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May 15, 2024, 11:19:30 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Adel Novalis

1
FFTA/FFTA2 Hacking / FFTA: Doublecast 0.50 Beta
February 22, 2024, 06:01:43 pm
FFTA:DOUBLECAST
0.50 Beta


First of all I want to clarify something, the mod that I will present below I started it years ago as a personal project, but the advances were sporadic, even so the result was pretty good, the thing is that by a miscalculation I damaged the OS of my computer and I was forced to reinstall everything from zero, losing this and other projects even more important to me, luckily thanks to the only backup at my disposal which was on my smartphone, I could continue this specific one, but from a somewhat outdated version in which the voices of some new units are not the ones that correspond to them, but not having any other information regarding my mod, (use of free space and stuff) I was forced to continue this way, because the mod has many changes (I also did some things whose procedure I do not remember) and do everything from scratch would be a lot of work, there are still things to do, but I decided to publish the mod in an improvised way to not regret it later, I clarify that I will do my best to update it when I have availability, but I have my obligations like everyone, so I do not promise anything, and of course, you are invited to test and give your opinions about the mod.



Without further ado, I present Final Fantasy Tactics Advance Doublecast, a frenetic version that will allow you to make crazy and interesting combinations:

GENERAL FEATURES:

-Base and balance from FFTA Revisited (2.0 I think)

-All playable humanoid jobs start with the "Doublecast" skill learned except for one exception per race.

-All humanoid jobs have free access to the ITEM command.

-Modified and deleted objects.

-Range for the use of potions and similar increased (FFT style).

-Modified item prices and quest rewards.

-All playable classes can use shields and more variety of weapons.

-Some items are only reserved for enemies.

All jobs (playable and non-playable) have received changes, some slight, other jobs have massive changes.

-Many new, modified and removed skills.

-Both monsters and humanoids can be recruited by completing the corresponding quests (You can recruit monsters almost from the beginning).

-New playable jobs.

-Learning vanilla skills.

-Laws and cards.

-Combos

-Totema.



MONSTERS:

-New skills or vanilla modifications.

-Monsters can change to their variant trades (some from the beginning, and others after learning some skills), but these become more of a visual change, at least mostly, but the resistances and elemental weaknesses are kept.

-Monsters have access to all their abilities in each command variant.

-Monsters learn skills in the same way as the blue mage does ("Learning" passive), reaction and support skills are learned by default.

-You can equip accessories and armor to your monsters.

-When capturing monsters from your own team you create a copy in the monster bank without losing your unit.


ITEMS AND EQUIPABLES:

-Cureall becomes an item to farm.

-Holy Water becomes a farmable item.

Potion: now heals HP equal to your Max MP without damage to undead.

Hi-potion heals 50% of your Max HP without damage to undead.

X-potion heals 100% of your HP. no damage to undead.

Elixir works the same but without the undead damage.

JOBS:

Soldier:
-Passes to be called Dark Knight, now being a corrupted version of Paladin.

Paladin:
-Changes in his abilities.

Fighter
-Changes in his skills.

Thief:
-Massive changes to his skills, Stealth, much more offensive, standard unit to farm.

Ninja:
-Changes to his abilities, increased veil damage. new abilities.

White Mage:
-Esuna no longer heals all altered states, now only removes silence, toad and petrification.

-New ability called "Faith" removes Undead, Poison and Blind,

-Added Holy ability to this class.

Black Mage:
-Changes to his abilities.

Illusionist:
-Changes in his abilities, all his abilities lower magic resistance.

Blue Mage:
-Changes in their abilities (above).

Prism Mage:
-Passes to replace the archer, he is a mage able to use magics from the different playable races.

Hunter:
-Changes in his skills, much more versatile.

Warrior:
-Changes in his abilities.

Dragoon:
-Changes in his skills.

Defender:
-Changes in their abilities.

Gladiator:
-Changes in his abilities.

White Monk:
-Changes in his abilities.

Bishop:
-Changes in his abilities.

Templar:
-Changes in his abilities.

Time Mage:
-Changes in his abilities.

Alchemist:
-Changes in his abilities, he has an Elixir that he can use by spending MP.

Beastmaster:
-Changes in his abilities.

Morpher:
-Changes in his abilities, shapeshifting heals immobilizations and regenerates MP.

Sage:
-Changes in his abilities.

Fencer:
-Changes in his abilities.

Elementalist:
-Changes in their abilities.

Red Mage:
-Changes in their skills, new skill Ultima Magic, magic with 100% precision capable of lowering the resistance and magic attack to the enemy.

Summoner:
-Changes in his skills.

Archer:
-Changes in his skills, elemental shooting.

Assasin:
-Changes in their skills.

Sniper:
-Changes in his skills, more utility, new skills, stealth, Boost, Powershot, able to kill the weak with one shot.

Animist:
-Changes in his abilities.

Mog Knight:
-Changes in his abilities, more powerful and defensive.

Gunner:
-Changes in his abilities, more utility.

Juggler:
-Changes in their abilities, Curaga?

Gadgeteer
-Changes in your skills.


PENDING THINGS:

-Balance testing of some skills.

-Further testing of AI for possible errors when using skills.

-Edit all enemy equipment with jobs, skills and items to balance the difficulty.

-Correct and add descriptions and help concerning the effects of new skills.

-Others.

RECOMMENDATIONS:

-Use mGBA, Visual boy Advance has bugs, the mod has not been tested in depth on android or others.

-Save game often for possible errors.


HOW TO APLY PATCH
1-Download the .zip file and extract it.
2-Start the included NUPS.
3-Click "Apply an UPS patch to a file". Another window appears.
4-Select a clean US FFTA rom and the .ups file and then click "Patch". A message appears showing success.


CREDITS
Darthatron
  AIO editor
  Text editor
bcrobert
  Nightmare modules
  FFTA notes
Sephiran
  Shields fix
Leonarth
  Skip intro cutscene and battles
  Missing weaponand skill animations for all playable jobs
  Manual unit sort
  Custom Names
  Morphing changes appearance to monster
  HP and MP go till 4 digits
  Stat variance and fixed level ups
  Steal shoes

Eternal, Darthatron, bcrobert, dck, Leonarth, rrs_kai, and the FFH community





2
FFTA/FFTA2 Hacking / [FFTA] AI and Doublecast
February 22, 2023, 09:19:52 am
Greetings, I still can't get other races to use "Doublecast", it's as if they completely ignore its existence using any other skill in the list, if all the characters are supposed to use the same AI this shouldn't happen, if someone knows how to fix it it would be of great help.


Something curious, I substituted Draw Weapon with an empty slot, "-" so this removed a space from the total number of the list, which in turn caused the enemy Hume units with the Items command, to access the first ability of the next class in the database, as you know, after "Items" comes "Soldier" I did the test by setting Doublecast to "Soldier", and the Hume AI started to use it.