Final Fantasy Hacktics

General => The Lounge => Final Fantasy Tactics => Topic started by: BiggsDiesAtTheEnd on July 08, 2022, 07:37:34 pm

Title: Hello...question about an old trick from FFT
Post by: BiggsDiesAtTheEnd on July 08, 2022, 07:37:34 pm
New poster here and hope this place isn't dead.  Long time fan of the game but know nothing about modding.  I hope to learn how to at least play it one day though.

My question is fairly straightforward I think...

In the original FFT, Square developed the game to base your encounter difficulty on the level of "Ramza" (or whatever you chose to name the lead).  Because of this, you could somewhat cheat encounters and make them easy by keeping the main's level low while the other characters were heavily developed.  I was just curious if this still works in TLW 2.0 the latest mod version? (or has battle difficulty selection been changed?)

Hope to see everyone around if anyone is still here!!
Title: Re: Hello...question about an old trick from FFT
Post by: Xifanie on July 08, 2022, 08:07:28 pm
You're mistaken. The level of enemies in random is based on the character with the highest level in your roster; unless Ramza is highest level, his level doesn't matter.

And yes, TLW aims to present a vanilla experience and it still works that way.