• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 30, 2024, 07:22:48 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Xif's Fixes (ASM Hacks & Spreadsheets)

Started by Xifanie, September 12, 2008, 10:50:17 pm

BeoulveBlack

January 09, 2009, 01:47:32 pm #180 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
Quote from: "Vanya"Then it isn't really an invisibility status any more.

I'd rather have it function just like in FF6 where it was a catch 22 status. Only I'd keep the AI ignore thing. That way if you were in the middle of a large AoE spell and had transparent you'd get a spell straight up your ass with no chance to evade.
You'd have to make it so that the player can't cast it on enemies to eliminate the vanish + death combo.

problem is, most spells don't start missing anyways until mid-chapter 3, feather mantle and/or hi-end shields...
i would suggest the same changes but rename the status from transparent to something more fitting. hell, transparent isn't really transparent since if the AI uses it you still see them and can act against them  :roll:

i dunno, i just don't think there are enough spells present that would make you think twice about having transparent...

Bl Magic
Death (how often does the AI ever have this?)
Frog (i have never had this casted on me...ever)
Flare (can't miss anyways)

Wh Magic
Holy (see Flare)

Ti Magic
Demi 2 (this is reasonable)
Stop (doesn't do damage so it wouldn't cancel transparent)
Quick (100% quick...right)
Meteor (see Flare)

YY Magic
Petrify (this is very reasonable)

Gamesoul Master

January 09, 2009, 08:16:29 pm #181 Last Edit: December 31, 1969, 07:00:00 pm by Gamesoul Master
Right, but if you're taking double damage (or something similar) from magic while transparent, it *can* be a pain at times. So a 100% chance of being hit by a spell and taking double damage can definitely be something to worry about. And I'd definitely remove any accuracy enhancement for the person being invisible. It's enough of a bonus that the AI can't see you or hit you physically. If the AI can't see you or hit you, you should be smart enough to be able to get behind the enemy and get your accuracy boost that way.

The Damned

January 17, 2009, 01:10:25 am #182 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Hey, Zodiac. I just realized something while looking through the front list: Does the patch for Knockback percentage of Throw Stone and Dash apply solely to those abilities (and their slots)? Or does it apply to any ability that uses that formula?

Quote from: "BeoulveBlack"Quick (100% quick...right)

Considering that beneficial spells/abilities never really take evasion into consideration, this shouldn't be a problem if possible via ASM hacking.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Archael

January 17, 2009, 10:02:38 pm #183 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Zodiac!

0x0011EADC :
6400A534
Converts Knight Sword Formula to PA*WP.


made my EPSXE crash as soon as I tried selecting a target to attack using a K Sword (as soon as game had to calculate K Sword damage)

it gave an OPCODE error and closed... it was horrible! I got owned!






Xifanie

January 17, 2009, 11:17:42 pm #184 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
wow, my hax0r skills suckass :(
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Vanya

January 19, 2009, 01:36:55 pm #185 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
It works just fine for me running on pSX. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Archael

January 19, 2009, 06:08:21 pm #186 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Vanya"It works just fine for me running on pSX. ^_^

it must work fine on ALL emus

Vanya

January 19, 2009, 11:23:04 pm #187 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The point being that it may be a problem with ePSXe specifically. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Archael

January 19, 2009, 11:30:40 pm #188 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Vanya"The point being that it may be a problem with ePSXe specifically. ^_^

highly doubtful

I've run over 100 PS1 ISO's on this epsxe

no errors whatsoever

and 1 ASM hack causes it to crash?

I'll bet the problem is on the ASM hack, or more likely, me typing something wrong in the BATTLE.BIN :D

but I did it twice, with the same result...

Vanya

January 19, 2009, 11:36:09 pm #189 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Then why does ePSXe seem to have a problem with an opcode that works fine on pSX? Also, it may even be a problem with a plug-in you're using. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Asmo X

January 20, 2009, 12:59:53 am #190 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
try on an old version of epsxe

Zozma

January 29, 2009, 09:50:55 pm #191 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
okay im getting a little concered. you see between your and Razele's asm hacks which are all great btw, im a little nervous about overwriting one with another. are you both writing in totally different locations...?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Skip Sandwich

January 30, 2009, 12:04:22 am #192 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
yes, zodiac is the one in charge of assiging our asm people thier own specific sections to write in.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Zozma

January 30, 2009, 01:36:15 am #193 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
whew, i thought id  heard mention of that before but wasnt sure, good to know
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

nates1984

January 30, 2009, 03:33:21 pm #194 Last Edit: December 31, 1969, 07:00:00 pm by nates1984
Areas to write NEW code. It is entirely possible that more then one of us may be altering preexisting code.

Possible, but highly unlikely.

Austin

March 07, 2009, 08:51:37 pm #195 Last Edit: December 31, 1969, 07:00:00 pm by Austin
0x0004B670 : ##
Maximum generated level with level + highest level in party

0x0004E0B0 : ##
Maximum levelup

So if I make the ## on these equal to 50 would that be the new max level for everything in the game?
  • Modding version: PSX

Xifanie

March 07, 2009, 08:58:09 pm #196 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Well technically yes. Set levels would override this though.
50(dec) = 32(hex)
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Austin

March 07, 2009, 09:02:05 pm #197 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Alright thanks, awesome job finding this stuff btw.
  • Modding version: PSX

Xifanie

March 07, 2009, 09:44:48 pm #198 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
+ Generics can join as guests
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

March 08, 2009, 01:40:14 pm #199 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
woo quite interesting. thx zod
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!