi 2
Revenant- Death
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
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boomkick

August 25, 2008, 07:50:39 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
I also love the undead and their effectiveness at killing you (or their enemies). If you want yo can try and make Undead Randoms (insanely hard that is). If you want them to be harder you can increase ghouls Move values or give them innate teleport 2.

Or you can replace one of those "undead" storyline human battles, change them in such a way to make them the Undead versions of regular monsters.

Zozma

August 25, 2008, 07:53:25 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
if you made undeads like tactics ogre, they wouldnt join you but they all have immortal status instead of a counter.

but then youd need an exorcism spell.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Skip Sandwich

August 25, 2008, 08:25:45 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
I was actually trying to think of a way to do Tactics Orge style undead, so kudos to you. That also gives me the plan to make a battle against 11 immortal flagged undead. Do immortal flagged undead just come back automatically, since they have no chance of going crystal or box? Or do they just stay dead? In any cast, going up against 11 of my undead in a random encounter could be murder.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Zozma

August 25, 2008, 10:14:11 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well.... given that undead randomly revive or crystalize id say there SHOULD be a chance of them reviving any time their CT comes to 100%

but since there is no counter im not quite sure...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 25, 2008, 10:19:06 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
What if you made them innately immune to Crystal status?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 25, 2008, 10:25:21 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
ive done it before, if they are immune to both crystal AND treasure then it will either skip the time they would crystalize, or it will revive them... they wont always get up after 0 sometimes it takes a few more turns when normally they would crystalize
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 26, 2008, 12:05:52 am #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Better than nothing I guess.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 26, 2008, 02:02:22 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well test out the immortal status first :P
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

August 26, 2008, 02:39:15 am #9 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
immortal undead will never revive, sorry.
  • Modding version: PSX
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Zozma

August 26, 2008, 03:06:26 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thanks for confirming

so that is the option buddy, make them immune to crystalize and treasure
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Skip Sandwich

August 26, 2008, 02:56:32 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
thanks for the help. anybody else have some fun Undead-related ideas?
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

akwikone

August 26, 2008, 03:17:52 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by akwikone
a skill that caused quick for all undead, maybe?

boomkick

August 27, 2008, 12:19:54 am #13 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Undead Sacrifice- a skill that sacrifices an undead ally to give massive stat boosts and beneficial statuses (to the undead of course).

Archael

August 27, 2008, 07:03:04 am #14 Last Edit: December 31, 1969, 07:00:00 pm by Archael
hold up

a unit immune to crystalize and treasure box (but no immortal flag)

what happens to it when counter reaches 0?

just sits there?

Dormin Jake

August 27, 2008, 01:51:16 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
Sit there, yes, possibly.  Maybe even rot a little.  But only until it decides to reanimate, as Undead are wont to do, 50% of the time, every time.  That's the idea, anyway.  If a skeleton has no alternative but to reanimate, it should, theoretically, reanimate, no?  

Brilliant idea, by the way, whether it works or no.
  • Modding version: Other/Unknown
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Pixy

August 27, 2008, 02:17:36 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Pixy
As a person who did SSCCs involving classes immune to Treasure/Crystal, the unit will never die, just lie there. However, every time the person is supposed to crystallize, the camera just pans at the corpse for a second and goes to the person who has their next turn. Every time this happens, it counts as a casualty in the Brave Story.

I do not know what happens if these immunities are placed on an undead. But if I had to guess, I would say there's a 50% chance of reanimation and a 50% chance of the camera just panning to them, counting up a casualty.
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Zozma

August 27, 2008, 03:48:02 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
they do, they have a chance to reanimate every time their ct reaches 100 again even after the counter has been 0 for a while
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!