Quote from: azavier on January 09, 2024, 01:55:46 pmreallu love these sprites! any update on the Malak and Rafa ones?
They are ready, i m holding them to use when my mod is finished , want to make a surprise
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: azavier on January 09, 2024, 01:55:46 pmreallu love these sprites! any update on the Malak and Rafa ones?
Quote from: Luiakyn on March 19, 2014, 08:33:54 pmI go by either name >.>
I'm working on the following:
Iron Giant -- Polishing stage
FFI Ogre -- Polishing stage
FFI Giant (Hill Gigas) -- Polishing stage
Ultima Weapon -- Concept needs refining.
The 6 other Lucavi (Duma, Zebbeb, Sel, Rophechehe, Cheraub, Leviathan) -- Front Concept finished. Duma needs polishing
All are works in progress, but I do take critiques. The portrait for the "No nose" Ogre is done by Lijj -- I don't think I can make it any better than what it is
Edit: 9/7/2014: Changed Ogre and giant to be more FFT like. I do still need to test these in full.
Edit: 8/16/2016: Ogre and Giant updated, Duma sheet included.
So Far:
Old Concepts:
Quote from: Elric on July 10, 2013, 04:57:59 pmUNIQUE CHARS CONTINUED
Genome Soldier TYPE 1 Mitchi Link TYPE 1 Twinees Ramza TYPE 1 Twinees / Port by Lijj + Mitchi (Beard) / Suggestions from Kagebunji Mustadio TYPE 1 Square / Palette Edit by Elric Sephiroth TYPE 1 Twinees / Kagebunji (Confirm?) Skullkid TYPE 1 Mitchi Snake TYPE 1 Twinees Tesnya/Romar TYPE 1 Sprite by Kagebunji / Port by Darkholme Workerstadio 8 MON Twinees Port Edit Zelda TYPE 2 Kagebunji / Concept and Port by Twinees
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