• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 20, 2024, 10:41:53 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MiniEquine

1
Completed Mods / Re: War of the Lions Tweak v2.52
December 20, 2023, 02:56:19 pm
Hi there! My son is now old enough to start getting into Tactics (6, for anybody with kids it's never too early for FFT!). I had a few thoughts and comments since it's been a good while of playing through the mod:

1. My son really appreciates the height changes to the Monk Revive. Saved many battles so far lol.

2. You mention in the readmes the you need to use Valhalla to further modify the mod but I found out that wasn't actually necessary. Depending on what you change in FFT Patcher, you can generate a patch and apply it by only selecting the things you changed. I did find if you just apply the patch to every checkbox category the text bugs out a bit.

3. With the optional mod that make the MP Regen act more like Tactics A2, I gave it an honest try but I think it needs additional help. I could (and might) just make the non-ASM changes on my own through FFT Patcher but if you were ever planning on revisiting the optional patches, I'd like to hear your thoughts on these points:

  • In A2, there is a base 10MP generated every turn for each unit at the beginning of their turn. For the quantity of MP, I think the 1/8 of total makes sense but it is a fairly punishing amount early on, especially without many supplemental MP gaining abilities (e.g., Chakra, Seraph Song, etc.). Have you considered buffing either job or equipment MP values to account for this, preferably the low end? High level mages still go relatively unpunished as they could pop off every other turn and throughout the whole battle. This could be adjusted in FFT Patcher so I will give it a try myself, too.
  • Additionally, you don't gain the MP until the end of your turn, so it adds at least one extra turn of waiting before you can even start casting a spell, whereas in A2 you could at least keep casting Cure/Fire/etc. every turn, albeit at the cost of saving for more powerful stuff. Is there a way to make the MP gain happen at the start of the turn? I figure this would definitely be an ASM hack.
  • Enemies are very adversely affected by this optional patch, as they rarely ever utilize spells/abilities that regen MP for themselves, never mind for their allies (occasionally an enemy will have Seraph Song and use that but still, I only saw that in one battle with no mages...). Most times, all enemy casters simply die before the do anything impactful, so boosted MP values across the board (easier adjustment) might make battles less one-sided or secondary ability adjustments might give them options to help themselves.
  • Lastly, I've noticed, especially in conjunction with the above, that the player mages are simply advantaged over the enemy mages but still fall far behind melee characters. With MP regen, the relatively weak magic as it is, and the charge times, I still find it's less hassle to ignore mages and just build powerful melee. If the spells were instant cast also like in A2, that would go a long way in rebalancing the MP regen. As it stands though, it is unfortunately underwhelming. This, too, could be adjusted in FFT Patcher, so I might also try it.
2
Completed Mods / Re: War of the Lions Tweak v2.52
November 23, 2023, 12:53:29 pm
Quote from: Tzepish on November 10, 2023, 05:55:22 pmYes, next edition they will have 100% knockback chance by default. If your target is a large creature or a boss creature, that drops to 50%, and if your target is defending, 0%.

Since it sounds like you're working on the new version, do you know when that would come out?
3
Completed Mods / Re: War of the Lions Tweak v2.50
December 22, 2022, 08:41:27 am
This mod is absolutely brilliant, I'm having a blast. Just a quick note, you can totally get softlocked with old habits. I removed Agrias' gear after she left with the princess since that's what you do in unmodded versions. When she returns during the rescue mission after Warjilis, she had no gear, and gets 1-or-2-shotted from the archer and knights! It's also the only place I can go, so I can't over level to get out of it.